Forrest Huang

HC
h-index9
9papers
239citations
Novelty51%
AI Score31

9 Papers

21.1LGJan 27, 2023
PLay: Parametrically Conditioned Layout Generation using Latent Diffusion

Chin-Yi Cheng, Forrest Huang, Gang Li et al.

Layout design is an important task in various design fields, including user interface, document, and graphic design. As this task requires tedious manual effort by designers, prior works have attempted to automate this process using generative models, but commonly fell short of providing intuitive user controls and achieving design objectives. In this paper, we build a conditional latent diffusion model, PLay, that generates parametrically conditioned layouts in vector graphic space from user-specified guidelines, which are commonly used by designers for representing their design intents in current practices. Our method outperforms prior works across three datasets on metrics including FID and FD-VG, and in user study. Moreover, it brings a novel and interactive experience to professional layout design processes.

14.8HCOct 10, 2023Code
Automatic Macro Mining from Interaction Traces at Scale

Forrest Huang, Gang Li, Tao Li et al.

Macros are building block tasks of our everyday smartphone activity (e.g., "login", or "booking a flight"). Effectively extracting macros is important for understanding mobile interaction and enabling task automation. These macros are however difficult to extract at scale as they can be comprised of multiple steps yet hidden within programmatic components of mobile apps. In this paper, we introduce a novel approach based on Large Language Models (LLMs) to automatically extract semantically meaningful macros from both random and user-curated mobile interaction traces. The macros produced by our approach are automatically tagged with natural language descriptions and are fully executable. We conduct multiple studies to validate the quality of extracted macros, including user evaluation, comparative analysis against human-curated tasks, and automatic execution of these macros. These experiments and analyses show the effectiveness of our approach and the usefulness of extracted macros in various downstream applications.

11.4LGJul 31, 2018Code
t-SNE-CUDA: GPU-Accelerated t-SNE and its Applications to Modern Data

David M. Chan, Roshan Rao, Forrest Huang et al.

Modern datasets and models are notoriously difficult to explore and analyze due to their inherent high dimensionality and massive numbers of samples. Existing visualization methods which employ dimensionality reduction to two or three dimensions are often inefficient and/or ineffective for these datasets. This paper introduces t-SNE-CUDA, a GPU-accelerated implementation of t-distributed Symmetric Neighbor Embedding (t-SNE) for visualizing datasets and models. t-SNE-CUDA significantly outperforms current implementations with 50-700x speedups on the CIFAR-10 and MNIST datasets. These speedups enable, for the first time, visualization of the neural network activations on the entire ImageNet dataset - a feat that was previously computationally intractable. We also demonstrate visualization performance in the NLP domain by visualizing the GloVe embedding vectors. From these visualizations, we can draw interesting conclusions about using the L2 metric in these embedding spaces. t-SNE-CUDA is publicly available athttps://github.com/CannyLab/tsne-cuda

8.3HCMay 18, 2024
CoLay: Controllable Layout Generation through Multi-conditional Latent Diffusion

Chin-Yi Cheng, Ruiqi Gao, Forrest Huang et al.

Layout design generation has recently gained significant attention due to its potential applications in various fields, including UI, graphic, and floor plan design. However, existing models face two main challenges that limits their adoption in practice. Firstly, the limited expressiveness of individual condition types used in previous works restricts designers' ability to convey complex design intentions and constraints. Secondly, most existing models focus on generating labels and coordinates, while real layouts contain a range of style properties. To address these limitations, we propose a novel framework, CoLay, that integrates multiple condition types and generates complex layouts with diverse style properties. Our approach outperforms prior works in terms of generation quality and condition satisfaction while empowering users to express their design intents using a flexible combination of modalities, including natural language prompts, layout guidelines, element types, and partially completed designs.

1.9CLMay 16, 2024
Leveraging Human Revisions for Improving Text-to-Layout Models

Amber Xie, Chin-Yi Cheng, Forrest Huang et al.

