Intelligent Grimm -- Open-ended Visual Storytelling via Latent Diffusion ModelsChang Liu, Haoning Wu, Yujie Zhong et al.
Generative models have recently exhibited exceptional capabilities in text-to-image generation, but still struggle to generate image sequences coherently. In this work, we focus on a novel, yet challenging task of generating a coherent image sequence based on a given storyline, denoted as open-ended visual storytelling. We make the following three contributions: (i) to fulfill the task of visual storytelling, we propose a learning-based auto-regressive image generation model, termed as StoryGen, with a novel vision-language context module, that enables to generate the current frame by conditioning on the corresponding text prompt and preceding image-caption pairs; (ii) to address the data shortage of visual storytelling, we collect paired image-text sequences by sourcing from online videos and open-source E-books, establishing processing pipeline for constructing a large-scale dataset with diverse characters, storylines, and artistic styles, named StorySalon; (iii) Quantitative experiments and human evaluations have validated the superiority of our StoryGen, where we show StoryGen can generalize to unseen characters without any optimization, and generate image sequences with coherent content and consistent character. Code, dataset, and models are available at https://haoningwu3639.github.io/StoryGen_Webpage/
OmniStream: Mastering Perception, Reconstruction and Action in Continuous StreamsYibin Yan, Jilan Xu, Shangzhe Di et al.
Modern visual agents require representations that are general, causal, and physically structured to operate in real-time streaming environments. However, current vision foundation models remain fragmented, specializing narrowly in image semantic perception, offline temporal modeling, or spatial geometry. This paper introduces OmniStream, a unified streaming visual backbone that effectively perceives, reconstructs, and acts from diverse visual inputs. By incorporating causal spatiotemporal attention and 3D rotary positional embeddings (3D-RoPE), our model supports efficient, frame-by-frame online processing of video streams via a persistent KV-cache. We pre-train OmniStream using a synergistic multi-task framework coupling static and temporal representation learning, streaming geometric reconstruction, and vision-language alignment on 29 datasets. Extensive evaluations show that, even with a strictly frozen backbone, OmniStream achieves consistently competitive performance with specialized experts across image and video probing, streaming geometric reconstruction, complex video and spatial reasoning, as well as robotic manipulation (unseen at training). Rather than pursuing benchmark-specific dominance, our work demonstrates the viability of training a single, versatile vision backbone that generalizes across semantic, spatial, and temporal reasoning, i.e., a more meaningful step toward general-purpose visual understanding for interactive and embodied agents.
Boost Video Frame Interpolation via Motion AdaptationHaoning Wu, Xiaoyun Zhang, Weidi Xie et al.
Video frame interpolation (VFI) is a challenging task that aims to generate intermediate frames between two consecutive frames in a video. Existing learning-based VFI methods have achieved great success, but they still suffer from limited generalization ability due to the limited motion distribution of training datasets. In this paper, we propose a novel optimization-based VFI method that can adapt to unseen motions at test time. Our method is based on a cycle-consistency adaptation strategy that leverages the motion characteristics among video frames. We also introduce a lightweight adapter that can be inserted into the motion estimation module of existing pre-trained VFI models to improve the efficiency of adaptation. Extensive experiments on various benchmarks demonstrate that our method can boost the performance of two-frame VFI models, outperforming the existing state-of-the-art methods, even those that use extra input.
MMRA: A Benchmark for Evaluating Multi-Granularity and Multi-Image Relational Association Capabilities in Large Visual Language ModelsSiwei Wu, Kang Zhu, Yu Bai et al.
Given the remarkable success that large visual language models (LVLMs) have achieved in image perception tasks, the endeavor to make LVLMs perceive the world like humans is drawing increasing attention. Current multi-modal benchmarks primarily focus on facts or specific topic-related knowledge contained within individual images. However, they often overlook the associative relations between multiple images, which require the identification and analysis of similarities among entities or content present in different images. Therefore, we propose the multi-image relation association task and a meticulously curated Multi-granularity Multi-image Relational Association (MMRA) benchmark, comprising 1,024 samples. In order to systematically and comprehensively evaluate current LVLMs, we establish an associational relation system among images that contain 11 subtasks (e.g, UsageSimilarity, SubEvent) at two granularity levels (i.e., image and entity) according to the relations in ConceptNet. Our experiments reveal that on the MMRA benchmark, current multi-image LVLMs exhibit distinct advantages and disadvantages across various subtasks. Notably, fine-grained, entity-level multi-image perception tasks pose a greater challenge for LVLMs compared to image-level tasks. Moreover, LVLMs perform poorly on spatial-related tasks, indicating that LVLMs still have limited spatial awareness. Additionally, our findings indicate that while LVLMs demonstrate a strong capability to perceive image details, enhancing their ability to associate information across multiple images hinges on improving the reasoning capabilities of their language model component. Moreover, we explored the ability of LVLMs to perceive image sequences within the context of our multi-image association task. Our experiments show that the majority of current LVLMs do not adequately model image sequences during the pre-training process.
