CVJun 5, 2022Code
Point-to-Voxel Knowledge Distillation for LiDAR Semantic SegmentationYuenan Hou, Xinge Zhu, Yuexin Ma et al.
This article addresses the problem of distilling knowledge from a large teacher model to a slim student network for LiDAR semantic segmentation. Directly employing previous distillation approaches yields inferior results due to the intrinsic challenges of point cloud, i.e., sparsity, randomness and varying density. To tackle the aforementioned problems, we propose the Point-to-Voxel Knowledge Distillation (PVD), which transfers the hidden knowledge from both point level and voxel level. Specifically, we first leverage both the pointwise and voxelwise output distillation to complement the sparse supervision signals. Then, to better exploit the structural information, we divide the whole point cloud into several supervoxels and design a difficulty-aware sampling strategy to more frequently sample supervoxels containing less-frequent classes and faraway objects. On these supervoxels, we propose inter-point and inter-voxel affinity distillation, where the similarity information between points and voxels can help the student model better capture the structural information of the surrounding environment. We conduct extensive experiments on two popular LiDAR segmentation benchmarks, i.e., nuScenes and SemanticKITTI. On both benchmarks, our PVD consistently outperforms previous distillation approaches by a large margin on three representative backbones, i.e., Cylinder3D, SPVNAS and MinkowskiNet. Notably, on the challenging nuScenes and SemanticKITTI datasets, our method can achieve roughly 75% MACs reduction and 2x speedup on the competitive Cylinder3D model and rank 1st on the SemanticKITTI leaderboard among all published algorithms. Our code is available at https://github.com/cardwing/Codes-for-PVKD.
CVJan 12, 2023Code
CLIP2Scene: Towards Label-efficient 3D Scene Understanding by CLIPRunnan Chen, Youquan Liu, Lingdong Kong et al.
Contrastive Language-Image Pre-training (CLIP) achieves promising results in 2D zero-shot and few-shot learning. Despite the impressive performance in 2D, applying CLIP to help the learning in 3D scene understanding has yet to be explored. In this paper, we make the first attempt to investigate how CLIP knowledge benefits 3D scene understanding. We propose CLIP2Scene, a simple yet effective framework that transfers CLIP knowledge from 2D image-text pre-trained models to a 3D point cloud network. We show that the pre-trained 3D network yields impressive performance on various downstream tasks, i.e., annotation-free and fine-tuning with labelled data for semantic segmentation. Specifically, built upon CLIP, we design a Semantic-driven Cross-modal Contrastive Learning framework that pre-trains a 3D network via semantic and spatial-temporal consistency regularization. For the former, we first leverage CLIP's text semantics to select the positive and negative point samples and then employ the contrastive loss to train the 3D network. In terms of the latter, we force the consistency between the temporally coherent point cloud features and their corresponding image features. We conduct experiments on SemanticKITTI, nuScenes, and ScanNet. For the first time, our pre-trained network achieves annotation-free 3D semantic segmentation with 20.8% and 25.08% mIoU on nuScenes and ScanNet, respectively. When fine-tuned with 1% or 100% labelled data, our method significantly outperforms other self-supervised methods, with improvements of 8% and 1% mIoU, respectively. Furthermore, we demonstrate the generalizability for handling cross-domain datasets. Code is publicly available https://github.com/runnanchen/CLIP2Scene.
CVJun 6, 2023Code
Towards Label-free Scene Understanding by Vision Foundation ModelsRunnan Chen, Youquan Liu, Lingdong Kong et al.
Vision foundation models such as Contrastive Vision-Language Pre-training (CLIP) and Segment Anything (SAM) have demonstrated impressive zero-shot performance on image classification and segmentation tasks. However, the incorporation of CLIP and SAM for label-free scene understanding has yet to be explored. In this paper, we investigate the potential of vision foundation models in enabling networks to comprehend 2D and 3D worlds without labelled data. The primary challenge lies in effectively supervising networks under extremely noisy pseudo labels, which are generated by CLIP and further exacerbated during the propagation from the 2D to the 3D domain. To tackle these challenges, we propose a novel Cross-modality Noisy Supervision (CNS) method that leverages the strengths of CLIP and SAM to supervise 2D and 3D networks simultaneously. In particular, we introduce a prediction consistency regularization to co-train 2D and 3D networks, then further impose the networks' latent space consistency using the SAM's robust feature representation. Experiments conducted on diverse indoor and outdoor datasets demonstrate the superior performance of our method in understanding 2D and 3D open environments. Our 2D and 3D network achieves label-free semantic segmentation with 28.4\% and 33.5\% mIoU on ScanNet, improving 4.7\% and 7.9\%, respectively. For nuImages and nuScenes datasets, the performance is 22.1\% and 26.8\% with improvements of 3.5\% and 6.0\%, respectively. Code is available. (https://github.com/runnanchen/Label-Free-Scene-Understanding).
CVSep 11, 2023Code
UniSeg: A Unified Multi-Modal LiDAR Segmentation Network and the OpenPCSeg CodebaseYouquan Liu, Runnan Chen, Xin Li et al.
Point-, voxel-, and range-views are three representative forms of point clouds. All of them have accurate 3D measurements but lack color and texture information. RGB images are a natural complement to these point cloud views and fully utilizing the comprehensive information of them benefits more robust perceptions. In this paper, we present a unified multi-modal LiDAR segmentation network, termed UniSeg, which leverages the information of RGB images and three views of the point cloud, and accomplishes semantic segmentation and panoptic segmentation simultaneously. Specifically, we first design the Learnable cross-Modal Association (LMA) module to automatically fuse voxel-view and range-view features with image features, which fully utilize the rich semantic information of images and are robust to calibration errors. Then, the enhanced voxel-view and range-view features are transformed to the point space,where three views of point cloud features are further fused adaptively by the Learnable cross-View Association module (LVA). Notably, UniSeg achieves promising results in three public benchmarks, i.e., SemanticKITTI, nuScenes, and Waymo Open Dataset (WOD); it ranks 1st on two challenges of two benchmarks, including the LiDAR semantic segmentation challenge of nuScenes and panoptic segmentation challenges of SemanticKITTI. Besides, we construct the OpenPCSeg codebase, which is the largest and most comprehensive outdoor LiDAR segmentation codebase. It contains most of the popular outdoor LiDAR segmentation algorithms and provides reproducible implementations. The OpenPCSeg codebase will be made publicly available at https://github.com/PJLab-ADG/PCSeg.
CVApr 12, 2023Code
WildRefer: 3D Object Localization in Large-scale Dynamic Scenes with Multi-modal Visual Data and Natural LanguageZhenxiang Lin, Xidong Peng, Peishan Cong et al.
We introduce the task of 3D visual grounding in large-scale dynamic scenes based on natural linguistic descriptions and online captured multi-modal visual data, including 2D images and 3D LiDAR point clouds. We present a novel method, dubbed WildRefer, for this task by fully utilizing the rich appearance information in images, the position and geometric clues in point cloud as well as the semantic knowledge of language descriptions. Besides, we propose two novel datasets, i.e., STRefer and LifeRefer, which focus on large-scale human-centric daily-life scenarios accompanied with abundant 3D object and natural language annotations. Our datasets are significant for the research of 3D visual grounding in the wild and has huge potential to boost the development of autonomous driving and service robots. Extensive experiments and ablation studies demonstrate that our method achieves state-of-the-art performance on the proposed benchmarks. The code is provided in https://github.com/4DVLab/WildRefer.
CVOct 18, 2022Code
Zero-shot point cloud segmentation by transferring geometric primitivesRunnan Chen, Xinge Zhu, Nenglun Chen et al.
