Chao Liu

CV
h-index14
3papers
212citations
Novelty48%
AI Score26

3 Papers

2.8CVAug 29, 2023
Online Overexposed Pixels Hallucination in Videos with Adaptive Reference Frame Selection

Yazhou Xing, Amrita Mazumdar, Anjul Patney et al.

Low dynamic range (LDR) cameras cannot deal with wide dynamic range inputs, frequently leading to local overexposure issues. We present a learning-based system to reduce these artifacts without resorting to complex acquisition mechanisms like alternating exposures or costly processing that are typical of high dynamic range (HDR) imaging. We propose a transformer-based deep neural network (DNN) to infer the missing HDR details. In an ablation study, we show the importance of using a multiscale DNN and train it with the proper cost function to achieve state-of-the-art quality. To aid the reconstruction of the overexposed areas, our DNN takes a reference frame from the past as an additional input. This leverages the commonly occurring temporal instabilities of autoexposure to our advantage: since well-exposed details in the current frame may be overexposed in the future, we use reinforcement learning to train a reference frame selection DNN that decides whether to adopt the current frame as a future reference. Without resorting to alternating exposures, we obtain therefore a causal, HDR hallucination algorithm with potential application in common video acquisition settings. Our demo video can be found at https://drive.google.com/file/d/1-r12BKImLOYCLUoPzdebnMyNjJ4Rk360/view

20.9SEJun 25, 2020
On the Replicability and Reproducibility of Deep Learning in Software Engineering

Chao Liu, Cuiyun Gao, Xin Xia et al.

Deep learning (DL) techniques have gained significant popularity among software engineering (SE) researchers in recent years. This is because they can often solve many SE challenges without enormous manual feature engineering effort and complex domain knowledge. Although many DL studies have reported substantial advantages over other state-of-the-art models on effectiveness, they often ignore two factors: (1) replicability - whether the reported experimental result can be approximately reproduced in high probability with the same DL model and the same data; and (2) reproducibility - whether one reported experimental findings can be reproduced by new experiments with the same experimental protocol and DL model, but different sampled real-world data. Unlike traditional machine learning (ML) models, DL studies commonly overlook these two factors and declare them as minor threats or leave them for future work. This is mainly due to high model complexity with many manually set parameters and the time-consuming optimization process. In this study, we conducted a literature review on 93 DL studies recently published in twenty SE journals or conferences. Our statistics show the urgency of investigating these two factors in SE. Moreover, we re-ran four representative DL models in SE. Experimental results show the importance of replicability and reproducibility, where the reported performance of a DL model could not be replicated for an unstable optimization process. Reproducibility could be substantially compromised if the model training is not convergent, or if performance is sensitive to the size of vocabulary and testing data. It is therefore urgent for the SE community to provide a long-lasting link to a replication package, enhance DL-based solution stability and convergence, and avoid performance sensitivity on different sampled data.

16.9CVJan 9, 2019
Neural RGB->D Sensing: Depth and Uncertainty from a Video Camera

Chao Liu, Jinwei Gu, Kihwan Kim et al.

Depth sensing is crucial for 3D reconstruction and scene understanding. Active depth sensors provide dense metric measurements, but often suffer from limitations such as restricted operating ranges, low spatial resolution, sensor interference, and high power consumption. In this paper, we propose a deep learning (DL) method to estimate per-pixel depth and its uncertainty continuously from a monocular video stream, with the goal of effectively turning an RGB camera into an RGB-D camera. Unlike prior DL-based methods, we estimate a depth probability distribution for each pixel rather than a single depth value, leading to an estimate of a 3D depth probability volume for each input frame. These depth probability volumes are accumulated over time under a Bayesian filtering framework as more incoming frames are processed sequentially, which effectively reduces depth uncertainty and improves accuracy, robustness, and temporal stability. Compared to prior work, the proposed approach achieves more accurate and stable results, and generalizes better to new datasets. Experimental results also show the output of our approach can be directly fed into classical RGB-D based 3D scanning methods for 3D scene reconstruction.