Mingming Yu

CV
h-index19
4papers
62citations
Novelty60%
AI Score48

4 Papers

CVAug 4, 2023
Class Incremental Learning with Self-Supervised Pre-Training and Prototype Learning

Wenzhuo Liu, Xinjian Wu, Fei Zhu et al.

Deep Neural Network (DNN) has achieved great success on datasets of closed class set. However, new classes, like new categories of social media topics, are continuously added to the real world, making it necessary to incrementally learn. This is hard for DNN because it tends to focus on fitting to new classes while ignoring old classes, a phenomenon known as catastrophic forgetting. State-of-the-art methods rely on knowledge distillation and data replay techniques but still have limitations. In this work, we analyze the causes of catastrophic forgetting in class incremental learning, which owes to three factors: representation drift, representation confusion, and classifier distortion. Based on this view, we propose a two-stage learning framework with a fixed encoder and an incrementally updated prototype classifier. The encoder is trained with self-supervised learning to generate a feature space with high intrinsic dimensionality, thus improving its transferability and generality. The classifier incrementally learns new prototypes while retaining the prototypes of previously learned data, which is crucial in preserving the decision boundary.Our method does not rely on preserved samples of old classes, is thus a non-exemplar based CIL method. Experiments on public datasets show that our method can significantly outperform state-of-the-art exemplar-based methods when they reserved 5 examplers per class, under the incremental setting of 10 phases, by 18.24% on CIFAR-100 and 9.37% on ImageNet100.

CVFeb 12
GigaBrain-0.5M*: a VLA That Learns From World Model-Based Reinforcement Learning

GigaBrain Team, Boyuan Wang, Bohan Li et al.

Vision-language-action (VLA) models that directly predict multi-step action chunks from current observations face inherent limitations due to constrained scene understanding and weak future anticipation capabilities. In contrast, video world models pre-trained on web-scale video corpora exhibit robust spatiotemporal reasoning and accurate future prediction, making them a natural foundation for enhancing VLA learning. Therefore, we propose \textit{GigaBrain-0.5M*}, a VLA model trained via world model-based reinforcement learning. Built upon \textit{GigaBrain-0.5}, which is pre-trained on over 10,000 hours of robotic manipulation data, whose intermediate version currently ranks first on the international RoboChallenge benchmark. \textit{GigaBrain-0.5M*} further integrates world model-based reinforcement learning via \textit{RAMP} (Reinforcement leArning via world Model-conditioned Policy) to enable robust cross-task adaptation. Empirical results demonstrate that \textit{RAMP} achieves substantial performance gains over the RECAP baseline, yielding improvements of approximately 30\% on challenging tasks including \texttt{Laundry Folding}, \texttt{Box Packing}, and \texttt{Espresso Preparation}. Critically, \textit{GigaBrain-0.5M$^*$} exhibits reliable long-horizon execution, consistently accomplishing complex manipulation tasks without failure as validated by real-world deployment videos on our \href{https://gigabrain05m.github.io}{project page}.

ROFeb 4
EgoActor: Grounding Task Planning into Spatial-aware Egocentric Actions for Humanoid Robots via Visual-Language Models

Yu Bai, MingMing Yu, Chaojie Li et al.

Deploying humanoid robots in real-world settings is fundamentally challenging, as it demands tight integration of perception, locomotion, and manipulation under partial-information observations and dynamically changing environments. As well as transitioning robustly between sub-tasks of different types. Towards addressing these challenges, we propose a novel task - EgoActing, which requires directly grounding high-level instructions into various, precise, spatially aware humanoid actions. We further instantiate this task by introducing EgoActor, a unified and scalable vision-language model (VLM) that can predict locomotion primitives (e.g., walk, turn, move sideways, change height), head movements, manipulation commands, and human-robot interactions to coordinate perception and execution in real-time. We leverage broad supervision over egocentric RGB-only data from real-world demonstrations, spatial reasoning question-answering, and simulated environment demonstrations, enabling EgoActor to make robust, context-aware decisions and perform fluent action inference (under 1s) with both 8B and 4B parameter models. Extensive evaluations in both simulated and real-world environments demonstrate that EgoActor effectively bridges abstract task planning and concrete motor execution, while generalizing across diverse tasks and unseen environments.

CVJul 16, 2025Code
3D-MoRe: Unified Modal-Contextual Reasoning for Embodied Question Answering

Rongtao Xu, Han Gao, Mingming Yu et al.

With the growing need for diverse and scalable data in indoor scene tasks, such as question answering and dense captioning, we propose 3D-MoRe, a novel paradigm designed to generate large-scale 3D-language datasets by leveraging the strengths of foundational models. The framework integrates key components, including multi-modal embedding, cross-modal interaction, and a language model decoder, to process natural language instructions and 3D scene data. This approach facilitates enhanced reasoning and response generation in complex 3D environments. Using the ScanNet 3D scene dataset, along with text annotations from ScanQA and ScanRefer, 3D-MoRe generates 62,000 question-answer (QA) pairs and 73,000 object descriptions across 1,513 scenes. We also employ various data augmentation techniques and implement semantic filtering to ensure high-quality data. Experiments on ScanQA demonstrate that 3D-MoRe significantly outperforms state-of-the-art baselines, with the CIDEr score improving by 2.15\%. Similarly, on ScanRefer, our approach achieves a notable increase in CIDEr@0.5 by 1.84\%, highlighting its effectiveness in both tasks. Our code and generated datasets will be publicly released to benefit the community, and both can be accessed on the https://3D-MoRe.github.io.