Guido Borghi

CV
h-index66
30papers
522citations
Novelty45%
AI Score49

30 Papers

CVNov 17, 2023
FRCSyn Challenge at WACV 2024:Face Recognition Challenge in the Era of Synthetic Data

Pietro Melzi, Ruben Tolosana, Ruben Vera-Rodriguez et al.

Despite the widespread adoption of face recognition technology around the world, and its remarkable performance on current benchmarks, there are still several challenges that must be covered in more detail. This paper offers an overview of the Face Recognition Challenge in the Era of Synthetic Data (FRCSyn) organized at WACV 2024. This is the first international challenge aiming to explore the use of synthetic data in face recognition to address existing limitations in the technology. Specifically, the FRCSyn Challenge targets concerns related to data privacy issues, demographic biases, generalization to unseen scenarios, and performance limitations in challenging scenarios, including significant age disparities between enrollment and testing, pose variations, and occlusions. The results achieved in the FRCSyn Challenge, together with the proposed benchmark, contribute significantly to the application of synthetic data to improve face recognition technology.

CVJul 14, 2022
SHREC 2022 Track on Online Detection of Heterogeneous Gestures

Ariel Caputo, Marco Emporio, Andrea Giachetti et al.

This paper presents the outcomes of a contest organized to evaluate methods for the online recognition of heterogeneous gestures from sequences of 3D hand poses. The task is the detection of gestures belonging to a dictionary of 16 classes characterized by different pose and motion features. The dataset features continuous sequences of hand tracking data where the gestures are interleaved with non-significant motions. The data have been captured using the Hololens 2 finger tracking system in a realistic use-case of mixed reality interaction. The evaluation is based not only on the detection performances but also on the latency and the false positives, making it possible to understand the feasibility of practical interaction tools based on the algorithms proposed. The outcomes of the contest's evaluation demonstrate the necessity of further research to reduce recognition errors, while the computational cost of the algorithms proposed is sufficiently low.

CVJul 27, 2023
Detecting Morphing Attacks via Continual Incremental Training

Lorenzo Pellegrini, Guido Borghi, Annalisa Franco et al.

Scenarios in which restrictions in data transfer and storage limit the possibility to compose a single dataset -- also exploiting different data sources -- to perform a batch-based training procedure, make the development of robust models particularly challenging. We hypothesize that the recent Continual Learning (CL) paradigm may represent an effective solution to enable incremental training, even through multiple sites. Indeed, a basic assumption of CL is that once a model has been trained, old data can no longer be used in successive training iterations and in principle can be deleted. Therefore, in this paper, we investigate the performance of different Continual Learning methods in this scenario, simulating a learning model that is updated every time a new chunk of data, even of variable size, is available. Experimental results reveal that a particular CL method, namely Learning without Forgetting (LwF), is one of the best-performing algorithms. Then, we investigate its usage and parametrization in Morphing Attack Detection and Object Classification tasks, specifically with respect to the amount of new training data that became available.

CVJul 6, 2022
Semi-Perspective Decoupled Heatmaps for 3D Robot Pose Estimation from Depth Maps

Alessandro Simoni, Stefano Pini, Guido Borghi et al.

Knowing the exact 3D location of workers and robots in a collaborative environment enables several real applications, such as the detection of unsafe situations or the study of mutual interactions for statistical and social purposes. In this paper, we propose a non-invasive and light-invariant framework based on depth devices and deep neural networks to estimate the 3D pose of robots from an external camera. The method can be applied to any robot without requiring hardware access to the internal states. We introduce a novel representation of the predicted pose, namely Semi-Perspective Decoupled Heatmaps (SPDH), to accurately compute 3D joint locations in world coordinates adapting efficient deep networks designed for the 2D Human Pose Estimation. The proposed approach, which takes as input a depth representation based on XYZ coordinates, can be trained on synthetic depth data and applied to real-world settings without the need for domain adaptation techniques. To this end, we present the SimBa dataset, based on both synthetic and real depth images, and use it for the experimental evaluation. Results show that the proposed approach, made of a specific depth map representation and the SPDH, overcomes the current state of the art.

