Seong Hoon Jeong

h-index33
2papers
4,492citations

2 Papers

13.6CRFeb 6, 2021
Convolutional Neural Network-based Intrusion Detection System for AVTP Streams in Automotive Ethernet-based Networks

Seonghoon Jeong, Boosun Jeon, Boheung Chung et al.

Connected and autonomous vehicles (CAVs) are an innovative form of traditional vehicles. Automotive Ethernet replaces the controller area network and FlexRay to support the large throughput required by high-definition applications. As CAVs have numerous functions, they exhibit a large attack surface and an increased vulnerability to attacks. However, no previous studies have focused on intrusion detection in automotive Ethernet-based networks. In this paper, we present an intrusion detection method for detecting audio-video transport protocol (AVTP) stream injection attacks in automotive Ethernet-based networks. To the best of our knowledge, this is the first such method developed for automotive Ethernet. The proposed intrusion detection model is based on feature generation and a convolutional neural network (CNN). To evaluate our intrusion detection system, we built a physical BroadR-Reach-based testbed and captured real AVTP packets. The experimental results show that the model exhibits outstanding performance: the F1-score and recall are greater than 0.9704 and 0.9949, respectively. In terms of the inference time per input and the generation intervals of AVTP traffic, our CNN model can readily be employed for real-time detection.

2.3CYJun 4, 2016
Multimodal Game Bot Detection using User Behavioral Characteristics

Ah Reum Kang, Seong Hoon Jeong, Aziz Mohaisen et al.

As the online service industry has continued to grow, illegal activities in the online world have drastically increased and become more diverse. Most illegal activities occur continuously because cyber assets, such as game items and cyber money in online games, can be monetized into real currency. The aim of this study is to detect game bots in a Massively Multiplayer Online Role Playing Game (MMORPG). We observed the behavioral characteristics of game bots and found that they execute repetitive tasks associated with gold farming and real money trading. We propose a game bot detection methodology based on user behavioral characteristics. The methodology of this paper was applied to real data provided by a major MMORPG company. Detection accuracy rate increased to 96.06% on the banned account list.