Learning from human feedback has shown success in aligning large, pretrained models with human values. Prior works have mostly focused on learning from high-level labels, such as preferences between pairs of model outputs. On the other hand, many domains could benefit from more involved, detailed feedback, such as revisions, explanations, and reasoning of human users. Our work proposes using nuanced feedback through the form of human revisions for stronger alignment. In this paper, we ask expert designers to fix layouts generated from a generative layout model that is pretrained on a large-scale dataset of mobile screens. Then, we train a reward model based on how human designers revise these generated layouts. With the learned reward model, we optimize our model with reinforcement learning from human feedback (RLHF). Our method, Revision-Aware Reward Models ($\method$), allows a generative text-to-layout model to produce more modern, designer-aligned layouts, showing the potential for utilizing human revisions and stronger forms of feedback in improving generative models.

8.6HCNov 19, 2021
Sketch-based Creativity Support Tools using Deep Learning

Forrest Huang, Eldon Schoop, David Ha et al.

Sketching is a natural and effective visual communication medium commonly used in creative processes. Recent developments in deep-learning models drastically improved machines' ability in understanding and generating visual content. An exciting area of development explores deep-learning approaches used to model human sketches, opening opportunities for creative applications. This chapter describes three fundamental steps in developing deep-learning-driven creativity support tools that consumes and generates sketches: 1) a data collection effort that generated a new paired dataset between sketches and mobile user interfaces; 2) a sketch-based user interface retrieval system adapted from state-of-the-art computer vision techniques; and, 3) a conversational sketching system that supports the novel interaction of a natural-language-based sketch/critique authoring process. In this chapter, we survey relevant prior work in both the deep-learning and human-computer-interaction communities, document the data collection process and the systems' architectures in detail, present qualitative and quantitative results, and paint the landscape of several future research directions in this exciting area.

2.6CVNov 12, 2021
Visual Intelligence through Human Interaction

Ranjay Krishna, Mitchell Gordon, Li Fei-Fei et al.

Over the last decade, Computer Vision, the branch of Artificial Intelligence aimed at understanding the visual world, has evolved from simply recognizing objects in images to describing pictures, answering questions about images, aiding robots maneuver around physical spaces and even generating novel visual content. As these tasks and applications have modernized, so too has the reliance on more data, either for model training or for evaluation. In this chapter, we demonstrate that novel interaction strategies can enable new forms of data collection and evaluation for Computer Vision. First, we present a crowdsourcing interface for speeding up paid data collection by an order of magnitude, feeding the data-hungry nature of modern vision models. Second, we explore a method to increase volunteer contributions using automated social interventions. Third, we develop a system to ensure human evaluation of generative vision models are reliable, affordable and grounded in psychophysics theory. We conclude with future opportunities for Human-Computer Interaction to aid Computer Vision.

10.4HCOct 14, 2021
Creating User Interface Mock-ups from High-Level Text Descriptions with Deep-Learning Models

Forrest Huang, Gang Li, Xin Zhou et al.

The design process of user interfaces (UIs) often begins with articulating high-level design goals. Translating these high-level design goals into concrete design mock-ups, however, requires extensive effort and UI design expertise. To facilitate this process for app designers and developers, we introduce three deep-learning techniques to create low-fidelity UI mock-ups from a natural language phrase that describes the high-level design goal (e.g. "pop up displaying an image and other options"). In particular, we contribute two retrieval-based methods and one generative method, as well as pre-processing and post-processing techniques to ensure the quality of the created UI mock-ups. We quantitatively and qualitatively compare and contrast each method's ability in suggesting coherent, diverse and relevant UI design mock-ups. We further evaluate these methods with 15 professional UI designers and practitioners to understand each method's advantages and disadvantages. The designers responded positively to the potential of these methods for assisting the design process.

19.0HCApr 8, 2019
Sketchforme: Composing Sketched Scenes from Text Descriptions for Interactive Applications

Forrest Huang, John F. Canny

Sketching and natural languages are effective communication media for interactive applications. We introduce Sketchforme, the first neural-network-based system that can generate sketches based on text descriptions specified by users. Sketchforme is capable of gaining high-level and low-level understanding of multi-object sketched scenes without being trained on sketched scene datasets annotated with text descriptions. The sketches composed by Sketchforme are expressive and realistic: we show in our user study that these sketches convey descriptions better than human-generated sketches in multiple cases, and 36.5% of those sketches are considered to be human-generated. We develop multiple interactive applications using these generated sketches, and show that Sketchforme can significantly improve language learning applications and support intelligent language-based sketching assistants.