CVJan 9, 2023
On the challenges to learn from Natural Data Streams

Guido Borghi, Gabriele Graffieti, Davide Maltoni

In real-world contexts, sometimes data are available in form of Natural Data Streams, i.e. data characterized by a streaming nature, unbalanced distribution, data drift over a long time frame and strong correlation of samples in short time ranges. Moreover, a clear separation between the traditional training and deployment phases is usually lacking. This data organization and fruition represents an interesting and challenging scenario for both traditional Machine and Deep Learning algorithms and incremental learning agents, i.e. agents that have the ability to incrementally improve their knowledge through the past experience. In this paper, we investigate the classification performance of a variety of algorithms that belong to various research field, i.e. Continual, Streaming and Online Learning, that receives as training input Natural Data Streams. The experimental validation is carried out on three different datasets, expressly organized to replicate this challenging setting.

CVAug 24, 2023
3D Pose Nowcasting: Forecast the Future to Improve the Present

Alessandro Simoni, Francesco Marchetti, Guido Borghi et al.

Technologies to enable safe and effective collaboration and coexistence between humans and robots have gained significant importance in the last few years. A critical component useful for realizing this collaborative paradigm is the understanding of human and robot 3D poses using non-invasive systems. Therefore, in this paper, we propose a novel vision-based system leveraging depth data to accurately establish the 3D locations of skeleton joints. Specifically, we introduce the concept of Pose Nowcasting, denoting the capability of the proposed system to enhance its current pose estimation accuracy by jointly learning to forecast future poses. The experimental evaluation is conducted on two different datasets, providing accurate and real-time performance and confirming the validity of the proposed method on both the robotic and human scenarios.

CVSep 17, 2024
Depth-based Privileged Information for Boosting 3D Human Pose Estimation on RGB

Alessandro Simoni, Francesco Marchetti, Guido Borghi et al.

Despite the recent advances in computer vision research, estimating the 3D human pose from single RGB images remains a challenging task, as multiple 3D poses can correspond to the same 2D projection on the image. In this context, depth data could help to disambiguate the 2D information by providing additional constraints about the distance between objects in the scene and the camera. Unfortunately, the acquisition of accurate depth data is limited to indoor spaces and usually is tied to specific depth technologies and devices, thus limiting generalization capabilities. In this paper, we propose a method able to leverage the benefits of depth information without compromising its broader applicability and adaptability in a predominantly RGB-camera-centric landscape. Our approach consists of a heatmap-based 3D pose estimator that, leveraging the paradigm of Privileged Information, is able to hallucinate depth information from the RGB frames given at inference time. More precisely, depth information is used exclusively during training by enforcing our RGB-based hallucination network to learn similar features to a backbone pre-trained only on depth data. This approach proves to be effective even when dealing with limited and small datasets. Experimental results reveal that the paradigm of Privileged Information significantly enhances the model's performance, enabling efficient extraction of depth information by using only RGB images.

CVApr 6, 2024
SDFR: Synthetic Data for Face Recognition Competition

Hatef Otroshi Shahreza, Christophe Ecabert, Anjith George et al.

Large-scale face recognition datasets are collected by crawling the Internet and without individuals' consent, raising legal, ethical, and privacy concerns. With the recent advances in generative models, recently several works proposed generating synthetic face recognition datasets to mitigate concerns in web-crawled face recognition datasets. This paper presents the summary of the Synthetic Data for Face Recognition (SDFR) Competition held in conjunction with the 18th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2024) and established to investigate the use of synthetic data for training face recognition models. The SDFR competition was split into two tasks, allowing participants to train face recognition systems using new synthetic datasets and/or existing ones. In the first task, the face recognition backbone was fixed and the dataset size was limited, while the second task provided almost complete freedom on the model backbone, the dataset, and the training pipeline. The submitted models were trained on existing and also new synthetic datasets and used clever methods to improve training with synthetic data. The submissions were evaluated and ranked on a diverse set of seven benchmarking datasets. The paper gives an overview of the submitted face recognition models and reports achieved performance compared to baseline models trained on real and synthetic datasets. Furthermore, the evaluation of submissions is extended to bias assessment across different demography groups. Lastly, an outlook on the current state of the research in training face recognition models using synthetic data is presented, and existing problems as well as potential future directions are also discussed.

58.5CVApr 30
Fake3DGS: A Benchmark for 3D Manipulation Detection in Neural Rendering

Davide Di Nucci, Riccardo Catalini, Guido Borghi et al.

