h-index72
165papers
29,138citations
Novelty58%
AI Score68

165 Papers

CVApr 12, 2022Code
TopFormer: Token Pyramid Transformer for Mobile Semantic Segmentation

Wenqiang Zhang, Zilong Huang, Guozhong Luo et al. · deepmind, tencent-ai

Although vision transformers (ViTs) have achieved great success in computer vision, the heavy computational cost hampers their applications to dense prediction tasks such as semantic segmentation on mobile devices. In this paper, we present a mobile-friendly architecture named \textbf{To}ken \textbf{P}yramid Vision Trans\textbf{former} (\textbf{TopFormer}). The proposed \textbf{TopFormer} takes Tokens from various scales as input to produce scale-aware semantic features, which are then injected into the corresponding tokens to augment the representation. Experimental results demonstrate that our method significantly outperforms CNN- and ViT-based networks across several semantic segmentation datasets and achieves a good trade-off between accuracy and latency. On the ADE20K dataset, TopFormer achieves 5\% higher accuracy in mIoU than MobileNetV3 with lower latency on an ARM-based mobile device. Furthermore, the tiny version of TopFormer achieves real-time inference on an ARM-based mobile device with competitive results. The code and models are available at: https://github.com/hustvl/TopFormer

CVJun 8, 2023Code
SparseTrack: Multi-Object Tracking by Performing Scene Decomposition based on Pseudo-Depth

Zelin Liu, Xinggang Wang, Cheng Wang et al. · amazon-science

Exploring robust and efficient association methods has always been an important issue in multiple-object tracking (MOT). Although existing tracking methods have achieved impressive performance, congestion and frequent occlusions still pose challenging problems in multi-object tracking. We reveal that performing sparse decomposition on dense scenes is a crucial step to enhance the performance of associating occluded targets. To this end, we propose a pseudo-depth estimation method for obtaining the relative depth of targets from 2D images. Secondly, we design a depth cascading matching (DCM) algorithm, which can use the obtained depth information to convert a dense target set into multiple sparse target subsets and perform data association on these sparse target subsets in order from near to far. By integrating the pseudo-depth method and the DCM strategy into the data association process, we propose a new tracker, called SparseTrack. SparseTrack provides a new perspective for solving the challenging crowded scene MOT problem. Only using IoU matching, SparseTrack achieves comparable performance with the state-of-the-art (SOTA) methods on the MOT17 and MOT20 benchmarks. Code and models are publicly available at \url{https://github.com/hustvl/SparseTrack}.

ROMar 21, 2023Code
VAD: Vectorized Scene Representation for Efficient Autonomous Driving

Bo Jiang, Shaoyu Chen, Qing Xu et al.

Autonomous driving requires a comprehensive understanding of the surrounding environment for reliable trajectory planning. Previous works rely on dense rasterized scene representation (e.g., agent occupancy and semantic map) to perform planning, which is computationally intensive and misses the instance-level structure information. In this paper, we propose VAD, an end-to-end vectorized paradigm for autonomous driving, which models the driving scene as a fully vectorized representation. The proposed vectorized paradigm has two significant advantages. On one hand, VAD exploits the vectorized agent motion and map elements as explicit instance-level planning constraints which effectively improves planning safety. On the other hand, VAD runs much faster than previous end-to-end planning methods by getting rid of computation-intensive rasterized representation and hand-designed post-processing steps. VAD achieves state-of-the-art end-to-end planning performance on the nuScenes dataset, outperforming the previous best method by a large margin. Our base model, VAD-Base, greatly reduces the average collision rate by 29.0% and runs 2.5x faster. Besides, a lightweight variant, VAD-Tiny, greatly improves the inference speed (up to 9.3x) while achieving comparable planning performance. We believe the excellent performance and the high efficiency of VAD are critical for the real-world deployment of an autonomous driving system. Code and models are available at https://github.com/hustvl/VAD for facilitating future research.

CVAug 30, 2022Code
MapTR: Structured Modeling and Learning for Online Vectorized HD Map Construction

Bencheng Liao, Shaoyu Chen, Xinggang Wang et al.

High-definition (HD) map provides abundant and precise environmental information of the driving scene, serving as a fundamental and indispensable component for planning in autonomous driving system. We present MapTR, a structured end-to-end Transformer for efficient online vectorized HD map construction. We propose a unified permutation-equivalent modeling approach, i.e., modeling map element as a point set with a group of equivalent permutations, which accurately describes the shape of map element and stabilizes the learning process. We design a hierarchical query embedding scheme to flexibly encode structured map information and perform hierarchical bipartite matching for map element learning. MapTR achieves the best performance and efficiency with only camera input among existing vectorized map construction approaches on nuScenes dataset. In particular, MapTR-nano runs at real-time inference speed ($25.1$ FPS) on RTX 3090, $8\times$ faster than the existing state-of-the-art camera-based method while achieving $5.0$ higher mAP. Even compared with the existing state-of-the-art multi-modality method, MapTR-nano achieves $0.7$ higher mAP, and MapTR-tiny achieves $13.5$ higher mAP and $3\times$ faster inference speed. Abundant qualitative results show that MapTR maintains stable and robust map construction quality in complex and various driving scenes. MapTR is of great application value in autonomous driving. Code and more demos are available at \url{https://github.com/hustvl/MapTR}.

CVAug 10, 2023Code
MapTRv2: An End-to-End Framework for Online Vectorized HD Map Construction

Bencheng Liao, Shaoyu Chen, Yunchi Zhang et al.

High-definition (HD) map provides abundant and precise static environmental information of the driving scene, serving as a fundamental and indispensable component for planning in autonomous driving system. In this paper, we present \textbf{Map} \textbf{TR}ansformer, an end-to-end framework for online vectorized HD map construction. We propose a unified permutation-equivalent modeling approach, \ie, modeling map element as a point set with a group of equivalent permutations, which accurately describes the shape of map element and stabilizes the learning process. We design a hierarchical query embedding scheme to flexibly encode structured map information and perform hierarchical bipartite matching for map element learning. To speed up convergence, we further introduce auxiliary one-to-many matching and dense supervision. The proposed method well copes with various map elements with arbitrary shapes. It runs at real-time inference speed and achieves state-of-the-art performance on both nuScenes and Argoverse2 datasets. Abundant qualitative results show stable and robust map construction quality in complex and various driving scenes. Code and more demos are available at \url{https://github.com/hustvl/MapTR} for facilitating further studies and applications.

CVMar 24, 2022Code
Sparse Instance Activation for Real-Time Instance Segmentation

Tianheng Cheng, Xinggang Wang, Shaoyu Chen et al.

In this paper, we propose a conceptually novel, efficient, and fully convolutional framework for real-time instance segmentation. Previously, most instance segmentation methods heavily rely on object detection and perform mask prediction based on bounding boxes or dense centers. In contrast, we propose a sparse set of instance activation maps, as a new object representation, to highlight informative regions for each foreground object. Then instance-level features are obtained by aggregating features according to the highlighted regions for recognition and segmentation. Moreover, based on bipartite matching, the instance activation maps can predict objects in a one-to-one style, thus avoiding non-maximum suppression (NMS) in post-processing. Owing to the simple yet effective designs with instance activation maps, SparseInst has extremely fast inference speed and achieves 40 FPS and 37.9 AP on the COCO benchmark, which significantly outperforms the counterparts in terms of speed and accuracy. Code and models are available at https://github.com/hustvl/SparseInst.

CVJun 22, 2022Code
Polar Parametrization for Vision-based Surround-View 3D Detection

Shaoyu Chen, Xinggang Wang, Tianheng Cheng et al.

