Dilin Wang

CV
h-index29
39papers
3,315citations
Novelty57%
AI Score63

39 Papers

CLJun 8, 2023Code
Mixture-of-Supernets: Improving Weight-Sharing Supernet Training with Architecture-Routed Mixture-of-Experts

Ganesh Jawahar, Haichuan Yang, Yunyang Xiong et al. · meta-ai, pku

Weight-sharing supernets are crucial for performance estimation in cutting-edge neural architecture search (NAS) frameworks. Despite their ability to generate diverse subnetworks without retraining, the quality of these subnetworks is not guaranteed due to weight sharing. In NLP tasks like machine translation and pre-trained language modeling, there is a significant performance gap between supernet and training from scratch for the same model architecture, necessitating retraining post optimal architecture identification. This study introduces a solution called mixture-of-supernets, a generalized supernet formulation leveraging mixture-of-experts (MoE) to enhance supernet model expressiveness with minimal training overhead. Unlike conventional supernets, this method employs an architecture-based routing mechanism, enabling indirect sharing of model weights among subnetworks. This customization of weights for specific architectures, learned through gradient descent, minimizes retraining time, significantly enhancing training efficiency in NLP. The proposed method attains state-of-the-art (SoTA) performance in NAS for fast machine translation models, exhibiting a superior latency-BLEU tradeoff compared to HAT, the SoTA NAS framework for machine translation. Furthermore, it excels in NAS for building memory-efficient task-agnostic BERT models, surpassing NAS-BERT and AutoDistil across various model sizes. The code can be found at: https://github.com/UBC-NLP/MoS.

CVOct 5, 2023Code
Pose-Free Generalizable Rendering Transformer

Zhiwen Fan, Panwang Pan, Peihao Wang et al.

In the field of novel-view synthesis, the necessity of knowing camera poses (e.g., via Structure from Motion) before rendering has been a common practice. However, the consistent acquisition of accurate camera poses remains elusive, and errors in pose extraction can adversely impact the view synthesis process. To address this challenge, we introduce PF-GRT, a new Pose-Free framework for Generalizable Rendering Transformer, eliminating the need for pre-computed camera poses and instead leveraging feature-matching learned directly from data. PF-GRT is parameterized using a local relative coordinate system, where one of the source images is set as the origin. An OmniView Transformer is designed for fusing multi-view cues under the pose-free setting, where unposed-view fusion and origin-centric aggregation are performed. The 3D point feature along target ray is sampled by projecting onto the selected origin plane. The final pixel intensities are modulated and decoded using another Transformer. PF-GRT demonstrates an impressive ability to generalize to new scenes that were not encountered during the training phase, without the need of pre-computing camera poses. Our experiments with zero-shot rendering on the LLFF, RealEstate-10k, Shiny, and Blender datasets reveal that it produces superior quality in generating photo-realistic images. Moreover, it demonstrates robustness against noise in test camera poses. Code is available at https://zhiwenfan.github.io/PF-GRT/.

CVDec 12, 2022
PathFusion: Path-consistent Lidar-Camera Deep Feature Fusion

Lemeng Wu, Dilin Wang, Meng Li et al. · pku

Fusing 3D LiDAR features with 2D camera features is a promising technique for enhancing the accuracy of 3D detection, thanks to their complementary physical properties. While most of the existing methods focus on directly fusing camera features with raw LiDAR point clouds or shallow-level 3D features, it is observed that directly combining 2D and 3D features in deeper layers actually leads to a decrease in accuracy due to feature misalignment. The misalignment, which stems from the aggregation of features learned from large receptive fields, becomes increasingly more severe as we delve into deeper layers. In this paper, we propose PathFusion as a solution to enable the alignment of semantically coherent LiDAR-camera deep feature fusion. PathFusion introduces a path consistency loss at multiple stages within the network, encouraging the 2D backbone and its fusion path to transform 2D features in a way that aligns semantically with the transformation of the 3D backbone. This ensures semantic consistency between 2D and 3D features, even in deeper layers, and amplifies the usage of the network's learning capacity. We apply PathFusion to improve a prior-art fusion baseline, Focals Conv, and observe an improvement of over 1.6% in mAP on the nuScenes test split consistently with and without testing-time data augmentations, and moreover, PathFusion also improves KITTI $\text{AP}_{\text{3D}}$ (R11) by about 0.6% on the moderate level.

CVDec 4, 2022
Fast Point Cloud Generation with Straight Flows

Lemeng Wu, Dilin Wang, Chengyue Gong et al.

Diffusion models have emerged as a powerful tool for point cloud generation. A key component that drives the impressive performance for generating high-quality samples from noise is iteratively denoise for thousands of steps. While beneficial, the complexity of learning steps has limited its applications to many 3D real-world. To address this limitation, we propose Point Straight Flow (PSF), a model that exhibits impressive performance using one step. Our idea is based on the reformulation of the standard diffusion model, which optimizes the curvy learning trajectory into a straight path. Further, we develop a distillation strategy to shorten the straight path into one step without a performance loss, enabling applications to 3D real-world with latency constraints. We perform evaluations on multiple 3D tasks and find that our PSF performs comparably to the standard diffusion model, outperforming other efficient 3D point cloud generation methods. On real-world applications such as point cloud completion and training-free text-guided generation in a low-latency setup, PSF performs favorably.

