15 Papers

CVJul 1, 2024
PanopticRecon: Leverage Open-vocabulary Instance Segmentation for Zero-shot Panoptic Reconstruction

Xuan Yu, Yili Liu, Chenrui Han et al.

Panoptic reconstruction is a challenging task in 3D scene understanding. However, most existing methods heavily rely on pre-trained semantic segmentation models and known 3D object bounding boxes for 3D panoptic segmentation, which is not available for in-the-wild scenes. In this paper, we propose a novel zero-shot panoptic reconstruction method from RGB-D images of scenes. For zero-shot segmentation, we leverage open-vocabulary instance segmentation, but it has to face partial labeling and instance association challenges. We tackle both challenges by propagating partial labels with the aid of dense generalized features and building a 3D instance graph for associating 2D instance IDs. Specifically, we exploit partial labels to learn a classifier for generalized semantic features to provide complete labels for scenes with dense distilled features. Moreover, we formulate instance association as a 3D instance graph segmentation problem, allowing us to fully utilize the scene geometry prior and all 2D instance masks to infer global unique pseudo 3D instance ID. Our method outperforms state-of-the-art methods on the indoor dataset ScanNet V2 and the outdoor dataset KITTI-360, demonstrating the effectiveness of our graph segmentation method and reconstruction network.

CVJul 10, 2024
Let Occ Flow: Self-Supervised 3D Occupancy Flow Prediction

Yili Liu, Linzhan Mou, Xuan Yu et al.

Accurate perception of the dynamic environment is a fundamental task for autonomous driving and robot systems. This paper introduces Let Occ Flow, the first self-supervised work for joint 3D occupancy and occupancy flow prediction using only camera inputs, eliminating the need for 3D annotations. Utilizing TPV for unified scene representation and deformable attention layers for feature aggregation, our approach incorporates a novel attention-based temporal fusion module to capture dynamic object dependencies, followed by a 3D refine module for fine-gained volumetric representation. Besides, our method extends differentiable rendering to 3D volumetric flow fields, leveraging zero-shot 2D segmentation and optical flow cues for dynamic decomposition and motion optimization. Extensive experiments on nuScenes and KITTI datasets demonstrate the competitive performance of our approach over prior state-of-the-art methods. Our project page is available at https://eliliu2233.github.io/letoccflow/

CVJan 29
Early and Prediagnostic Detection of Pancreatic Cancer from Computed Tomography

Wenxuan Li, Pedro R. A. S. Bassi, Lizhou Wu et al.

Pancreatic ductal adenocarcinoma (PDAC), one of the deadliest solid malignancies, is often detected at a late and inoperable stage. Retrospective reviews of prediagnostic CT scans, when conducted by expert radiologists aware that the patient later developed PDAC, frequently reveal lesions that were previously overlooked. To help detecting these lesions earlier, we developed an automated system named ePAI (early Pancreatic cancer detection with Artificial Intelligence). It was trained on data from 1,598 patients from a single medical center. In the internal test involving 1,009 patients, ePAI achieved an area under the receiver operating characteristic curve (AUC) of 0.939-0.999, a sensitivity of 95.3%, and a specificity of 98.7% for detecting small PDAC less than 2 cm in diameter, precisely localizing PDAC as small as 2 mm. In an external test involving 7,158 patients across 6 centers, ePAI achieved an AUC of 0.918-0.945, a sensitivity of 91.5%, and a specificity of 88.0%, precisely localizing PDAC as small as 5 mm. Importantly, ePAI detected PDACs on prediagnostic CT scans obtained 3 to 36 months before clinical diagnosis that had originally been overlooked by radiologists. It successfully detected and localized PDACs in 75 of 159 patients, with a median lead time of 347 days before clinical diagnosis. Our multi-reader study showed that ePAI significantly outperformed 30 board-certified radiologists by 50.3% (P < 0.05) in sensitivity while maintaining a comparable specificity of 95.4% in detecting PDACs early and prediagnostic. These findings suggest its potential of ePAI as an assistive tool to improve early detection of pancreatic cancer.