We investigate transductive zero-shot point cloud semantic segmentation, where the network is trained on seen objects and able to segment unseen objects. The 3D geometric elements are essential cues to imply a novel 3D object type. However, previous methods neglect the fine-grained relationship between the language and the 3D geometric elements. To this end, we propose a novel framework to learn the geometric primitives shared in seen and unseen categories' objects and employ a fine-grained alignment between language and the learned geometric primitives. Therefore, guided by language, the network recognizes the novel objects represented with geometric primitives. Specifically, we formulate a novel point visual representation, the similarity vector of the point's feature to the learnable prototypes, where the prototypes automatically encode geometric primitives via back-propagation. Besides, we propose a novel Unknown-aware InfoNCE Loss to fine-grained align the visual representation with language. Extensive experiments show that our method significantly outperforms other state-of-the-art methods in the harmonic mean-intersection-over-union (hIoU), with the improvement of 17.8\%, 30.4\%, 9.2\% and 7.9\% on S3DIS, ScanNet, SemanticKITTI and nuScenes datasets, respectively. Codes are available (https://github.com/runnanchen/Zero-Shot-Point-Cloud-Segmentation)
CVDec 1, 2022Code
CL3D: Unsupervised Domain Adaptation for Cross-LiDAR 3D DetectionXidong Peng, Xinge Zhu, Yuexin Ma
Domain adaptation for Cross-LiDAR 3D detection is challenging due to the large gap on the raw data representation with disparate point densities and point arrangements. By exploring domain-invariant 3D geometric characteristics and motion patterns, we present an unsupervised domain adaptation method that overcomes above difficulties. First, we propose the Spatial Geometry Alignment module to extract similar 3D shape geometric features of the same object class to align two domains, while eliminating the effect of distinct point distributions. Second, we present Temporal Motion Alignment module to utilize motion features in sequential frames of data to match two domains. Prototypes generated from two modules are incorporated into the pseudo-label reweighting procedure and contribute to our effective self-training framework for the target domain. Extensive experiments show that our method achieves state-of-the-art performance on cross-device datasets, especially for the datasets with large gaps captured by mechanical scanning LiDARs and solid-state LiDARs in various scenes. Project homepage is at https://github.com/4DVLab/CL3D.git
CVJul 26, 2022Code
MV-FCOS3D++: Multi-View Camera-Only 4D Object Detection with Pretrained Monocular BackbonesTai Wang, Qing Lian, Chenming Zhu et al.
In this technical report, we present our solution, dubbed MV-FCOS3D++, for the Camera-Only 3D Detection track in Waymo Open Dataset Challenge 2022. For multi-view camera-only 3D detection, methods based on bird-eye-view or 3D geometric representations can leverage the stereo cues from overlapped regions between adjacent views and directly perform 3D detection without hand-crafted post-processing. However, it lacks direct semantic supervision for 2D backbones, which can be complemented by pretraining simple monocular-based detectors. Our solution is a multi-view framework for 4D detection following this paradigm. It is built upon a simple monocular detector FCOS3D++, pretrained only with object annotations of Waymo, and converts multi-view features to a 3D grid space to detect 3D objects thereon. A dual-path neck for single-frame understanding and temporal stereo matching is devised to incorporate multi-frame information. Our method finally achieves 49.75% mAPL with a single model and wins 2nd place in the WOD challenge, without any LiDAR-based depth supervision during training. The code will be released at https://github.com/Tai-Wang/Depth-from-Motion.
CVAug 4, 2022
Vision-Centric BEV Perception: A SurveyYuexin Ma, Tai Wang, Xuyang Bai et al.
In recent years, vision-centric Bird's Eye View (BEV) perception has garnered significant interest from both industry and academia due to its inherent advantages, such as providing an intuitive representation of the world and being conducive to data fusion. The rapid advancements in deep learning have led to the proposal of numerous methods for addressing vision-centric BEV perception challenges. However, there has been no recent survey encompassing this novel and burgeoning research field. To catalyze future research, this paper presents a comprehensive survey of the latest developments in vision-centric BEV perception and its extensions. It compiles and organizes up-to-date knowledge, offering a systematic review and summary of prevalent algorithms. Additionally, the paper provides in-depth analyses and comparative results on various BEV perception tasks, facilitating the evaluation of future works and sparking new research directions. Furthermore, the paper discusses and shares valuable empirical implementation details to aid in the advancement of related algorithms.
CVMar 22, 2022
TransFusion: Robust LiDAR-Camera Fusion for 3D Object Detection with TransformersXuyang Bai, Zeyu Hu, Xinge Zhu et al.
LiDAR and camera are two important sensors for 3D object detection in autonomous driving. Despite the increasing popularity of sensor fusion in this field, the robustness against inferior image conditions, e.g., bad illumination and sensor misalignment, is under-explored. Existing fusion methods are easily affected by such conditions, mainly due to a hard association of LiDAR points and image pixels, established by calibration matrices. We propose TransFusion, a robust solution to LiDAR-camera fusion with a soft-association mechanism to handle inferior image conditions. Specifically, our TransFusion consists of convolutional backbones and a detection head based on a transformer decoder. The first layer of the decoder predicts initial bounding boxes from a LiDAR point cloud using a sparse set of object queries, and its second decoder layer adaptively fuses the object queries with useful image features, leveraging both spatial and contextual relationships. The attention mechanism of the transformer enables our model to adaptively determine where and what information should be taken from the image, leading to a robust and effective fusion strategy. We additionally design an image-guided query initialization strategy to deal with objects that are difficult to detect in point clouds. TransFusion achieves state-of-the-art performance on large-scale datasets. We provide extensive experiments to demonstrate its robustness against degenerated image quality and calibration errors. We also extend the proposed method to the 3D tracking task and achieve the 1st place in the leaderboard of nuScenes tracking, showing its effectiveness and generalization capability.
CVJul 13, 2024Code
TASeg: Temporal Aggregation Network for LiDAR Semantic SegmentationXiaopei Wu, Yuenan Hou, Xiaoshui Huang et al.
Training deep models for LiDAR semantic segmentation is challenging due to the inherent sparsity of point clouds. Utilizing temporal data is a natural remedy against the sparsity problem as it makes the input signal denser. However, previous multi-frame fusion algorithms fall short in utilizing sufficient temporal information due to the memory constraint, and they also ignore the informative temporal images. To fully exploit rich information hidden in long-term temporal point clouds and images, we present the Temporal Aggregation Network, termed TASeg. Specifically, we propose a Temporal LiDAR Aggregation and Distillation (TLAD) algorithm, which leverages historical priors to assign different aggregation steps for different classes. It can largely reduce memory and time overhead while achieving higher accuracy. Besides, TLAD trains a teacher injected with gt priors to distill the model, further boosting the performance. To make full use of temporal images, we design a Temporal Image Aggregation and Fusion (TIAF) module, which can greatly expand the camera FOV and enhance the present features. Temporal LiDAR points in the camera FOV are used as mediums to transform temporal image features to the present coordinate for temporal multi-modal fusion. Moreover, we develop a Static-Moving Switch Augmentation (SMSA) algorithm, which utilizes sufficient temporal information to enable objects to switch their motion states freely, thus greatly increasing static and moving training samples. Our TASeg ranks 1st on three challenging tracks, i.e., SemanticKITTI single-scan track, multi-scan track and nuScenes LiDAR segmentation track, strongly demonstrating the superiority of our method. Codes are available at https://github.com/LittlePey/TASeg.
CVSep 20, 2022
GANet: Goal Area Network for Motion ForecastingMingkun Wang, Xinge Zhu, Changqian Yu et al.