Recent advances in 3D reconstruction and neural rendering,particularly 3D Gaussian Splatting, make it feasible and simple to edit 3D scenes and re-render them as highly realistic images. Therefore, security concerns arise regarding the authenticity of 3D content. Despite this threat, 3D fake detection remains largely unexplored in the literature, and most existing work is limited to 2D space. Therefore, in this paper, we formalize the concept of 3D fake detection and introduce Fake3DGS, a dataset of 3D Gaussian splatting scenes and corresponding rendered views, where fake images are produced by controlled manipulations of geometry, appearance, and spatial layout, while preserving high visual realism. Using this benchmark, we demonstrate that current state-of-the-art 2D detectors struggle to distinguish between original and 3D manipulated images. To bridge this gap, we introduce a 3D-aware detection method that leverages multi-view coherence and features derived from the Gaussian splatting representation. Experimental results demonstrate a substantial improvement in recognizing modified 3D content, underscoring the validity of the new dataset and the necessity for authenticity assessment techniques that extend beyond 2D evidence. Code and data are publicly released for future investigations.

CVApr 17, 2024
ONOT: a High-Quality ICAO-compliant Synthetic Mugshot Dataset

Nicolò Di Domenico, Guido Borghi, Annalisa Franco et al.

Nowadays, state-of-the-art AI-based generative models represent a viable solution to overcome privacy issues and biases in the collection of datasets containing personal information, such as faces. Following this intuition, in this paper we introduce ONOT, a synthetic dataset specifically focused on the generation of high-quality faces in adherence to the requirements of the ISO/IEC 39794-5 standards that, following the guidelines of the International Civil Aviation Organization (ICAO), defines the interchange formats of face images in electronic Machine-Readable Travel Documents (eMRTD). The strictly controlled and varied mugshot images included in ONOT are useful in research fields related to the analysis of face images in eMRTD, such as Morphing Attack Detection and Face Quality Assessment. The dataset is publicly released, in combination with the generation procedure details in order to improve the reproducibility and enable future extensions.

14.5CVApr 29
SnapPose3D: Diffusion-Based Single-Frame 2D-to-3D Lifting of Human Poses

Alessandro Simoni, Riccardo Catalini, Davide Di Nucci et al.

Depth ambiguity and joint uncertainty are the two main obstacles in obtaining accurate human pose predictions by 2D-to-3D lifting methods proposed in the literature. In particular, these issues are caused by 2D joint locations that can be mapped to multiple 3D positions, inducing multiple possible final poses. Following these considerations, we propose leveraging diffusion-based models generation capability to predict multiple hypotheses and aggregate them in a final accurate pose. Therefore, we introduce SnapPose3D, a pose-lifting framework trained deterministically to denoise 3D poses conditioned on both visual context and 2D pose features. SnapPose3D adopts a probabilistic approach during inference, generating multiple hypotheses through random sampling from a unit Gaussian distribution. Unlike most previous methods that address pose ambiguity by processing temporal sequences, SnapPose3D uses single frames as input, avoiding tracking and limiting computational cost, data acquisition complexity, and the need for online, real-time applications. We extensively evaluate SnapPose3D on well-known benchmarks for the 3D human pose estimation task showing its ability to generate and aggregate accurate hypotheses that lead to state-of-the-art results.

CVApr 16, 2024
Adversarial Identity Injection for Semantic Face Image Synthesis

Giuseppe Tarollo, Tomaso Fontanini, Claudio Ferrari et al.

Nowadays, deep learning models have reached incredible performance in the task of image generation. Plenty of literature works address the task of face generation and editing, with human and automatic systems that struggle to distinguish what's real from generated. Whereas most systems reached excellent visual generation quality, they still face difficulties in preserving the identity of the starting input subject. Among all the explored techniques, Semantic Image Synthesis (SIS) methods, whose goal is to generate an image conditioned on a semantic segmentation mask, are the most promising, even though preserving the perceived identity of the input subject is not their main concern. Therefore, in this paper, we investigate the problem of identity preservation in face image generation and present an SIS architecture that exploits a cross-attention mechanism to merge identity, style, and semantic features to generate faces whose identities are as similar as possible to the input ones. Experimental results reveal that the proposed method is not only suitable for preserving the identity but is also effective in the face recognition adversarial attack, i.e. hiding a second identity in the generated faces.