73.4CVMar 29
VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D Reconstruction

Zhiwen Fan, Jian Zhang, Renjie Li et al.

The rapid advancement of Large Multimodal Models (LMMs) for 2D images and videos has motivated extending these models to understand 3D scenes, aiming for human-like visual-spatial intelligence. Nevertheless, achieving deep spatial understanding comparable to human capabilities poses significant challenges in model encoding and data acquisition. Existing methods frequently depend on external depth sensors for geometry capture or utilize off-the-shelf algorithms for pre-constructing 3D maps, thereby limiting their scalability, especially with prevalent monocular video inputs and for time-sensitive applications. In this work, we introduce VLM-3R, a unified framework for Vision-Language Models (VLMs) that incorporates 3D Reconstructive instruction tuning. VLM-3R processes monocular video frames by employing a geometry encoder to derive implicit 3D tokens that represent spatial understanding. Leveraging our Spatial-Visual-View Fusion and over 200K curated 3D reconstructive instruction tuning question-answer (QA) pairs, VLM-3R effectively aligns real-world spatial context with language instructions. This enables monocular 3D spatial assistance and embodied reasoning. To facilitate the evaluation of temporal reasoning, we introduce the Vision-Spatial-Temporal Intelligence benchmark, featuring over 138.6K QA pairs across five distinct tasks focused on evolving spatial relationships. Extensive experiments demonstrate that our model, VLM-3R, not only facilitates robust visual-spatial reasoning but also enables the understanding of temporal 3D context changes, excelling in both accuracy and scalability.

CLSep 5, 2023
TODM: Train Once Deploy Many Efficient Supernet-Based RNN-T Compression For On-device ASR Models

Yuan Shangguan, Haichuan Yang, Danni Li et al.

Automatic Speech Recognition (ASR) models need to be optimized for specific hardware before they can be deployed on devices. This can be done by tuning the model's hyperparameters or exploring variations in its architecture. Re-training and re-validating models after making these changes can be a resource-intensive task. This paper presents TODM (Train Once Deploy Many), a new approach to efficiently train many sizes of hardware-friendly on-device ASR models with comparable GPU-hours to that of a single training job. TODM leverages insights from prior work on Supernet, where Recurrent Neural Network Transducer (RNN-T) models share weights within a Supernet. It reduces layer sizes and widths of the Supernet to obtain subnetworks, making them smaller models suitable for all hardware types. We introduce a novel combination of three techniques to improve the outcomes of the TODM Supernet: adaptive dropouts, an in-place Alpha-divergence knowledge distillation, and the use of ScaledAdam optimizer. We validate our approach by comparing Supernet-trained versus individually tuned Multi-Head State Space Model (MH-SSM) RNN-T using LibriSpeech. Results demonstrate that our TODM Supernet either matches or surpasses the performance of manually tuned models by up to a relative of 3% better in word error rate (WER), while efficiently keeping the cost of training many models at a small constant.

66.6GRMay 22
AssetGen: Deployable 3D Asset Generation at Interactive Speed

Dilin Wang, Xiaoyu Xiang, Kihyuk Sohn et al.

While 3D generation is progressing rapidly, recent work has often focused on obtaining high-resolution assets, leaving user experience and deployability as afterthoughts. We present AssetGen, a 3D generator that focuses instead on these two aspects. Given one reference image, in 30 seconds it produces a high-quality mesh with baked normals, a color texture, and a controlled polygon budget suitable for real-time rendering, including mobile use cases. The AssetGen Flash variant further reduces latency to 14 seconds for interactive and agentic creation loops. Our model generates the object geometry with a coarse-to-refine VecSet framework, which implements mesh simplification, cleaning, and normal baking on the GPU, and a fast parallel UV unwrapping. It then generates textures in a multi-view fashion, followed by backprojection and 3D inpainting. Model distillation, kernel optimization, and pipeline parallelization are co-designed to accelerate the system end-to-end. We introduce numerous automated and blind human evaluations and demonstrate competitive visual quality against leading commercial solutions in 30 seconds and preview-quality results in less than 15 seconds. The final result is a system that supports AI-assisted, deployable 3D content creation in interactive workflows.

61.4CVApr 17
Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion

Zhenggang Tang, Yuehao Wang, Yuchen Fan et al.

Recent text-to-scene generation approaches largely reduced the manual efforts required to create 3D scenes. However, their focus is either to generate a scene layout or to generate objects, and few generate both. The generated scene layout is often simple even with LLM's help. Moreover, the generated scene is often inconsistent with the text input that contains non-trivial descriptions of the shape, appearance, and spatial arrangement of the objects. We present a new paradigm of sequential text-to-scene generation and propose a novel generative model for interactive scene creation. At the core is a 3D Autoregressive Diffusion model 3D-ARD+, which unifies the autoregressive generation over a multimodal token sequence and diffusion generation of next-object 3D latents. To generate the next object, the model uses one autoregressive step to generate the coarse-grained 3D latents in the scene space, conditioned on both the current seen text instructions and already synthesized 3D scene. It then uses a second step to generate the 3D latents in the smaller object space, which can be decoded into fine-grained object geometry and appearance. We curate a large dataset of 230K indoor scenes with paired text instructions for training. We evaluate 7B 3D-ARD+, on challenging scenes, and showcase the model can generate and place objects following non-trivial spatial layout and semantics prescribed by the text instructions.

