Oliver Brock

RO
h-index47
14papers
1,600citations
Novelty34%
AI Score41

14 Papers

5.5ROJul 31, 2022
One Object at a Time: Accurate and Robust Structure From Motion for Robots

Aravind Battaje, Oliver Brock

A gaze-fixating robot perceives distance to the fixated object and relative positions of surrounding objects immediately, accurately, and robustly. We show how fixation, which is the act of looking at one object while moving, exploits regularities in the geometry of 3D space to obtain this information. These regularities introduce rotation-translation couplings that are not commonly used in structure from motion. To validate, we use a Franka Emika Robot with an RGB camera. We a) find that error in distance estimate is less than 5 mm at a distance of 15 cm, and b) show how relative position can be used to find obstacles under challenging scenarios. We combine accurate distance estimates and obstacle information into a reactive robot behavior that is able to pick up objects of unknown size, while impeded by unforeseen obstacles. Project page: https://oxidification.com/p/one-object-at-a-time/ .

4.0ROMay 9, 2022
"The World Is Its Own Best Model": Robust Real-World Manipulation Through Online Behavior Selection

Manuel Baum, Oliver Brock

Robotic manipulation behavior should be robust to disturbances that violate high-level task-structure. Such robustness can be achieved by constantly monitoring the environment to observe the discrete high-level state of the task. This is possible because different phases of a task are characterized by different sensor patterns and by monitoring these patterns a robot can decide which controllers to execute in the moment. This relaxes assumptions about the temporal sequence of those controllers and makes behavior robust to unforeseen disturbances. We implement this idea as probabilistic filter over discrete states where each state is direcly associated with a controller. Based on this framework we present a robotic system that is able to open a drawer and grasp tennis balls from it in a surprisingly robust way.

2.2ROOct 13, 2022
Augmentation for Learning From Demonstration with Environmental Constraints

Xing Li, Manuel Baum, Oliver Brock

We introduce a Learning from Demonstration (LfD) approach for contact-rich manipulation tasks with articulated mechanisms. The extracted policy from a single human demonstration generalizes to different mechanisms of the same type and is robust against environmental variations. The key to achieving such generalization and robustness from a single human demonstration is to autonomously augment the initial demonstration to gather additional information through purposefully interacting with the environment. Our real-world experiments on complex mechanisms with multi-DOF demonstrate that our approach can reliably accomplish the task in a changing environment. Videos are available at the: https://sites.google.com/view/rbosalfdec/home

6.0ROMar 16Code
Coupled Particle Filters for Robust Affordance Estimation

Patrick Lowin, Vito Mengers, Oliver Brock

Robotic affordance estimation is challenging due to visual, geometric, and semantic ambiguities in sensory input. We propose a method that disambiguates these signals using two coupled recursive estimators for sub-aspects of affordances: graspable and movable regions. Each estimator encodes property-specific regularities to reduce uncertainty, while their coupling enables bidirectional information exchange that focuses attention on regions where both agree, i.e., affordances. Evaluated on a real-world dataset, our method outperforms three recent affordance estimators (Where2Act, Hands-as-Probes, and HRP) by 308%, 245%, and 257% in precision, and remains robust under challenging conditions such as low light or cluttered environments. Furthermore, our method achieves a 70% success rate in our real-world evaluation. These results demonstrate that coupling complementary estimators yields precise, robust, and embodiment-appropriate affordance predictions.

7.6CVAug 2, 2024Code
A Robotics-Inspired Scanpath Model Reveals the Importance of Uncertainty and Semantic Object Cues for Gaze Guidance in Dynamic Scenes

Vito Mengers, Nicolas Roth, Oliver Brock et al.

The objects we perceive guide our eye movements when observing real-world dynamic scenes. Yet, gaze shifts and selective attention are critical for perceiving details and refining object boundaries. Object segmentation and gaze behavior are, however, typically treated as two independent processes. Here, we present a computational model that simulates these processes in an interconnected manner and allows for hypothesis-driven investigations of distinct attentional mechanisms. Drawing on an information processing pattern from robotics, we use a Bayesian filter to recursively segment the scene, which also provides an uncertainty estimate for the object boundaries that we use to guide active scene exploration. We demonstrate that this model closely resembles observers' free viewing behavior on a dataset of dynamic real-world scenes, measured by scanpath statistics, including foveation duration and saccade amplitude distributions used for parameter fitting and higher-level statistics not used for fitting. These include how object detections, inspections, and returns are balanced and a delay of returning saccades without an explicit implementation of such temporal inhibition of return. Extensive simulations and ablation studies show that uncertainty promotes balanced exploration and that semantic object cues are crucial to forming the perceptual units used in object-based attention. Moreover, we show how our model's modular design allows for extensions, such as incorporating saccadic momentum or pre-saccadic attention, to further align its output with human scanpaths.