Predicting the future motion of road participants is crucial for autonomous driving but is extremely challenging due to staggering motion uncertainty. Recently, most motion forecasting methods resort to the goal-based strategy, i.e., predicting endpoints of motion trajectories as conditions to regress the entire trajectories, so that the search space of solution can be reduced. However, accurate goal coordinates are hard to predict and evaluate. In addition, the point representation of the destination limits the utilization of a rich road context, leading to inaccurate prediction results in many cases. Goal area, i.e., the possible destination area, rather than goal coordinate, could provide a more soft constraint for searching potential trajectories by involving more tolerance and guidance. In view of this, we propose a new goal area-based framework, named Goal Area Network (GANet), for motion forecasting, which models goal areas rather than exact goal coordinates as preconditions for trajectory prediction, performing more robustly and accurately. Specifically, we propose a GoICrop (Goal Area of Interest) operator to effectively extract semantic lane features in goal areas and model actors' future interactions, which benefits a lot for future trajectory estimations. GANet ranks the 1st on the leaderboard of Argoverse Challenge among all public literature (till the paper submission), and its source codes will be released.
CVApr 3, 2022
STCrowd: A Multimodal Dataset for Pedestrian Perception in Crowded ScenesPeishan Cong, Xinge Zhu, Feng Qiao et al.
Accurately detecting and tracking pedestrians in 3D space is challenging due to large variations in rotations, poses and scales. The situation becomes even worse for dense crowds with severe occlusions. However, existing benchmarks either only provide 2D annotations, or have limited 3D annotations with low-density pedestrian distribution, making it difficult to build a reliable pedestrian perception system especially in crowded scenes. To better evaluate pedestrian perception algorithms in crowded scenarios, we introduce a large-scale multimodal dataset,STCrowd. Specifically, in STCrowd, there are a total of 219 K pedestrian instances and 20 persons per frame on average, with various levels of occlusion. We provide synchronized LiDAR point clouds and camera images as well as their corresponding 3D labels and joint IDs. STCrowd can be used for various tasks, including LiDAR-only, image-only, and sensor-fusion based pedestrian detection and tracking. We provide baselines for most of the tasks. In addition, considering the property of sparse global distribution and density-varying local distribution of pedestrians, we further propose a novel method, Density-aware Hierarchical heatmap Aggregation (DHA), to enhance pedestrian perception in crowded scenes. Extensive experiments show that our new method achieves state-of-the-art performance for pedestrian detection on various datasets.
CVMar 9, 2023
Rethinking Range View Representation for LiDAR SegmentationLingdong Kong, Youquan Liu, Runnan Chen et al.
LiDAR segmentation is crucial for autonomous driving perception. Recent trends favor point- or voxel-based methods as they often yield better performance than the traditional range view representation. In this work, we unveil several key factors in building powerful range view models. We observe that the "many-to-one" mapping, semantic incoherence, and shape deformation are possible impediments against effective learning from range view projections. We present RangeFormer -- a full-cycle framework comprising novel designs across network architecture, data augmentation, and post-processing -- that better handles the learning and processing of LiDAR point clouds from the range view. We further introduce a Scalable Training from Range view (STR) strategy that trains on arbitrary low-resolution 2D range images, while still maintaining satisfactory 3D segmentation accuracy. We show that, for the first time, a range view method is able to surpass the point, voxel, and multi-view fusion counterparts in the competing LiDAR semantic and panoptic segmentation benchmarks, i.e., SemanticKITTI, nuScenes, and ScribbleKITTI.
CVApr 25, 2023Code
ContrastMotion: Self-supervised Scene Motion Learning for Large-Scale LiDAR Point CloudsXiangze Jia, Hui Zhou, Xinge Zhu et al.
In this paper, we propose a novel self-supervised motion estimator for LiDAR-based autonomous driving via BEV representation. Different from usually adopted self-supervised strategies for data-level structure consistency, we predict scene motion via feature-level consistency between pillars in consecutive frames, which can eliminate the effect caused by noise points and view-changing point clouds in dynamic scenes. Specifically, we propose \textit{Soft Discriminative Loss} that provides the network with more pseudo-supervised signals to learn discriminative and robust features in a contrastive learning manner. We also propose \textit{Gated Multi-frame Fusion} block that learns valid compensation between point cloud frames automatically to enhance feature extraction. Finally, \textit{pillar association} is proposed to predict pillar correspondence probabilities based on feature distance, and whereby further predicts scene motion. Extensive experiments show the effectiveness and superiority of our \textbf{ContrastMotion} on both scene flow and motion prediction tasks. The code is available soon.
CVMar 13, 2023
SCPNet: Semantic Scene Completion on Point CloudZhaoyang Xia, Youquan Liu, Xin Li et al.
Training deep models for semantic scene completion (SSC) is challenging due to the sparse and incomplete input, a large quantity of objects of diverse scales as well as the inherent label noise for moving objects. To address the above-mentioned problems, we propose the following three solutions: 1) Redesigning the completion sub-network. We design a novel completion sub-network, which consists of several Multi-Path Blocks (MPBs) to aggregate multi-scale features and is free from the lossy downsampling operations. 2) Distilling rich knowledge from the multi-frame model. We design a novel knowledge distillation objective, dubbed Dense-to-Sparse Knowledge Distillation (DSKD). It transfers the dense, relation-based semantic knowledge from the multi-frame teacher to the single-frame student, significantly improving the representation learning of the single-frame model. 3) Completion label rectification. We propose a simple yet effective label rectification strategy, which uses off-the-shelf panoptic segmentation labels to remove the traces of dynamic objects in completion labels, greatly improving the performance of deep models especially for those moving objects. Extensive experiments are conducted in two public SSC benchmarks, i.e., SemanticKITTI and SemanticPOSS. Our SCPNet ranks 1st on SemanticKITTI semantic scene completion challenge and surpasses the competitive S3CNet by 7.2 mIoU. SCPNet also outperforms previous completion algorithms on the SemanticPOSS dataset. Besides, our method also achieves competitive results on SemanticKITTI semantic segmentation tasks, showing that knowledge learned in the scene completion is beneficial to the segmentation task.
CVAug 3, 2024Code
MCPDepth: Omnidirectional Depth Estimation via Stereo Matching from Multi-Cylindrical PanoramasFeng Qiao, Zhexiao Xiong, Xinge Zhu et al.
Omnidirectional depth estimation presents a significant challenge due to the inherent distortions in panoramic images. Despite notable advancements, the impact of projection methods remains underexplored. We introduce Multi-Cylindrical Panoramic Depth Estimation (MCPDepth), a novel two-stage framework designed to enhance omnidirectional depth estimation through stereo matching across multiple cylindrical panoramas. MCPDepth initially performs stereo matching using cylindrical panoramas, followed by a robust fusion of the resulting depth maps from different views. Unlike existing methods that rely on customized kernels to address distortions, MCPDepth utilizes standard network components, facilitating seamless deployment on embedded devices while delivering exceptional performance. To effectively address vertical distortions in cylindrical panoramas, MCPDepth incorporates a circular attention module, significantly expanding the receptive field beyond traditional convolutions. We provide a comprehensive theoretical and experimental analysis of common panoramic projections-spherical, cylindrical, and cubic-demonstrating the superior efficacy of cylindrical projection. Our method improves the mean absolute error (MAE) by 18.8% on the outdoor dataset Deep360 and by 19.9% on the real dataset 3D60. This work offers practical insights for other tasks and real-world applications, establishing a new paradigm in omnidirectional depth estimation. The code is available at https://github.com/Qjizhi/MCPDepth.
CVAug 8, 2023
PARTNER: Level up the Polar Representation for LiDAR 3D Object DetectionMing Nie, Yujing Xue, Chunwei Wang et al.