21.7CVMar 27Code
PerceptionComp: A Video Benchmark for Complex Perception-Centric ReasoningShaoxuan Li, Zhixuan Zhao, Hanze Deng et al.
We introduce PerceptionComp, a manually annotated benchmark for complex, long-horizon, perception-centric video reasoning. PerceptionComp is designed so that no single moment is sufficient: answering each question requires multiple temporally separated pieces of visual evidence and compositional constraints under conjunctive and sequential logic, spanning perceptual subtasks such as objects, attributes, relations, locations, actions, and events, and requiring skills including semantic recognition, visual correspondence, temporal reasoning, and spatial reasoning. The benchmark contains 1,114 highly complex questions on 279 videos from diverse domains including city walk tours, indoor villa tours, video games, and extreme outdoor sports, with 100% manual annotation. Human studies show that PerceptionComp requires substantial test-time thinking and repeated perception steps: participants take much longer than on prior benchmarks, and accuracy drops to near chance (18.97%) when rewatching is disallowed. State-of-the-art MLLMs also perform substantially worse on PerceptionComp than on existing benchmarks: the best model in our evaluation, Gemini-3-Flash, reaches only 45.96% accuracy in the five-choice setting, while open-source models remain below 40%. These results suggest that perception-centric long-horizon video reasoning remains a major bottleneck, and we hope PerceptionComp will help drive progress in perceptual reasoning.
Kimi-VL Technical ReportKimi Team, Angang Du, Bohong Yin et al. · pku, tsinghua
We present Kimi-VL, an efficient open-source Mixture-of-Experts (MoE) vision-language model (VLM) that offers advanced multimodal reasoning, long-context understanding, and strong agent capabilities - all while activating only 2.8B parameters in its language decoder (Kimi-VL-A3B). Kimi-VL demonstrates strong performance across challenging domains: as a general-purpose VLM, Kimi-VL excels in multi-turn agent tasks (e.g., OSWorld), matching flagship models. Furthermore, it exhibits remarkable capabilities across diverse challenging vision language tasks, including college-level image and video comprehension, OCR, mathematical reasoning, and multi-image understanding. In comparative evaluations, it effectively competes with cutting-edge efficient VLMs such as GPT-4o-mini, Qwen2.5-VL-7B, and Gemma-3-12B-IT, while surpassing GPT-4o in several key domains. Kimi-VL also advances in processing long contexts and perceiving clearly. With a 128K extended context window, Kimi-VL can process diverse long inputs, achieving impressive scores of 64.5 on LongVideoBench and 35.1 on MMLongBench-Doc. Its native-resolution vision encoder, MoonViT, further allows it to see and understand ultra-high-resolution visual inputs, achieving 83.2 on InfoVQA and 34.5 on ScreenSpot-Pro, while maintaining lower computational cost for common tasks. Building upon Kimi-VL, we introduce an advanced long-thinking variant: Kimi-VL-Thinking-2506. Developed through long chain-of-thought (CoT) supervised fine-tuning (SFT) and reinforcement learning (RL), the latest model exhibits strong long-horizon reasoning capabilities (64.0 on MMMU, 46.3 on MMMU-Pro, 56.9 on MathVision, 80.1 on MathVista, 65.2 on VideoMMMU) while obtaining robust general abilities. Code and models are publicly accessible at https://github.com/MoonshotAI/Kimi-VL.
MegaFusion: Extend Diffusion Models towards Higher-resolution Image Generation without Further TuningHaoning Wu, Shaocheng Shen, Qiang Hu et al.
Diffusion models have emerged as frontrunners in text-to-image generation, but their fixed image resolution during training often leads to challenges in high-resolution image generation, such as semantic deviations and object replication. This paper introduces MegaFusion, a novel approach that extends existing diffusion-based text-to-image models towards efficient higher-resolution generation without additional fine-tuning or adaptation. Specifically, we employ an innovative truncate and relay strategy to bridge the denoising processes across different resolutions, allowing for high-resolution image generation in a coarse-to-fine manner. Moreover, by integrating dilated convolutions and noise re-scheduling, we further adapt the model's priors for higher resolution. The versatility and efficacy of MegaFusion make it universally applicable to both latent-space and pixel-space diffusion models, along with other derivative models. Extensive experiments confirm that MegaFusion significantly boosts the capability of existing models to produce images of megapixels and various aspect ratios, while only requiring about 40% of the original computational cost.