CVDec 2, 2025
DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling

Kairun Wen, Yuzhi Huang, Runyu Chen et al.

Understanding the dynamic physical world, characterized by its evolving 3D structure, real-world motion, and semantic content with textual descriptions, is crucial for human-agent interaction and enables embodied agents to perceive and act within real environments with human-like capabilities. However, existing datasets are often derived from limited simulators or utilize traditional Structurefrom-Motion for up-to-scale annotation and offer limited descriptive captioning, which restricts the capacity of foundation models to accurately interpret real-world dynamics from monocular videos, commonly sourced from the internet. To bridge these gaps, we introduce DynamicVerse, a physical-scale, multimodal 4D world modeling framework for dynamic real-world video. We employ large vision, geometric, and multimodal models to interpret metric-scale static geometry, real-world dynamic motion, instance-level masks, and holistic descriptive captions. By integrating window-based Bundle Adjustment with global optimization, our method converts long real-world video sequences into a comprehensive 4D multimodal format. DynamicVerse delivers a large-scale dataset consisting of 100K+ videos with 800K+ annotated masks and 10M+ frames from internet videos. Experimental evaluations on three benchmark tasks, namely video depth estimation, camera pose estimation, and camera intrinsics estimation, demonstrate that our 4D modeling achieves superior performance in capturing physical-scale measurements with greater global accuracy than existing methods.

CVApr 26, 2021Code
Vision Transformers with Patch Diversification

Chengyue Gong, Dilin Wang, Meng Li et al.

Vision transformer has demonstrated promising performance on challenging computer vision tasks. However, directly training the vision transformers may yield unstable and sub-optimal results. Recent works propose to improve the performance of the vision transformers by modifying the transformer structures, e.g., incorporating convolution layers. In contrast, we investigate an orthogonal approach to stabilize the vision transformer training without modifying the networks. We observe the instability of the training can be attributed to the significant similarity across the extracted patch representations. More specifically, for deep vision transformers, the self-attention blocks tend to map different patches into similar latent representations, yielding information loss and performance degradation. To alleviate this problem, in this work, we introduce novel loss functions in vision transformer training to explicitly encourage diversity across patch representations for more discriminative feature extraction. We empirically show that our proposed techniques stabilize the training and allow us to train wider and deeper vision transformers. We further show the diversified features significantly benefit the downstream tasks in transfer learning. For semantic segmentation, we enhance the state-of-the-art (SOTA) results on Cityscapes and ADE20k. Our code is available at https://github.com/ChengyueGongR/PatchVisionTransformer.

CVFeb 16, 2021Code
AlphaNet: Improved Training of Supernets with Alpha-Divergence

Dilin Wang, Chengyue Gong, Meng Li et al.

Weight-sharing neural architecture search (NAS) is an effective technique for automating efficient neural architecture design. Weight-sharing NAS builds a supernet that assembles all the architectures as its sub-networks and jointly trains the supernet with the sub-networks. The success of weight-sharing NAS heavily relies on distilling the knowledge of the supernet to the sub-networks. However, we find that the widely used distillation divergence, i.e., KL divergence, may lead to student sub-networks that over-estimate or under-estimate the uncertainty of the teacher supernet, leading to inferior performance of the sub-networks. In this work, we propose to improve the supernet training with a more generalized alpha-divergence. By adaptively selecting the alpha-divergence, we simultaneously prevent the over-estimation or under-estimation of the uncertainty of the teacher model. We apply the proposed alpha-divergence based supernets training to both slimmable neural networks and weight-sharing NAS, and demonstrate significant improvements. Specifically, our discovered model family, AlphaNet, outperforms prior-art models on a wide range of FLOPs regimes, including BigNAS, Once-for-All networks, and AttentiveNAS. We achieve ImageNet top-1 accuracy of 80.0% with only 444M FLOPs. Our code and pretrained models are available at https://github.com/facebookresearch/AlphaNet.

CVNov 18, 2020Code
AttentiveNAS: Improving Neural Architecture Search via Attentive Sampling

Dilin Wang, Meng Li, Chengyue Gong et al.

Neural architecture search (NAS) has shown great promise in designing state-of-the-art (SOTA) models that are both accurate and efficient. Recently, two-stage NAS, e.g. BigNAS, decouples the model training and searching process and achieves remarkable search efficiency and accuracy. Two-stage NAS requires sampling from the search space during training, which directly impacts the accuracy of the final searched models. While uniform sampling has been widely used for its simplicity, it is agnostic of the model performance Pareto front, which is the main focus in the search process, and thus, misses opportunities to further improve the model accuracy. In this work, we propose AttentiveNAS that focuses on improving the sampling strategy to achieve better performance Pareto. We also propose algorithms to efficiently and effectively identify the networks on the Pareto during training. Without extra re-training or post-processing, we can simultaneously obtain a large number of networks across a wide range of FLOPs. Our discovered model family, AttentiveNAS models, achieves top-1 accuracy from 77.3% to 80.7% on ImageNet, and outperforms SOTA models, including BigNAS and Once-for-All networks. We also achieve ImageNet accuracy of 80.1% with only 491 MFLOPs. Our training code and pretrained models are available at https://github.com/facebookresearch/AttentiveNAS.

CVFeb 20, 2024
MVDiffusion++: A Dense High-resolution Multi-view Diffusion Model for Single or Sparse-view 3D Object Reconstruction

Shitao Tang, Jiacheng Chen, Dilin Wang et al.