Recently, polar-based representation has shown promising properties in perceptual tasks. In addition to Cartesian-based approaches, which separate point clouds unevenly, representing point clouds as polar grids has been recognized as an alternative due to (1) its advantage in robust performance under different resolutions and (2) its superiority in streaming-based approaches. However, state-of-the-art polar-based detection methods inevitably suffer from the feature distortion problem because of the non-uniform division of polar representation, resulting in a non-negligible performance gap compared to Cartesian-based approaches. To tackle this issue, we present PARTNER, a novel 3D object detector in the polar coordinate. PARTNER alleviates the dilemma of feature distortion with global representation re-alignment and facilitates the regression by introducing instance-level geometric information into the detection head. Extensive experiments show overwhelming advantages in streaming-based detection and different resolutions. Furthermore, our method outperforms the previous polar-based works with remarkable margins of 3.68% and 9.15% on Waymo and ONCE validation set, thus achieving competitive results over the state-of-the-art methods.
ROMay 31
Implicit Drifting Policy: One-Step Action Generation via Conditional Expert GeometryZemin Yang, Yaoyu He, Yiming Zhong et al.
Generative action policies based on diffusion or flow matching excel in behavior cloning, yet their iterative sampling is prohibitive for high-frequency robot control. While recent one-step formulations alleviate this latency, they inevitably discard the intermediate trajectory evolution that provides crucial action correction. Directly recovering this mechanism by explicitly estimating a training-time drifting field is mathematically ill-posed due to extreme conditional demonstration sparsity. We introduce Implicit Drifting Policy (IDP), a one-step imitation learning framework that brings the training-time correction of Drifting into policy learning without explicit vector field estimation. IDP extracts a conditional expert geometry from the local variation of observation-similar expert actions, and compares it against a global reference geometry to isolate condition-specific constraints. This local geometric structure adaptively weights a scalar potential objective. Combined with an expert-proximal terminal evaluation, IDP directly enforces manifold constraints on the one-step generator during training. Extensive evaluations across 2D, 3D, and real-world manipulation tasks show IDP effectively maintains adherence to valid action manifolds, improving upon explicit drifting methods and achieving competitive performance with strong one-step baselines.
CVJul 26, 2023
Human-centric Scene Understanding for 3D Large-scale ScenariosYiteng Xu, Peishan Cong, Yichen Yao et al.
Human-centric scene understanding is significant for real-world applications, but it is extremely challenging due to the existence of diverse human poses and actions, complex human-environment interactions, severe occlusions in crowds, etc. In this paper, we present a large-scale multi-modal dataset for human-centric scene understanding, dubbed HuCenLife, which is collected in diverse daily-life scenarios with rich and fine-grained annotations. Our HuCenLife can benefit many 3D perception tasks, such as segmentation, detection, action recognition, etc., and we also provide benchmarks for these tasks to facilitate related research. In addition, we design novel modules for LiDAR-based segmentation and action recognition, which are more applicable for large-scale human-centric scenarios and achieve state-of-the-art performance.
CVMar 20, 2022
Towards 3D Scene Understanding by Referring Synthetic ModelsRunnan Chen, Xinge Zhu, Nenglun Chen et al.
Promising performance has been achieved for visual perception on the point cloud. However, the current methods typically rely on labour-extensive annotations on the scene scans. In this paper, we explore how synthetic models alleviate the real scene annotation burden, i.e., taking the labelled 3D synthetic models as reference for supervision, the neural network aims to recognize specific categories of objects on a real scene scan (without scene annotation for supervision). The problem studies how to transfer knowledge from synthetic 3D models to real 3D scenes and is named Referring Transfer Learning (RTL). The main challenge is solving the model-to-scene (from a single model to the scene) and synthetic-to-real (from synthetic model to real scene's object) gap between the synthetic model and the real scene. To this end, we propose a simple yet effective framework to perform two alignment operations. First, physical data alignment aims to make the synthetic models cover the diversity of the scene's objects with data processing techniques. Then a novel \textbf{convex-hull regularized feature alignment} introduces learnable prototypes to project the point features of both synthetic models and real scenes to a unified feature space, which alleviates the domain gap. These operations ease the model-to-scene and synthetic-to-real difficulty for a network to recognize the target objects on a real unseen scene. Experiments show that our method achieves the average mAP of 46.08\% and 55.49\% on the ScanNet and S3DIS datasets by learning the synthetic models from the ModelNet dataset. Code will be publicly available.
CVJul 20, 2023
See More and Know More: Zero-shot Point Cloud Segmentation via Multi-modal Visual DataYuhang Lu, Qi Jiang, Runnan Chen et al.
Zero-shot point cloud segmentation aims to make deep models capable of recognizing novel objects in point cloud that are unseen in the training phase. Recent trends favor the pipeline which transfers knowledge from seen classes with labels to unseen classes without labels. They typically align visual features with semantic features obtained from word embedding by the supervision of seen classes' annotations. However, point cloud contains limited information to fully match with semantic features. In fact, the rich appearance information of images is a natural complement to the textureless point cloud, which is not well explored in previous literature. Motivated by this, we propose a novel multi-modal zero-shot learning method to better utilize the complementary information of point clouds and images for more accurate visual-semantic alignment. Extensive experiments are performed in two popular benchmarks, i.e., SemanticKITTI and nuScenes, and our method outperforms current SOTA methods with 52% and 49% improvement on average for unseen class mIoU, respectively.
CVOct 13, 2023
Learning to Adapt SAM for Segmenting Cross-domain Point CloudsXidong Peng, Runnan Chen, Feng Qiao et al.
Unsupervised domain adaptation (UDA) in 3D segmentation tasks presents a formidable challenge, primarily stemming from the sparse and unordered nature of point cloud data. Especially for LiDAR point clouds, the domain discrepancy becomes obvious across varying capture scenes, fluctuating weather conditions, and the diverse array of LiDAR devices in use. While previous UDA methodologies have often sought to mitigate this gap by aligning features between source and target domains, this approach falls short when applied to 3D segmentation due to the substantial domain variations. Inspired by the remarkable generalization capabilities exhibited by the vision foundation model, SAM, in the realm of image segmentation, our approach leverages the wealth of general knowledge embedded within SAM to unify feature representations across diverse 3D domains and further solves the 3D domain adaptation problem. Specifically, we harness the corresponding images associated with point clouds to facilitate knowledge transfer and propose an innovative hybrid feature augmentation methodology, which significantly enhances the alignment between the 3D feature space and SAM's feature space, operating at both the scene and instance levels. Our method is evaluated on many widely-recognized datasets and achieves state-of-the-art performance.
CVOct 17, 2022
Rethinking Trajectory Prediction via "Team Game"Zikai Wei, Xinge Zhu, Bo Dai et al.
To accurately predict trajectories in multi-agent settings, e.g. team games, it is important to effectively model the interactions among agents. Whereas a number of methods have been developed for this purpose, existing methods implicitly model these interactions as part of the deep net architecture. However, in the real world, interactions often exist at multiple levels, e.g. individuals may form groups, where interactions among groups and those among the individuals in the same group often follow significantly different patterns. In this paper, we present a novel formulation for multi-agent trajectory prediction, which explicitly introduces the concept of interactive group consensus via an interactive hierarchical latent space. This formulation allows group-level and individual-level interactions to be captured jointly, thus substantially improving the capability of modeling complex dynamics. On two multi-agent settings, i.e. team sports and pedestrians, the proposed framework consistently achieves superior performance compared to existing methods.
CVMar 14, 2022
LiDAR-based 4D Panoptic Segmentation via Dynamic Shifting NetworkFangzhou Hong, Hui Zhou, Xinge Zhu et al.
