GRNov 10, 2025
M^3ashy: Multi-Modal Material Synthesis via HyperdiffusionChenliang Zhou, Zheyuan Hu, Alejandro Sztrajman et al. · cambridge
High-quality material synthesis is essential for replicating complex surface properties to create realistic scenes. Despite advances in the generation of material appearance based on analytic models, the synthesis of real-world measured BRDFs remains largely unexplored. To address this challenge, we propose M^3ashy, a novel multi-modal material synthesis framework based on hyperdiffusion. M^3ashy enables high-quality reconstruction of complex real-world materials by leveraging neural fields as a compact continuous representation of BRDFs. Furthermore, our multi-modal conditional hyperdiffusion model allows for flexible material synthesis conditioned on material type, natural language descriptions, or reference images, providing greater user control over material generation. To support future research, we contribute two new material datasets and introduce two BRDF distributional metrics for more rigorous evaluation. We demonstrate the effectiveness of Mashy through extensive experiments, including a novel statistics-based constrained synthesis, which enables the generation of materials of desired categories.
SPAug 23, 2022
Convolutional Neural Networks with A Topographic Representation Module for EEG-Based Brain-Computer InterfacesXinbin Liang, Yaru Liu, Yang Yu et al.
Objective: Convolutional Neural Networks (CNNs) have shown great potential in the field of Brain-Computer Interfaces (BCIs). The raw Electroencephalogram (EEG) signal is usually represented as 2-Dimensional (2-D) matrix composed of channels and time points, which ignores the spatial topological information. Our goal is to make the CNN with the raw EEG signal as input have the ability to learn EEG spatial topological features, and improve its performance while essentially maintaining its original structure. Methods:We propose an EEG Topographic Representation Module (TRM). This module consists of (1) a mapping block from the raw EEG signal to a 3-D topographic map and (2) a convolution block from the topographic map to an output of the same size as input. According to the size of the kernel used in the convolution block, we design 2 types of TRMs, namely TRM-(5,5) and TRM-(3,3). We embed the TRM into 3 widely used CNNs, and tested them on 2 publicly available datasets (Emergency Braking During Simulated Driving Dataset (EBDSDD), and High Gamma Dataset (HGD)). Results: The results show that the classification accuracies of all 3 CNNs are improved on both datasets after using the TRM. With TRM-(5,5), the average accuracies of DeepConvNet, EEGNet and ShallowConvNet are improved by 6.54%, 1.72% and 2.07% on EBDSDD, and by 6.05%, 3.02% and 5.14% on HGD, respectively; with TRM-(3,3), they are improved by 7.76%, 1.71% and 2.17% on EBDSDD, and by 7.61%, 5.06% and 6.28% on HGD, respectively. Significance: We improve the classification performance of 3 CNNs on 2 datasets by the use of TRM, indicating that it has the capability to mine the EEG spatial topological information. In addition, since the output of TRM has the same size as the input, CNNs with the raw EEG signal as input can use this module without changing their original structures.
44.6IVMay 9
Streaming of rendered content with adaptive frame rate and resolutionYaru Liu, Joseph G. March, Rafal K. Mantiuk
Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or 60 frames per second, and reduce resolution when bandwidth is restricted. However, this strategy leads to suboptimal rendering quality under the bandwidth constraints. In this work, we exploit the spatio-temporal limits of the human visual system to improve perceived quality while reducing rendering costs by adaptively adjusting both frame rate and resolution based on scene content and motion. Our approach is codec-agnostic and requires only minimal modifications to existing rendering infrastructure. We propose a system in which a lightweight neural network predicts the optimal combination of frame rate and resolution for a given transmission bandwidth, content, and motion velocity. This prediction significantly enhances perceptual quality while minimizing computational cost under bandwidth constraints. The network is trained on a large dataset of rendered content labeled with a perceptual video quality metric. The dataset and further information can be found at the project web page: https://www.cl.cam.ac.uk/research/rainbow/projects/adaptive_streaming/.
