Jia-Hua Lee

h-index25
2papers

2 Papers

CVJul 17, 2025
MVA 2025 Small Multi-Object Tracking for Spotting Birds Challenge: Dataset, Methods, and Results

Yuki Kondo, Norimichi Ukita, Riku Kanayama et al.

Small Multi-Object Tracking (SMOT) is particularly challenging when targets occupy only a few dozen pixels, rendering detection and appearance-based association unreliable. Building on the success of the MVA2023 SOD4SB challenge, this paper introduces the SMOT4SB challenge, which leverages temporal information to address limitations of single-frame detection. Our three main contributions are: (1) the SMOT4SB dataset, consisting of 211 UAV video sequences with 108,192 annotated frames under diverse real-world conditions, designed to capture motion entanglement where both camera and targets move freely in 3D; (2) SO-HOTA, a novel metric combining Dot Distance with HOTA to mitigate the sensitivity of IoU-based metrics to small displacements; and (3) a competitive MVA2025 challenge with 78 participants and 308 submissions, where the winning method achieved a 5.1x improvement over the baseline. This work lays a foundation for advancing SMOT in UAV scenarios with applications in bird strike avoidance, agriculture, fisheries, and ecological monitoring.

LGFeb 1, 2025
EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling

Jia-Hua Lee, Bor-Jiun Lin, Wei-Fang Sun et al.

World models represent a promising approach for training reinforcement learning agents with significantly improved sample efficiency. While most world model methods primarily rely on sequences of discrete latent variables to model environment dynamics, this compression often neglects critical visual details essential for reinforcement learning. Recent diffusion-based world models condition generation on a fixed context length of frames to predict the next observation, using separate recurrent neural networks to model rewards and termination signals. Although this architecture effectively enhances visual fidelity, the fixed context length approach inherently limits memory capacity. In this paper, we introduce EDELINE, a unified world model architecture that integrates state space models with diffusion models. Our approach outperforms existing baselines across visually challenging Atari 100k tasks, memory-demanding Crafter benchmark, and 3D first-person ViZDoom environments, demonstrating superior performance in all these diverse challenges.