SpaceR: Reinforcing MLLMs in Video Spatial ReasoningKun Ouyang, Yuanxin Liu, Haoning Wu et al.
Video spatial reasoning, which involves inferring the underlying spatial structure from observed video frames, poses a significant challenge for existing Multimodal Large Language Models (MLLMs). This limitation stems primarily from 1) the absence of high-quality datasets for this task, and 2) the lack of effective training strategies to develop spatial reasoning capabilities. Motivated by the success of Reinforcement Learning with Verifiable Reward (RLVR) in unlocking LLM reasoning abilities, this work aims to improve MLLMs in video spatial reasoning through the RLVR paradigm. To this end, we introduce the $\textbf{SpaceR}$ framework. First, we present $\textbf{SpaceR-151k}$, a dataset with 91k questions spanning diverse spatial reasoning scenarios with verifiable answers, and 60k samples for maintaining general multimodal understanding. Second, we propose $\textbf{Spatially-Guided RLVR (SG-RLVR)}$, a novel reinforcement learning approach that extends Group Relative Policy Optimization (GRPO) with a novel map imagination mechanism, which encourages the model to infer spatial layouts in the thinking process, thereby facilitating more effective spatial reasoning. Extensive experiments demonstrate that SpaceR achieves state-of-the-art performance on spatial reasoning benchmarks (e.g., VSI-Bench, STI-Bench, and SPAR-Bench), while maintaining competitive results on video understanding benchmarks (e.g., Video-MME, TempCompass, and LongVideoBench). Remarkably, SpaceR surpasses the advanced GPT-4o by 11.6\% accuracy on VSI-Bench and is on par with the leading proprietary model Gemini-2.0-Flash, highlighting the effectiveness of our SpaceR-151k dataset and SG-RLVR in reinforcing spatial reasoning ability of MLLMs. Code, model, and dataset are available at https://github.com/OuyangKun10/SpaceR.
Dual-Branch Network for Portrait Image Quality AssessmentWei Sun, Weixia Zhang, Yanwei Jiang et al.
Portrait images typically consist of a salient person against diverse backgrounds. With the development of mobile devices and image processing techniques, users can conveniently capture portrait images anytime and anywhere. However, the quality of these portraits may suffer from the degradation caused by unfavorable environmental conditions, subpar photography techniques, and inferior capturing devices. In this paper, we introduce a dual-branch network for portrait image quality assessment (PIQA), which can effectively address how the salient person and the background of a portrait image influence its visual quality. Specifically, we utilize two backbone networks (\textit{i.e.,} Swin Transformer-B) to extract the quality-aware features from the entire portrait image and the facial image cropped from it. To enhance the quality-aware feature representation of the backbones, we pre-train them on the large-scale video quality assessment dataset LSVQ and the large-scale facial image quality assessment dataset GFIQA. Additionally, we leverage LIQE, an image scene classification and quality assessment model, to capture the quality-aware and scene-specific features as the auxiliary features. Finally, we concatenate these features and regress them into quality scores via a multi-perception layer (MLP). We employ the fidelity loss to train the model via a learning-to-rank manner to mitigate inconsistencies in quality scores in the portrait image quality assessment dataset PIQ. Experimental results demonstrate that the proposed model achieves superior performance in the PIQ dataset, validating its effectiveness. The code is available at \url{https://github.com/sunwei925/DN-PIQA.git}.
28.9CVMar 12, 2025Code
Generative Frame Sampler for Long Video UnderstandingLinli Yao, Haoning Wu, Kun Ouyang et al.
Despite recent advances in Video Large Language Models (VideoLLMs), effectively understanding long-form videos remains a significant challenge. Perceiving lengthy videos containing thousands of frames poses substantial computational burden. To mitigate this issue, this paper introduces Generative Frame Sampler (GenS), a plug-and-play module integrated with VideoLLMs to facilitate efficient lengthy video perception. Built upon a lightweight VideoLLM, GenS leverages its inherent vision-language capabilities to identify question-relevant frames. To facilitate effective retrieval, we construct GenS-Video-150K, a large-scale video instruction dataset with dense frame relevance annotations. Extensive experiments demonstrate that GenS consistently boosts the performance of various VideoLLMs, including open-source models (Qwen2-VL-7B, Aria-25B, VILA-40B, LLaVA-Video-7B/72B) and proprietary assistants (GPT-4o, Gemini). When equipped with GenS, open-source VideoLLMs achieve impressive state-of-the-art results on long-form video benchmarks: LLaVA-Video-72B reaches 66.8 (+4.3) on LongVideoBench and 77.0 (+2.7) on MLVU, while Aria obtains 39.2 on HourVideo surpassing the Gemini-1.5-pro by 1.9 points. We will release all datasets and models at https://generative-sampler.github.io.