95.6NAMar 30
A Generalized Matrix-Valued Allen--Cahn Model and Its Numerical SolutionYaru Liu, Chaoyu Quan, Dong Wang
This paper introduces a generalized matrix-valued Allen--Cahn model, where the unknown matrix-valued field belongs to $\mathbb{R}^{m_1\times m_2}$ with dimension $m_1\geq m_2$. By taking different values of $m_1$ and $m_2$, this model covers the classical scalar-valued, vector-valued, and square-matrix-valued Allen--Cahn equations. At the continuous level, the proposed model is proven to admit a unique solution satisfying the maximum bound principle (MBP) and the energy dissipation law. At the discrete level, a class of arbitrarily high-order exponential time differencing Runge-Kutta (ETDRK) schemes is investigated that preserve the MBP unconditionally. Moreover, we prove that the first- and second-order ETDRK schemes satisfy the discrete energy dissipation unconditionally, while third- and higher-order schemes preserve the discrete energy dissipation under suitable time-step constraints. The proof of sharp convergence order in time is provided. Numerical experiments are carried out to confirm our theoretical results.
77.2ROApr 10
V-CAGE: Vision-Closed-Loop Agentic Generation Engine for Robotic ManipulationYaru Liu, Ao-bo Wang, Nanyang Ye
Scaling Vision-Language-Action (VLA) models requires massive datasets that are both semantically coherent and physically feasible. However, existing scene generation methods often lack context-awareness, making it difficult to synthesize high-fidelity environments embedded with rich semantic information, frequently resulting in unreachable target positions that cause tasks to fail prematurely. We present V-CAGE (Vision-Closed-loop Agentic Generation Engine), an agentic framework for autonomous robotic data synthesis. Unlike traditional scripted pipelines, V-CAGE operates as an embodied agentic system, leveraging foundation models to bridge high-level semantic reasoning with low-level physical interaction. Specifically, we introduce Inpainting-Guided Scene Construction to systematically arrange context-aware layouts, ensuring that the generated scenes are both semantically structured and kinematically reachable. To ensure trajectory correctness, we integrate functional metadata with a Vision-Language Model based closed-loop verification mechanism, acting as a visual critic to rigorously filter out silent failures and sever the error propagation chain. Finally, to overcome the storage bottleneck of massive video datasets, we implement a perceptually-driven compression algorithm that achieves over 90\% filesize reduction without compromising downstream VLA training efficacy. By centralizing semantic layout planning and visual self-verification, V-CAGE automates the end-to-end pipeline, enabling the highly scalable synthesis of diverse, high-quality robotic manipulation datasets.
14.4LGApr 25
A Layer Separation Optimization Framework for Cross-Entropy Training in Deep LearningYaru Liu, Michael K. Ng, Yiqi Gu
This paper investigates the deep learning optimization problem with softmax cross-entropy loss. We propose a layer separation strategy to alleviate the strong nonconvexity encountered during training deep networks. For cross-entropy models with fully connected and convolutional neural networks, we introduce auxiliary variables associated with hidden layer outputs and construct corresponding layer separation models, which decompose the original deeply nested optimization problem into a sequence of more manageable subproblems. We also conduct theoretical analyses, proving that the new layer separation loss provides an upper bound for the original cross-entropy loss. Moreover, we design alternating minimization algorithms and prove that, under appropriate conditions, these algorithms exhibit decreasing properties of the loss function. Numerical experiments validate the effectiveness of the proposed methods and indicate improved optimization behavior, especially for fully connected and convolutional neural networks.
41.8GRApr 9
Seeing enough: non-reference perceptual resolution selection for power-efficient client-side renderingYaru Liu, Dayllon Vinícius Xavier Lemos, Ali Bozorgian et al.
Many client-side applications, especially games, render video at high resolution and frame rate on power-constrained devices, even when users perceive little or no benefit from all those extra pixels. Existing perceptual video quality metrics can indicate when a lower resolution is "good enough", but they are full-reference and computationally expensive, making them impractical for real-world applications and deployment on-device. In this work, we leverage the spatio-temporal limits of the human visual system and propose a non-reference method that predicts, from the rendered video alone, the lowest resolution that remains perceptually indistinguishable from the best available option, enabling power-efficient client-side rendering. Our approach is codec-agnostic and requires only minimal modifications to existing infrastructure. The network is trained on a large dataset of rendered content labeled with a full-reference perceptual video quality metric. The prediction significantly enhances perceptual quality while substantially reducing computational costs, suggesting a practical path toward perception-guided, power-efficient client-side rendering.
