NiceWebRL: a Python library for human subject experiments with reinforcement learning environmentsWilka Carvalho, Vikram Goddla, Ishaan Sinha et al.
We present NiceWebRL, a research tool that enables researchers to use machine reinforcement learning (RL) environments for online human subject experiments. NiceWebRL is a Python library that allows any Jax-based environment to be transformed into an online interface, supporting both single-agent and multi-agent environments. As such, NiceWebRL enables AI researchers to compare their algorithms to human performance, cognitive scientists to test ML algorithms as theories for human cognition, and multi-agent researchers to develop algorithms for human-AI collaboration. We showcase NiceWebRL with 3 case studies that demonstrate its potential to help develop Human-like AI, Human-compatible AI, and Human-assistive AI. In the first case study (Human-like AI), NiceWebRL enables the development of a novel RL model of cognition. Here, NiceWebRL facilitates testing this model against human participants in both a grid world and Craftax, a 2D Minecraft domain. In our second case study (Human-compatible AI), NiceWebRL enables the development of a novel multi-agent RL algorithm that can generalize to human partners in the Overcooked domain. Finally, in our third case study (Human-assistive AI), we show how NiceWebRL can allow researchers to study how an LLM can assist humans on complex tasks in XLand-Minigrid, an environment with millions of hierarchical tasks. The library is available at https://github.com/KempnerInstitute/nicewebrl.
2.6LGMar 10, 2024
Optimal Policy Sparsification and Low Rank Decomposition for Deep Reinforcement LearningVikram Goddla
Deep reinforcement learning(DRL) has shown significant promise in a wide range of applications including computer games and robotics. Yet, training DRL policies consume extraordinary computing resources resulting in dense policies which are prone to overfitting. Moreover, inference with dense DRL policies limit their practical applications, especially in edge computing. Techniques such as pruning and singular value decomposition have been used with deep learning models to achieve sparsification and model compression to limit overfitting and reduce memory consumption. However, these techniques resulted in sub-optimal performance with notable decay in rewards. $L_1$ and $L_2$ regularization techniques have been proposed for neural network sparsification and sparse auto-encoder development, but their implementation in DRL environments has not been apparent. We propose a novel $L_0$-norm-regularization technique using an optimal sparsity map to sparsify DRL policies and promote their decomposition to a lower rank without decay in rewards. We evaluated our $L_0$-norm-regularization technique across five different environments (Cartpole-v1, Acrobat-v1, LunarLander-v2, SuperMarioBros-7.1.v0 and Surgical Robot Learning) using several on-policy and off-policy algorithms. We demonstrated that the $L_0$-norm-regularized DRL policy in the SuperMarioBros environment achieved 93% sparsity and gained 70% compression when subjected to low-rank decomposition, while significantly outperforming the dense policy. Additionally, the $L_0$-norm-regularized DRL policy in the Surgical Robot Learning environment achieved a 36% sparsification and gained 46% compression when decomposed to a lower rank, while being performant. The results suggest that our custom $L_0$-norm-regularization technique for sparsification of DRL policies is a promising avenue to reduce computational resources and limit overfitting.