CVApr 11, 2024
Dealing with Subject Similarity in Differential Morphing Attack Detection

Nicolò Di Domenico, Guido Borghi, Annalisa Franco et al.

The advent of morphing attacks has posed significant security concerns for automated Face Recognition systems, raising the pressing need for robust and effective Morphing Attack Detection (MAD) methods able to effectively address this issue. In this paper, we focus on Differential MAD (D-MAD), where a trusted live capture, usually representing the criminal, is compared with the document image to classify it as morphed or bona fide. We show these approaches based on identity features are effective when the morphed image and the live one are sufficiently diverse; unfortunately, the effectiveness is significantly reduced when the same approaches are applied to look-alike subjects or in all those cases when the similarity between the two compared images is high (e.g. comparison between the morphed image and the accomplice). Therefore, in this paper, we propose ACIdA, a modular D-MAD system, consisting of a module for the attempt type classification, and two modules for the identity and artifacts analysis on input images. Successfully addressing this task would allow broadening the D-MAD applications including, for instance, the document enrollment stage, which currently relies entirely on human evaluation, thus limiting the possibility of releasing ID documents with manipulated images, as well as the automated gates to detect both accomplices and criminals. An extensive cross-dataset experimental evaluation conducted on the introduced scenario shows that ACIdA achieves state-of-the-art results, outperforming literature competitors, while maintaining good performance in traditional D-MAD benchmarks.

CVApr 10, 2024
V-MAD: Video-based Morphing Attack Detection in Operational Scenarios

Guido Borghi, Annalisa Franco, Nicolò Di Domenico et al.

In response to the rising threat of the face morphing attack, this paper introduces and explores the potential of Video-based Morphing Attack Detection (V-MAD) systems in real-world operational scenarios. While current morphing attack detection methods primarily focus on a single or a pair of images, V-MAD is based on video sequences, exploiting the video streams often acquired by face verification tools available, for instance, at airport gates. Through this study, we show for the first time the advantages that the availability of multiple probe frames can bring to the morphing attack detection task, especially in scenarios where the quality of probe images is varied and might be affected, for instance, by pose or illumination variations. Experimental results on a real operational database demonstrate that video sequences represent valuable information for increasing the robustness and performance of morphing attack detection systems.

CVJan 19
GazeD: Context-Aware Diffusion for Accurate 3D Gaze Estimation

Riccardo Catalini, Davide Di Nucci, Guido Borghi et al.

We introduce GazeD, a new 3D gaze estimation method that jointly provides 3D gaze and human pose from a single RGB image. Leveraging the ability of diffusion models to deal with uncertainty, it generates multiple plausible 3D gaze and pose hypotheses based on the 2D context information extracted from the input image. Specifically, we condition the denoising process on the 2D pose, the surroundings of the subject, and the context of the scene. With GazeD we also introduce a novel way of representing the 3D gaze by positioning it as an additional body joint at a fixed distance from the eyes. The rationale is that the gaze is usually closely related to the pose, and thus it can benefit from being jointly denoised during the diffusion process. Evaluations across three benchmark datasets demonstrate that GazeD achieves state-of-the-art performance in 3D gaze estimation, even surpassing methods that rely on temporal information. Project details will be available at https://aimagelab.ing.unimore.it/go/gazed.

CVJul 16, 2025
BRUM: Robust 3D Vehicle Reconstruction from 360 Sparse Images

Davide Di Nucci, Matteo Tomei, Guido Borghi et al.

Accurate 3D reconstruction of vehicles is vital for applications such as vehicle inspection, predictive maintenance, and urban planning. Existing methods like Neural Radiance Fields and Gaussian Splatting have shown impressive results but remain limited by their reliance on dense input views, which hinders real-world applicability. This paper addresses the challenge of reconstructing vehicles from sparse-view inputs, leveraging depth maps and a robust pose estimation architecture to synthesize novel views and augment training data. Specifically, we enhance Gaussian Splatting by integrating a selective photometric loss, applied only to high-confidence pixels, and replacing standard Structure-from-Motion pipelines with the DUSt3R architecture to improve camera pose estimation. Furthermore, we present a novel dataset featuring both synthetic and real-world public transportation vehicles, enabling extensive evaluation of our approach. Experimental results demonstrate state-of-the-art performance across multiple benchmarks, showcasing the method's ability to achieve high-quality reconstructions even under constrained input conditions.