4.0CVJan 27
Towards Pixel-Level VLM Perception via Simple Points PredictionTianhui Song, Haoyu Lu, Hao Yang et al.
We present SimpleSeg, a strikingly simple yet highly effective approach to endow Multimodal Large Language Models (MLLMs) with native pixel-level perception. Our method reframes segmentation as a simple sequence generation problem: the model directly predicts sequences of points (textual coordinates) delineating object boundaries, entirely within its language space. To achieve high fidelity, we introduce a two-stage SF$\to$RL training pipeline, where Reinforcement Learning with an IoU-based reward refines the point sequences to accurately match ground-truth contours. We find that the standard MLLM architecture possesses a strong, inherent capacity for low-level perception that can be unlocked without any specialized architecture. On segmentation benchmarks, SimpleSeg achieves performance that is comparable to, and often surpasses, methods relying on complex, task-specific designs. This work lays out that precise spatial understanding can emerge from simple point prediction, challenging the prevailing need for auxiliary components and paving the way for more unified and capable VLMs. Homepage: https://simpleseg.github.io/
18.2CVNov 20, 2024
VideoAutoArena: An Automated Arena for Evaluating Large Multimodal Models in Video Analysis through User SimulationZiyang Luo, Haoning Wu, Dongxu Li et al.
Large multimodal models (LMMs) with advanced video analysis capabilities have recently garnered significant attention. However, most evaluations rely on traditional methods like multiple-choice questions in benchmarks such as VideoMME and LongVideoBench, which are prone to lack the depth needed to capture the complex demands of real-world users. To address this limitation-and due to the prohibitive cost and slow pace of human annotation for video tasks-we introduce VideoAutoArena, an arena-style benchmark inspired by LMSYS Chatbot Arena's framework, designed to automatically assess LMMs' video analysis abilities. VideoAutoArena utilizes user simulation to generate open-ended, adaptive questions that rigorously assess model performance in video understanding. The benchmark features an automated, scalable evaluation framework, incorporating a modified ELO Rating System for fair and continuous comparisons across multiple LMMs. To validate our automated judging system, we construct a 'gold standard' using a carefully curated subset of human annotations, demonstrating that our arena strongly aligns with human judgment while maintaining scalability. Additionally, we introduce a fault-driven evolution strategy, progressively increasing question complexity to push models toward handling more challenging video analysis scenarios. Experimental results demonstrate that VideoAutoArena effectively differentiates among state-of-the-art LMMs, providing insights into model strengths and areas for improvement. To further streamline our evaluation, we introduce VideoAutoBench as an auxiliary benchmark, where human annotators label winners in a subset of VideoAutoArena battles. We use GPT-4o as a judge to compare responses against these human-validated answers. Together, VideoAutoArena and VideoAutoBench offer a cost-effective, and scalable framework for evaluating LMMs in user-centric video analysis.
SpatialScore: Towards Unified Evaluation for Multimodal Spatial UnderstandingHaoning Wu, Xiao Huang, Yaohui Chen et al.
Multimodal large language models (MLLMs) have achieved impressive success in question-answering tasks, yet their capabilities for spatial understanding are less explored. This work investigates a critical question: do existing MLLMs possess 3D spatial perception and understanding abilities? Concretely, we make the following contributions in this paper: (i) we introduce VGBench, a benchmark specifically designed to assess MLLMs for visual geometry perception, e.g., camera pose and motion estimation; (ii) we propose SpatialScore, the most comprehensive and diverse multimodal spatial understanding benchmark to date, integrating VGBench with relevant data from the other 11 existing datasets. This benchmark comprises 28K samples across various spatial understanding tasks, modalities, and QA formats, along with a carefully curated challenging subset, SpatialScore-Hard; (iii) we develop SpatialAgent, a novel multi-agent system incorporating 9 specialized tools for spatial understanding, supporting both Plan-Execute and ReAct reasoning paradigms; (iv) we conduct extensive evaluations to reveal persistent challenges in spatial reasoning while demonstrating the effectiveness of SpatialAgent. We believe SpatialScore will offer valuable insights and serve as a rigorous benchmark for the next evolution of MLLMs.