3D detection based on surround-view camera system is a critical technique in autopilot. In this work, we present Polar Parametrization for 3D detection, which reformulates position parametrization, velocity decomposition, perception range, label assignment and loss function in polar coordinate system. Polar Parametrization establishes explicit associations between image patterns and prediction targets, exploiting the view symmetry of surround-view cameras as inductive bias to ease optimization and boost performance. Based on Polar Parametrization, we propose a surround-view 3D DEtection TRansformer, named PolarDETR. PolarDETR achieves promising performance-speed trade-off on different backbone configurations. Besides, PolarDETR ranks 1st on the leaderboard of nuScenes benchmark in terms of both 3D detection and 3D tracking at the submission time (Mar. 4th, 2022). Code will be released at \url{https://github.com/hustvl/PolarDETR}.

CVOct 11, 2022Code
BoxTeacher: Exploring High-Quality Pseudo Labels for Weakly Supervised Instance Segmentation

Tianheng Cheng, Xinggang Wang, Shaoyu Chen et al.

Labeling objects with pixel-wise segmentation requires a huge amount of human labor compared to bounding boxes. Most existing methods for weakly supervised instance segmentation focus on designing heuristic losses with priors from bounding boxes. While, we find that box-supervised methods can produce some fine segmentation masks and we wonder whether the detectors could learn from these fine masks while ignoring low-quality masks. To answer this question, we present BoxTeacher, an efficient and end-to-end training framework for high-performance weakly supervised instance segmentation, which leverages a sophisticated teacher to generate high-quality masks as pseudo labels. Considering the massive noisy masks hurt the training, we present a mask-aware confidence score to estimate the quality of pseudo masks and propose the noise-aware pixel loss and noise-reduced affinity loss to adaptively optimize the student with pseudo masks. Extensive experiments can demonstrate the effectiveness of the proposed BoxTeacher. Without bells and whistles, BoxTeacher remarkably achieves 35.0 mask AP and 36.5 mask AP with ResNet-50 and ResNet-101 respectively on the challenging COCO dataset, which outperforms the previous state-of-the-art methods by a significant margin and bridges the gap between box-supervised and mask-supervised methods. The code and models will be available at https://github.com/hustvl/BoxTeacher.

CVMar 15, 2023Code
Lane Graph as Path: Continuity-preserving Path-wise Modeling for Online Lane Graph Construction

Bencheng Liao, Shaoyu Chen, Bo Jiang et al.

Online lane graph construction is a promising but challenging task in autonomous driving. Previous methods usually model the lane graph at the pixel or piece level, and recover the lane graph by pixel-wise or piece-wise connection, which breaks down the continuity of the lane and results in suboptimal performance. Human drivers focus on and drive along the continuous and complete paths instead of considering lane pieces. Autonomous vehicles also require path-specific guidance from lane graph for trajectory planning. We argue that the path, which indicates the traffic flow, is the primitive of the lane graph. Motivated by this, we propose to model the lane graph in a novel path-wise manner, which well preserves the continuity of the lane and encodes traffic information for planning. We present a path-based online lane graph construction method, termed LaneGAP, which end-to-end learns the path and recovers the lane graph via a Path2Graph algorithm. We qualitatively and quantitatively demonstrate the superior accuracy and efficiency of LaneGAP over conventional pixel-based and piece-based methods on the challenging nuScenes and Argoverse2 datasets under controllable and fair conditions. Compared to the recent state-of-the-art piece-wise method TopoNet on the OpenLane-V2 dataset, LaneGAP still outperforms by 1.6 mIoU, further validating the effectiveness of path-wise modeling. Abundant visualizations in the supplementary material show LaneGAP can cope with diverse traffic conditions. Code is released at \url{https://github.com/hustvl/LaneGAP}.

CVJun 27, 2023Code
Symphonize 3D Semantic Scene Completion with Contextual Instance Queries

Haoyi Jiang, Tianheng Cheng, Naiyu Gao et al.

`3D Semantic Scene Completion (SSC) has emerged as a nascent and pivotal undertaking in autonomous driving, aiming to predict voxel occupancy within volumetric scenes. However, prevailing methodologies primarily focus on voxel-wise feature aggregation, while neglecting instance semantics and scene context. In this paper, we present a novel paradigm termed Symphonies (Scene-from-Insts), that delves into the integration of instance queries to orchestrate 2D-to-3D reconstruction and 3D scene modeling. Leveraging our proposed Serial Instance-Propagated Attentions, Symphonies dynamically encodes instance-centric semantics, facilitating intricate interactions between image-based and volumetric domains. Simultaneously, Symphonies enables holistic scene comprehension by capturing context through the efficient fusion of instance queries, alleviating geometric ambiguity such as occlusion and perspective errors through contextual scene reasoning. Experimental results demonstrate that Symphonies achieves state-of-the-art performance on challenging benchmarks SemanticKITTI and SSCBench-KITTI-360, yielding remarkable mIoU scores of 15.04 and 18.58, respectively. These results showcase the paradigm's promising advancements. The code is available at https://github.com/hustvl/Symphonies.

CVDec 14, 2022Code
PD-Quant: Post-Training Quantization based on Prediction Difference Metric

Jiawei Liu, Lin Niu, Zhihang Yuan et al.

Post-training quantization (PTQ) is a neural network compression technique that converts a full-precision model into a quantized model using lower-precision data types. Although it can help reduce the size and computational cost of deep neural networks, it can also introduce quantization noise and reduce prediction accuracy, especially in extremely low-bit settings. How to determine the appropriate quantization parameters (e.g., scaling factors and rounding of weights) is the main problem facing now. Existing methods attempt to determine these parameters by minimize the distance between features before and after quantization, but such an approach only considers local information and may not result in the most optimal quantization parameters. We analyze this issue and ropose PD-Quant, a method that addresses this limitation by considering global information. It determines the quantization parameters by using the information of differences between network prediction before and after quantization. In addition, PD-Quant can alleviate the overfitting problem in PTQ caused by the small number of calibration sets by adjusting the distribution of activations. Experiments show that PD-Quant leads to better quantization parameters and improves the prediction accuracy of quantized models, especially in low-bit settings. For example, PD-Quant pushes the accuracy of ResNet-18 up to 53.14% and RegNetX-600MF up to 40.67% in weight 2-bit activation 2-bit. The code is released at https://github.com/hustvl/PD-Quant.

CVJun 9, 2022Code
Efficient and Robust 2D-to-BEV Representation Learning via Geometry-guided Kernel Transformer

Shaoyu Chen, Tianheng Cheng, Xinggang Wang et al.

Learning Bird's Eye View (BEV) representation from surrounding-view cameras is of great importance for autonomous driving. In this work, we propose a Geometry-guided Kernel Transformer (GKT), a novel 2D-to-BEV representation learning mechanism. GKT leverages the geometric priors to guide the transformer to focus on discriminative regions and unfolds kernel features to generate BEV representation. For fast inference, we further introduce a look-up table (LUT) indexing method to get rid of the camera's calibrated parameters at runtime. GKT can run at $72.3$ FPS on 3090 GPU / $45.6$ FPS on 2080ti GPU and is robust to the camera deviation and the predefined BEV height. And GKT achieves the state-of-the-art real-time segmentation results, i.e., 38.0 mIoU (100m$\times$100m perception range at a 0.5m resolution) on the nuScenes val set. Given the efficiency, effectiveness, and robustness, GKT has great practical values in autopilot scenarios, especially for real-time running systems. Code and models will be available at \url{https://github.com/hustvl/GKT}.

