5.7CLMay 27
Playing with Words, Improving with Rewards: Training Language Models for Creative AssociationVijeta Deshpande, Namrata Shivagunde, Sherin Muckatira et al.
Large Language Models (LLMs) are being applied to increasingly difficult problems and use cases. To navigate their vast solution spaces effectively, LLMs need to be creative. Yet the subjective nature of creativity and the limits of human judgment make training LLMs for creativity especially challenging. As a solution, we train LLMs on Codenames, a word-association game that exercises the two central axes of creativity, divergent and convergent thinking, while yielding objectively verifiable outcomes. This verifiability lets us bypass human judgment and train with Reinforcement Learning with Verifiable Rewards (RLVR). We train Qwen3-1.7B, 4B, and 8B models and evaluate them on ten creativity and four reasoning benchmarks. We find that the precision-diversity trade-off is scale-dependent: the 8B model prioritizes creativity over precision, while the 1.7B and 4B models gain reasoning precision at the cost of creativity. Concretely, the 8B model shows modest but consistent creativity gains (8 of 10 benchmarks) with only minor reasoning degradation, whereas the smaller models achieve substantial gains on reasoning tasks. Our study presents a scalable and effective solution to train LLMs for creativity.
17.1CLJul 1
AGC-Bench: Measuring Artificial General CreativityRoger Beaty, Vijeta Deshpande, Clin K. Y. Lai et al.
Creativity research has debated whether creativity is domain-specific (e.g., visual, writing, science), and if it is psychometrically separable from general intelligence. Both questions now apply to LLMs, but a unified benchmark of AI creativity remains elusive. We introduce AGC-Bench, an artificial general creativity benchmark built from a systematic review of the AI creativity literature (3,101 papers screened, 497 benchmarks identified), paired with an agentic harness that converts idiosyncratic codebases into HELM-standardized benchmarks. The first release covers 78 datasets spanning brainstorming, problem solving, STEM, narrative, figurative language, and humor. To address bias in LLM-as-judge, we apply Judge Response Theory -- a psychometric calibration of judge leniency/severity; we then fine-tune Qwen3-30B on the bias-corrected ratings of three frontier LLMs to produce AGC-Judge, an open-weight model that robustly scores new creativity benchmarks it was not trained on. Results reveal frontier models at the top of the AGC-Bench leaderboard, with open models close behind. LLMs show different creative strengths, ranking higher on some domains (e.g., writing) than others (e.g., scientific ideation). Extensive experiments yield three main findings. First, applying factor analysis across 83 LLMs, we recover a single creativity factor 'c', analogous to the 'g' factor of general intelligence, that explains 81.5% of variance, related to but separable from general knowledge/reasoning. Second, we show that prompting models to "be creative" boosts their performance far more than enabling reasoning, evidence that the benchmark tracks creativity over general ability. Third, on a human-matched subset, we find the top human still leads the top LLM on creativity. We release AGC-Bench with a public leaderboard, AGC-Judge, and human data as open infrastructure for measuring AI creativity at scale.
12.5AIJun 2
CrowdMath: A Dataset of Crowdsourced Mathematical Research DiscussionsSherin Muckatira, Jesse Geneson, Slava Gerovitch et al.
Large language models have made substantial progress on mathematical reasoning, but existing benchmarks typically evaluate well-specified problems with final answers, step-by-step solutions, or complete proofs. They do not capture collaborative open-problem solving: a setting in which participants propose partial arguments, identify gaps or errors in prior steps, repair flawed reasoning, and gradually synthesize incremental contributions into a proof. We introduce CrowdMath, a dataset of 164 expert-annotated progress chains from the MIT PRIMES--Art of Problem Solving (AoPS) CrowdMath program (2016-2025), a collaborative research initiative whose discussions have led to peer-reviewed publications. Each chain traces a multi-participant forum discussion from an open-problem statement to a completed proof. Posts are labeled by their functional roles in the evolving solution process, including partial progress, proof completion, erroneous reasoning, and error identification. We define evaluation tasks and benchmark six frontier models. Models achieve 83-88% accuracy on next-post prediction, suggesting that they can follow the local flow of mathematical discussion. However, they struggle to identify the functional significance of individual contributions with the best model achieving only 0.42 macro-F1 on post-role classification. CrowdMath exposes a gap between solving well-specified mathematical problems and understanding collaborative mathematical progress as it unfolds.