Navid Mojahed

GT
h-index11
4papers
8citations
Novelty51%
AI Score45

4 Papers

GTMar 14
Optimal Modified Feedback Strategies in LQ Games under Control Imperfections

Mahdis Rabbani, Navid Mojahed, Shima Nazari

Game-theoretic approaches and Nash equilibrium have been widely applied across various engineering domains. However, practical challenges such as disturbances, delays, and actuator limitations can hinder the precise execution of Nash equilibrium strategies. This work investigates the impact of such implementation imperfections on game trajectories and players' costs in the context of a two-player finite-horizon linear quadratic (LQ) nonzero-sum game. Specifically, we analyze how small deviations by one player, measured or estimated at each stage affect the state trajectory and the other player's cost. To mitigate these effects, we construct a compensation law for the influenced player by augmenting the nominal game with the measurable deviation dynamics. The resulting policy is shown to be optimal within a causal affine policy class, and, for sufficiently small deviations, it locally outperforms the uncompensated equilibrium-derived feedback. Rigorous analysis and proofs are provided, and the effectiveness of the proposed approach is demonstrated through a representative numerical example.

SYMar 17
Koopman Lifted Finite Memory Identification via Truncated Grunwald Letnikov Kernels

Navid Mojahed, Mahdis Rabbani, Shima Nazari

We propose a data-driven linear modeling framework for controlled nonlinear hereditary systems that combines Koopman lifting with a truncated Grunwald-Letnikov memory term. The key idea is to model nonlinear state dependence through a lifted observable representation while imposing history dependence directly in the lifted coordinates through fixed fractional-difference weights. This preserves linearity in the lifted state-transition and input matrices, yielding a memory-compensated regression that can be identified from input-state data by least squares and extending standard Koopman-based identification beyond the Markovian setting. We further derive an equivalent augmented Markovian realization by stacking a finite window of lifted states, thereby rewriting the finite-memory recursion as a standard discrete-time linear state-space model. Numerical experiments on a nonlinear hereditary benchmark with a non-Grunwald-Letnikov Prony-series ground-truth kernel demonstrate improved multi-step open-loop prediction accuracy relative to memoryless Koopman and non-lifted state-space baselines.

GTMar 17
Asymmetric Nash Seeking via Best Response Maps: Global Linear Convergence and Robustness to Inexact Reaction Models

Mahdis Rabbani, Navid Mojahed, Shima Nazari

Nash equilibria provide a principled framework for modeling interactions in multi-agent decision-making and control. However, many equilibrium-seeking methods implicitly assume that each agent has access to the other agents' objectives and constraints, an assumption that is often unrealistic in practice. This letter studies a class of asymmetric-information two-player constrained games with decoupled feasible sets, in which Player 1 knows its own objective and constraints while Player 2 is available only through a best-response map. For this class of games, we propose an asymmetric projected gradient descent-best response iteration that does not require full mutual knowledge of both players' optimization problems. Under suitable regularity conditions, we establish the existence and uniqueness of the Nash equilibrium and prove global linear convergence of the proposed iteration when the best-response map is exact. Recognizing that best-response maps are often learned or estimated, we further analyze the inexact case and show that, when the approximation error is uniformly bounded by $\varepsilon$, the iterates enter an explicit $O(\varepsilon)$ neighborhood of the true Nash equilibrium. Numerical results on a benchmark game corroborate the predicted convergence behavior and error scaling.

SYJul 16, 2025
Deep Bilinear Koopman Model for Real-Time Vehicle Control in Frenet Frame

Mohammad Abtahi, Farhang Motallebi Araghi, Navid Mojahed et al.

Accurate modeling and control of autonomous vehicles remain a fundamental challenge due to the nonlinear and coupled nature of vehicle dynamics. While Koopman operator theory offers a framework for deploying powerful linear control techniques, learning a finite-dimensional invariant subspace for high-fidelity modeling continues to be an open problem. This paper presents a deep Koopman approach for modeling and control of vehicle dynamics within the curvilinear Frenet frame. The proposed framework uses a deep neural network architecture to simultaneously learn the Koopman operator and its associated invariant subspace from the data. Input-state bilinear interactions are captured by the algorithm while preserving convexity, which makes it suitable for real-time model predictive control (MPC) application. A multi-step prediction loss is utilized during training to ensure long-horizon prediction capability. To further enhance real-time trajectory tracking performance, the model is integrated with a cumulative error regulator (CER) module, which compensates for model mismatch by mitigating accumulated prediction errors. Closed-loop performance is evaluated through hardware-in-the-loop (HIL) experiments using a CarSim RT model as the target plant, with real-time validation conducted on a dSPACE SCALEXIO system. The proposed controller achieved significant reductions in tracking error relative to baseline controllers, confirming its suitability for real-time implementation in embedded autonomous vehicle systems.