CVApr 18, 2022Code
Temporally Efficient Vision Transformer for Video Instance Segmentation

Shusheng Yang, Xinggang Wang, Yu Li et al.

Recently vision transformer has achieved tremendous success on image-level visual recognition tasks. To effectively and efficiently model the crucial temporal information within a video clip, we propose a Temporally Efficient Vision Transformer (TeViT) for video instance segmentation (VIS). Different from previous transformer-based VIS methods, TeViT is nearly convolution-free, which contains a transformer backbone and a query-based video instance segmentation head. In the backbone stage, we propose a nearly parameter-free messenger shift mechanism for early temporal context fusion. In the head stages, we propose a parameter-shared spatiotemporal query interaction mechanism to build the one-to-one correspondence between video instances and queries. Thus, TeViT fully utilizes both framelevel and instance-level temporal context information and obtains strong temporal modeling capacity with negligible extra computational cost. On three widely adopted VIS benchmarks, i.e., YouTube-VIS-2019, YouTube-VIS-2021, and OVIS, TeViT obtains state-of-the-art results and maintains high inference speed, e.g., 46.6 AP with 68.9 FPS on YouTube-VIS-2019. Code is available at https://github.com/hustvl/TeViT.

CVJul 5, 2022Code
Vision-based Uneven BEV Representation Learning with Polar Rasterization and Surface Estimation

Zhi Liu, Shaoyu Chen, Xiaojie Guo et al.

In this work, we propose PolarBEV for vision-based uneven BEV representation learning. To adapt to the foreshortening effect of camera imaging, we rasterize the BEV space both angularly and radially, and introduce polar embedding decomposition to model the associations among polar grids. Polar grids are rearranged to an array-like regular representation for efficient processing. Besides, to determine the 2D-to-3D correspondence, we iteratively update the BEV surface based on a hypothetical plane, and adopt height-based feature transformation. PolarBEV keeps real-time inference speed on a single 2080Ti GPU, and outperforms other methods for both BEV semantic segmentation and BEV instance segmentation. Thorough ablations are presented to validate the design. The code will be released at \url{https://github.com/SuperZ-Liu/PolarBEV}.

CVJun 7, 2023Code
Matte Anything: Interactive Natural Image Matting with Segment Anything Models

Jingfeng Yao, Xinggang Wang, Lang Ye et al.

Natural image matting algorithms aim to predict the transparency map (alpha-matte) with the trimap guidance. However, the production of trimap often requires significant labor, which limits the widespread application of matting algorithms on a large scale. To address the issue, we propose Matte Anything (MatAny), an interactive natural image matting model that could produce high-quality alpha-matte with various simple hints. The key insight of MatAny is to generate pseudo trimap automatically with contour and transparency prediction. In our work, we leverage vision foundation models to enhance the performance of natural image matting. Specifically, we use the segment anything model to predict high-quality contour with user interaction and an open-vocabulary detector to predict the transparency of any object. Subsequently, a pre-trained image matting model generates alpha mattes with pseudo trimaps. MatAny is the interactive matting algorithm with the most supported interaction methods and the best performance to date. It consists of orthogonal vision models without any additional training. We evaluate the performance of MatAny against several current image matting algorithms. MatAny has 58.3% improvement on MSE and 40.6% improvement on SAD compared to the previous image matting methods with simple guidance, achieving new state-of-the-art (SOTA) performance. The source codes and pre-trained models are available at https://github.com/hustvl/Matte-Anything.

CVApr 3, 2023Code
WeakTr: Exploring Plain Vision Transformer for Weakly-supervised Semantic Segmentation

Lianghui Zhu, Yingyue Li, Jiemin Fang et al.

This paper explores the properties of the plain Vision Transformer (ViT) for Weakly-supervised Semantic Segmentation (WSSS). The class activation map (CAM) is of critical importance for understanding a classification network and launching WSSS. We observe that different attention heads of ViT focus on different image areas. Thus a novel weight-based method is proposed to end-to-end estimate the importance of attention heads, while the self-attention maps are adaptively fused for high-quality CAM results that tend to have more complete objects. Besides, we propose a ViT-based gradient clipping decoder for online retraining with the CAM results to complete the WSSS task. We name this plain Transformer-based Weakly-supervised learning framework WeakTr. It achieves the state-of-the-art WSSS performance on standard benchmarks, i.e., 78.4% mIoU on the val set of PASCAL VOC 2012 and 50.3% mIoU on the val set of COCO 2014. Code is available at https://github.com/hustvl/WeakTr.

CVJan 26, 2023Code
Graph Contrastive Learning for Skeleton-based Action Recognition

Xiaohu Huang, Hao Zhou, Jian Wang et al.

In the field of skeleton-based action recognition, current top-performing graph convolutional networks (GCNs) exploit intra-sequence context to construct adaptive graphs for feature aggregation. However, we argue that such context is still \textit{local} since the rich cross-sequence relations have not been explicitly investigated. In this paper, we propose a graph contrastive learning framework for skeleton-based action recognition (\textit{SkeletonGCL}) to explore the \textit{global} context across all sequences. In specific, SkeletonGCL associates graph learning across sequences by enforcing graphs to be class-discriminative, \emph{i.e.,} intra-class compact and inter-class dispersed, which improves the GCN capacity to distinguish various action patterns. Besides, two memory banks are designed to enrich cross-sequence context from two complementary levels, \emph{i.e.,} instance and semantic levels, enabling graph contrastive learning in multiple context scales. Consequently, SkeletonGCL establishes a new training paradigm, and it can be seamlessly incorporated into current GCNs. Without loss of generality, we combine SkeletonGCL with three GCNs (2S-ACGN, CTR-GCN, and InfoGCN), and achieve consistent improvements on NTU60, NTU120, and NW-UCLA benchmarks. The source code will be available at \url{https://github.com/OliverHxh/SkeletonGCL}.

CVApr 19, 2023Code
VMA: Divide-and-Conquer Vectorized Map Annotation System for Large-Scale Driving Scene

Shaoyu Chen, Yunchi Zhang, Bencheng Liao et al.

High-definition (HD) map serves as the essential infrastructure of autonomous driving. In this work, we build up a systematic vectorized map annotation framework (termed VMA) for efficiently generating HD map of large-scale driving scene. We design a divide-and-conquer annotation scheme to solve the spatial extensibility problem of HD map generation, and abstract map elements with a variety of geometric patterns as unified point sequence representation, which can be extended to most map elements in the driving scene. VMA is highly efficient and extensible, requiring negligible human effort, and flexible in terms of spatial scale and element type. We quantitatively and qualitatively validate the annotation performance on real-world urban and highway scenes, as well as NYC Planimetric Database. VMA can significantly improve map generation efficiency and require little human effort. On average VMA takes 160min for annotating a scene with a range of hundreds of meters, and reduces 52.3% of the human cost, showing great application value. Code: https://github.com/hustvl/VMA.

CVMar 27, 2022Code
Knowledge Mining with Scene Text for Fine-Grained Recognition

Hao Wang, Junchao Liao, Tianheng Cheng et al.

