Jaylin Herskovitz

2papers

2 Papers

HCAug 20, 2024
ProgramAlly: Creating Custom Visual Access Programs via Multi-Modal End-User Programming

Jaylin Herskovitz, Andi Xu, Rahaf Alharbi et al.

Existing visual assistive technologies are built for simple and common use cases, and have few avenues for blind people to customize their functionalities. Drawing from prior work on DIY assistive technology, this paper investigates end-user programming as a means for users to create and customize visual access programs to meet their unique needs. We introduce ProgramAlly, a system for creating custom filters for visual information, e.g., 'find NUMBER on BUS', leveraging three end-user programming approaches: block programming, natural language, and programming by example. To implement ProgramAlly, we designed a representation of visual filtering tasks based on scenarios encountered by blind people, and integrated a set of on-device and cloud models for generating and running these programs. In user studies with 12 blind adults, we found that participants preferred different programming modalities depending on the task, and envisioned using visual access programs to address unique accessibility challenges that are otherwise difficult with existing applications. Through ProgramAlly, we present an exploration of how blind end-users can create visual access programs to customize and control their experiences.

HCOct 12, 2020
Making Mobile Augmented Reality Applications Accessible

Jaylin Herskovitz, Jason Wu, Samuel White et al.

Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix of virtual and real-world content. In this paper, we identify common constituent tasks in AR by analyzing existing mobile AR applications for iOS, and characterize the design space of tasks that require accessible alternatives. For each of the major task categories, we create prototype accessible alternatives that we evaluate in a study with 10 blind participants to explore their perceptions of accessible AR. Our study demonstrates that these prototypes make AR possible to use for blind users and reveals a number of insights to move forward. We believe our work sets forth not only exemplars for developers to create accessible AR applications, but also a roadmap for future research to make AR comprehensively accessible.