LGApr 30, 2025
Deep Learning Optimization Using Self-Adaptive Weighted Auxiliary VariablesYaru Liu, Yiqi Gu, Michael K. Ng
In this paper, we develop a new optimization framework for the least squares learning problem via fully connected neural networks or physics-informed neural networks. The gradient descent sometimes behaves inefficiently in deep learning because of the high non-convexity of loss functions and the vanishing gradient issue. Our idea is to introduce auxiliary variables to separate the layers of the deep neural networks and reformulate the loss functions for ease of optimization. We design the self-adaptive weights to preserve the consistency between the reformulated loss and the original mean squared loss, which guarantees that optimizing the new loss helps optimize the original problem. Numerical experiments are presented to verify the consistency and show the effectiveness and robustness of our models over gradient descent.
ROJan 21
V-CAGE: Context-Aware Generation and Verification for Scalable Long-Horizon Embodied TasksYaru Liu, Ao-bo Wang, Nanyang Ye
Learning long-horizon embodied behaviors from synthetic data remains challenging because generated scenes are often physically implausible, language-driven programs frequently "succeed" without satisfying task semantics, and high-level instructions require grounding into executable action sequences. To address these limitations, we introduce V-CAGE, a closed-loop framework for generating robust, semantically aligned manipulation datasets at scale. First, we propose a context-aware instantiation mechanism that enforces geometric consistency during scene synthesis. By dynamically maintaining a map of prohibited spatial areas as objects are placed, our system prevents interpenetration and ensures reachable, conflict-free configurations in cluttered environments. Second, to bridge the gap between abstract intent and low-level control, we employ a hierarchical instruction decomposition module. This decomposes high-level goals (e.g., "get ready for work") into compositional action primitives, facilitating coherent long-horizon planning. Crucially, we enforce semantic correctness through a VLM-based verification loop. Acting as a visual critic, the VLM performs rigorous rejection sampling after each subtask, filtering out "silent failures" where code executes but fails to achieve the visual goal. Experiments demonstrate that V-CAGE yields datasets with superior physical and semantic fidelity, significantly boosting the success rate and generalization of downstream policies compared to non-verified baselines.
GRJul 19, 2025
Real-Time Scene Reconstruction using Light Field ProbesYaru Liu, Derek Nowrouzezahri, Morgan Mcguire
Reconstructing photo-realistic large-scale scenes from images, for example at city scale, is a long-standing problem in computer graphics. Neural rendering is an emerging technique that enables photo-realistic image synthesis from previously unobserved viewpoints; however, state-of-the-art neural rendering methods have difficulty efficiently rendering a high complex large-scale scene because these methods typically trade scene size, fidelity, and rendering speed for quality. The other stream of techniques utilizes scene geometries for reconstruction. But the cost of building and maintaining a large set of geometry data increases as scene size grows. Our work explores novel view synthesis methods that efficiently reconstruct complex scenes without explicit use of scene geometries. Specifically, given sparse images of the scene (captured from the real world), we reconstruct intermediate, multi-scale, implicit representations of scene geometries. In this way, our method avoids explicitly relying on scene geometry, significantly reducing the computational cost of maintaining large 3D data. Unlike current methods, we reconstruct the scene using a probe data structure. Probe data hold highly accurate depth information of dense data points, enabling the reconstruction of highly complex scenes. By reconstructing the scene using probe data, the rendering cost is independent of the complexity of the scene. As such, our approach combines geometry reconstruction and novel view synthesis. Moreover, when rendering large-scale scenes, compressing and streaming probe data is more efficient than using explicit scene geometry. Therefore, our neural representation approach can potentially be applied to virtual reality (VR) and augmented reality (AR) applications.
LGJul 17, 2025
Layer Separation Deep Learning Model with Auxiliary Variables for Partial Differential EquationsYaru Liu, Yiqi Gu
In this paper, we propose a new optimization framework, the layer separation (LySep) model, to improve the deep learning-based methods in solving partial differential equations. Due to the highly non-convex nature of the loss function in deep learning, existing optimization algorithms often converge to suboptimal local minima or suffer from gradient explosion or vanishing, resulting in poor performance. To address these issues, we introduce auxiliary variables to separate the layers of deep neural networks. Specifically, the output and its derivatives of each layer are represented by auxiliary variables, effectively decomposing the deep architecture into a series of shallow architectures. New loss functions with auxiliary variables are established, in which only variables from two neighboring layers are coupled. Corresponding algorithms based on alternating directions are developed, where many variables can be updated optimally in closed forms. Moreover, we provide theoretical analyses demonstrating the consistency between the LySep model and the original deep model. High-dimensional numerical results validate our theory and demonstrate the advantages of LySep in minimizing loss and reducing solution error.