Recently, the semantics of scene text has been proven to be essential in fine-grained image classification. However, the existing methods mainly exploit the literal meaning of scene text for fine-grained recognition, which might be irrelevant when it is not significantly related to objects/scenes. We propose an end-to-end trainable network that mines implicit contextual knowledge behind scene text image and enhance the semantics and correlation to fine-tune the image representation. Unlike the existing methods, our model integrates three modalities: visual feature extraction, text semantics extraction, and correlating background knowledge to fine-grained image classification. Specifically, we employ KnowBert to retrieve relevant knowledge for semantic representation and combine it with image features for fine-grained classification. Experiments on two benchmark datasets, Con-Text, and Drink Bottle, show that our method outperforms the state-of-the-art by 3.72\% mAP and 5.39\% mAP, respectively. To further validate the effectiveness of the proposed method, we create a new dataset on crowd activity recognition for the evaluation. The source code and new dataset of this work are available at https://github.com/lanfeng4659/KnowledgeMiningWithSceneText.

CVJul 19, 2022Code
Box-supervised Instance Segmentation with Level Set Evolution

Wentong Li, Wenyu Liu, Jianke Zhu et al.

In contrast to the fully supervised methods using pixel-wise mask labels, box-supervised instance segmentation takes advantage of the simple box annotations, which has recently attracted a lot of research attentions. In this paper, we propose a novel single-shot box-supervised instance segmentation approach, which integrates the classical level set model with deep neural network delicately. Specifically, our proposed method iteratively learns a series of level sets through a continuous Chan-Vese energy-based function in an end-to-end fashion. A simple mask supervised SOLOv2 model is adapted to predict the instance-aware mask map as the level set for each instance. Both the input image and its deep features are employed as the input data to evolve the level set curves, where a box projection function is employed to obtain the initial boundary. By minimizing the fully differentiable energy function, the level set for each instance is iteratively optimized within its corresponding bounding box annotation. The experimental results on four challenging benchmarks demonstrate the leading performance of our proposed approach to robust instance segmentation in various scenarios. The code is available at: https://github.com/LiWentomng/boxlevelset.

CVAug 13, 2023Code
Condition-Adaptive Graph Convolution Learning for Skeleton-Based Gait Recognition

Xiaohu Huang, Xinggang Wang, Zhidianqiu Jin et al.

Graph convolutional networks have been widely applied in skeleton-based gait recognition. A key challenge in this task is to distinguish the individual walking styles of different subjects across various views. Existing state-of-the-art methods employ uniform convolutions to extract features from diverse sequences and ignore the effects of viewpoint changes. To overcome these limitations, we propose a condition-adaptive graph (CAG) convolution network that can dynamically adapt to the specific attributes of each skeleton sequence and the corresponding view angle. In contrast to using fixed weights for all joints and sequences, we introduce a joint-specific filter learning (JSFL) module in the CAG method, which produces sequence-adaptive filters at the joint level. The adaptive filters capture fine-grained patterns that are unique to each joint, enabling the extraction of diverse spatial-temporal information about body parts. Additionally, we design a view-adaptive topology learning (VATL) module that generates adaptive graph topologies. These graph topologies are used to correlate the joints adaptively according to the specific view conditions. Thus, CAG can simultaneously adjust to various walking styles and viewpoints. Experiments on the two most widely used datasets (i.e., CASIA-B and OU-MVLP) show that CAG surpasses all previous skeleton-based methods. Moreover, the recognition performance can be enhanced by simply combining CAG with appearance-based methods, demonstrating the ability of CAG to provide useful complementary information.The source code will be available at https://github.com/OliverHxh/CAG.

CVApr 7, 2022Code
Multi-scale Context-aware Network with Transformer for Gait Recognition

Duowang Zhu, Xiaohu Huang, Xinggang Wang et al.

Although gait recognition has drawn increasing research attention recently, since the silhouette differences are quite subtle in spatial domain, temporal feature representation is crucial for gait recognition. Inspired by the observation that humans can distinguish gaits of different subjects by adaptively focusing on clips of varying time scales, we propose a multi-scale context-aware network with transformer (MCAT) for gait recognition. MCAT generates temporal features across three scales, and adaptively aggregates them using contextual information from both local and global perspectives. Specifically, MCAT contains an adaptive temporal aggregation (ATA) module that performs local relation modeling followed by global relation modeling to fuse the multi-scale features. Besides, in order to remedy the spatial feature corruption resulting from temporal operations, MCAT incorporates a salient spatial feature learning (SSFL) module to select groups of discriminative spatial features. Extensive experiments conducted on three datasets demonstrate the state-of-the-art performance. Concretely, we achieve rank-1 accuracies of 98.7%, 96.2% and 88.7% under normal walking, bag-carrying and coat-wearing conditions on CASIA-B, 97.5% on OU-MVLP and 50.6% on GREW. The source code will be available at https://github.com/zhuduowang/MCAT.git.

CVJun 13, 2022Code
Featurized Query R-CNN

Wenqiang Zhang, Tianheng Cheng, Xinggang Wang et al.

The query mechanism introduced in the DETR method is changing the paradigm of object detection and recently there are many query-based methods have obtained strong object detection performance. However, the current query-based detection pipelines suffer from the following two issues. Firstly, multi-stage decoders are required to optimize the randomly initialized object queries, incurring a large computation burden. Secondly, the queries are fixed after training, leading to unsatisfying generalization capability. To remedy the above issues, we present featurized object queries predicted by a query generation network in the well-established Faster R-CNN framework and develop a Featurized Query R-CNN. Extensive experiments on the COCO dataset show that our Featurized Query R-CNN obtains the best speed-accuracy trade-off among all R-CNN detectors, including the recent state-of-the-art Sparse R-CNN detector. The code is available at {https://github.com/hustvl/Featurized-QueryRCNN.

CVMar 24, 2022Code
AziNorm: Exploiting the Radial Symmetry of Point Cloud for Azimuth-Normalized 3D Perception

Shaoyu Chen, Xinggang Wang, Tianheng Cheng et al.

Studying the inherent symmetry of data is of great importance in machine learning. Point cloud, the most important data format for 3D environmental perception, is naturally endowed with strong radial symmetry. In this work, we exploit this radial symmetry via a divide-and-conquer strategy to boost 3D perception performance and ease optimization. We propose Azimuth Normalization (AziNorm), which normalizes the point clouds along the radial direction and eliminates the variability brought by the difference of azimuth. AziNorm can be flexibly incorporated into most LiDAR-based perception methods. To validate its effectiveness and generalization ability, we apply AziNorm in both object detection and semantic segmentation. For detection, we integrate AziNorm into two representative detection methods, the one-stage SECOND detector and the state-of-the-art two-stage PV-RCNN detector. Experiments on Waymo Open Dataset demonstrate that AziNorm improves SECOND and PV-RCNN by 7.03 mAPH and 3.01 mAPH respectively. For segmentation, we integrate AziNorm into KPConv. On SemanticKitti dataset, AziNorm improves KPConv by 1.6/1.1 mIoU on val/test set. Besides, AziNorm remarkably improves data efficiency and accelerates convergence, reducing the requirement of data amounts or training epochs by an order of magnitude. SECOND w/ AziNorm can significantly outperform fully trained vanilla SECOND, even trained with only 10% data or 10% epochs. Code and models are available at https://github.com/hustvl/AziNorm.

CVDec 3, 2022Code
Box2Mask: Box-supervised Instance Segmentation via Level-set Evolution

Wentong Li, Wenyu Liu, Jianke Zhu et al.

