25.4HCApr 16
Dialogue Agents that Share Family Information to Strengthen Grandparent-Grandchild RelationshipsSeiya Mitsuno, Midori Ban, Hiroshi Ishiguro et al.
Social isolation among older adults has become a critical concern, as reduced opportunities for conversation and weakened family relationships negatively affect mental health. This study proposes a dialogue agent that supports older adults by fostering both a relationship with the agent and a relationship with their grandchild through sharing everyday information. The agent operates on a chatbot platform and engages in daily conversations with older adults and their grandchildren, exchanging information gathered from each party to enhance conversational engagement and social connection. We conducted a ten-day empirical experiment with 52 grandparent-grandchild pairs. The results suggest that older adults became more willing to interact with the proposed agent, which shared information about their grandchildren, and that the psychological connection between grandparents and grandchildren was strengthened. Furthermore, daily interactions with the agent were associated with reduced anxiety in both older adults and their grandchildren. These findings indicate that a dialogue agent that shares personal information can be an effective approach to supporting older adults by simultaneously offering conversational opportunities and promoting family connectedness. Overall, this study provides valuable insights into the design of dialogue agents that effectively address social isolation among older adults.
AIMay 15, 2025
The First MPDD Challenge: Multimodal Personality-aware Depression DetectionChangzeng Fu, Zelin Fu, Qi Zhang et al.
Depression is a widespread mental health issue affecting diverse age groups, with notable prevalence among college students and the elderly. However, existing datasets and detection methods primarily focus on young adults, neglecting the broader age spectrum and individual differences that influence depression manifestation. Current approaches often establish a direct mapping between multimodal data and depression indicators, failing to capture the complexity and diversity of depression across individuals. This challenge includes two tracks based on age-specific subsets: Track 1 uses the MPDD-Elderly dataset for detecting depression in older adults, and Track 2 uses the MPDD-Young dataset for detecting depression in younger participants. The Multimodal Personality-aware Depression Detection (MPDD) Challenge aims to address this gap by incorporating multimodal data alongside individual difference factors. We provide a baseline model that fuses audio and video modalities with individual difference information to detect depression manifestations in diverse populations. This challenge aims to promote the development of more personalized and accurate de pression detection methods, advancing mental health research and fostering inclusive detection systems. More details are available on the official challenge website: https://hacilab.github.io/MPDDChallenge.github.io.
CLJul 16, 2025
Value-Based Large Language Model Agent Simulation for Mutual Evaluation of Trust and Interpersonal ClosenessYuki Sakamoto, Takahisa Uchida, Hiroshi Ishiguro
Large language models (LLMs) have emerged as powerful tools for simulating complex social phenomena using human-like agents with specific traits. In human societies, value similarity is important for building trust and close relationships; however, it remains unexplored whether this principle holds true in artificial societies comprising LLM agents. Therefore, this study investigates the influence of value similarity on relationship-building among LLM agents through two experiments. First, in a preliminary experiment, we evaluated the controllability of values in LLMs to identify the most effective model and prompt design for controlling the values. Subsequently, in the main experiment, we generated pairs of LLM agents imbued with specific values and analyzed their mutual evaluations of trust and interpersonal closeness following a dialogue. The experiments were conducted in English and Japanese to investigate language dependence. The results confirmed that pairs of agents with higher value similarity exhibited greater mutual trust and interpersonal closeness. Our findings demonstrate that the LLM agent simulation serves as a valid testbed for social science theories, contributes to elucidating the mechanisms by which values influence relationship building, and provides a foundation for inspiring new theories and insights into the social sciences.
ROMay 20, 2025
Hypothesis on the Functional Advantages of the Selection-Broadcast Cycle Structure: Global Workspace Theory and Dealing with a Real-Time WorldJunya Nakanishi, Jun Baba, Yuichiro Yoshikawa et al.
This paper discusses the functional advantages of the Selection-Broadcast Cycle structure proposed by Global Workspace Theory (GWT), inspired by human consciousness, particularly focusing on its applicability to artificial intelligence and robotics in dynamic, real-time scenarios. While previous studies often examined the Selection and Broadcast processes independently, this research emphasizes their combined cyclic structure and the resulting benefits for real-time cognitive systems. Specifically, the paper identifies three primary benefits: Dynamic Thinking Adaptation, Experience-Based Adaptation, and Immediate Real-Time Adaptation. This work highlights GWT's potential as a cognitive architecture suitable for sophisticated decision-making and adaptive performance in unsupervised, dynamic environments. It suggests new directions for the development and implementation of robust, general-purpose AI and robotics systems capable of managing complex, real-world tasks.
HCJan 25, 2022
Investigating the impact of free energy based behavior on human in human-agent interactionKazuya Horibe, Yuanxiang Fan, Yutaka Nakamura et al.
Humans communicate non-verbally by sharing physical rhythms, such as nodding and gestures, to involve each other. This sharing of physicality creates a sense of unity and makes humans feel involved with others. In this paper, we developed a new body motion generation system based on the free-energy principle (FEP), which not only responds passively but also prompts human actions. The proposed system consists of two modules, the sampling module, and the motion selection module. We conducted a subjective experiment to evaluate the "feeling of interacting with the agent" of the FEP based behavior. The results suggested that FEP based behaviors show more "feeling of interacting with the agent". Furthermore, we confirmed that the agent's gestures elicited subject gestures. This result not only reinforces the impression of feeling interaction but could also realization of agents that encourage people to change their behavior.