CVJan 10, 2025
TakuNet: an Energy-Efficient CNN for Real-Time Inference on Embedded UAV systems in Emergency Response Scenarios

Daniel Rossi, Guido Borghi, Roberto Vezzani

Designing efficient neural networks for embedded devices is a critical challenge, particularly in applications requiring real-time performance, such as aerial imaging with drones and UAVs for emergency responses. In this work, we introduce TakuNet, a novel light-weight architecture which employs techniques such as depth-wise convolutions and an early downsampling stem to reduce computational complexity while maintaining high accuracy. It leverages dense connections for fast convergence during training and uses 16-bit floating-point precision for optimization on embedded hardware accelerators. Experimental evaluation on two public datasets shows that TakuNet achieves near-state-of-the-art accuracy in classifying aerial images of emergency situations, despite its minimal parameter count. Real-world tests on embedded devices, namely Jetson Orin Nano and Raspberry Pi, confirm TakuNet's efficiency, achieving more than 650 fps on the 15W Jetson board, making it suitable for real-time AI processing on resource-constrained platforms and advancing the applicability of drones in emergency scenarios. The code and implementation details are publicly released.

LGJan 18, 2024
Enabling On-device Continual Learning with Binary Neural Networks

Lorenzo Vorabbi, Davide Maltoni, Guido Borghi et al.

On-device learning remains a formidable challenge, especially when dealing with resource-constrained devices that have limited computational capabilities. This challenge is primarily rooted in two key issues: first, the memory available on embedded devices is typically insufficient to accommodate the memory-intensive back-propagation algorithm, which often relies on floating-point precision. Second, the development of learning algorithms on models with extreme quantization levels, such as Binary Neural Networks (BNNs), is critical due to the drastic reduction in bit representation. In this study, we propose a solution that combines recent advancements in the field of Continual Learning (CL) and Binary Neural Networks to enable on-device training while maintaining competitive performance. Specifically, our approach leverages binary latent replay (LR) activations and a novel quantization scheme that significantly reduces the number of bits required for gradient computation. The experimental validation demonstrates a significant accuracy improvement in combination with a noticeable reduction in memory requirement, confirming the suitability of our approach in expanding the practical applications of deep learning in real-world scenarios.

CVJun 21, 2021
SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the Wild

Ariel Caputo, Andrea Giachetti, Simone Soso et al.

Gesture recognition is a fundamental tool to enable novel interaction paradigms in a variety of application scenarios like Mixed Reality environments, touchless public kiosks, entertainment systems, and more. Recognition of hand gestures can be nowadays performed directly from the stream of hand skeletons estimated by software provided by low-cost trackers (Ultraleap) and MR headsets (Hololens, Oculus Quest) or by video processing software modules (e.g. Google Mediapipe). Despite the recent advancements in gesture and action recognition from skeletons, it is unclear how well the current state-of-the-art techniques can perform in a real-world scenario for the recognition of a wide set of heterogeneous gestures, as many benchmarks do not test online recognition and use limited dictionaries. This motivated the proposal of the SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the Wild. For this contest, we created a novel dataset with heterogeneous gestures featuring different types and duration. These gestures have to be found inside sequences in an online recognition scenario. This paper presents the result of the contest, showing the performances of the techniques proposed by four research groups on the challenging task compared with a simple baseline method.

CVJan 23, 2019
Domain Translation with Conditional GANs: from Depth to RGB Face-to-Face

Matteo Fabbri, Guido Borghi, Fabio Lanzi et al.

Can faces acquired by low-cost depth sensors be useful to catch some characteristic details of the face? Typically the answer is no. However, new deep architectures can generate RGB images from data acquired in a different modality, such as depth data. In this paper, we propose a new \textit{Deterministic Conditional GAN}, trained on annotated RGB-D face datasets, effective for a face-to-face translation from depth to RGB. Although the network cannot reconstruct the exact somatic features for unknown individual faces, it is capable to reconstruct plausible faces; their appearance is accurate enough to be used in many pattern recognition tasks. In fact, we test the network capability to hallucinate with some \textit{Perceptual Probes}, as for instance face aspect classification or landmark detection. Depth face can be used in spite of the correspondent RGB images, that often are not available due to difficult luminance conditions. Experimental results are very promising and are as far as better than previously proposed approaches: this domain translation can constitute a new way to exploit depth data in new future applications.

