Stabilizing Voltage in Power Distribution Networks via Multi-Agent Reinforcement Learning with TransformerMinrui Wang, Mingxiao Feng, Wengang Zhou et al.
The increased integration of renewable energy poses a slew of technical challenges for the operation of power distribution networks. Among them, voltage fluctuations caused by the instability of renewable energy are receiving increasing attention. Utilizing MARL algorithms to coordinate multiple control units in the grid, which is able to handle rapid changes of power systems, has been widely studied in active voltage control task recently. However, existing approaches based on MARL ignore the unique nature of the grid and achieve limited performance. In this paper, we introduce the transformer architecture to extract representations adapting to power network problems and propose a Transformer-based Multi-Agent Actor-Critic framework (T-MAAC) to stabilize voltage in power distribution networks. In addition, we adopt a novel auxiliary-task training process tailored to the voltage control task, which improves the sample efficiency and facilitating the representation learning of the transformer-based model. We couple T-MAAC with different multi-agent actor-critic algorithms, and the consistent improvements on the active voltage control task demonstrate the effectiveness of the proposed method.
PlayVirtual: Augmenting Cycle-Consistent Virtual Trajectories for Reinforcement LearningTao Yu, Cuiling Lan, Wenjun Zeng et al.
Learning good feature representations is important for deep reinforcement learning (RL). However, with limited experience, RL often suffers from data inefficiency for training. For un-experienced or less-experienced trajectories (i.e., state-action sequences), the lack of data limits the use of them for better feature learning. In this work, we propose a novel method, dubbed PlayVirtual, which augments cycle-consistent virtual trajectories to enhance the data efficiency for RL feature representation learning. Specifically, PlayVirtual predicts future states in the latent space based on the current state and action by a dynamics model and then predicts the previous states by a backward dynamics model, which forms a trajectory cycle. Based on this, we augment the actions to generate a large amount of virtual state-action trajectories. Being free of groudtruth state supervision, we enforce a trajectory to meet the cycle consistency constraint, which can significantly enhance the data efficiency. We validate the effectiveness of our designs on the Atari and DeepMind Control Suite benchmarks. Our method achieves the state-of-the-art performance on both benchmarks.