CVJul 19, 2024
Scale Disparity of Instances in Interactive Point Cloud Segmentation

Chenrui Han, Xuan Yu, Yuxuan Xie et al.

Interactive point cloud segmentation has become a pivotal task for understanding 3D scenes, enabling users to guide segmentation models with simple interactions such as clicks, therefore significantly reducing the effort required to tailor models to diverse scenarios and new categories. However, in the realm of interactive segmentation, the meaning of instance diverges from that in instance segmentation, because users might desire to segment instances of both thing and stuff categories that vary greatly in scale. Existing methods have focused on thing categories, neglecting the segmentation of stuff categories and the difficulties arising from scale disparity. To bridge this gap, we propose ClickFormer, an innovative interactive point cloud segmentation model that accurately segments instances of both thing and stuff categories. We propose a query augmentation module to augment click queries by a global query sampling strategy, thus maintaining consistent performance across different instance scales. Additionally, we employ global attention in the query-voxel transformer to mitigate the risk of generating false positives, along with several other network structure improvements to further enhance the model's segmentation performance. Experiments demonstrate that ClickFormer outperforms existing interactive point cloud segmentation methods across both indoor and outdoor datasets, providing more accurate segmentation results with fewer user clicks in an open-world setting.

LGFeb 12
Partial GFlowNet: Accelerating Convergence in Large State Spaces via Strategic Partitioning

Xuan Yu, Xu Wang, Rui Zhu et al.

Generative Flow Networks (GFlowNets) have shown promising potential to generate high-scoring candidates with probability proportional to their rewards. As existing GFlowNets freely explore in state space, they encounter significant convergence challenges when scaling to large state spaces. Addressing this issue, this paper proposes to restrict the exploration of actor. A planner is introduced to partition the entire state space into overlapping partial state spaces. Given their limited size, these partial state spaces allow the actor to efficiently identify subregions with higher rewards. A heuristic strategy is introduced to switch partial regions thus preventing the actor from wasting time exploring fully explored or low-reward partial regions. By iteratively exploring these partial state spaces, the actor learns to converge towards the high-reward subregions within the entire state space. Experiments on several widely used datasets demonstrate that \modelname converges faster than existing works on large state spaces. Furthermore, \modelname not only generates candidates with higher rewards but also significantly improves their diversity.

LGFeb 12
Exploring Multiple High-Scoring Subspaces in Generative Flow Networks

Xuan Yu, Xu Wang, Rui Zhu et al.

As a probabilistic sampling framework, Generative Flow Networks (GFlowNets) show strong potential for constructing complex combinatorial objects through the sequential composition of elementary components. However, existing GFlowNets often suffer from excessive exploration over vast state spaces, leading to over-sampling of low-reward regions and convergence to suboptimal distributions. Effectively biasing GFlowNets toward high-reward solutions remains a non-trivial challenge. In this paper, we propose CMAB-GFN, which integrates a combinatorial multi-armed bandit (CMAB) framework with GFlowNet policies. The CMAB component prunes low-quality actions, yielding compact high-scoring subspaces for exploration. Restricting GFNs to these compact high-scoring subspaces accelerates the discovery of high-value candidates, while the exploration of different subspaces ensures that diversity is not sacrificed. Experimental results on multiple tasks demonstrate that CMAB-GFN generates higher-reward candidates than existing approaches.

ROApr 13
Fast-SegSim: Real-Time Open-Vocabulary Segmentation for Robotics in Simulation

Xuan Yu, Yuxuan Xie, Shichao Zhai et al.

