Xianjia Wu

CV
4papers
28citations
Novelty53%
AI Score27

4 Papers

CVSep 5, 2024
SegTalker: Segmentation-based Talking Face Generation with Mask-guided Local Editing

Lingyu Xiong, Xize Cheng, Jintao Tan et al.

Audio-driven talking face generation aims to synthesize video with lip movements synchronized to input audio. However, current generative techniques face challenges in preserving intricate regional textures (skin, teeth). To address the aforementioned challenges, we propose a novel framework called SegTalker to decouple lip movements and image textures by introducing segmentation as intermediate representation. Specifically, given the mask of image employed by a parsing network, we first leverage the speech to drive the mask and generate talking segmentation. Then we disentangle semantic regions of image into style codes using a mask-guided encoder. Ultimately, we inject the previously generated talking segmentation and style codes into a mask-guided StyleGAN to synthesize video frame. In this way, most of textures are fully preserved. Moreover, our approach can inherently achieve background separation and facilitate mask-guided facial local editing. In particular, by editing the mask and swapping the region textures from a given reference image (e.g. hair, lip, eyebrows), our approach enables facial editing seamlessly when generating talking face video. Experiments demonstrate that our proposed approach can effectively preserve texture details and generate temporally consistent video while remaining competitive in lip synchronization. Quantitative and qualitative results on the HDTF and MEAD datasets illustrate the superior performance of our method over existing methods.

CVAug 3, 2024
Landmark-guided Diffusion Model for High-fidelity and Temporally Coherent Talking Head Generation

Jintao Tan, Xize Cheng, Lingyu Xiong et al.

Audio-driven talking head generation is a significant and challenging task applicable to various fields such as virtual avatars, film production, and online conferences. However, the existing GAN-based models emphasize generating well-synchronized lip shapes but overlook the visual quality of generated frames, while diffusion-based models prioritize generating high-quality frames but neglect lip shape matching, resulting in jittery mouth movements. To address the aforementioned problems, we introduce a two-stage diffusion-based model. The first stage involves generating synchronized facial landmarks based on the given speech. In the second stage, these generated landmarks serve as a condition in the denoising process, aiming to optimize mouth jitter issues and generate high-fidelity, well-synchronized, and temporally coherent talking head videos. Extensive experiments demonstrate that our model yields the best performance.

CVAug 3, 2024
GLDiTalker: Speech-Driven 3D Facial Animation with Graph Latent Diffusion Transformer

Yihong Lin, Zhaoxin Fan, Xianjia Wu et al.

Speech-driven talking head generation is a critical yet challenging task with applications in augmented reality and virtual human modeling. While recent approaches using autoregressive and diffusion-based models have achieved notable progress, they often suffer from modality inconsistencies, particularly misalignment between audio and mesh, leading to reduced motion diversity and lip-sync accuracy. To address this, we propose GLDiTalker, a novel speech-driven 3D facial animation model based on a Graph Latent Diffusion Transformer. GLDiTalker resolves modality misalignment by diffusing signals within a quantized spatiotemporal latent space. It employs a two-stage training pipeline: the Graph-Enhanced Quantized Space Learning Stage ensures lip-sync accuracy, while the Space-Time Powered Latent Diffusion Stage enhances motion diversity. Together, these stages enable GLDiTalker to generate realistic, temporally stable 3D facial animations. Extensive evaluations on standard benchmarks demonstrate that GLDiTalker outperforms existing methods, achieving superior results in both lip-sync accuracy and motion diversity.

CVAug 21, 2024
EmoFace: Emotion-Content Disentangled Speech-Driven 3D Talking Face Animation

Yihong Lin, Liang Peng, Zhaoxin Fan et al.

The creation of increasingly vivid 3D talking face has become a hot topic in recent years. Currently, most speech-driven works focus on lip synchronisation but neglect to effectively capture the correlations between emotions and facial motions. To address this problem, we propose a two-stream network called EmoFace, which consists of an emotion branch and a content branch. EmoFace employs a novel Mesh Attention mechanism to analyse and fuse the emotion features and content features. Particularly, a newly designed spatio-temporal graph-based convolution, SpiralConv3D, is used in Mesh Attention to learn potential temporal and spatial feature dependencies between mesh vertices. In addition, to the best of our knowledge, it is the first time to introduce a new self-growing training scheme with intermediate supervision to dynamically adjust the ratio of groundtruth adopted in the 3D face animation task. Comprehensive quantitative and qualitative evaluations on our high-quality 3D emotional facial animation dataset, 3D-RAVDESS ($4.8863\times 10^{-5}$mm for LVE and $0.9509\times 10^{-5}$mm for EVE), together with the public dataset VOCASET ($2.8669\times 10^{-5}$mm for LVE and $0.4664\times 10^{-5}$mm for EVE), demonstrate that our approach achieves state-of-the-art performance.