CVJul 4, 2024
BSH for Collision Detection in Point Cloud modelsMauro Figueiredo, João Pereira, João Oliveira et al.
Point cloud models are a common shape representation for several reasons. Three-dimensional scanning devices are widely used nowadays and points are an attractive primitive for rendering complex geometry. Nevertheless, there is not much literature on collision detection for point cloud models. This paper presents a novel collision detection algorithm for large point cloud models using voxels, octrees and bounding spheres hierarchies (BSH). The scene graph is divided in voxels. The objects of each voxel are organized into an octree. Due to the high number of points in the scene, each non-empty cell of the octree is organized in a bounding sphere hierarchy, based on an R-tree hierarchy like structure. The BSH hierarchies are used to group neighboring points and filter out very quickly parts of objects that do not interact with other models. Points derived from laser scanned data typically are not segmented and can have arbitrary spatial resolution thus introducing computational and modeling issues. We address these issues and our results show that the proposed collision detection algorithm effectively finds intersections between point cloud models since it is able to reduce the number of bounding volume checks and updates.
SIJul 1, 2016
SentiBubbles: Topic Modeling and Sentiment Visualization of Entity-centric TweetsJoão Oliveira, Mike Pinto, Pedro Saleiro et al.
Social Media users tend to mention entities when reacting to news events. The main purpose of this work is to create entity-centric aggregations of tweets on a daily basis. By applying topic modeling and sentiment analysis, we create data visualization insights about current events and people reactions to those events from an entity-centric perspective.
HCFeb 5, 2014
Understanding Individual Differences: Towards Effective Mobile Interface Design and Adaptation for the BlindTiago Guerreiro, Hugo Nicolau, João Oliveira et al.
No two people are alike. We usually ignore this diversity as we have the capability to adapt and, without noticing, become experts in interfaces that were probably misadjusted to begin with. This adaptation is not always at the user's reach. One neglected group is the blind. Spatial ability, memory, and tactile sensitivity are some characteristics that diverge between users. Regardless, all are presented with the same methods ignoring their capabilities and needs. Interaction with mobile devices is highly visually demanding which widens the gap between blind people. Our research goal is to identify the individual attributes that influence mobile interaction, considering the blind, and match them with mobile interaction modalities in a comprehensive and extensible design space. We aim to provide knowledge both for device design, device prescription and interface adaptation.