Yahel David

h-index4
2papers
52citations

2 Papers

4.0MLDec 23, 2015
The Max $K$-Armed Bandit: PAC Lower Bounds and Efficient Algorithms

Yahel David, Nahum Shimkin

We consider the Max $K$-Armed Bandit problem, where a learning agent is faced with several stochastic arms, each a source of i.i.d. rewards of unknown distribution. At each time step the agent chooses an arm, and observes the reward of the obtained sample. Each sample is considered here as a separate item with the reward designating its value, and the goal is to find an item with the highest possible value. Our basic assumption is a known lower bound on the {\em tail function} of the reward distributions. Under the PAC framework, we provide a lower bound on the sample complexity of any $(ε,δ)$-correct algorithm, and propose an algorithm that attains this bound up to logarithmic factors. We analyze the robustness of the proposed algorithm and in addition, we compare the performance of this algorithm to the variant in which the arms are not distinguishable by the agent and are chosen randomly at each stage. Interestingly, when the maximal rewards of the arms happen to be similar, the latter approach may provide better performance.

2.8MLAug 23, 2015
The Max $K$-Armed Bandit: A PAC Lower Bound and tighter Algorithms

Yahel David, Nahum Shimkin

We consider the Max $K$-Armed Bandit problem, where a learning agent is faced with several sources (arms) of items (rewards), and interested in finding the best item overall. At each time step the agent chooses an arm, and obtains a random real valued reward. The rewards of each arm are assumed to be i.i.d., with an unknown probability distribution that generally differs among the arms. Under the PAC framework, we provide lower bounds on the sample complexity of any $(ε,δ)$-correct algorithm, and propose algorithms that attain this bound up to logarithmic factors. We compare the performance of this multi-arm algorithms to the variant in which the arms are not distinguishable by the agent and are chosen randomly at each stage. Interestingly, when the maximal rewards of the arms happen to be similar, the latter approach may provide better performance.