In contrast to fully supervised methods using pixel-wise mask labels, box-supervised instance segmentation takes advantage of simple box annotations, which has recently attracted increasing research attention. This paper presents a novel single-shot instance segmentation approach, namely Box2Mask, which integrates the classical level-set evolution model into deep neural network learning to achieve accurate mask prediction with only bounding box supervision. Specifically, both the input image and its deep features are employed to evolve the level-set curves implicitly, and a local consistency module based on a pixel affinity kernel is used to mine the local context and spatial relations. Two types of single-stage frameworks, i.e., CNN-based and transformer-based frameworks, are developed to empower the level-set evolution for box-supervised instance segmentation, and each framework consists of three essential components: instance-aware decoder, box-level matching assignment and level-set evolution. By minimizing the level-set energy function, the mask map of each instance can be iteratively optimized within its bounding box annotation. The experimental results on five challenging testbeds, covering general scenes, remote sensing, medical and scene text images, demonstrate the outstanding performance of our proposed Box2Mask approach for box-supervised instance segmentation. In particular, with the Swin-Transformer large backbone, our Box2Mask obtains 42.4% mask AP on COCO, which is on par with the recently developed fully mask-supervised methods. The code is available at: https://github.com/LiWentomng/boxlevelset.

CVJul 23, 2022Code
When Counting Meets HMER: Counting-Aware Network for Handwritten Mathematical Expression Recognition

Bohan Li, Ye Yuan, Dingkang Liang et al.

Recently, most handwritten mathematical expression recognition (HMER) methods adopt the encoder-decoder networks, which directly predict the markup sequences from formula images with the attention mechanism. However, such methods may fail to accurately read formulas with complicated structure or generate long markup sequences, as the attention results are often inaccurate due to the large variance of writing styles or spatial layouts. To alleviate this problem, we propose an unconventional network for HMER named Counting-Aware Network (CAN), which jointly optimizes two tasks: HMER and symbol counting. Specifically, we design a weakly-supervised counting module that can predict the number of each symbol class without the symbol-level position annotations, and then plug it into a typical attention-based encoder-decoder model for HMER. Experiments on the benchmark datasets for HMER validate that both joint optimization and counting results are beneficial for correcting the prediction errors of encoder-decoder models, and CAN consistently outperforms the state-of-the-art methods. In particular, compared with an encoder-decoder model for HMER, the extra time cost caused by the proposed counting module is marginal. The source code is available at https://github.com/LBH1024/CAN.

CVOct 12, 2023
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Guanjun Wu, Taoran Yi, Jiemin Fang et al.

Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also enjoying high training and storage efficiency, we propose 4D Gaussian Splatting (4D-GS) as a holistic representation for dynamic scenes rather than applying 3D-GS for each individual frame. In 4D-GS, a novel explicit representation containing both 3D Gaussians and 4D neural voxels is proposed. A decomposed neural voxel encoding algorithm inspired by HexPlane is proposed to efficiently build Gaussian features from 4D neural voxels and then a lightweight MLP is applied to predict Gaussian deformations at novel timestamps. Our 4D-GS method achieves real-time rendering under high resolutions, 82 FPS at an 800$\times$800 resolution on an RTX 3090 GPU while maintaining comparable or better quality than previous state-of-the-art methods. More demos and code are available at https://guanjunwu.github.io/4dgs/.

CVApr 22, 2023Code
LiDAR2Map: In Defense of LiDAR-Based Semantic Map Construction Using Online Camera Distillation

Song Wang, Wentong Li, Wenyu Liu et al.

Semantic map construction under bird's-eye view (BEV) plays an essential role in autonomous driving. In contrast to camera image, LiDAR provides the accurate 3D observations to project the captured 3D features onto BEV space inherently. However, the vanilla LiDAR-based BEV feature often contains many indefinite noises, where the spatial features have little texture and semantic cues. In this paper, we propose an effective LiDAR-based method to build semantic map. Specifically, we introduce a BEV feature pyramid decoder that learns the robust multi-scale BEV features for semantic map construction, which greatly boosts the accuracy of the LiDAR-based method. To mitigate the defects caused by lacking semantic cues in LiDAR data, we present an online Camera-to-LiDAR distillation scheme to facilitate the semantic learning from image to point cloud. Our distillation scheme consists of feature-level and logit-level distillation to absorb the semantic information from camera in BEV. The experimental results on challenging nuScenes dataset demonstrate the efficacy of our proposed LiDAR2Map on semantic map construction, which significantly outperforms the previous LiDAR-based methods over 27.9% mIoU and even performs better than the state-of-the-art camera-based approaches. Source code is available at: https://github.com/songw-zju/LiDAR2Map.

CVMay 30, 2022
Fast Dynamic Radiance Fields with Time-Aware Neural Voxels

Jiemin Fang, Taoran Yi, Xinggang Wang et al.

Neural radiance fields (NeRF) have shown great success in modeling 3D scenes and synthesizing novel-view images. However, most previous NeRF methods take much time to optimize one single scene. Explicit data structures, e.g. voxel features, show great potential to accelerate the training process. However, voxel features face two big challenges to be applied to dynamic scenes, i.e. modeling temporal information and capturing different scales of point motions. We propose a radiance field framework by representing scenes with time-aware voxel features, named as TiNeuVox. A tiny coordinate deformation network is introduced to model coarse motion trajectories and temporal information is further enhanced in the radiance network. A multi-distance interpolation method is proposed and applied on voxel features to model both small and large motions. Our framework significantly accelerates the optimization of dynamic radiance fields while maintaining high rendering quality. Empirical evaluation is performed on both synthetic and real scenes. Our TiNeuVox completes training with only 8 minutes and 8-MB storage cost while showing similar or even better rendering performance than previous dynamic NeRF methods.

CVJan 24, 2023Code
A Simple Adaptive Unfolding Network for Hyperspectral Image Reconstruction

Junyu Wang, Shijie Wang, Wenyu Liu et al.

We present a simple, efficient, and scalable unfolding network, SAUNet, to simplify the network design with an adaptive alternate optimization framework for hyperspectral image (HSI) reconstruction. SAUNet customizes a Residual Adaptive ADMM Framework (R2ADMM) to connect each stage of the network via a group of learnable parameters to promote the usage of mask prior, which greatly stabilizes training and solves the accuracy degradation issue. Additionally, we introduce a simple convolutional modulation block (CMB), which leads to efficient training, easy scale-up, and less computation. Coupling these two designs, SAUNet can be scaled to non-trivial 13 stages with continuous improvement. Without bells and whistles, SAUNet improves both performance and speed compared with the previous state-of-the-art counterparts, which makes it feasible for practical high-resolution HSI reconstruction scenarios. We set new records on CAVE and KAIST HSI reconstruction benchmarks. Code and models are available at https://github.com/hustvl/SAUNet.

CVMar 28, 2023
OpenInst: A Simple Query-Based Method for Open-World Instance Segmentation

Cheng Wang, Guoli Wang, Qian Zhang et al. · amazon-science

Open-world instance segmentation has recently gained significant popularitydue to its importance in many real-world applications, such as autonomous driving, robot perception, and remote sensing. However, previous methods have either produced unsatisfactory results or relied on complex systems and paradigms. We wonder if there is a simple way to obtain state-of-the-art results. Fortunately, we have identified two observations that help us achieve the best of both worlds: 1) query-based methods demonstrate superiority over dense proposal-based methods in open-world instance segmentation, and 2) learning localization cues is sufficient for open world instance segmentation. Based on these observations, we propose a simple query-based method named OpenInst for open world instance segmentation. OpenInst leverages advanced query-based methods like QueryInst and focuses on learning localization cues. Notably, OpenInst is an extremely simple and straightforward framework without any auxiliary modules or post-processing, yet achieves state-of-the-art results on multiple benchmarks. Specifically, in the COCO$\to$UVO scenario, OpenInst achieves a mask AR of 53.3, outperforming the previous best methods by 2.0 AR with a simpler structure. We hope that OpenInst can serve as a solid baselines for future research in this area.