Open-vocabulary panoptic reconstruction is crucial for advanced robotics and simulation. However, existing 3D reconstruction methods, such as NeRF or Gaussian Splatting variants, often struggle to achieve the real-time inference frequency required by robotic control loops. Existing methods incur prohibitive latency when processing the high-dimensional features required for robust open-vocabulary segmentation. We propose Fast-SegSim, a novel, simple, and end-to-end framework built upon 2D Gaussian Splatting, designed to realize real-time, high-fidelity, and 3D-consistent open-vocabulary segmentation reconstruction. Our core contribution is a highly optimized rendering pipeline that specifically addresses the computational bottleneck of high-channel segmentation feature accumulation. We introduce two key optimizations: Precise Tile Intersection to reduce rasterization redundancy, and a novel Top-K Hard Selection strategy. This strategy leverages the geometric sparsity inherent in the 2D Gaussian representation to greatly simplify feature accumulation and alleviate bandwidth limitations, achieving render rates exceeding 40 FPS. Fast-SegSim provides critical value in robotic applications: it serves both as a high-frequency sensor input for simulation platforms like Gazebo, and its 3D-consistent outputs provide essential multi-view 'ground truth' labels for fine-tuning downstream perception tasks. We demonstrate this utility by using the generated labels to fine-tune the perception module in object goal navigation, successfully doubling the navigation success rate. Our superior rendering speed and practical utility underscore Fast-SegSim's potential to bridge the sim-to-real gap.

ROApr 13
Ψ-Map: Panoptic Surface Integrated Mapping Enables Real2Sim Transfer

Xuan Yu, Yuxuan Xie, Changjian Jiang et al.

Open-vocabulary panoptic reconstruction is essential for advanced robotics perception and simulation. However, existing methods based on 3D Gaussian Splatting (3DGS) often struggle to simultaneously achieve geometric accuracy, coherent panoptic understanding, and real-time inference frequency in large-scale scenes. In this paper, we propose a comprehensive framework that integrates geometric reinforcement, end-to-end panoptic learning, and efficient rendering. First, to ensure physical realism in large-scale environments, we leverage LiDAR data to construct plane-constrained multimodal Gaussian Mixture Models (GMMs) and employ 2D Gaussian surfels as the map representation, enabling high-precision surface alignment and continuous geometric supervision. Building upon this, to overcome the error accumulation and cumbersome cross-frame association inherent in traditional multi-stage panoptic segmentation pipelines, we design a query-guided end-to-end learning architecture. By utilizing a local cross-attention mechanism within the view frustum, the system lifts 2D mask features directly into 3D space, achieving globally consistent panoptic understanding. Finally, addressing the computational bottlenecks caused by high-dimensional semantic features, we introduce Precise Tile Intersection and a Top-K Hard Selection strategy to optimize the rendering pipeline. Experimental results demonstrate that our system achieves superior geometric and panoptic reconstruction quality in large-scale scenes while maintaining an inference rate exceeding 40 FPS, meeting the real-time requirements of robotic control loops.

LGOct 1, 2025Code
MG2FlowNet: Accelerating High-Reward Sample Generation via Enhanced MCTS and Greediness Control

Rui Zhu, Xuan Yu, Yudong Zhang et al.

Generative Flow Networks (GFlowNets) have emerged as a powerful tool for generating diverse and high-reward structured objects by learning to sample from a distribution proportional to a given reward function. Unlike conventional reinforcement learning (RL) approaches that prioritize optimization of a single trajectory, GFlowNets seek to balance diversity and reward by modeling the entire trajectory distribution. This capability makes them especially suitable for domains such as molecular design and combinatorial optimization. However, existing GFlowNets sampling strategies tend to overexplore and struggle to consistently generate high-reward samples, particularly in large search spaces with sparse high-reward regions. Therefore, improving the probability of generating high-reward samples without sacrificing diversity remains a key challenge under this premise. In this work, we integrate an enhanced Monte Carlo Tree Search (MCTS) into the GFlowNets sampling process, using MCTS-based policy evaluation to guide the generation toward high-reward trajectories and Polynomial Upper Confidence Trees (PUCT) to balance exploration and exploitation adaptively, and we introduce a controllable mechanism to regulate the degree of greediness. Our method enhances exploitation without sacrificing diversity by dynamically balancing exploration and reward-driven guidance. The experimental results show that our method can not only accelerate the speed of discovering high-reward regions but also continuously generate high-reward samples, while preserving the diversity of the generative distribution. All implementations are available at https://github.com/ZRNB/MG2FlowNet.

