Daniele Molinari

LG
h-index27
3papers
125citations
Novelty53%
AI Score36

3 Papers

LGJul 17, 2025
Apple Intelligence Foundation Language Models: Tech Report 2025

Ethan Li, Anders Boesen Lindbo Larsen, Chen Zhang et al. · apple-ml, cmu

We introduce two multilingual, multimodal foundation language models that power Apple Intelligence features across Apple devices and services: i a 3B-parameter on-device model optimized for Apple silicon through architectural innovations such as KV-cache sharing and 2-bit quantization-aware training; and ii a scalable server model built on a novel Parallel-Track Mixture-of-Experts PT-MoE transformer that combines track parallelism, mixture-of-experts sparse computation, and interleaved global-local attention to deliver high quality with competitive cost on Apple's Private Cloud Compute platform. Both models are trained on large-scale multilingual and multimodal datasets sourced via responsible web crawling, licensed corpora, and high-quality synthetic data, then further refined with supervised fine-tuning and reinforcement learning on a new asynchronous platform. The resulting models support several additional languages while understanding images and executing tool calls. In public benchmarks and human evaluations, both the server model and the on-device model match or surpass comparably sized open baselines. A new Swift-centric Foundation Models framework exposes guided generation, constrained tool calling, and LoRA adapter fine-tuning, allowing developers to integrate these capabilities with a few lines of code. The latest advancements in Apple Intelligence models are grounded in our Responsible AI approach with safeguards like content filtering and locale-specific evaluation, as well as our commitment to protecting our users' privacy with innovations like Private Cloud Compute.

LGJan 3, 2020
Intelligent Roundabout Insertion using Deep Reinforcement Learning

Alessandro Paolo Capasso, Giulio Bacchiani, Daniele Molinari

An important topic in the autonomous driving research is the development of maneuver planning systems. Vehicles have to interact and negotiate with each other so that optimal choices, in terms of time and safety, are taken. For this purpose, we present a maneuver planning module able to negotiate the entering in busy roundabouts. The proposed module is based on a neural network trained to predict when and how entering the roundabout throughout the whole duration of the maneuver. Our model is trained with a novel implementation of A3C, which we will call Delayed A3C (D-A3C), in a synthetic environment where vehicles move in a realistic manner with interaction capabilities. In addition, the system is trained such that agents feature a unique tunable behavior, emulating real world scenarios where drivers have their own driving styles. Similarly, the maneuver can be performed using different aggressiveness levels, which is particularly useful to manage busy scenarios where conservative rule-based policies would result in undefined waits.

MAMar 4, 2019
Microscopic Traffic Simulation by Cooperative Multi-agent Deep Reinforcement Learning

Giulio Bacchiani, Daniele Molinari, Marco Patander

Expert human drivers perform actions relying on traffic laws and their previous experience. While traffic laws are easily embedded into an artificial brain, modeling human complex behaviors which come from past experience is a more challenging task. One of these behaviors is the capability of communicating intentions and negotiating the right of way through driving actions, as when a driver is entering a crowded roundabout and observes other cars movements to guess the best time to merge in. In addition, each driver has its own unique driving style, which is conditioned by both its personal characteristics, such as age and quality of sight, and external factors, such as being late or in a bad mood. For these reasons, the interaction between different drivers is not trivial to simulate in a realistic manner. In this paper, this problem is addressed by developing a microscopic simulator using a Deep Reinforcement Learning Algorithm based on a combination of visual frames, representing the perception around the vehicle, and a vector of numerical parameters. In particular, the algorithm called Asynchronous Advantage Actor-Critic has been extended to a multi-agent scenario in which every agent needs to learn to interact with other similar agents. Moreover, the model includes a novel architecture such that the driving style of each vehicle is adjustable by tuning some of its input parameters, permitting to simulate drivers with different levels of aggressiveness and desired cruising speeds.