CVOct 12, 2023
GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models

Taoran Yi, Jiemin Fang, Junjie Wang et al.

In recent times, the generation of 3D assets from text prompts has shown impressive results. Both 2D and 3D diffusion models can help generate decent 3D objects based on prompts. 3D diffusion models have good 3D consistency, but their quality and generalization are limited as trainable 3D data is expensive and hard to obtain. 2D diffusion models enjoy strong abilities of generalization and fine generation, but 3D consistency is hard to guarantee. This paper attempts to bridge the power from the two types of diffusion models via the recent explicit and efficient 3D Gaussian splatting representation. A fast 3D object generation framework, named as GaussianDreamer, is proposed, where the 3D diffusion model provides priors for initialization and the 2D diffusion model enriches the geometry and appearance. Operations of noisy point growing and color perturbation are introduced to enhance the initialized Gaussians. Our GaussianDreamer can generate a high-quality 3D instance or 3D avatar within 15 minutes on one GPU, much faster than previous methods, while the generated instances can be directly rendered in real time. Demos and code are available at https://taoranyi.com/gaussiandreamer/.

CVJul 4, 2024Code
Occupancy as Set of Points

Yiang Shi, Tianheng Cheng, Qian Zhang et al.

In this paper, we explore a novel point representation for 3D occupancy prediction from multi-view images, which is named Occupancy as Set of Points. Existing camera-based methods tend to exploit dense volume-based representation to predict the occupancy of the whole scene, making it hard to focus on the special areas or areas out of the perception range. In comparison, we present the Points of Interest (PoIs) to represent the scene and propose OSP, a novel framework for point-based 3D occupancy prediction. Owing to the inherent flexibility of the point-based representation, OSP achieves strong performance compared with existing methods and excels in terms of training and inference adaptability. It extends beyond traditional perception boundaries and can be seamlessly integrated with volume-based methods to significantly enhance their effectiveness. Experiments on the Occ3D nuScenes occupancy benchmark show that OSP has strong performance and flexibility. Code and models are available at \url{https://github.com/hustvl/osp}.

CLApr 3, 2023
RPTQ: Reorder-based Post-training Quantization for Large Language Models

Zhihang Yuan, Lin Niu, Jiawei Liu et al.

Large-scale language models (LLMs) have demonstrated impressive performance, but their deployment presents challenges due to their significant memory usage. This issue can be alleviated through quantization. In this paper, we identify that the challenge in quantizing activations in LLMs arises from varying ranges across channels, rather than solely the presence of outliers. To address this challenge, we introduce a quantization method called RPTQ, which utilizes a reorder-based approach. By rearranging the channels and quantizing them in clusters, RPTQ effectively mitigates the impact of range differences between channels. To minimize the overhead of the reorder operation, we fuse it into the layer norm operation and weights in linear layers. In our experiments, RPTQ achieved a significant breakthrough by utilizing 3-bit activation in LLMs for the first time, resulting in a substantial reduction in memory usage. For instance, quantizing OPT-175b can lead to a memory consumption reduction of up to 80%.

CVDec 5, 2022
Perceive, Interact, Predict: Learning Dynamic and Static Clues for End-to-End Motion Prediction

Bo Jiang, Shaoyu Chen, Xinggang Wang et al.

Motion prediction is highly relevant to the perception of dynamic objects and static map elements in the scenarios of autonomous driving. In this work, we propose PIP, the first end-to-end Transformer-based framework which jointly and interactively performs online mapping, object detection and motion prediction. PIP leverages map queries, agent queries and mode queries to encode the instance-wise information of map elements, agents and motion intentions, respectively. Based on the unified query representation, a differentiable multi-task interaction scheme is proposed to exploit the correlation between perception and prediction. Even without human-annotated HD map or agent's historical tracking trajectory as guidance information, PIP realizes end-to-end multi-agent motion prediction and achieves better performance than tracking-based and HD-map-based methods. PIP provides comprehensive high-level information of the driving scene (vectorized static map and dynamic objects with motion information), and contributes to the downstream planning and control. Code and models will be released for facilitating further research.

82.4CVJun 3
Food-R1: A Unified Multi-Task Food Vision-Language Model with Reinforcement Learning

Yu Zhu, Yongkang Li, Wenjie Zhu et al.

Recent studies have explored Vision-Language Models (VLMs) for food analysis. However, most existing methods rely primarily on supervised fine-tuning (SFT), which often limits reasoning and generalization capabilities. Moreover, high-quality large-scale nutritional annotations remain scarce. To address these issues, we introduce CalorieBench-80K, a large-scale benchmark with curated calorie labels and dietary advice annotations. To the best of our knowledge, it is the first food image benchmark to incorporate Chain-of-Thought (CoT) annotations for calorie reasoning. We also propose Food-R1, a unified food VLM trained in a multi-task learning paradigm to equip the model with broad capabilities. Food-R1 undergoes CoT-based cold-start instruction tuning, followed by reinforcement fine-tuning (RFT) using Group Relative Policy Optimization (GRPO) to improve reasoning and performance. Experiments on CalorieBench-80K and representative benchmarks show that Food-R1 consistently outperforms strong baselines across food-related tasks. The code, model weights, and benchmark annotations are available at the project repository.

CVApr 7, 2023
TinyDet: Accurate Small Object Detection in Lightweight Generic Detectors

Shaoyu Chen, Tianheng Cheng, Jiemin Fang et al.

Small object detection requires the detection head to scan a large number of positions on image feature maps, which is extremely hard for computation- and energy-efficient lightweight generic detectors. To accurately detect small objects with limited computation, we propose a two-stage lightweight detection framework with extremely low computation complexity, termed as TinyDet. It enables high-resolution feature maps for dense anchoring to better cover small objects, proposes a sparsely-connected convolution for computation reduction, enhances the early stage features in the backbone, and addresses the feature misalignment problem for accurate small object detection. On the COCO benchmark, our TinyDet-M achieves 30.3 AP and 13.5 AP^s with only 991 MFLOPs, which is the first detector that has an AP over 30 with less than 1 GFLOPs; besides, TinyDet-S and TinyDet-L achieve promising performance under different computation limitation.

CVJul 4, 2022
Improving Nighttime Driving-Scene Segmentation via Dual Image-adaptive Learnable Filters

Wenyu Liu, Wentong Li, Jianke Zhu et al.

Semantic segmentation on driving-scene images is vital for autonomous driving. Although encouraging performance has been achieved on daytime images, the performance on nighttime images are less satisfactory due to the insufficient exposure and the lack of labeled data. To address these issues, we present an add-on module called dual image-adaptive learnable filters (DIAL-Filters) to improve the semantic segmentation in nighttime driving conditions, aiming at exploiting the intrinsic features of driving-scene images under different illuminations. DIAL-Filters consist of two parts, including an image-adaptive processing module (IAPM) and a learnable guided filter (LGF). With DIAL-Filters, we design both unsupervised and supervised frameworks for nighttime driving-scene segmentation, which can be trained in an end-to-end manner. Specifically, the IAPM module consists of a small convolutional neural network with a set of differentiable image filters, where each image can be adaptively enhanced for better segmentation with respect to the different illuminations. The LGF is employed to enhance the output of segmentation network to get the final segmentation result. The DIAL-Filters are light-weight and efficient and they can be readily applied for both daytime and nighttime images. Our experiments show that DAIL-Filters can significantly improve the supervised segmentation performance on ACDC_Night and NightCity datasets, while it demonstrates the state-of-the-art performance on unsupervised nighttime semantic segmentation on Dark Zurich and Nighttime Driving testbeds.

