Steve McGuire

RO
5papers
69citations
Novelty35%
AI Score26

5 Papers

ROOct 8, 2021Code
Toward a Wearable Biosensor Ecosystem on ROS 2 for Real-time Human-Robot Interaction Systems

Wonse Jo, Robert Wilson, Jaeeun Kim et al.

Wearable biosensors can enable continuous human data capture, facilitating development of real-world Human-Robot Interaction (HRI) systems. However, a lack of standardized libraries and implementations adds extraneous complexity to HRI system designs, and precludes collaboration across disciplines and institutions. Here, we introduce a novel wearable biosensor package for the Robot Operating System 2 (ROS 2) system. The ROS2 officially supports real-time computing and multi-robot systems, and thus provides easy-to-use and reliable streaming data from multiple nodes. The package standardizes biosensor HRI integration, lowers the technical barrier of entry, and expands the biosensor ecosystem into the robotics field. Each biosensor package node follows a generalized node and topic structure concentrated on ease of use. Current package capabilities, listed by biosensor, highlight package standardization. Collected example data demonstrate a full integration of each biosensor into ROS2. We expect that standardization of this biosensors package for ROS2 will greatly simplify use and cross-collaboration across many disciplines. The wearable biosensor package is made publicly available on GitHub at \https://github.com/SMARTlab-Purdue/ros2-foxy-wearable-biosensors.

CVJul 15, 2024
Evaluating geometric accuracy of NeRF reconstructions compared to SLAM method

Adam Korycki, Colleen Josephson, Steve McGuire

As Neural Radiance Field (NeRF) implementations become faster, more efficient and accurate, their applicability to real world mapping tasks becomes more accessible. Traditionally, 3D mapping, or scene reconstruction, has relied on expensive LiDAR sensing. Photogrammetry can perform image-based 3D reconstruction but is computationally expensive and requires extremely dense image representation to recover complex geometry and photorealism. NeRFs perform 3D scene reconstruction by training a neural network on sparse image and pose data, achieving superior results to photogrammetry with less input data. This paper presents an evaluation of two NeRF scene reconstructions for the purpose of estimating the diameter of a vertical PVC cylinder. One of these are trained on commodity iPhone data and the other is trained on robot-sourced imagery and poses. This neural-geometry is compared to state-of-the-art lidar-inertial SLAM in terms of scene noise and metric-accuracy.

HCNov 7, 2021
A Virtual Reality Simulation Pipeline for Online Mental Workload Modeling

Robert L. Wilson, Daniel Browne, Jonathan Wagstaff et al.

Seamless human robot interaction (HRI) and cooperative human-robot (HR) teaming critically rely upon accurate and timely human mental workload (MW) models. Cognitive Load Theory (CLT) suggests representative physical environments produce representative mental processes; physical environment fidelity corresponds with improved modeling accuracy. Virtual Reality (VR) systems provide immersive environments capable of replicating complicated scenarios, particularly those associated with high-risk, high-stress scenarios. Passive biosignal modeling shows promise as a noninvasive method of MW modeling. However, VR systems rarely include multimodal psychophysiological feedback or capitalize on biosignal data for online MW modeling. Here, we develop a novel VR simulation pipeline, inspired by the NASA Multi-Attribute Task Battery II (MATB-II) task architecture, capable of synchronous collection of objective performance, subjective performance, and passive human biosignals in a simulated hazardous exploration environment. Our system design extracts and publishes biofeatures through the Robot Operating System (ROS), facilitating real time psychophysiology-based MW model integration into complete end-to-end systems. A VR simulation pipeline capable of evaluating MWs online could be foundational for advancing HR systems and VR experiences by enabling these systems to adaptively alter their behaviors in response to operator MW.

ROOct 8, 2021
Multi-Agent Autonomy: Advancements and Challenges in Subterranean Exploration

Michael T. Ohradzansky, Eugene R. Rush, Danny G. Riley et al.

Artificial intelligence has undergone immense growth and maturation in recent years, though autonomous systems have traditionally struggled when fielded in diverse and previously unknown environments. DARPA is seeking to change that with the Subterranean Challenge, by providing roboticists the opportunity to support civilian and military first responders in complex and high-risk underground scenarios. The subterranean domain presents a handful of challenges, such as limited communication, diverse topology and terrain, and degraded sensing. Team MARBLE proposes a solution for autonomous exploration of unknown subterranean environments in which coordinated agents search for artifacts of interest. The team presents two navigation algorithms in the form of a metric-topological graph-based planner and a continuous frontier-based planner. To facilitate multi-agent coordination, agents share and merge new map information and candidate goal-points. Agents deploy communication beacons at different points in the environment, extending the range at which maps and other information can be shared. Onboard autonomy reduces the load on human supervisors, allowing agents to detect and localize artifacts and explore autonomously outside established communication networks. Given the scale, complexity, and tempo of this challenge, a range of lessons were learned, most importantly, that frequent and comprehensive field testing in representative environments is key to rapidly refining system performance.

RODec 19, 2018
Extrinisic Calibration of a Camera-Arm System Through Rotation Identification

Steve McGuire, Christoffer Heckman, Daniel Szafir et al.

Determining extrinsic calibration parameters is a necessity in any robotic system composed of actuators and cameras. Once a system is outside the lab environment, parameters must be determined without relying on outside artifacts such as calibration targets. We propose a method that relies on structured motion of an observed arm to recover extrinsic calibration parameters. Our method combines known arm kinematics with observations of conics in the image plane to calculate maximum-likelihood estimates for calibration extrinsics. This method is validated in simulation and tested against a real-world model, yielding results consistent with ruler-based estimates. Our method shows promise for estimating the pose of a camera relative to an articulated arm's end effector without requiring tedious measurements or external artifacts. Index Terms: robotics, hand-eye problem, self-calibration, structure from motion