22.3CVMay 6, 2025
Multi-Agent System for Comprehensive Soccer UnderstandingJiayuan Rao, Zifeng Li, Haoning Wu et al.
Recent advances in soccer understanding have demonstrated rapid progress, yet existing research predominantly focuses on isolated or narrow tasks. To bridge this gap, we propose a comprehensive framework for holistic soccer understanding. Concretely, we make the following contributions in this paper: (i) we construct SoccerWiki, the first large-scale multimodal soccer knowledge base, integrating rich domain knowledge about players, teams, referees, and venues to enable knowledge-driven reasoning; (ii) we present SoccerBench, the largest and most comprehensive soccer-specific benchmark, featuring around 10K multimodal (text, image, video) multi-choice QA pairs across 13 distinct tasks; (iii) we introduce SoccerAgent, a novel multi-agent system that decomposes complex soccer questions via collaborative reasoning, leveraging domain expertise from SoccerWiki and achieving robust performance; (iv) extensive evaluations and comparisons with representative MLLMs on SoccerBench highlight the superiority of our agentic system.
28.2CVAug 21, 2025
SceneGen: Single-Image 3D Scene Generation in One Feedforward PassYanxu Meng, Haoning Wu, Ya Zhang et al.
3D content generation has recently attracted significant research interest due to its applications in VR/AR and embodied AI. In this work, we address the challenging task of synthesizing multiple 3D assets within a single scene image. Concretely, our contributions are fourfold: (i) we present SceneGen, a novel framework that takes a scene image and corresponding object masks as input, simultaneously producing multiple 3D assets with geometry and texture. Notably, SceneGen operates with no need for optimization or asset retrieval; (ii) we introduce a novel feature aggregation module that integrates local and global scene information from visual and geometric encoders within the feature extraction module. Coupled with a position head, this enables the generation of 3D assets and their relative spatial positions in a single feedforward pass; (iii) we demonstrate SceneGen's direct extensibility to multi-image input scenarios. Despite being trained solely on single-image inputs, our architectural design enables improved generation performance with multi-image inputs; and (iv) extensive quantitative and qualitative evaluations confirm the efficiency and robust generation abilities of our approach. We believe this paradigm offers a novel solution for high-quality 3D content generation, potentially advancing its practical applications in downstream tasks. The code and model will be publicly available at: https://mengmouxu.github.io/SceneGen.
MRGen: Segmentation Data Engine for Underrepresented MRI ModalitiesHaoning Wu, Ziheng Zhao, Ya Zhang et al.
Training medical image segmentation models for rare yet clinically important imaging modalities is challenging due to the scarcity of annotated data, and manual mask annotations can be costly and labor-intensive to acquire. This paper investigates leveraging generative models to synthesize data, for training segmentation models for underrepresented modalities, particularly on annotation-scarce MRI. Concretely, our contributions are threefold: (i) we introduce MRGen-DB, a large-scale radiology image-text dataset comprising extensive samples with rich metadata, including modality labels, attributes, regions, and organs information, with a subset featuring pixel-wise mask annotations; (ii) we present MRGen, a diffusion-based data engine for controllable medical image synthesis, conditioned on text prompts and segmentation masks. MRGen can generate realistic images for diverse MRI modalities lacking mask annotations, facilitating segmentation training in low-source domains; (iii) extensive experiments across multiple modalities demonstrate that MRGen significantly improves segmentation performance on unannotated modalities by providing high-quality synthetic data. We believe that our method bridges a critical gap in medical image analysis, extending segmentation capabilities to scenarios that are challenging to acquire manual annotations. The codes, models, and data will be publicly available at https://haoningwu3639.github.io/MRGen/
12.4CVSep 25, 2020
AIM 2020 Challenge on Real Image Super-Resolution: Methods and ResultsPengxu Wei, Hannan Lu, Radu Timofte et al.
This paper introduces the real image Super-Resolution (SR) challenge that was part of the Advances in Image Manipulation (AIM) workshop, held in conjunction with ECCV 2020. This challenge involves three tracks to super-resolve an input image for $\times$2, $\times$3 and $\times$4 scaling factors, respectively. The goal is to attract more attention to realistic image degradation for the SR task, which is much more complicated and challenging, and contributes to real-world image super-resolution applications. 452 participants were registered for three tracks in total, and 24 teams submitted their results. They gauge the state-of-the-art approaches for real image SR in terms of PSNR and SSIM.