With the rapid advances of autonomous driving, it becomes critical to equip its sensing system with more holistic 3D perception. However, existing works focus on parsing either the objects (e.g. cars and pedestrians) or scenes (e.g. trees and buildings) from the LiDAR sensor. In this work, we address the task of LiDAR-based panoptic segmentation, which aims to parse both objects and scenes in a unified manner. As one of the first endeavors towards this new challenging task, we propose the Dynamic Shifting Network (DS-Net), which serves as an effective panoptic segmentation framework in the point cloud realm. In particular, DS-Net has three appealing properties: 1) Strong backbone design. DS-Net adopts the cylinder convolution that is specifically designed for LiDAR point clouds. 2) Dynamic Shifting for complex point distributions. We observe that commonly-used clustering algorithms are incapable of handling complex autonomous driving scenes with non-uniform point cloud distributions and varying instance sizes. Thus, we present an efficient learnable clustering module, dynamic shifting, which adapts kernel functions on the fly for different instances. 3) Extension to 4D prediction. Furthermore, we extend DS-Net to 4D panoptic LiDAR segmentation by the temporally unified instance clustering on aligned LiDAR frames. To comprehensively evaluate the performance of LiDAR-based panoptic segmentation, we construct and curate benchmarks from two large-scale autonomous driving LiDAR datasets, SemanticKITTI and nuScenes. Extensive experiments demonstrate that our proposed DS-Net achieves superior accuracies over current state-of-the-art methods in both tasks. Notably, in the single frame version of the task, we outperform the SOTA method by 1.8% in terms of the PQ metric. In the 4D version of the task, we surpass 2nd place by 5.4% in terms of the LSTQ metric.
CVMar 20, 2022
Self-supervised Point Cloud Completion on Real Traffic Scenes via Scene-concerned Bottom-up MechanismYiming Ren, Peishan Cong, Xinge Zhu et al.
Real scans always miss partial geometries of objects due to the self-occlusions, external-occlusions, and limited sensor resolutions. Point cloud completion aims to refer the complete shapes for incomplete 3D scans of objects. Current deep learning-based approaches rely on large-scale complete shapes in the training process, which are usually obtained from synthetic datasets. It is not applicable for real-world scans due to the domain gap. In this paper, we propose a self-supervised point cloud completion method (TraPCC) for vehicles in real traffic scenes without any complete data. Based on the symmetry and similarity of vehicles, we make use of consecutive point cloud frames to construct vehicle memory bank as reference. We design a bottom-up mechanism to focus on both local geometry details and global shape features of inputs. In addition, we design a scene-graph in the network to pay attention to the missing parts by the aid of neighboring vehicles. Experiments show that TraPCC achieve good performance for real-scan completion on KITTI and nuScenes traffic datasets even without any complete data in training. We also show a downstream application of 3D detection, which benefits from our completion approach.
CVApr 2, 2023
One Training for Multiple Deployments: Polar-based Adaptive BEV Perception for Autonomous DrivingHuitong Yang, Xuyang Bai, Xinge Zhu et al.
Current on-board chips usually have different computing power, which means multiple training processes are needed for adapting the same learning-based algorithm to different chips, costing huge computing resources. The situation becomes even worse for 3D perception methods with large models. Previous vision-centric 3D perception approaches are trained with regular grid-represented feature maps of fixed resolutions, which is not applicable to adapt to other grid scales, limiting wider deployment. In this paper, we leverage the Polar representation when constructing the BEV feature map from images in order to achieve the goal of training once for multiple deployments. Specifically, the feature along rays in Polar space can be easily adaptively sampled and projected to the feature in Cartesian space with arbitrary resolutions. To further improve the adaptation capability, we make multi-scale contextual information interact with each other to enhance the feature representation. Experiments on a large-scale autonomous driving dataset show that our method outperforms others as for the good property of one training for multiple deployments.
CVSep 29, 2023
Model2Scene: Learning 3D Scene Representation via Contrastive Language-CAD Models Pre-trainingRunnan Chen, Xinge Zhu, Nenglun Chen et al.
Current successful methods of 3D scene perception rely on the large-scale annotated point cloud, which is tedious and expensive to acquire. In this paper, we propose Model2Scene, a novel paradigm that learns free 3D scene representation from Computer-Aided Design (CAD) models and languages. The main challenges are the domain gaps between the CAD models and the real scene's objects, including model-to-scene (from a single model to the scene) and synthetic-to-real (from synthetic model to real scene's object). To handle the above challenges, Model2Scene first simulates a crowded scene by mixing data-augmented CAD models. Next, we propose a novel feature regularization operation, termed Deep Convex-hull Regularization (DCR), to project point features into a unified convex hull space, reducing the domain gap. Ultimately, we impose contrastive loss on language embedding and the point features of CAD models to pre-train the 3D network. Extensive experiments verify the learned 3D scene representation is beneficial for various downstream tasks, including label-free 3D object salient detection, label-efficient 3D scene perception and zero-shot 3D semantic segmentation. Notably, Model2Scene yields impressive label-free 3D object salient detection with an average mAP of 46.08\% and 55.49\% on the ScanNet and S3DIS datasets, respectively. The code will be publicly available.
CVSep 19, 2023
Cross-modal and Cross-domain Knowledge Transfer for Label-free 3D SegmentationJingyu Zhang, Huitong Yang, Dai-Jie Wu et al.
Current state-of-the-art point cloud-based perception methods usually rely on large-scale labeled data, which requires expensive manual annotations. A natural option is to explore the unsupervised methodology for 3D perception tasks. However, such methods often face substantial performance-drop difficulties. Fortunately, we found that there exist amounts of image-based datasets and an alternative can be proposed, i.e., transferring the knowledge in the 2D images to 3D point clouds. Specifically, we propose a novel approach for the challenging cross-modal and cross-domain adaptation task by fully exploring the relationship between images and point clouds and designing effective feature alignment strategies. Without any 3D labels, our method achieves state-of-the-art performance for 3D point cloud semantic segmentation on SemanticKITTI by using the knowledge of KITTI360 and GTA5, compared to existing unsupervised and weakly-supervised baselines.
CVApr 15
SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric GuidanceQi Xia, Peishan Cong, Ziyi Wang et al.
Accurately reconstructing human behavior in close-interaction scenarios is crucial for enabling realistic virtual interactions in augmented reality, precise motion analysis in sports, and natural collaborative behavior in human-robot tasks. Reliable reconstruction in these contexts significantly enhances the realism and effectiveness of AI-driven interactive applications. However, human reconstruction from monocular videos in close-interaction scenarios remains challenging due to severe mutual occlusions, leading local motion ambiguity, disrupted temporal continuity and spatial relationship error. In this paper, we propose SocialMirror, a diffusion-based framework that integrates semantic and geometric cues to effectively address these issues. Specifically, we first leverage high-level interaction descriptions generated by a vision-language model to guide a semantic-guided motion infiller, hallucinating occluded bodies and resolving local pose ambiguities. Next, we propose a sequence-level temporal refiner that enforces smooth, jitter-free motions, while incorporating geometric constraints during sampling to ensure plausible contact and spatial relationships. Evaluations on multiple interaction benchmarks show that SocialMirror achieves state-of-the-art performance in reconstructing interactive human meshes, demonstrating strong generalization across unseen datasets and in-the-wild scenarios. The code will be released upon publication.
CVSep 14, 2024
Registration between Point Cloud Streams and Sequential Bounding Boxes via Gradient DescentXuesong Li, Xinge Zhu, Yuexin Ma et al.