This paper presents a neural architecture MVDiffusion++ for 3D object reconstruction that synthesizes dense and high-resolution views of an object given one or a few images without camera poses. MVDiffusion++ achieves superior flexibility and scalability with two surprisingly simple ideas: 1) A ``pose-free architecture'' where standard self-attention among 2D latent features learns 3D consistency across an arbitrary number of conditional and generation views without explicitly using camera pose information; and 2) A ``view dropout strategy'' that discards a substantial number of output views during training, which reduces the training-time memory footprint and enables dense and high-resolution view synthesis at test time. We use the Objaverse for training and the Google Scanned Objects for evaluation with standard novel view synthesis and 3D reconstruction metrics, where MVDiffusion++ significantly outperforms the current state of the arts. We also demonstrate a text-to-3D application example by combining MVDiffusion++ with a text-to-image generative model. The project page is at https://mvdiffusion-plusplus.github.io.

CVDec 9, 2024
MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds

Zhenggang Tang, Yuchen Fan, Dilin Wang et al.

Recent sparse multi-view scene reconstruction advances like DUSt3R and MASt3R no longer require camera calibration and camera pose estimation. However, they only process a pair of views at a time to infer pixel-aligned pointmaps. When dealing with more than two views, a combinatorial number of error prone pairwise reconstructions are usually followed by an expensive global optimization, which often fails to rectify the pairwise reconstruction errors. To handle more views, reduce errors, and improve inference time, we propose the fast single-stage feed-forward network MV-DUSt3R. At its core are multi-view decoder blocks which exchange information across any number of views while considering one reference view. To make our method robust to reference view selection, we further propose MV-DUSt3R+, which employs cross-reference-view blocks to fuse information across different reference view choices. To further enable novel view synthesis, we extend both by adding and jointly training Gaussian splatting heads. Experiments on multi-view stereo reconstruction, multi-view pose estimation, and novel view synthesis confirm that our methods improve significantly upon prior art. Code will be released.

CVDec 31, 2023
Taming Mode Collapse in Score Distillation for Text-to-3D Generation

Peihao Wang, Dejia Xu, Zhiwen Fan et al.

Despite the remarkable performance of score distillation in text-to-3D generation, such techniques notoriously suffer from view inconsistency issues, also known as "Janus" artifact, where the generated objects fake each view with multiple front faces. Although empirically effective methods have approached this problem via score debiasing or prompt engineering, a more rigorous perspective to explain and tackle this problem remains elusive. In this paper, we reveal that the existing score distillation-based text-to-3D generation frameworks degenerate to maximal likelihood seeking on each view independently and thus suffer from the mode collapse problem, manifesting as the Janus artifact in practice. To tame mode collapse, we improve score distillation by re-establishing the entropy term in the corresponding variational objective, which is applied to the distribution of rendered images. Maximizing the entropy encourages diversity among different views in generated 3D assets, thereby mitigating the Janus problem. Based on this new objective, we derive a new update rule for 3D score distillation, dubbed Entropic Score Distillation (ESD). We theoretically reveal that ESD can be simplified and implemented by just adopting the classifier-free guidance trick upon variational score distillation. Although embarrassingly straightforward, our extensive experiments successfully demonstrate that ESD can be an effective treatment for Janus artifacts in score distillation.

CVDec 31, 2023
SteinDreamer: Variance Reduction for Text-to-3D Score Distillation via Stein Identity

Peihao Wang, Zhiwen Fan, Dejia Xu et al.

Score distillation has emerged as one of the most prevalent approaches for text-to-3D asset synthesis. Essentially, score distillation updates 3D parameters by lifting and back-propagating scores averaged over different views. In this paper, we reveal that the gradient estimation in score distillation is inherent to high variance. Through the lens of variance reduction, the effectiveness of SDS and VSD can be interpreted as applications of various control variates to the Monte Carlo estimator of the distilled score. Motivated by this rethinking and based on Stein's identity, we propose a more general solution to reduce variance for score distillation, termed Stein Score Distillation (SSD). SSD incorporates control variates constructed by Stein identity, allowing for arbitrary baseline functions. This enables us to include flexible guidance priors and network architectures to explicitly optimize for variance reduction. In our experiments, the overall pipeline, dubbed SteinDreamer, is implemented by instantiating the control variate with a monocular depth estimator. The results suggest that SSD can effectively reduce the distillation variance and consistently improve visual quality for both object- and scene-level generation. Moreover, we demonstrate that SteinDreamer achieves faster convergence than existing methods due to more stable gradient updates.

CVDec 11, 2024
3D Mesh Editing using Masked LRMs

Will Gao, Dilin Wang, Yuchen Fan et al.

We present a novel approach to shape editing, building on recent progress in 3D reconstruction from multi-view images. We formulate shape editing as a conditional reconstruction problem, where the model must reconstruct the input shape with the exception of a specified 3D region, in which the geometry should be generated from the conditional signal. To this end, we train a conditional Large Reconstruction Model (LRM) for masked reconstruction, using multi-view consistent masks rendered from a randomly generated 3D occlusion, and using one clean viewpoint as the conditional signal. During inference, we manually define a 3D region to edit and provide an edited image from a canonical viewpoint to fill that region. We demonstrate that, in just a single forward pass, our method not only preserves the input geometry in the unmasked region through reconstruction capabilities on par with SoTA, but is also expressive enough to perform a variety of mesh edits from a single image guidance that past works struggle with, while being 2-10x faster than the top-performing prior work.