CVSep 21, 2024Code
Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects

Shuai Zhang, Guanjun Wu, Zhoufeng Xie et al.

Reconstructing objects and extracting high-quality surfaces play a vital role in the real world. Current 4D representations show the ability to render high-quality novel views for dynamic objects, but cannot reconstruct high-quality meshes due to their implicit or geometrically inaccurate representations. In this paper, we propose a novel representation that can reconstruct accurate meshes from sparse image input, named Dynamic 2D Gaussians (D-2DGS). We adopt 2D Gaussians for basic geometry representation and use sparse-controlled points to capture the 2D Gaussian's deformation. By extracting the object mask from the rendered high-quality image and masking the rendered depth map, we remove floaters that are prone to occur during reconstruction and can extract high-quality dynamic mesh sequences of dynamic objects. Experiments demonstrate that our D-2DGS is outstanding in reconstructing detailed and smooth high-quality meshes from sparse inputs. The code is available at https://github.com/hustvl/Dynamic-2DGS.

CVAug 7, 2022
Robust Multi-Object Tracking by Marginal Inference

Yifu Zhang, Chunyu Wang, Xinggang Wang et al.

Multi-object tracking in videos requires to solve a fundamental problem of one-to-one assignment between objects in adjacent frames. Most methods address the problem by first discarding impossible pairs whose feature distances are larger than a threshold, followed by linking objects using Hungarian algorithm to minimize the overall distance. However, we find that the distribution of the distances computed from Re-ID features may vary significantly for different videos. So there isn't a single optimal threshold which allows us to safely discard impossible pairs. To address the problem, we present an efficient approach to compute a marginal probability for each pair of objects in real time. The marginal probability can be regarded as a normalized distance which is significantly more stable than the original feature distance. As a result, we can use a single threshold for all videos. The approach is general and can be applied to the existing trackers to obtain about one point improvement in terms of IDF1 metric. It achieves competitive results on MOT17 and MOT20 benchmarks. In addition, the computed probability is more interpretable which facilitates subsequent post-processing operations.

CVAug 10, 2024Code
PersonViT: Large-scale Self-supervised Vision Transformer for Person Re-Identification

Bin Hu, Xinggang Wang, Wenyu Liu

Person Re-Identification (ReID) aims to retrieve relevant individuals in non-overlapping camera images and has a wide range of applications in the field of public safety. In recent years, with the development of Vision Transformer (ViT) and self-supervised learning techniques, the performance of person ReID based on self-supervised pre-training has been greatly improved. Person ReID requires extracting highly discriminative local fine-grained features of the human body, while traditional ViT is good at extracting context-related global features, making it difficult to focus on local human body features. To this end, this article introduces the recently emerged Masked Image Modeling (MIM) self-supervised learning method into person ReID, and effectively extracts high-quality global and local features through large-scale unsupervised pre-training by combining masked image modeling and discriminative contrastive learning, and then conducts supervised fine-tuning training in the person ReID task. This person feature extraction method based on ViT with masked image modeling (PersonViT) has the good characteristics of unsupervised, scalable, and strong generalization capabilities, overcoming the problem of difficult annotation in supervised person ReID, and achieves state-of-the-art results on publicly available benchmark datasets, including MSMT17, Market1501, DukeMTMC-reID, and Occluded-Duke. The code and pre-trained models of the PersonViT method are released at \url{https://github.com/hustvl/PersonViT} to promote further research in the person ReID field.

CVMar 30, 2023
MobileInst: Video Instance Segmentation on the Mobile

Renhong Zhang, Tianheng Cheng, Shusheng Yang et al.

Video instance segmentation on mobile devices is an important yet very challenging edge AI problem. It mainly suffers from (1) heavy computation and memory costs for frame-by-frame pixel-level instance perception and (2) complicated heuristics for tracking objects. To address those issues, we present MobileInst, a lightweight and mobile-friendly framework for video instance segmentation on mobile devices. Firstly, MobileInst adopts a mobile vision transformer to extract multi-level semantic features and presents an efficient query-based dual-transformer instance decoder for mask kernels and a semantic-enhanced mask decoder to generate instance segmentation per frame. Secondly, MobileInst exploits simple yet effective kernel reuse and kernel association to track objects for video instance segmentation. Further, we propose temporal query passing to enhance the tracking ability for kernels. We conduct experiments on COCO and YouTube-VIS datasets to demonstrate the superiority of MobileInst and evaluate the inference latency on one single CPU core of Snapdragon 778G Mobile Platform, without other methods of acceleration. On the COCO dataset, MobileInst achieves 31.2 mask AP and 433 ms on the mobile CPU, which reduces the latency by 50% compared to the previous SOTA. For video instance segmentation, MobileInst achieves 35.0 AP on YouTube-VIS 2019 and 30.1 AP on YouTube-VIS 2021. Code will be available to facilitate real-world applications and future research.

LGMar 23, 2023
Benchmarking the Reliability of Post-training Quantization: a Particular Focus on Worst-case Performance

Zhihang Yuan, Jiawei Liu, Jiaxiang Wu et al.

Post-training quantization (PTQ) is a popular method for compressing deep neural networks (DNNs) without modifying their original architecture or training procedures. Despite its effectiveness and convenience, the reliability of PTQ methods in the presence of some extrem cases such as distribution shift and data noise remains largely unexplored. This paper first investigates this problem on various commonly-used PTQ methods. We aim to answer several research questions related to the influence of calibration set distribution variations, calibration paradigm selection, and data augmentation or sampling strategies on PTQ reliability. A systematic evaluation process is conducted across a wide range of tasks and commonly-used PTQ paradigms. The results show that most existing PTQ methods are not reliable enough in term of the worst-case group performance, highlighting the need for more robust methods. Our findings provide insights for developing PTQ methods that can effectively handle distribution shift scenarios and enable the deployment of quantized DNNs in real-world applications.

CVMar 27, 2023
Generalizable Neural Voxels for Fast Human Radiance Fields

Taoran Yi, Jiemin Fang, Xinggang Wang et al.

Rendering moving human bodies at free viewpoints only from a monocular video is quite a challenging problem. The information is too sparse to model complicated human body structures and motions from both view and pose dimensions. Neural radiance fields (NeRF) have shown great power in novel view synthesis and have been applied to human body rendering. However, most current NeRF-based methods bear huge costs for both training and rendering, which impedes the wide applications in real-life scenarios. In this paper, we propose a rendering framework that can learn moving human body structures extremely quickly from a monocular video. The framework is built by integrating both neural fields and neural voxels. Especially, a set of generalizable neural voxels are constructed. With pretrained on various human bodies, these general voxels represent a basic skeleton and can provide strong geometric priors. For the fine-tuning process, individual voxels are constructed for learning differential textures, complementary to general voxels. Thus learning a novel body can be further accelerated, taking only a few minutes. Our method shows significantly higher training efficiency compared with previous methods, while maintaining similar rendering quality. The project page is at https://taoranyi.com/gneuvox .

CVJan 27, 2023
Understanding Self-Supervised Pretraining with Part-Aware Representation Learning

Jie Zhu, Jiyang Qi, Mingyu Ding et al.