CVJun 2, 2025Code
Zoom-Refine: Boosting High-Resolution Multimodal Understanding via Localized Zoom and Self-Refinement

Xuan Yu, Dayan Guan, Yanfeng Gu

Multimodal Large Language Models (MLLM) often struggle to interpret high-resolution images accurately, where fine-grained details are crucial for complex visual understanding. We introduce Zoom-Refine, a novel training-free method that enhances MLLM capabilities to address this issue. Zoom-Refine operates through a synergistic process of \textit{Localized Zoom} and \textit{Self-Refinement}. In the \textit{Localized Zoom} step, Zoom-Refine leverages the MLLM to provide a preliminary response to an input query and identifies the most task-relevant image region by predicting its bounding box coordinates. During the \textit{Self-Refinement} step, Zoom-Refine then integrates fine-grained details from the high-resolution crop (identified by \textit{Localized Zoom}) with its initial reasoning to re-evaluate and refine its preliminary response. Our method harnesses the MLLM's inherent capabilities for spatial localization, contextual reasoning and comparative analysis without requiring additional training or external experts. Comprehensive experiments demonstrate the efficacy of Zoom-Refine on two challenging high-resolution multimodal benchmarks. Code is available at \href{https://github.com/xavier-yu114/Zoom-Refine}{\color{magenta}github.com/xavier-yu114/Zoom-Refine}

CVJan 2, 2025
Leverage Cross-Attention for End-to-End Open-Vocabulary Panoptic Reconstruction

Xuan Yu, Yuxuan Xie, Yili Liu et al.

Open-vocabulary panoptic reconstruction offers comprehensive scene understanding, enabling advances in embodied robotics and photorealistic simulation. In this paper, we propose PanopticRecon++, an end-to-end method that formulates panoptic reconstruction through a novel cross-attention perspective. This perspective models the relationship between 3D instances (as queries) and the scene's 3D embedding field (as keys) through their attention map. Unlike existing methods that separate the optimization of queries and keys or overlook spatial proximity, PanopticRecon++ introduces learnable 3D Gaussians as instance queries. This formulation injects 3D spatial priors to preserve proximity while maintaining end-to-end optimizability. Moreover, this query formulation facilitates the alignment of 2D open-vocabulary instance IDs across frames by leveraging optimal linear assignment with instance masks rendered from the queries. Additionally, we ensure semantic-instance segmentation consistency by fusing query-based instance segmentation probabilities with semantic probabilities in a novel panoptic head supervised by a panoptic loss. During training, the number of instance query tokens dynamically adapts to match the number of objects. PanopticRecon++ shows competitive performance in terms of 3D and 2D segmentation and reconstruction performance on both simulation and real-world datasets, and demonstrates a user case as a robot simulator. Our project website is at: https://yuxuan1206.github.io/panopticrecon_pp/

CVMar 23, 2025
PanopticSplatting: End-to-End Panoptic Gaussian Splatting

Yuxuan Xie, Xuan Yu, Changjian Jiang et al.

Open-vocabulary panoptic reconstruction is a challenging task for simultaneous scene reconstruction and understanding. Recently, methods have been proposed for 3D scene understanding based on Gaussian splatting. However, these methods are multi-staged, suffering from the accumulated errors and the dependence of hand-designed components. To streamline the pipeline and achieve global optimization, we propose PanopticSplatting, an end-to-end system for open-vocabulary panoptic reconstruction. Our method introduces query-guided Gaussian segmentation with local cross attention, lifting 2D instance masks without cross-frame association in an end-to-end way. The local cross attention within view frustum effectively reduces the training memory, making our model more accessible to large scenes with more Gaussians and objects. In addition, to address the challenge of noisy labels in 2D pseudo masks, we propose label blending to promote consistent 3D segmentation with less noisy floaters, as well as label warping on 2D predictions which enhances multi-view coherence and segmentation accuracy. Our method demonstrates strong performances in 3D scene panoptic reconstruction on the ScanNet-V2 and ScanNet++ datasets, compared with both NeRF-based and Gaussian-based panoptic reconstruction methods. Moreover, PanopticSplatting can be easily generalized to numerous variants of Gaussian splatting, and we demonstrate its robustness on different Gaussian base models.