CVJul 17, 2025
AutoPartGen: Autogressive 3D Part Generation and Discovery

Minghao Chen, Jianyuan Wang, Roman Shapovalov et al. · meta-ai

We introduce AutoPartGen, a model that generates objects composed of 3D parts in an autoregressive manner. This model can take as input an image of an object, 2D masks of the object's parts, or an existing 3D object, and generate a corresponding compositional 3D reconstruction. Our approach builds upon 3DShape2VecSet, a recent latent 3D representation with powerful geometric expressiveness. We observe that this latent space exhibits strong compositional properties, making it particularly well-suited for part-based generation tasks. Specifically, AutoPartGen generates object parts autoregressively, predicting one part at a time while conditioning on previously generated parts and additional inputs, such as 2D images, masks, or 3D objects. This process continues until the model decides that all parts have been generated, thus determining automatically the type and number of parts. The resulting parts can be seamlessly assembled into coherent objects or scenes without requiring additional optimization. We evaluate both the overall 3D generation capabilities and the part-level generation quality of AutoPartGen, demonstrating that it achieves state-of-the-art performance in 3D part generation.

CVFeb 3, 2025
UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping

Aashish Rai, Dilin Wang, Mihir Jain et al.

3D Gaussian Splatting (3DGS) has demonstrated superior quality in modeling 3D objects and scenes. However, generating 3DGS remains challenging due to their discrete, unstructured, and permutation-invariant nature. In this work, we present a simple yet effective method to overcome these challenges. We utilize spherical mapping to transform 3DGS into a structured 2D representation, termed UVGS. UVGS can be viewed as multi-channel images, with feature dimensions as a concatenation of Gaussian attributes such as position, scale, color, opacity, and rotation. We further find that these heterogeneous features can be compressed into a lower-dimensional (e.g., 3-channel) shared feature space using a carefully designed multi-branch network. The compressed UVGS can be treated as typical RGB images. Remarkably, we discover that typical VAEs trained with latent diffusion models can directly generalize to this new representation without additional training. Our novel representation makes it effortless to leverage foundational 2D models, such as diffusion models, to directly model 3DGS. Additionally, one can simply increase the 2D UV resolution to accommodate more Gaussians, making UVGS a scalable solution compared to typical 3D backbones. This approach immediately unlocks various novel generation applications of 3DGS by inherently utilizing the already developed superior 2D generation capabilities. In our experiments, we demonstrate various unconditional, conditional generation, and inpainting applications of 3DGS based on diffusion models, which were previously non-trivial.

CVMay 8, 2025
Steepest Descent Density Control for Compact 3D Gaussian Splatting

Peihao Wang, Yuehao Wang, Dilin Wang et al.

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient rendering and reconstruction. To optimize scene coverage and capture fine details, 3DGS employs a densification algorithm to generate additional points. However, this process often leads to redundant point clouds, resulting in excessive memory usage, slower performance, and substantial storage demands - posing significant challenges for deployment on resource-constrained devices. To address this limitation, we propose a theoretical framework that demystifies and improves density control in 3DGS. Our analysis reveals that splitting is crucial for escaping saddle points. Through an optimization-theoretic approach, we establish the necessary conditions for densification, determine the minimal number of offspring Gaussians, identify the optimal parameter update direction, and provide an analytical solution for normalizing off-spring opacity. Building on these insights, we introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud. SteepGS achieves a ~50% reduction in Gaussian points without compromising rendering quality, significantly enhancing both efficiency and scalability.

CVApr 28, 2025
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields

Zhengqin Li, Dilin Wang, Ka Chen et al.

We present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects in less than a second. Our model builds upon the recent Large Reconstruction Models (LRMs) that achieve state-of-the-art sparse-view reconstruction quality. However, existing LRMs struggle to reconstruct unseen parts accurately and cannot recover glossy appearance or generate relightable 3D contents that can be consumed by standard Graphics engines. To address these limitations, we make three key technical contributions to build a more practical multi-view 3D reconstruction framework. First, we introduce an update model that allows us to progressively add more input views to improve our reconstruction. Second, we propose a hexa-plane neural SDF representation to better recover detailed textures, geometry and material parameters. Third, we develop a novel neural directional-embedding mechanism to handle view-dependent effects. Trained on a large-scale shape and material dataset with a tailored coarse-to-fine training scheme, our model achieves compelling results. It compares favorably to optimization-based dense-view inverse rendering methods in terms of geometry and relighting accuracy, while requiring only a fraction of the inference time.

CVNov 17, 2021
Temporally Consistent Online Depth Estimation in Dynamic Scenes

Zhaoshuo Li, Wei Ye, Dilin Wang et al.

Temporally consistent depth estimation is crucial for online applications such as augmented reality. While stereo depth estimation has received substantial attention as a promising way to generate 3D information, there is relatively little work focused on maintaining temporal stability. Indeed, based on our analysis, current techniques still suffer from poor temporal consistency. Stabilizing depth temporally in dynamic scenes is challenging due to concurrent object and camera motion. In an online setting, this process is further aggravated because only past frames are available. We present a framework named Consistent Online Dynamic Depth (CODD) to produce temporally consistent depth estimates in dynamic scenes in an online setting. CODD augments per-frame stereo networks with novel motion and fusion networks. The motion network accounts for dynamics by predicting a per-pixel SE3 transformation and aligning the observations. The fusion network improves temporal depth consistency by aggregating the current and past estimates. We conduct extensive experiments and demonstrate quantitatively and qualitatively that CODD outperforms competing methods in terms of temporal consistency and performs on par in terms of per-frame accuracy.

