Marco Casini

OC
h-index28
3papers
74citations
Novelty48%
AI Score23

3 Papers

1.8OCJan 24, 2020
Cooperative versus decentralized strategies in three-pursuer single-evader games

Marco Casini, Andrea Garulli

The value of cooperation in pursuit-evasion games is investigated. The considered setting is that of three pursuers chasing one evader in a planar environment. The optimal evader trajectory for a well-known decentralized pursuer strategy is characterized. This result is instrumental to derive upper and lower bounds to the game length, in the case in which the pursuers cooperate in the chasing strategy. It is shown that the cooperation cannot reduce the capture time by more than one half with respect to the decentralized case, and that such bound is tight.

7.2CRJul 26, 2018
B-CoC: A Blockchain-based Chain of Custody for Evidences Management in Digital Forensics

Silvia Bonomi, Marco Casini, Claudio Ciccotelli

One of the main issues in digital forensics is the management of evidences. From the time of evidence collection until the time of their exploitation in a legal court, evidences may be accessed by multiple parties involved in the investigation that take temporary their ownership. This process, called Chain of Custody (CoC), must ensure that evidences are not altered during the investigation, despite multiple entities owned them, in order to be admissible in a legal court. Currently digital evidences CoC is managed entirely manually with entities involved in the chain required to fill in documents accompanying the evidence. In this paper, we propose a Blockchain-based Chain of Custody (B-CoC) to dematerialize the CoC process guaranteeing auditable integrity of the collected evidences and traceability of owners. We developed a prototype of B-CoC based on Ethereum and we evaluated its performance.

6.5OCMar 17, 2017
An improved lion strategy for the lion and man problem

Marco Casini, Andrea Garulli

In this paper, a novel lion strategy for David Gale's lion and man problem is proposed. The devised approach enhances a popular strategy proposed by Sgall, which relies on the computation of a suitable "center". The key idea of the new strategy is to update the center at each move, instead of computing it once and for all at the beginning of the game. Convergence of the proposed lion strategy is proven and an upper bound on the game length is derived, which dominates the existing bounds.