23.1LGMay 28, 2018Code
Differentiable Particle Filters: End-to-End Learning with Algorithmic Priors

Rico Jonschkowski, Divyam Rastogi, Oliver Brock

We present differentiable particle filters (DPFs): a differentiable implementation of the particle filter algorithm with learnable motion and measurement models. Since DPFs are end-to-end differentiable, we can efficiently train their models by optimizing end-to-end state estimation performance, rather than proxy objectives such as model accuracy. DPFs encode the structure of recursive state estimation with prediction and measurement update that operate on a probability distribution over states. This structure represents an algorithmic prior that improves learning performance in state estimation problems while enabling explainability of the learned model. Our experiments on simulated and real data show substantial benefits from end-to- end learning with algorithmic priors, e.g. reducing error rates by ~80%. Our experiments also show that, unlike long short-term memory networks, DPFs learn localization in a policy-agnostic way and thus greatly improve generalization. Source code is available at https://github.com/tu-rbo/differentiable-particle-filters .

16.6ROJan 27, 2022
Surprisingly Robust In-Hand Manipulation: An Empirical Study

Aditya Bhatt, Adrian Sieler, Steffen Puhlmann et al.

We present in-hand manipulation skills on a dexterous, compliant, anthropomorphic hand. Even though these skills were derived in a simplistic manner, they exhibit surprising robustness to variations in shape, size, weight, and placement of the manipulated object. They are also very insensitive to variation of execution speeds, ranging from highly dynamic to quasi-static. The robustness of the skills leads to compositional properties that enable extended and robust manipulation programs. To explain the surprising robustness of the in-hand manipulation skills, we performed a detailed, empirical analysis of the skills' performance. From this analysis, we identify three principles for skill design: 1) Exploiting the hardware's innate ability to drive hard-to-model contact dynamics. 2) Taking actions to constrain these interactions, funneling the system into a narrow set of possibilities. 3) Composing such action sequences into complex manipulation programs. We believe that these principles constitute an important foundation for robust robotic in-hand manipulation, and possibly for manipulation in general.

13.5ROJan 26, 2022
RBO Hand 3 -- A Platform for Soft Dexterous Manipulation

Steffen Puhlmann, Jason Harris, Oliver Brock

We present the RBO Hand 3, a highly capable and versatile anthropomorphic soft hand based on pneumatic actuation. The RBO Hand 3 is designed to enable dexterous manipulation, to facilitate transfer of insights about human dexterity, and to serve as a robust research platform for extensive real-world experiments. It achieves these design goals by combining many degrees of actuation with intrinsic compliance, replicating relevant functioning of the human hand, and by combining robust components in a modular design. The RBO Hand 3 possesses 16 independent degrees of actuation, implemented in a dexterous opposable thumb, two-chambered fingers, an actuated palm, and the ability to spread the fingers. In this work, we derive the design objectives that are based on experimentation with the hand's predecessors, observations about human grasping, and insights about principles of dexterity. We explain in detail how the design features of the RBO Hand 3 achieve these goals and evaluate the hand by demonstrating its ability to achieve the highest possible score in the Kapandji test for thumb opposition, to realize all 33 grasp types of the comprehensive GRASP taxonomy, to replicate common human grasping strategies, and to perform dexterous in-hand manipulation.

11.6RONov 18, 2021
A Low-Cost, Easy-to-Manufacture, Flexible, Multi-Taxel Tactile Sensor and its Application to In-Hand Object Recognition

Tessa J. Pannen, Steffen Puhlmann, Oliver Brock

Soft robotics is an emerging field that yields promising results for tasks that require safe and robust interactions with the environment or with humans, such as grasping, manipulation, and human-robot interaction. Soft robots rely on intrinsically compliant components and are difficult to equip with traditional, rigid sensors which would interfere with their compliance. We propose a highly flexible tactile sensor that is low-cost and easy to manufacture while measuring contact pressures independently from 14 taxels. The sensor is built from piezoresistive fabric for highly sensitive, continuous responses and from a custom-designed flexible printed circuit board which provides a high taxel density. From these taxels, location and intensity of contact with the sensor can be inferred. In this paper, we explain the design and manufacturing of the proposed sensor, characterize its input-output relation, evaluate its effects on compliance when equipped to the silicone-based pneumatic actuators of the soft robotic RBO Hand 2, and demonstrate that the sensor provides rich and useful feedback for learning-based in-hand object recognition.