CVNov 1, 2021
Multi-Scale High-Resolution Vision Transformer for Semantic Segmentation

Jiaqi Gu, Hyoukjun Kwon, Dilin Wang et al.

Vision Transformers (ViTs) have emerged with superior performance on computer vision tasks compared to convolutional neural network (CNN)-based models. However, ViTs are mainly designed for image classification that generate single-scale low-resolution representations, which makes dense prediction tasks such as semantic segmentation challenging for ViTs. Therefore, we propose HRViT, which enhances ViTs to learn semantically-rich and spatially-precise multi-scale representations by integrating high-resolution multi-branch architectures with ViTs. We balance the model performance and efficiency of HRViT by various branch-block co-optimization techniques. Specifically, we explore heterogeneous branch designs, reduce the redundancy in linear layers, and augment the attention block with enhanced expressiveness. Those approaches enabled HRViT to push the Pareto frontier of performance and efficiency on semantic segmentation to a new level, as our evaluation results on ADE20K and Cityscapes show. HRViT achieves 50.20% mIoU on ADE20K and 83.16% mIoU on Cityscapes, surpassing state-of-the-art MiT and CSWin backbones with an average of +1.78 mIoU improvement, 28% parameter saving, and 21% FLOPs reduction, demonstrating the potential of HRViT as a strong vision backbone for semantic segmentation.

SDOct 15, 2021
Omni-sparsity DNN: Fast Sparsity Optimization for On-Device Streaming E2E ASR via Supernet

Haichuan Yang, Yuan Shangguan, Dilin Wang et al.

From wearables to powerful smart devices, modern automatic speech recognition (ASR) models run on a variety of edge devices with different computational budgets. To navigate the Pareto front of model accuracy vs model size, researchers are trapped in a dilemma of optimizing model accuracy by training and fine-tuning models for each individual edge device while keeping the training GPU-hours tractable. In this paper, we propose Omni-sparsity DNN, where a single neural network can be pruned to generate optimized model for a large range of model sizes. We develop training strategies for Omni-sparsity DNN that allows it to find models along the Pareto front of word-error-rate (WER) vs model size while keeping the training GPU-hours to no more than that of training one singular model. We demonstrate the Omni-sparsity DNN with streaming E2E ASR models. Our results show great saving on training time and resources with similar or better accuracy on LibriSpeech compared to individually pruned sparse models: 2%-6.6% better WER on Test-other.

ASOct 7, 2021
Streaming Transformer Transducer Based Speech Recognition Using Non-Causal Convolution

Yangyang Shi, Chunyang Wu, Dilin Wang et al.

This paper improves the streaming transformer transducer for speech recognition by using non-causal convolution. Many works apply the causal convolution to improve streaming transformer ignoring the lookahead context. We propose to use non-causal convolution to process the center block and lookahead context separately. This method leverages the lookahead context in convolution and maintains similar training and decoding efficiency. Given the similar latency, using the non-causal convolution with lookahead context gives better accuracy than causal convolution, especially for open-domain dictation scenarios. Besides, this paper applies talking-head attention and a novel history context compression scheme to further improve the performance. The talking-head attention improves the multi-head self-attention by transferring information among different heads. The history context compression method introduces more extended history context compactly. On our in-house data, the proposed methods improve a small Emformer baseline with lookahead context by relative WERR 5.1\%, 14.5\%, 8.4\% on open-domain dictation, assistant general scenarios, and assistant calling scenarios, respectively.

CLJul 9, 2021
Noisy Training Improves E2E ASR for the Edge

Dilin Wang, Yuan Shangguan, Haichuan Yang et al.

Automatic speech recognition (ASR) has become increasingly ubiquitous on modern edge devices. Past work developed streaming End-to-End (E2E) all-neural speech recognizers that can run compactly on edge devices. However, E2E ASR models are prone to overfitting and have difficulties in generalizing to unseen testing data. Various techniques have been proposed to regularize the training of ASR models, including layer normalization, dropout, spectrum data augmentation and speed distortions in the inputs. In this work, we present a simple yet effective noisy training strategy to further improve the E2E ASR model training. By introducing random noise to the parameter space during training, our method can produce smoother models at convergence that generalize better. We apply noisy training to improve both dense and sparse state-of-the-art Emformer models and observe consistent WER reduction. Specifically, when training Emformers with 90% sparsity, we achieve 12% and 14% WER improvements on the LibriSpeech Test-other and Test-clean data set, respectively.