CVDec 14, 2018
Combining Deep and Depth: Deep Learning and Face Depth Maps for Driver Attention Monitoring

Guido Borghi

Recently, deep learning approaches have achieved promising results in various fields of computer vision. In this paper, we investigate the combination of deep learning based methods and depth maps as input images to tackle the problem of driver attention monitoring. Moreover, we assume the concept of attention as Head Pose Estimation and Facial Landmark Detection tasks. Differently from other proposals in the literature, the proposed systems are able to work directly and based only on raw depth data. All presented methods are trained and tested on two new public datasets, namely Pandora and MotorMark, achieving state-of-art results and running with real time performance.

CVDec 5, 2018
Learn to See by Events: Color Frame Synthesis from Event and RGB Cameras

Stefano Pini, Guido Borghi, Roberto Vezzani

Event cameras are biologically-inspired sensors that gather the temporal evolution of the scene. They capture pixel-wise brightness variations and output a corresponding stream of asynchronous events. Despite having multiple advantages with respect to traditional cameras, their use is partially prevented by the limited applicability of traditional data processing and vision algorithms. To this aim, we present a framework which exploits the output stream of event cameras to synthesize RGB frames, relying on an initial or a periodic set of color key-frames and the sequence of intermediate events. Differently from existing work, we propose a deep learning-based frame synthesis method, consisting of an adversarial architecture combined with a recurrent module. Qualitative results and quantitative per-pixel, perceptual, and semantic evaluation on four public datasets confirm the quality of the synthesized images.

CVMay 30, 2018
Learning to Generate Facial Depth Maps

Stefano Pini, Filippo Grazioli, Guido Borghi et al.

In this paper, an adversarial architecture for facial depth map estimation from monocular intensity images is presented. By following an image-to-image approach, we combine the advantages of supervised learning and adversarial training, proposing a conditional Generative Adversarial Network that effectively learns to translate intensity face images into the corresponding depth maps. Two public datasets, namely Biwi database and Pandora dataset, are exploited to demonstrate that the proposed model generates high-quality synthetic depth images, both in terms of visual appearance and informative content. Furthermore, we show that the model is capable of predicting distinctive facial details by testing the generated depth maps through a deep model trained on authentic depth maps for the face verification task.

CVDec 12, 2017
Face-from-Depth for Head Pose Estimation on Depth Images

Guido Borghi, Matteo Fabbri, Roberto Vezzani et al.

Depth cameras allow to set up reliable solutions for people monitoring and behavior understanding, especially when unstable or poor illumination conditions make unusable common RGB sensors. Therefore, we propose a complete framework for the estimation of the head and shoulder pose based on depth images only. A head detection and localization module is also included, in order to develop a complete end-to-end system. The core element of the framework is a Convolutional Neural Network, called POSEidon+, that receives as input three types of images and provides the 3D angles of the pose as output. Moreover, a Face-from-Depth component based on a Deterministic Conditional GAN model is able to hallucinate a face from the corresponding depth image. We empirically demonstrate that this positively impacts the system performances. We test the proposed framework on two public datasets, namely Biwi Kinect Head Pose and ICT-3DHP, and on Pandora, a new challenging dataset mainly inspired by the automotive setup. Experimental results show that our method overcomes several recent state-of-art works based on both intensity and depth input data, running in real-time at more than 30 frames per second.

CVJul 21, 2017
Head Detection with Depth Images in the Wild

Diego Ballotta, Guido Borghi, Roberto Vezzani et al.

Head detection and localization is a demanding task and a key element for many computer vision applications, like video surveillance, Human Computer Interaction and face analysis. The stunning amount of work done for detecting faces on RGB images, together with the availability of huge face datasets, allowed to setup very effective systems on that domain. However, due to illumination issues, infrared or depth cameras may be required in real applications. In this paper, we introduce a novel method for head detection on depth images that exploits the classification ability of deep learning approaches. In addition to reduce the dependency on the external illumination, depth images implicitly embed useful information to deal with the scale of the target objects. Two public datasets have been exploited: the first one, called Pandora, is used to train a deep binary classifier with face and non-face images. The second one, collected by Cornell University, is used to perform a cross-dataset test during daily activities in unconstrained environments. Experimental results show that the proposed method overcomes the performance of state-of-art methods working on depth images.