CVNov 9, 2025
Learning Topology-Driven Multi-Subspace Fusion for Grassmannian Deep Network

Xuan Yu, Tianyang Xu

Grassmannian manifold offers a powerful carrier for geometric representation learning by modelling high-dimensional data as low-dimensional subspaces. However, existing approaches predominantly rely on static single-subspace representations, neglecting the dynamic interplay between multiple subspaces critical for capturing complex geometric structures. To address this limitation, we propose a topology-driven multi-subspace fusion framework that enables adaptive subspace collaboration on the Grassmannian. Our solution introduces two key innovations: (1) Inspired by the Kolmogorov-Arnold representation theorem, an adaptive multi-subspace modelling mechanism is proposed that dynamically selects and weights task-relevant subspaces via topological convergence analysis, and (2) a multi-subspace interaction block that fuses heterogeneous geometric representations through Fréchet mean optimisation on the manifold. Theoretically, we establish the convergence guarantees of adaptive subspaces under a projection metric topology, ensuring stable gradient-based optimisation. Practically, we integrate Riemannian batch normalisation and mutual information regularisation to enhance discriminability and robustness. Extensive experiments on 3D action recognition (HDM05, FPHA), EEG classification (MAMEM-SSVEPII), and graph tasks demonstrate state-of-the-art performance. Our work not only advances geometric deep learning but also successfully adapts the proven multi-channel interaction philosophy of Euclidean networks to non-Euclidean domains, achieving superior discriminability and interpretability.

CVAug 27, 2025
High-Speed FHD Full-Color Video Computer-Generated Holography

Haomiao Zhang, Miao Cao, Xuan Yu et al.

Computer-generated holography (CGH) is a promising technology for next-generation displays. However, generating high-speed, high-quality holographic video requires both high frame rate display and efficient computation, but is constrained by two key limitations: ($i$) Learning-based models often produce over-smoothed phases with narrow angular spectra, causing severe color crosstalk in high frame rate full-color displays such as depth-division multiplexing and thus resulting in a trade-off between frame rate and color fidelity. ($ii$) Existing frame-by-frame optimization methods typically optimize frames independently, neglecting spatial-temporal correlations between consecutive frames and leading to computationally inefficient solutions. To overcome these challenges, in this paper, we propose a novel high-speed full-color video CGH generation scheme. First, we introduce Spectrum-Guided Depth Division Multiplexing (SGDDM), which optimizes phase distributions via frequency modulation, enabling high-fidelity full-color display at high frame rates. Second, we present HoloMamba, a lightweight asymmetric Mamba-Unet architecture that explicitly models spatial-temporal correlations across video sequences to enhance reconstruction quality and computational efficiency. Extensive simulated and real-world experiments demonstrate that SGDDM achieves high-fidelity full-color display without compromise in frame rate, while HoloMamba generates FHD (1080p) full-color holographic video at over 260 FPS, more than 2.6$\times$ faster than the prior state-of-the-art Divide-Conquer-and-Merge Strategy.

CVMay 19, 2024
Register assisted aggregation for Visual Place Recognition

Xuan Yu, Zhenyong Fu

Visual Place Recognition (VPR) refers to the process of using computer vision to recognize the position of the current query image. Due to the significant changes in appearance caused by season, lighting, and time spans between query images and database images for retrieval, these differences increase the difficulty of place recognition. Previous methods often discarded useless features (such as sky, road, vehicles) while uncontrolled discarding features that help improve recognition accuracy (such as buildings, trees). To preserve these useful features, we propose a new feature aggregation method to address this issue. Specifically, in order to obtain global and local features that contain discriminative place information, we added some registers on top of the original image tokens to assist in model training. After reallocating attention weights, these registers were discarded. The experimental results show that these registers surprisingly separate unstable features from the original image representation and outperform state-of-the-art methods.