LGNov 23, 2020
AlphaMatch: Improving Consistency for Semi-supervised Learning with Alpha-divergence

Chengyue Gong, Dilin Wang, Qiang Liu

Semi-supervised learning (SSL) is a key approach toward more data-efficient machine learning by jointly leverage both labeled and unlabeled data. We propose AlphaMatch, an efficient SSL method that leverages data augmentations, by efficiently enforcing the label consistency between the data points and the augmented data derived from them. Our key technical contribution lies on: 1) using alpha-divergence to prioritize the regularization on data with high confidence, achieving a similar effect as FixMatch but in a more flexible fashion, and 2) proposing an optimization-based, EM-like algorithm to enforce the consistency, which enjoys better convergence than iterative regularization procedures used in recent SSL methods such as FixMatch, UDA, and MixMatch. AlphaMatch is simple and easy to implement, and consistently outperforms prior arts on standard benchmarks, e.g. CIFAR-10, SVHN, CIFAR-100, STL-10. Specifically, we achieve 91.3% test accuracy on CIFAR-10 with just 4 labelled data per class, substantially improving over the previously best 88.7% accuracy achieved by FixMatch.

CVNov 23, 2020
KeepAugment: A Simple Information-Preserving Data Augmentation Approach

Chengyue Gong, Dilin Wang, Meng Li et al.

Data augmentation (DA) is an essential technique for training state-of-the-art deep learning systems. In this paper, we empirically show data augmentation might introduce noisy augmented examples and consequently hurt the performance on unaugmented data during inference. To alleviate this issue, we propose a simple yet highly effective approach, dubbed \emph{KeepAugment}, to increase augmented images fidelity. The idea is first to use the saliency map to detect important regions on the original images and then preserve these informative regions during augmentation. This information-preserving strategy allows us to generate more faithful training examples. Empirically, we demonstrate our method significantly improves on a number of prior art data augmentation schemes, e.g. AutoAugment, Cutout, random erasing, achieving promising results on image classification, semi-supervised image classification, multi-view multi-camera tracking and object detection.

MLOct 28, 2019
Stein Variational Gradient Descent With Matrix-Valued Kernels

Dilin Wang, Ziyang Tang, Chandrajit Bajaj et al.

Stein variational gradient descent (SVGD) is a particle-based inference algorithm that leverages gradient information for efficient approximate inference. In this work, we enhance SVGD by leveraging preconditioning matrices, such as the Hessian and Fisher information matrix, to incorporate geometric information into SVGD updates. We achieve this by presenting a generalization of SVGD that replaces the scalar-valued kernels in vanilla SVGD with more general matrix-valued kernels. This yields a significant extension of SVGD, and more importantly, allows us to flexibly incorporate various preconditioning matrices to accelerate the exploration in the probability landscape. Empirical results show that our method outperforms vanilla SVGD and a variety of baseline approaches over a range of real-world Bayesian inference tasks.

LGOct 7, 2019
Energy-Aware Neural Architecture Optimization with Fast Splitting Steepest Descent

Dilin Wang, Meng Li, Lemeng Wu et al.

Designing energy-efficient networks is of critical importance for enabling state-of-the-art deep learning in mobile and edge settings where the computation and energy budgets are highly limited. Recently, Liu et al. (2019) framed the search of efficient neural architectures into a continuous splitting process: it iteratively splits existing neurons into multiple off-springs to achieve progressive loss minimization, thus finding novel architectures by gradually growing the neural network. However, this method was not specifically tailored for designing energy-efficient networks, and is computationally expensive on large-scale benchmarks. In this work, we substantially improve Liu et al. (2019) in two significant ways: 1) we incorporate the energy cost of splitting different neurons to better guide the splitting process, thereby discovering more energy-efficient network architectures; 2) we substantially speed up the splitting process of Liu et al. (2019), which requires expensive eigen-decomposition, by proposing a highly scalable Rayleigh-quotient stochastic gradient algorithm. Our fast algorithm allows us to reduce the computational cost of splitting to the same level of typical back-propagation updates and enables efficient implementation on GPU. Extensive empirical results show that our method can train highly accurate and energy-efficient networks on challenging datasets such as ImageNet, improving a variety of baselines, including the pruning-based methods and expert-designed architectures.

LGOct 6, 2019
Splitting Steepest Descent for Growing Neural Architectures

Qiang Liu, Lemeng Wu, Dilin Wang

We develop a progressive training approach for neural networks which adaptively grows the network structure by splitting existing neurons to multiple off-springs. By leveraging a functional steepest descent idea, we derive a simple criterion for deciding the best subset of neurons to split and a splitting gradient for optimally updating the off-springs. Theoretically, our splitting strategy is a second-order functional steepest descent for escaping saddle points in an $\infty$-Wasserstein metric space, on which the standard parametric gradient descent is a first-order steepest descent. Our method provides a new computationally efficient approach for optimizing neural network structures, especially for learning lightweight neural architectures in resource-constrained settings.

LGJun 10, 2019
Improving Neural Language Modeling via Adversarial Training

Dilin Wang, Chengyue Gong, Qiang Liu

Recently, substantial progress has been made in language modeling by using deep neural networks. However, in practice, large scale neural language models have been shown to be prone to overfitting. In this paper, we present a simple yet highly effective adversarial training mechanism for regularizing neural language models. The idea is to introduce adversarial noise to the output embedding layer while training the models. We show that the optimal adversarial noise yields a simple closed-form solution, thus allowing us to develop a simple and time efficient algorithm. Theoretically, we show that our adversarial mechanism effectively encourages the diversity of the embedding vectors, helping to increase the robustness of models. Empirically, we show that our method improves on the single model state-of-the-art results for language modeling on Penn Treebank (PTB) and Wikitext-2, achieving test perplexity scores of 46.01 and 38.07, respectively. When applied to machine translation, our method improves over various transformer-based translation baselines in BLEU scores on the WMT14 English-German and IWSLT14 German-English tasks.

