HCJul 22, 2024
Prompting for products: Investigating design space exploration strategies for text-to-image generative modelsLeah Chong, I-Ping Lo, Jude Rayan et al.
Text-to-image models are enabling efficient design space exploration, rapidly generating images from text prompts. However, many generative AI tools are imperfect for product design applications as they are not built for the goals and requirements of product design. The unclear link between text input and image output further complicates their application. This work empirically investigates design space exploration strategies that can successfully yield product images that are feasible, novel, and aesthetic, which are three common goals in product design. Specifically, user actions within the global and local editing modes, including their time spent, prompt length, mono vs. multi-criteria prompts, and goal orientation of prompts, are analyzed. Key findings reveal the pivotal role of mono vs. multi-criteria and goal orientation of prompts in achieving specific design goals over time and prompt length. The study recommends prioritizing the use of multi-criteria prompts for feasibility and novelty during global editing, while favoring mono-criteria prompts for aesthetics during local editing. Overall, this paper underscores the nuanced relationship between the AI-driven text-to-image models and their effectiveness in product design, urging designers to carefully structure prompts during different editing modes to better meet the unique demands of product design.
AIJul 11, 2024
CAD-Prompted Generative Models: A Pathway to Feasible and Novel Engineering DesignsLeah Chong, Jude Rayan, Steven Dow et al.
Text-to-image generative models have increasingly been used to assist designers during concept generation in various creative domains, such as graphic design, user interface design, and fashion design. However, their applications in engineering design remain limited due to the models' challenges in generating images of feasible designs concepts. To address this issue, this paper introduces a method that improves the design feasibility by prompting the generation with feasible CAD images. In this work, the usefulness of this method is investigated through a case study with a bike design task using an off-the-shelf text-to-image model, Stable Diffusion 2.1. A diverse set of bike designs are produced in seven different generation settings with varying CAD image prompting weights, and these designs are evaluated on their perceived feasibility and novelty. Results demonstrate that the CAD image prompting successfully helps text-to-image models like Stable Diffusion 2.1 create visibly more feasible design images. While a general tradeoff is observed between feasibility and novelty, when the prompting weight is kept low around 0.35, the design feasibility is significantly improved while its novelty remains on par with those generated by text prompts alone. The insights from this case study offer some guidelines for selecting the appropriate CAD image prompting weight for different stages of the engineering design process. When utilized effectively, our CAD image prompting method opens doors to a wider range of applications of text-to-image models in engineering design.
HCJul 25, 2015
WearWrite: Orchestrating the Crowd to Complete Complex Tasks from Wearables (We Wrote This Paper on a Watch)Michael Nebeling, Anhong Guo, Kyle Murray et al.
In this paper we introduce a paradigm for completing complex tasks from wearable devices by leveraging crowdsourcing, and demonstrate its validity for academic writing. We explore this paradigm using a collaborative authoring system, called WearWrite, which is designed to enable authors and crowd workers to work together using an Android smartwatch and Google Docs to produce academic papers, including this one. WearWrite allows expert authors who do not have access to large devices to contribute bits of expertise and big picture direction from their watch, while freeing them of the obligation of integrating their contributions into the overall document. Crowd workers on desktop computers actually write the document. We used this approach to write several simple papers, and found it was effective at producing reasonable drafts. However, the workers often needed more structure and the authors more context. WearWrite addresses these issues by focusing workers on specific tasks and providing select context to authors on the watch. We demonstrate the system's feasibility by writing this paper using it.
HCSep 23, 2014
Attendee-Sourcing: Exploring The Design Space of Community-Informed Conference SchedulingAnant Bhardwaj, Juho Kim, Steven Dow et al.
Constructing a good conference schedule for a large multi-track conference needs to take into account the preferences and constraints of organizers, authors, and attendees. Creating a schedule which has fewer conflicts for authors and attendees, and thematically coherent sessions is a challenging task. Cobi introduced an alternative approach to conference scheduling by engaging the community to play an active role in the planning process. The current Cobi pipeline consists of committee-sourcing and author-sourcing to plan a conference schedule. We further explore the design space of community-sourcing by introducing attendee-sourcing -- a process that collects input from conference attendees and encodes them as preferences and constraints for creating sessions and schedule. For CHI 2014, a large multi-track conference in human-computer interaction with more than 3,000 attendees and 1,000 authors, we collected attendees' preferences by making available all the accepted papers at the conference on a paper recommendation tool we built called Confer, for a period of 45 days before announcing the conference program (sessions and schedule). We compare the preferences marked on Confer with the preferences collected from Cobi's author-sourcing approach. We show that attendee-sourcing can provide insights beyond what can be discovered by author-sourcing. For CHI 2014, the results show value in the method and attendees' participation. It produces data that provides more alternatives in scheduling and complements data collected from other methods for creating coherent sessions and reducing conflicts.