In this paper, we propose an algorithm for registering sequential bounding boxes with point cloud streams. Unlike popular point cloud registration techniques, the alignment of the point cloud and the bounding box can rely on the properties of the bounding box, such as size, shape, and temporal information, which provides substantial support and performance gains. Motivated by this, we propose a new approach to tackle this problem. Specifically, we model the registration process through an overall objective function that includes the final goal and all constraints. We then optimize the function using gradient descent. Our experiments show that the proposed method performs remarkably well with a 40\% improvement in IoU and demonstrates more robust registration between point cloud streams and sequential bounding boxes
CVSep 4, 2024
Can LVLMs Obtain a Driver's License? A Benchmark Towards Reliable AGI for Autonomous DrivingYuhang Lu, Yichen Yao, Jiadong Tu et al.
Large Vision-Language Models (LVLMs) have recently garnered significant attention, with many efforts aimed at harnessing their general knowledge to enhance the interpretability and robustness of autonomous driving models. However, LVLMs typically rely on large, general-purpose datasets and lack the specialized expertise required for professional and safe driving. Existing vision-language driving datasets focus primarily on scene understanding and decision-making, without providing explicit guidance on traffic rules and driving skills, which are critical aspects directly related to driving safety. To bridge this gap, we propose IDKB, a large-scale dataset containing over one million data items collected from various countries, including driving handbooks, theory test data, and simulated road test data. Much like the process of obtaining a driver's license, IDKB encompasses nearly all the explicit knowledge needed for driving from theory to practice. In particular, we conducted comprehensive tests on 15 LVLMs using IDKB to assess their reliability in the context of autonomous driving and provided extensive analysis. We also fine-tuned popular models, achieving notable performance improvements, which further validate the significance of our dataset. The project page can be found at: \url{https://4dvlab.github.io/project_page/idkb.html}
ROApr 23
From Noise to Intent: Anchoring Generative VLA Policies with Residual BridgesYiming Zhong, Yaoyu He, Zemin Yang et al.
Bridging high-level semantic understanding with low-level physical control remains a persistent challenge in embodied intelligence, stemming from the fundamental spatiotemporal scale mismatch between cognition and action. Existing generative VLA policies typically adopt a "Generation-from-Noise" paradigm, which disregards this disparity, leading to representation inefficiency and weak condition alignment during optimization. In this work, we propose ResVLA, an architecture that shifts the paradigm to "Refinement-from-Intent." Recognizing that robotic motion naturally decomposes into global intent and local dynamics, ResVLA utilizes spectral analysis to decouple control into a deterministic low-frequency anchor and a stochastic high-frequency residual. By anchoring the generative process on the predicted intent, our model focuses strictly on refining local dynamics via a residual diffusion bridge. Extensive simulation experiments show that ResVLA achieves competitive performance, strong robustness to language and robot embodiment perturbations, and faster convergence than standard generative baselines. It also demonstrates strong performance in real-world robot experiments.
CVFeb 21Code
Driving with A Thousand Faces: A Benchmark for Closed-Loop Personalized End-to-End Autonomous DrivingXiaoru Dong, Ruiqin Li, Xiao Han et al.
Human driving behavior is inherently diverse, yet most end-to-end autonomous driving (E2E-AD) systems learn a single average driving style, neglecting individual differences. Achieving personalized E2E-AD faces challenges across three levels: limited real-world datasets with individual-level annotations, a lack of quantitative metrics for evaluating personal driving styles, and the absence of algorithms that can learn stylized representations from users' trajectories. To address these gaps, we propose Person2Drive, a comprehensive personalized E2E-AD platform and benchmark. It includes an open-source, flexible data collection system that simulates realistic scenarios to generate scalable and diverse personalized driving datasets; style vector-based evaluation metrics with Maximum Mean Discrepancy and KL divergence to comprehensively quantify individual driving behaviors; and a personalized E2E-AD framework with a style reward model that efficiently adapts E2E models for safe and individualized driving. Extensive experiments demonstrate that Person2Drive enables fine-grained analysis, reproducible evaluation, and effective personalization in end-to-end autonomous driving. Our dataset and code will be released after acceptance.
ROJun 2, 2025Code
FreqPolicy: Frequency Autoregressive Visuomotor Policy with Continuous TokensYiming Zhong, Yumeng Liu, Chuyang Xiao et al.
Learning effective visuomotor policies for robotic manipulation is challenging, as it requires generating precise actions while maintaining computational efficiency. Existing methods remain unsatisfactory due to inherent limitations in the essential action representation and the basic network architectures. We observe that representing actions in the frequency domain captures the structured nature of motion more effectively: low-frequency components reflect global movement patterns, while high-frequency components encode fine local details. Additionally, robotic manipulation tasks of varying complexity demand different levels of modeling precision across these frequency bands. Motivated by this, we propose a novel paradigm for visuomotor policy learning that progressively models hierarchical frequency components. To further enhance precision, we introduce continuous latent representations that maintain smoothness and continuity in the action space. Extensive experiments across diverse 2D and 3D robotic manipulation benchmarks demonstrate that our approach outperforms existing methods in both accuracy and efficiency, showcasing the potential of a frequency-domain autoregressive framework with continuous tokens for generalized robotic manipulation.Code is available at https://github.com/4DVLab/Freqpolicy
CVJul 29, 2021Code
Probabilistic and Geometric Depth: Detecting Objects in PerspectiveTai Wang, Xinge Zhu, Jiangmiao Pang et al.
3D object detection is an important capability needed in various practical applications such as driver assistance systems. Monocular 3D detection, as a representative general setting among image-based approaches, provides a more economical solution than conventional settings relying on LiDARs but still yields unsatisfactory results. This paper first presents a systematic study on this problem. We observe that the current monocular 3D detection can be simplified as an instance depth estimation problem: The inaccurate instance depth blocks all the other 3D attribute predictions from improving the overall detection performance. Moreover, recent methods directly estimate the depth based on isolated instances or pixels while ignoring the geometric relations across different objects. To this end, we construct geometric relation graphs across predicted objects and use the graph to facilitate depth estimation. As the preliminary depth estimation of each instance is usually inaccurate in this ill-posed setting, we incorporate a probabilistic representation to capture the uncertainty. It provides an important indicator to identify confident predictions and further guide the depth propagation. Despite the simplicity of the basic idea, our method, PGD, obtains significant improvements on KITTI and nuScenes benchmarks, achieving 1st place out of all monocular vision-only methods while still maintaining real-time efficiency. Code and models will be released at https://github.com/open-mmlab/mmdetection3d.
CVApr 22, 2021Code
FCOS3D: Fully Convolutional One-Stage Monocular 3D Object DetectionTai Wang, Xinge Zhu, Jiangmiao Pang et al.
Monocular 3D object detection is an important task for autonomous driving considering its advantage of low cost. It is much more challenging than conventional 2D cases due to its inherent ill-posed property, which is mainly reflected in the lack of depth information. Recent progress on 2D detection offers opportunities to better solving this problem. However, it is non-trivial to make a general adapted 2D detector work in this 3D task. In this paper, we study this problem with a practice built on a fully convolutional single-stage detector and propose a general framework FCOS3D. Specifically, we first transform the commonly defined 7-DoF 3D targets to the image domain and decouple them as 2D and 3D attributes. Then the objects are distributed to different feature levels with consideration of their 2D scales and assigned only according to the projected 3D-center for the training procedure. Furthermore, the center-ness is redefined with a 2D Gaussian distribution based on the 3D-center to fit the 3D target formulation. All of these make this framework simple yet effective, getting rid of any 2D detection or 2D-3D correspondence priors. Our solution achieves 1st place out of all the vision-only methods in the nuScenes 3D detection challenge of NeurIPS 2020. Code and models are released at https://github.com/open-mmlab/mmdetection3d.