LGOct 29, 2018
Variational Inference with Tail-adaptive f-Divergence

Dilin Wang, Hao Liu, Qiang Liu

Variational inference with α-divergences has been widely used in modern probabilistic machine learning. Compared to Kullback-Leibler (KL) divergence, a major advantage of using α-divergences (with positive α values) is their mass-covering property. However, estimating and optimizing α-divergences require to use importance sampling, which could have extremely large or infinite variances due to heavy tails of importance weights. In this paper, we propose a new class of tail-adaptive f-divergences that adaptively change the convex function f with the tail of the importance weights, in a way that theoretically guarantees finite moments, while simultaneously achieving mass-covering properties. We test our methods on Bayesian neural networks, as well as deep reinforcement learning in which our method is applied to improve a recent soft actor-critic (SAC) algorithm. Our results show that our approach yields significant advantages compared with existing methods based on classical KL and α-divergences.

MLOct 27, 2018
Stein Variational Gradient Descent as Moment Matching

Qiang Liu, Dilin Wang

Stein variational gradient descent (SVGD) is a non-parametric inference algorithm that evolves a set of particles to fit a given distribution of interest. We analyze the non-asymptotic properties of SVGD, showing that there exists a set of functions, which we call the Stein matching set, whose expectations are exactly estimated by any set of particles that satisfies the fixed point equation of SVGD. This set is the image of Stein operator applied on the feature maps of the positive definite kernel used in SVGD. Our results provide a theoretical framework for analyzing the properties of SVGD with different kernels, shedding insight into optimal kernel choice. In particular, we show that SVGD with linear kernels yields exact estimation of means and variances on Gaussian distributions, while random Fourier features enable probabilistic bounds for distributional approximation. Our results offer a refreshing view of the classical inference problem as fitting Stein's identity or solving the Stein equation, which may motivate more efficient algorithms.

MLNov 20, 2017
Stein Variational Message Passing for Continuous Graphical Models

Dilin Wang, Zhe Zeng, Qiang Liu

We propose a novel distributed inference algorithm for continuous graphical models, by extending Stein variational gradient descent (SVGD) to leverage the Markov dependency structure of the distribution of interest. Our approach combines SVGD with a set of structured local kernel functions defined on the Markov blanket of each node, which alleviates the curse of high dimensionality and simultaneously yields a distributed algorithm for decentralized inference tasks. We justify our method with theoretical analysis and show that the use of local kernels can be viewed as a new type of localized approximation that matches the target distribution on the conditional distributions of each node over its Markov blanket. Our empirical results show that our method outperforms a variety of baselines including standard MCMC and particle message passing methods.

MLJul 20, 2017
Learning to Draw Samples with Amortized Stein Variational Gradient Descent

Yihao Feng, Dilin Wang, Qiang Liu

We propose a simple algorithm to train stochastic neural networks to draw samples from given target distributions for probabilistic inference. Our method is based on iteratively adjusting the neural network parameters so that the output changes along a Stein variational gradient direction (Liu & Wang, 2016) that maximally decreases the KL divergence with the target distribution. Our method works for any target distribution specified by their unnormalized density function, and can train any black-box architectures that are differentiable in terms of the parameters we want to adapt. We demonstrate our method with a number of applications, including variational autoencoder (VAE) with expressive encoders to model complex latent space structures, and hyper-parameter learning of MCMC samplers that allows Bayesian inference to adaptively improve itself when seeing more data.

MLJul 4, 2017
Learning Deep Energy Models: Contrastive Divergence vs. Amortized MLE

Qiang Liu, Dilin Wang

We propose a number of new algorithms for learning deep energy models and demonstrate their properties. We show that our SteinCD performs well in term of test likelihood, while SteinGAN performs well in terms of generating realistic looking images. Our results suggest promising directions for learning better models by combining GAN-style methods with traditional energy-based learning.

MLNov 6, 2016
Learning to Draw Samples: With Application to Amortized MLE for Generative Adversarial Learning

Dilin Wang, Qiang Liu

We propose a simple algorithm to train stochastic neural networks to draw samples from given target distributions for probabilistic inference. Our method is based on iteratively adjusting the neural network parameters so that the output changes along a Stein variational gradient that maximumly decreases the KL divergence with the target distribution. Our method works for any target distribution specified by their unnormalized density function, and can train any black-box architectures that are differentiable in terms of the parameters we want to adapt. As an application of our method, we propose an amortized MLE algorithm for training deep energy model, where a neural sampler is adaptively trained to approximate the likelihood function. Our method mimics an adversarial game between the deep energy model and the neural sampler, and obtains realistic-looking images competitive with the state-of-the-art results.

MLAug 16, 2016
Stein Variational Gradient Descent: A General Purpose Bayesian Inference Algorithm

Qiang Liu, Dilin Wang

We propose a general purpose variational inference algorithm that forms a natural counterpart of gradient descent for optimization. Our method iteratively transports a set of particles to match the target distribution, by applying a form of functional gradient descent that minimizes the KL divergence. Empirical studies are performed on various real world models and datasets, on which our method is competitive with existing state-of-the-art methods. The derivation of our method is based on a new theoretical result that connects the derivative of KL divergence under smooth transforms with Stein's identity and a recently proposed kernelized Stein discrepancy, which is of independent interest.