SDNov 30, 2021
CycleTransGAN-EVC: A CycleGAN-based Emotional Voice Conversion Model with TransformerChangzeng Fu, Chaoran Liu, Carlos Toshinori Ishi et al.
In this study, we explore the transformer's ability to capture intra-relations among frames by augmenting the receptive field of models. Concretely, we propose a CycleGAN-based model with the transformer and investigate its ability in the emotional voice conversion task. In the training procedure, we adopt curriculum learning to gradually increase the frame length so that the model can see from the short segment till the entire speech. The proposed method was evaluated on the Japanese emotional speech dataset and compared to several baselines (ACVAE, CycleGAN) with objective and subjective evaluations. The results show that our proposed model is able to convert emotion with higher strength and quality.
ROSep 6, 2021
Behavioral assessment of a humanoid robot when attracting pedestrians in a mallYuki Okafuji, Yasunori Ozaki, Jun Baba et al.
Research currently being conducted on the use of robots as human labor support technology. In particular, the service industry needs to allocate more manpower, and it will be important for robots to support people. This study focuses on using a humanoid robot as a social service robot to convey information in a shopping mall, and the robot's behavioral concepts were analyzed. In order to convey the information, two processes must occur. Pedestrians must stop in front of the robot, and the robot must continue the engagement with them. For the purpose of this study, three types of autonomous behavioral concepts of the robot for the general use were analyzed and compared in these processes in the experiment: active, passive-negative, and passive-positive concepts. After interactions were attempted with 65,000+ pedestrians, this study revealed that the passive-negative concept can make pedestrians stop more and stay longer. In order to evaluate the effectiveness of the robot in a real environment, the comparative results between three behaviors and human advertisers revealed that (1) the results of the active and passive-positive concepts of the robot are comparable to those of the humans, and (2) the performance of the passive-negative concept is higher than that of all participants. These findings demonstrate that the performance of robots is comparable to that of humans in providing information tasks in a limited environment; therefore, it is expected that service robots as a labor support technology will be able to perform well in the real world.
CLMar 4, 2020
SeMemNN: A Semantic Matrix-Based Memory Neural Network for Text ClassificationChangzeng Fu, Chaoran Liu, Carlos Toshinori Ishi et al.
Text categorization is the task of assigning labels to documents written in a natural language, and it has numerous real-world applications including sentiment analysis as well as traditional topic assignment tasks. In this paper, we propose 5 different configurations for the semantic matrix-based memory neural network with end-to-end learning manner and evaluate our proposed method on two corpora of news articles (AG news, Sogou news). The best performance of our proposed method outperforms the baseline VDCNN models on the text classification task and gives a faster speed for learning semantics. Moreover, we also evaluate our model on small scale datasets. The results show that our proposed method can still achieve better results in comparison to VDCNN on the small scale dataset. This paper is to appear in the Proceedings of the 2020 IEEE 14th International Conference on Semantic Computing (ICSC 2020), San Diego, California, 2020.
ROApr 14, 2018
Intrinsically motivated reinforcement learning for human-robot interaction in the real-worldAhmed Hussain Qureshi, Yutaka Nakamura, Yuichiro Yoshikawa et al.
For a natural social human-robot interaction, it is essential for a robot to learn the human-like social skills. However, learning such skills is notoriously hard due to the limited availability of direct instructions from people to teach a robot. In this paper, we propose an intrinsically motivated reinforcement learning framework in which an agent gets the intrinsic motivation-based rewards through the action-conditional predictive model. By using the proposed method, the robot learned the social skills from the human-robot interaction experiences gathered in the real uncontrolled environments. The results indicate that the robot not only acquired human-like social skills but also took more human-like decisions, on a test dataset, than a robot which received direct rewards for the task achievement.
ROFeb 28, 2017
Show, Attend and Interact: Perceivable Human-Robot Social Interaction through Neural Attention Q-NetworkAhmed Hussain Qureshi, Yutaka Nakamura, Yuichiro Yoshikawa et al.
For a safe, natural and effective human-robot social interaction, it is essential to develop a system that allows a robot to demonstrate the perceivable responsive behaviors to complex human behaviors. We introduce the Multimodal Deep Attention Recurrent Q-Network using which the robot exhibits human-like social interaction skills after 14 days of interacting with people in an uncontrolled real world. Each and every day during the 14 days, the system gathered robot interaction experiences with people through a hit-and-trial method and then trained the MDARQN on these experiences using end-to-end reinforcement learning approach. The results of interaction based learning indicate that the robot has learned to respond to complex human behaviors in a perceivable and socially acceptable manner.
ROFeb 24, 2017
Robot gains Social Intelligence through Multimodal Deep Reinforcement LearningAhmed Hussain Qureshi, Yutaka Nakamura, Yuichiro Yoshikawa et al.
For robots to coexist with humans in a social world like ours, it is crucial that they possess human-like social interaction skills. Programming a robot to possess such skills is a challenging task. In this paper, we propose a Multimodal Deep Q-Network (MDQN) to enable a robot to learn human-like interaction skills through a trial and error method. This paper aims to develop a robot that gathers data during its interaction with a human and learns human interaction behaviour from the high-dimensional sensory information using end-to-end reinforcement learning. This paper demonstrates that the robot was able to learn basic interaction skills successfully, after 14 days of interacting with people.