27.1ROOct 28, 2021
From Machine Learning to Robotics: Challenges and Opportunities for Embodied Intelligence

Nicholas Roy, Ingmar Posner, Tim Barfoot et al.

Machine learning has long since become a keystone technology, accelerating science and applications in a broad range of domains. Consequently, the notion of applying learning methods to a particular problem set has become an established and valuable modus operandi to advance a particular field. In this article we argue that such an approach does not straightforwardly extended to robotics -- or to embodied intelligence more generally: systems which engage in a purposeful exchange of energy and information with a physical environment. In particular, the purview of embodied intelligent agents extends significantly beyond the typical considerations of main-stream machine learning approaches, which typically (i) do not consider operation under conditions significantly different from those encountered during training; (ii) do not consider the often substantial, long-lasting and potentially safety-critical nature of interactions during learning and deployment; (iii) do not require ready adaptation to novel tasks while at the same time (iv) effectively and efficiently curating and extending their models of the world through targeted and deliberate actions. In reality, therefore, these limitations result in learning-based systems which suffer from many of the same operational shortcomings as more traditional, engineering-based approaches when deployed on a robot outside a well defined, and often narrow operating envelope. Contrary to viewing embodied intelligence as another application domain for machine learning, here we argue that it is in fact a key driver for the advancement of machine learning technology. In this article our goal is to highlight challenges and opportunities that are specific to embodied intelligence and to propose research directions which may significantly advance the state-of-the-art in robot learning.

20.5ROJun 17, 2018
The RBO Dataset of Articulated Objects and Interactions

Roberto Martín-Martín, Clemens Eppner, Oliver Brock

We present a dataset with models of 14 articulated objects commonly found in human environments and with RGB-D video sequences and wrenches recorded of human interactions with them. The 358 interaction sequences total 67 minutes of human manipulation under varying experimental conditions (type of interaction, lighting, perspective, and background). Each interaction with an object is annotated with the ground truth poses of its rigid parts and the kinematic state obtained by a motion capture system. For a subset of 78 sequences (25 minutes), we also measured the interaction wrenches. The object models contain textured three-dimensional triangle meshes of each link and their motion constraints. We provide Python scripts to download and visualize the data. The data is available at https://tu-rbo.github.io/articulated-objects/ and hosted at https://zenodo.org/record/1036660/.

40.3ROApr 18, 2018
The Limits and Potentials of Deep Learning for Robotics

Niko Sünderhauf, Oliver Brock, Walter Scheirer et al.

The application of deep learning in robotics leads to very specific problems and research questions that are typically not addressed by the computer vision and machine learning communities. In this paper we discuss a number of robotics-specific learning, reasoning, and embodiment challenges for deep learning. We explain the need for better evaluation metrics, highlight the importance and unique challenges for deep robotic learning in simulation, and explore the spectrum between purely data-driven and model-driven approaches. We hope this paper provides a motivating overview of important research directions to overcome the current limitations, and help fulfill the promising potentials of deep learning in robotics.

34.7ROJan 21, 2016
Analysis and Observations from the First Amazon Picking Challenge

Nikolaus Correll, Kostas E. Bekris, Dmitry Berenson et al.

This paper presents a overview of the inaugural Amazon Picking Challenge along with a summary of a survey conducted among the 26 participating teams. The challenge goal was to design an autonomous robot to pick items from a warehouse shelf. This task is currently performed by human workers, and there is hope that robots can someday help increase efficiency and throughput while lowering cost. We report on a 28-question survey posed to the teams to learn about each team's background, mechanism design, perception apparatus, planning and control approach. We identify trends in this data, correlate it with each team's success in the competition, and discuss observations and lessons learned based on survey results and the authors' personal experiences during the challenge.

7.4LGNov 19, 2015Code
Patterns for Learning with Side Information

Rico Jonschkowski, Sebastian Höfer, Oliver Brock

Supervised, semi-supervised, and unsupervised learning estimate a function given input/output samples. Generalization of the learned function to unseen data can be improved by incorporating side information into learning. Side information are data that are neither from the input space nor from the output space of the function, but include useful information for learning it. In this paper we show that learning with side information subsumes a variety of related approaches, e.g. multi-task learning, multi-view learning and learning using privileged information. Our main contributions are (i) a new perspective that connects these previously isolated approaches, (ii) insights about how these methods incorporate different types of prior knowledge, and hence implement different patterns, (iii) facilitating the application of these methods in novel tasks, as well as (iv) a systematic experimental evaluation of these patterns in two supervised learning tasks.