CVDec 6, 2023
OctreeOcc: Efficient and Multi-Granularity Occupancy Prediction Using Octree QueriesYuhang Lu, Xinge Zhu, Tai Wang et al.
Occupancy prediction has increasingly garnered attention in recent years for its fine-grained understanding of 3D scenes. Traditional approaches typically rely on dense, regular grid representations, which often leads to excessive computational demands and a loss of spatial details for small objects. This paper introduces OctreeOcc, an innovative 3D occupancy prediction framework that leverages the octree representation to adaptively capture valuable information in 3D, offering variable granularity to accommodate object shapes and semantic regions of varying sizes and complexities. In particular, we incorporate image semantic information to improve the accuracy of initial octree structures and design an effective rectification mechanism to refine the octree structure iteratively. Our extensive evaluations show that OctreeOcc not only surpasses state-of-the-art methods in occupancy prediction, but also achieves a 15%-24% reduction in computational overhead compared to dense-grid-based methods.
CVMar 20, 2024
LaserHuman: Language-guided Scene-aware Human Motion Generation in Free EnvironmentPeishan Cong, Ziyi Wang, Zhiyang Dou et al.
Language-guided scene-aware human motion generation has great significance for entertainment and robotics. In response to the limitations of existing datasets, we introduce LaserHuman, a pioneering dataset engineered to revolutionize Scene-Text-to-Motion research. LaserHuman stands out with its inclusion of genuine human motions within 3D environments, unbounded free-form natural language descriptions, a blend of indoor and outdoor scenarios, and dynamic, ever-changing scenes. Diverse modalities of capture data and rich annotations present great opportunities for the research of conditional motion generation, and can also facilitate the development of real-life applications. Moreover, to generate semantically consistent and physically plausible human motions, we propose a multi-conditional diffusion model, which is simple but effective, achieving state-of-the-art performance on existing datasets.
CVMar 29, 2024
A Unified Framework for Human-centric Point Cloud Video UnderstandingYiteng Xu, Kecheng Ye, Xiao Han et al.
Human-centric Point Cloud Video Understanding (PVU) is an emerging field focused on extracting and interpreting human-related features from sequences of human point clouds, further advancing downstream human-centric tasks and applications. Previous works usually focus on tackling one specific task and rely on huge labeled data, which has poor generalization capability. Considering that human has specific characteristics, including the structural semantics of human body and the dynamics of human motions, we propose a unified framework to make full use of the prior knowledge and explore the inherent features in the data itself for generalized human-centric point cloud video understanding. Extensive experiments demonstrate that our method achieves state-of-the-art performance on various human-related tasks, including action recognition and 3D pose estimation. All datasets and code will be released soon.
ROJul 16, 2025
ReAL-AD: Towards Human-Like Reasoning in End-to-End Autonomous DrivingYuhang Lu, Jiadong Tu, Yuexin Ma et al.
End-to-end autonomous driving has emerged as a promising approach to unify perception, prediction, and planning within a single framework, reducing information loss and improving adaptability. However, existing methods often rely on fixed and sparse trajectory supervision, limiting their ability to capture the hierarchical reasoning process that human drivers naturally employ. To bridge this gap, we propose ReAL-AD, a Reasoning-Augmented Learning framework that structures decision-making in autonomous driving based on the three-tier human cognitive model: Driving Strategy, Driving Decision, and Driving Operation, where Vision-Language Models (VLMs) are incorporated to enhance situational awareness and structured reasoning across these levels. Specifically, we introduce: (1) the Strategic Reasoning Injector, which formulates high-level driving strategies by interpreting complex traffic contexts from VLM-generated insights; (2) the Tactical Reasoning Integrator, which refines strategic intent into interpretable tactical choices such as lane changes, overtaking, and speed adjustments; and (3) the Hierarchical Trajectory Decoder, which progressively translates tactical decisions into precise control actions for smooth and human-like trajectory execution. Extensive evaluations show that integrating our framework improves planning accuracy and safety by over 30%, making end-to-end autonomous driving more interpretable and aligned with human-like hierarchical reasoning. The project page can be found at: \href{https://4dvlab.github.io/project_page/realad}{\texttt{4dvlab.github.io/project\_page/realad}}
CVMar 5, 2024
HUNTER: Unsupervised Human-centric 3D Detection via Transferring Knowledge from Synthetic Instances to Real ScenesYichen Yao, Zimo Jiang, Yujing Sun et al.
Human-centric 3D scene understanding has recently drawn increasing attention, driven by its critical impact on robotics. However, human-centric real-life scenarios are extremely diverse and complicated, and humans have intricate motions and interactions. With limited labeled data, supervised methods are difficult to generalize to general scenarios, hindering real-life applications. Mimicking human intelligence, we propose an unsupervised 3D detection method for human-centric scenarios by transferring the knowledge from synthetic human instances to real scenes. To bridge the gap between the distinct data representations and feature distributions of synthetic models and real point clouds, we introduce novel modules for effective instance-to-scene representation transfer and synthetic-to-real feature alignment. Remarkably, our method exhibits superior performance compared to current state-of-the-art techniques, achieving 87.8% improvement in mAP and closely approaching the performance of fully supervised methods (62.15 mAP vs. 69.02 mAP) on HuCenLife Dataset.
CVJun 16, 2025
STAGE: A Stream-Centric Generative World Model for Long-Horizon Driving-Scene SimulationJiamin Wang, Yichen Yao, Xiang Feng et al.
The generation of temporally consistent, high-fidelity driving videos over extended horizons presents a fundamental challenge in autonomous driving world modeling. Existing approaches often suffer from error accumulation and feature misalignment due to inadequate decoupling of spatio-temporal dynamics and limited cross-frame feature propagation mechanisms. To address these limitations, we present STAGE (Streaming Temporal Attention Generative Engine), a novel auto-regressive framework that pioneers hierarchical feature coordination and multi-phase optimization for sustainable video synthesis. To achieve high-quality long-horizon driving video generation, we introduce Hierarchical Temporal Feature Transfer (HTFT) and a novel multi-stage training strategy. HTFT enhances temporal consistency between video frames throughout the video generation process by modeling the temporal and denoising process separately and transferring denoising features between frames. The multi-stage training strategy is to divide the training into three stages, through model decoupling and auto-regressive inference process simulation, thereby accelerating model convergence and reducing error accumulation. Experiments on the Nuscenes dataset show that STAGE has significantly surpassed existing methods in the long-horizon driving video generation task. In addition, we also explored STAGE's ability to generate unlimited-length driving videos. We generated 600 frames of high-quality driving videos on the Nuscenes dataset, which far exceeds the maximum length achievable by existing methods.
CVMar 18, 2025
EvolvingGrasp: Evolutionary Grasp Generation via Efficient Preference AlignmentYufei Zhu, Yiming Zhong, Zemin Yang et al.
Dexterous robotic hands often struggle to generalize effectively in complex environments due to the limitations of models trained on low-diversity data. However, the real world presents an inherently unbounded range of scenarios, making it impractical to account for every possible variation. A natural solution is to enable robots learning from experience in complex environments, an approach akin to evolution, where systems improve through continuous feedback, learning from both failures and successes, and iterating toward optimal performance. Motivated by this, we propose EvolvingGrasp, an evolutionary grasp generation method that continuously enhances grasping performance through efficient preference alignment. Specifically, we introduce Handpose wise Preference Optimization (HPO), which allows the model to continuously align with preferences from both positive and negative feedback while progressively refining its grasping strategies. To further enhance efficiency and reliability during online adjustments, we incorporate a Physics-aware Consistency Model within HPO, which accelerates inference, reduces the number of timesteps needed for preference finetuning, and ensures physical plausibility throughout the process. Extensive experiments across four benchmark datasets demonstrate state of the art performance of our method in grasp success rate and sampling efficiency. Our results validate that EvolvingGrasp enables evolutionary grasp generation, ensuring robust, physically feasible, and preference-aligned grasping in both simulation and real scenarios.
