AIJul 11, 2024
A Text-to-Game Engine for UGC-Based Role-Playing GamesLei Zhang, Xuezheng Peng, Shuyi Yang et al.
The transition from professionally generated content (PGC) to user-generated content (UGC) has reshaped various media formats, encompassing formats such as text and video. With rapid advancements in generative AI, a similar transformation is set to redefine the gaming industry, particularly within the domain of role-playing games (RPGs). This paper introduces a novel framework for a text-to-game engine that leverages foundation models to transform simple textual inputs into intricate, multi-modal RPG experiences. The engine dynamically generates game narratives, integrating text, visuals, and mechanics, while adapting characters, environments, and gameplay in realtime based on player interactions. To evaluate and demonstrate the feasibility and versatility of this framework, we developed the 'Zagii' game engine. Zagii has successfully powered hundreds of RPG games across diverse genres and facilitated tens of thousands of online gameplay sessions, showcasing its scalability and adaptability. These results highlight the framework's effectiveness and its potential to foster a more open and democratized approach to game development. Our work underscores the transformative role of generative AI in reshaping the gaming lifecycle and advancing the boundaries of interactive entertainment.
CVAug 24, 2019
Residual Objectness for Imbalance ReductionJoya Chen, Dong Liu, Bin Luo et al.
For a long time, object detectors have suffered from extreme imbalance between foregrounds and backgrounds. While several sampling/reweighting schemes have been explored to alleviate the imbalance, they are usually heuristic and demand laborious hyper-parameters tuning, which is hard to achieve the optimality. In this paper, we first reveal that such the imbalance could be addressed in a learning-based manner. Guided by this illuminating observation, we propose a novel Residual Objectness (ResObj) mechanism that addresses the imbalance by end-to-end optimization, while no further hand-crafted sampling/reweighting is required. Specifically, by applying multiple cascaded objectness-related modules with residual connections, we formulate an elegant consecutive refinement procedure for distinguishing the foregrounds from backgrounds, thereby progressively addressing the imbalance. Extensive experiments present the effectiveness of our method, as well as its compatibility and adaptivity for both region-based and one-stage detectors, namely, the RetinaNet-ResObj, YOLOv3-ResObj and FasterRCNN-ResObj achieve relative 3.6%, 3.9%, 3.2% Average Precision (AP) improvements compared with their vanilla models on COCO, respectively.
CLSep 13, 2017
Flexible End-to-End Dialogue System for Knowledge Grounded ConversationWenya Zhu, Kaixiang Mo, Yu Zhang et al.
In knowledge grounded conversation, domain knowledge plays an important role in a special domain such as Music. The response of knowledge grounded conversation might contain multiple answer entities or no entity at all. Although existing generative question answering (QA) systems can be applied to knowledge grounded conversation, they either have at most one entity in a response or cannot deal with out-of-vocabulary entities. We propose a fully data-driven generative dialogue system GenDS that is capable of generating responses based on input message and related knowledge base (KB). To generate arbitrary number of answer entities even when these entities never appear in the training set, we design a dynamic knowledge enquirer which selects different answer entities at different positions in a single response, according to different local context. It does not rely on the representations of entities, enabling our model deal with out-of-vocabulary entities. We collect a human-human conversation data (ConversMusic) with knowledge annotations. The proposed method is evaluated on CoversMusic and a public question answering dataset. Our proposed GenDS system outperforms baseline methods significantly in terms of the BLEU, entity accuracy, entity recall and human evaluation. Moreover,the experiments also demonstrate that GenDS works better even on small datasets.