In this paper, we are interested in understanding self-supervised pretraining through studying the capability that self-supervised representation pretraining methods learn part-aware representations. The study is mainly motivated by that random views, used in contrastive learning, and random masked (visible) patches, used in masked image modeling, are often about object parts. We explain that contrastive learning is a part-to-whole task: the projection layer hallucinates the whole object representation from the object part representation learned from the encoder, and that masked image modeling is a part-to-part task: the masked patches of the object are hallucinated from the visible patches. The explanation suggests that the self-supervised pretrained encoder is required to understand the object part. We empirically compare the off-the-shelf encoders pretrained with several representative methods on object-level recognition and part-level recognition. The results show that the fully-supervised model outperforms self-supervised models for object-level recognition, and most self-supervised contrastive learning and masked image modeling methods outperform the fully-supervised method for part-level recognition. It is observed that the combination of contrastive learning and masked image modeling further improves the performance.

CVDec 9, 2025Code
InfiniteVL: Synergizing Linear and Sparse Attention for Highly-Efficient, Unlimited-Input Vision-Language Models

Hongyuan Tao, Bencheng Liao, Shaoyu Chen et al.

Window attention and linear attention represent two principal strategies for mitigating the quadratic complexity and ever-growing KV cache in Vision-Language Models (VLMs). However, we observe that window-based VLMs suffer performance degradation when sequence length exceeds the window size, while linear attention underperforms on information-intensive tasks such as OCR and document understanding. To overcome these limitations, we propose InfiniteVL, a linear-complexity VLM architecture that synergizes sliding window attention (SWA) with Gated DeltaNet. For achieving competitive multimodal performance under constrained resources, we design a three-stage training strategy comprising distillation pretraining, instruction tuning, and long-sequence SFT. Remarkably, using less than 2\% of the training data required by leading VLMs, InfiniteVL not only substantially outperforms previous linear-complexity VLMs but also matches the performance of leading Transformer-based VLMs, while demonstrating effective long-term memory retention. Compared to similar-sized Transformer-based VLMs accelerated by FlashAttention-2, InfiniteVL achieves over 3.6\times inference speedup while maintaining constant latency and memory footprint. In streaming video understanding scenarios, it sustains a stable 24 FPS real-time prefill speed while preserving long-term memory cache. Code and models are available at https://github.com/hustvl/InfiniteVL.

CVOct 26, 2023Code
Circuit as Set of Points

Jialv Zou, Xinggang Wang, Jiahao Guo et al.

As the size of circuit designs continues to grow rapidly, artificial intelligence technologies are being extensively used in Electronic Design Automation (EDA) to assist with circuit design. Placement and routing are the most time-consuming parts of the physical design process, and how to quickly evaluate the placement has become a hot research topic. Prior works either transformed circuit designs into images using hand-crafted methods and then used Convolutional Neural Networks (CNN) to extract features, which are limited by the quality of the hand-crafted methods and could not achieve end-to-end training, or treated the circuit design as a graph structure and used Graph Neural Networks (GNN) to extract features, which require time-consuming preprocessing. In our work, we propose a novel perspective for circuit design by treating circuit components as point clouds and using Transformer-based point cloud perception methods to extract features from the circuit. This approach enables direct feature extraction from raw data without any preprocessing, allows for end-to-end training, and results in high performance. Experimental results show that our method achieves state-of-the-art performance in congestion prediction tasks on both the CircuitNet and ISPD2015 datasets, as well as in design rule check (DRC) violation prediction tasks on the CircuitNet dataset. Our method establishes a bridge between the relatively mature point cloud perception methods and the fast-developing EDA algorithms, enabling us to leverage more collective intelligence to solve this task. To facilitate the research of open EDA design, source codes and pre-trained models are released at https://github.com/hustvl/circuitformer.

IVJul 25, 2024Code
LKCell: Efficient Cell Nuclei Instance Segmentation with Large Convolution Kernels

Ziwei Cui, Jingfeng Yao, Lunbin Zeng et al.

The segmentation of cell nuclei in tissue images stained with the blood dye hematoxylin and eosin (H$\&$E) is essential for various clinical applications and analyses. Due to the complex characteristics of cellular morphology, a large receptive field is considered crucial for generating high-quality segmentation. However, previous methods face challenges in achieving a balance between the receptive field and computational burden. To address this issue, we propose LKCell, a high-accuracy and efficient cell segmentation method. Its core insight lies in unleashing the potential of large convolution kernels to achieve computationally efficient large receptive fields. Specifically, (1) We transfer pre-trained large convolution kernel models to the medical domain for the first time, demonstrating their effectiveness in cell segmentation. (2) We analyze the redundancy of previous methods and design a new segmentation decoder based on large convolution kernels. It achieves higher performance while significantly reducing the number of parameters. We evaluate our method on the most challenging benchmark and achieve state-of-the-art results (0.5080 mPQ) in cell nuclei instance segmentation with only 21.6% FLOPs compared with the previous leading method. Our source code and models are available at https://github.com/hustvl/LKCell.

CVDec 8, 2025Code
DiffusionDriveV2: Reinforcement Learning-Constrained Truncated Diffusion Modeling in End-to-End Autonomous Driving

Jialv Zou, Shaoyu Chen, Bencheng Liao et al.

Generative diffusion models for end-to-end autonomous driving often suffer from mode collapse, tending to generate conservative and homogeneous behaviors. While DiffusionDrive employs predefined anchors representing different driving intentions to partition the action space and generate diverse trajectories, its reliance on imitation learning lacks sufficient constraints, resulting in a dilemma between diversity and consistent high quality. In this work, we propose DiffusionDriveV2, which leverages reinforcement learning to both constrain low-quality modes and explore for superior trajectories. This significantly enhances the overall output quality while preserving the inherent multimodality of its core Gaussian Mixture Model. First, we use scale-adaptive multiplicative noise, ideal for trajectory planning, to promote broad exploration. Second, we employ intra-anchor GRPO to manage advantage estimation among samples generated from a single anchor, and inter-anchor truncated GRPO to incorporate a global perspective across different anchors, preventing improper advantage comparisons between distinct intentions (e.g., turning vs. going straight), which can lead to further mode collapse. DiffusionDriveV2 achieves 91.2 PDMS on the NAVSIM v1 dataset and 85.5 EPDMS on the NAVSIM v2 dataset in closed-loop evaluation with an aligned ResNet-34 backbone, setting a new record. Further experiments validate that our approach resolves the dilemma between diversity and consistent high quality for truncated diffusion models, achieving the best trade-off. Code and model will be available at https://github.com/hustvl/DiffusionDriveV2

CVApr 19, 2023
Improving Post-Training Quantization on Object Detection with Task Loss-Guided Lp Metric

Lin Niu, Jiawei Liu, Zhihang Yuan et al.

Efficient inference for object detection networks is a major challenge on edge devices. Post-Training Quantization (PTQ), which transforms a full-precision model into low bit-width directly, is an effective and convenient approach to reduce model inference complexity. But it suffers severe accuracy drop when applied to complex tasks such as object detection. PTQ optimizes the quantization parameters by different metrics to minimize the perturbation of quantization. The p-norm distance of feature maps before and after quantization, Lp, is widely used as the metric to evaluate perturbation. For the specialty of object detection network, we observe that the parameter p in Lp metric will significantly influence its quantization performance. We indicate that using a fixed hyper-parameter p does not achieve optimal quantization performance. To mitigate this problem, we propose a framework, DetPTQ, to assign different p values for quantizing different layers using an Object Detection Output Loss (ODOL), which represents the task loss of object detection. DetPTQ employs the ODOL-based adaptive Lp metric to select the optimal quantization parameters. Experiments show that our DetPTQ outperforms the state-of-the-art PTQ methods by a significant margin on both 2D and 3D object detectors. For example, we achieve 31.1/31.7(quantization/full-precision) mAP on RetinaNet-ResNet18 with 4-bit weight and 4-bit activation.