CVJun 26, 2017
Learning to Map Vehicles into Bird's Eye View

Andrea Palazzi, Guido Borghi, Davide Abati et al.

Awareness of the road scene is an essential component for both autonomous vehicles and Advances Driver Assistance Systems and is gaining importance both for the academia and car companies. This paper presents a way to learn a semantic-aware transformation which maps detections from a dashboard camera view onto a broader bird's eye occupancy map of the scene. To this end, a huge synthetic dataset featuring 1M couples of frames, taken from both car dashboard and bird's eye view, has been collected and automatically annotated. A deep-network is then trained to warp detections from the first to the second view. We demonstrate the effectiveness of our model against several baselines and observe that is able to generalize on real-world data despite having been trained solely on synthetic ones.

CVMar 10, 2017
From Depth Data to Head Pose Estimation: a Siamese approach

Marco Venturelli, Guido Borghi, Roberto Vezzani et al.

The correct estimation of the head pose is a problem of the great importance for many applications. For instance, it is an enabling technology in automotive for driver attention monitoring. In this paper, we tackle the pose estimation problem through a deep learning network working in regression manner. Traditional methods usually rely on visual facial features, such as facial landmarks or nose tip position. In contrast, we exploit a Convolutional Neural Network (CNN) to perform head pose estimation directly from depth data. We exploit a Siamese architecture and we propose a novel loss function to improve the learning of the regression network layer. The system has been tested on two public datasets, Biwi Kinect Head Pose and ICT-3DHP database. The reported results demonstrate the improvement in accuracy with respect to current state-of-the-art approaches and the real time capabilities of the overall framework.

CVMar 8, 2017
Fast Gesture Recognition with Multiple Stream Discrete HMMs on 3D Skeletons

Guido Borghi, Roberto Vezzani, Rita Cucchiara

HMMs are widely used in action and gesture recognition due to their implementation simplicity, low computational requirement, scalability and high parallelism. They have worth performance even with a limited training set. All these characteristics are hard to find together in other even more accurate methods. In this paper, we propose a novel double-stage classification approach, based on Multiple Stream Discrete Hidden Markov Models (MSD-HMM) and 3D skeleton joint data, able to reach high performances maintaining all advantages listed above. The approach allows both to quickly classify pre-segmented gestures (offline classification), and to perform temporal segmentation on streams of gestures (online classification) faster than real time. We test our system on three public datasets, MSRAction3D, UTKinect-Action and MSRDailyAction, and on a new dataset, Kinteract Dataset, explicitly created for Human Computer Interaction (HCI). We obtain state of the art performances on all of them.

CVMar 6, 2017
Deep Head Pose Estimation from Depth Data for In-car Automotive Applications

Marco Venturelli, Guido Borghi, Roberto Vezzani et al.

Recently, deep learning approaches have achieved promising results in various fields of computer vision. In this paper, we tackle the problem of head pose estimation through a Convolutional Neural Network (CNN). Differently from other proposals in the literature, the described system is able to work directly and based only on raw depth data. Moreover, the head pose estimation is solved as a regression problem and does not rely on visual facial features like facial landmarks. We tested our system on a well known public dataset, Biwi Kinect Head Pose, showing that our approach achieves state-of-art results and is able to meet real time performance requirements.

CVNov 30, 2016
POSEidon: Face-from-Depth for Driver Pose Estimation

Guido Borghi, Marco Venturelli, Roberto Vezzani et al.

Fast and accurate upper-body and head pose estimation is a key task for automatic monitoring of driver attention, a challenging context characterized by severe illumination changes, occlusions and extreme poses. In this work, we present a new deep learning framework for head localization and pose estimation on depth images. The core of the proposal is a regression neural network, called POSEidon, which is composed of three independent convolutional nets followed by a fusion layer, specially conceived for understanding the pose by depth. In addition, to recover the intrinsic value of face appearance for understanding head position and orientation, we propose a new Face-from-Depth approach for learning image faces from depth. Results in face reconstruction are qualitatively impressive. We test the proposed framework on two public datasets, namely Biwi Kinect Head Pose and ICT-3DHP, and on Pandora, a new challenging dataset mainly inspired by the automotive setup. Results show that our method overcomes all recent state-of-art works, running in real time at more than 30 frames per second.