CVNov 7, 2024
FreeCap: Hybrid Calibration-Free Motion Capture in Open EnvironmentsAoru Xue, Yiming Ren, Zining Song et al.
We propose a novel hybrid calibration-free method FreeCap to accurately capture global multi-person motions in open environments. Our system combines a single LiDAR with expandable moving cameras, allowing for flexible and precise motion estimation in a unified world coordinate. In particular, We introduce a local-to-global pose-aware cross-sensor human-matching module that predicts the alignment among each sensor, even in the absence of calibration. Additionally, our coarse-to-fine sensor-expandable pose optimizer further optimizes the 3D human key points and the alignments, it is also capable of incorporating additional cameras to enhance accuracy. Extensive experiments on Human-M3 and FreeMotion datasets demonstrate that our method significantly outperforms state-of-the-art single-modal methods, offering an expandable and efficient solution for multi-person motion capture across various applications.
CVApr 1
ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse DataYaoqin Ye, Yiteng Xu, Qin Sun et al.
Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and human-robot collaboration. We target real-time human interaction-to-reaction generation, which generates the ego's future motion from dynamic multi-source cues, including others' actions, scene geometry, and optional high-level semantic inputs. This task is fundamentally challenging due to (i) limited and fragmented interaction data distributed across heterogeneous single-person, human-human, and human-scene domains, and (ii) the need to produce low-latency yet high-fidelity motion responses during continuous online interaction. To address these challenges, we propose ReMoGen (Reaction Motion Generation), a modular learning framework for real-time interaction-to-reaction generation. ReMoGen leverages a universal motion prior learned from large-scale single-person motion datasets and adapts it to target interaction domains through independently trained Meta-Interaction modules, enabling robust generalization under data-scarce and heterogeneous supervision. To support responsive online interaction, ReMoGen performs segment-level generation together with a lightweight Frame-wise Segment Refinement module that incorporates newly observed cues at the frame level, improving both responsiveness and temporal coherence without expensive full-sequence inference. Extensive experiments across human-human, human-scene, and mixed-modality interaction settings show that ReMoGen produces high-quality, coherent, and responsive reactions, while generalizing effectively across diverse interaction scenarios.
CVNov 27, 2025
MoE3D: Mixture of Experts meets Multi-Modal 3D UnderstandingYu Li, Yuenan Hou, Yingmei Wei et al.
Multi-modal 3D understanding is a fundamental task in computer vision. Previous multi-modal fusion methods typically employ a single, dense fusion network, struggling to handle the significant heterogeneity and complexity across modalities, leading to suboptimal performance. In this paper, we propose MoE3D, which integrates Mixture of Experts (MoE) into the multi-modal learning framework. The core is that we deploy a set of specialized "expert" networks, each adept at processing a specific modality or a mode of cross-modal interaction. Specifically, the MoE-based transformer is designed to better utilize the complementary information hidden in the visual features. Information aggregation module is put forward to further enhance the fusion performance. Top-1 gating is employed to make one expert process features with expert groups, ensuring high efficiency. We further propose a progressive pre-training strategy to better leverage the semantic and 2D prior, thus equipping the network with good initialization. Our MoE3D achieves competitive performance across four prevalent 3D understanding tasks. Notably, our MoE3D surpasses the top-performing counterpart by 6.1 mIoU on Multi3DRefer.
CVJun 4, 2025
HUMOF: Human Motion Forecasting in Interactive Social ScenesCaiyi Sun, Yujing Sun, Xiao Han et al.
Complex scenes present significant challenges for predicting human behaviour due to the abundance of interaction information, such as human-human and humanenvironment interactions. These factors complicate the analysis and understanding of human behaviour, thereby increasing the uncertainty in forecasting human motions. Existing motion prediction methods thus struggle in these complex scenarios. In this paper, we propose an effective method for human motion forecasting in interactive scenes. To achieve a comprehensive representation of interactions, we design a hierarchical interaction feature representation so that high-level features capture the overall context of the interactions, while low-level features focus on fine-grained details. Besides, we propose a coarse-to-fine interaction reasoning module that leverages both spatial and frequency perspectives to efficiently utilize hierarchical features, thereby enhancing the accuracy of motion predictions. Our method achieves state-of-the-art performance across four public datasets. Code will be released when this paper is published.
CVDec 9, 2021
AdaStereo: An Efficient Domain-Adaptive Stereo Matching ApproachXiao Song, Guorun Yang, Xinge Zhu et al.
Recently, records on stereo matching benchmarks are constantly broken by end-to-end disparity networks. However, the domain adaptation ability of these deep models is quite limited. Addressing such problem, we present a novel domain-adaptive approach called AdaStereo that aims to align multi-level representations for deep stereo matching networks. Compared to previous methods, our AdaStereo realizes a more standard, complete and effective domain adaptation pipeline. Firstly, we propose a non-adversarial progressive color transfer algorithm for input image-level alignment. Secondly, we design an efficient parameter-free cost normalization layer for internal feature-level alignment. Lastly, a highly related auxiliary task, self-supervised occlusion-aware reconstruction is presented to narrow the gaps in output space. We perform intensive ablation studies and break-down comparisons to validate the effectiveness of each proposed module. With no extra inference overhead and only a slight increase in training complexity, our AdaStereo models achieve state-of-the-art cross-domain performance on multiple benchmarks, including KITTI, Middlebury, ETH3D and DrivingStereo, even outperforming some state-of-the-art disparity networks finetuned with target-domain ground-truths. Moreover, based on two additional evaluation metrics, the superiority of our domain-adaptive stereo matching pipeline is further uncovered from more perspectives. Finally, we demonstrate that our method is robust to various domain adaptation settings, and can be easily integrated into quick adaptation application scenarios and real-world deployments.
CVSep 12, 2021
Cylindrical and Asymmetrical 3D Convolution Networks for LiDAR-based PerceptionXinge Zhu, Hui Zhou, Tai Wang et al.
State-of-the-art methods for driving-scene LiDAR-based perception (including point cloud semantic segmentation, panoptic segmentation and 3D detection, \etc) often project the point clouds to 2D space and then process them via 2D convolution. Although this cooperation shows the competitiveness in the point cloud, it inevitably alters and abandons the 3D topology and geometric relations. A natural remedy is to utilize the 3D voxelization and 3D convolution network. However, we found that in the outdoor point cloud, the improvement obtained in this way is quite limited. An important reason is the property of the outdoor point cloud, namely sparsity and varying density. Motivated by this investigation, we propose a new framework for the outdoor LiDAR segmentation, where cylindrical partition and asymmetrical 3D convolution networks are designed to explore the 3D geometric pattern while maintaining these inherent properties. The proposed model acts as a backbone and the learned features from this model can be used for downstream tasks such as point cloud semantic and panoptic segmentation or 3D detection. In this paper, we benchmark our model on these three tasks. For semantic segmentation, we evaluate the proposed model on several large-scale datasets, \ie, SemanticKITTI, nuScenes and A2D2. Our method achieves the state-of-the-art on the leaderboard of SemanticKITTI (both single-scan and multi-scan challenge), and significantly outperforms existing methods on nuScenes and A2D2 dataset. Furthermore, the proposed 3D framework also shows strong performance and good generalization on LiDAR panoptic segmentation and LiDAR 3D detection.