AIAug 2, 2024
Multi-Objective Deep Reinforcement Learning for Optimisation in Autonomous SystemsJuan C. Rosero, Ivana Dusparic, Nicolás Cardozo
Reinforcement Learning (RL) is used extensively in Autonomous Systems (AS) as it enables learning at runtime without the need for a model of the environment or predefined actions. However, most applications of RL in AS, such as those based on Q-learning, can only optimize one objective, making it necessary in multi-objective systems to combine multiple objectives in a single objective function with predefined weights. A number of Multi-Objective Reinforcement Learning (MORL) techniques exist but they have mostly been applied in RL benchmarks rather than real-world AS systems. In this work, we use a MORL technique called Deep W-Learning (DWN) and apply it to the Emergent Web Servers exemplar, a self-adaptive server, to find the optimal configuration for runtime performance optimization. We compare DWN to two single-objective optimization implementations: ε-greedy algorithm and Deep Q-Networks. Our initial evaluation shows that DWN optimizes multiple objectives simultaneously with similar results than DQN and ε-greedy approaches, having a better performance for some metrics, and avoids issues associated with combining multiple objectives into a single utility function.
15.0LGMar 23
TREX: Trajectory Explanations for Multi-Objective Reinforcement LearningDilina Rajapakse, Juan C. Rosero, Ivana Dusparic
Reinforcement Learning (RL) has demonstrated its ability to solve complex decision-making problems in a variety of domains, by optimizing reward signals obtained through interaction with an environment. However, many real-world scenarios involve multiple, potentially conflicting objectives that cannot be easily represented by a single scalar reward. Multi-Objective Reinforcement Learning (MORL) addresses this limitation by enabling agents to optimize several objectives simultaneously, explicitly reasoning about trade-offs between them. However, the ``black box" nature of the RL models makes the decision process behind chosen objective trade-offs unclear. Current Explainable Reinforcement Learning (XRL) methods are typically designed for single scalar rewards and do not account for explanations with respect to distinct objectives or user preferences. To address this gap, in this paper we propose TREX, a Trajectory based Explainability framework to explain Multi-objective Reinforcement Learning policies, based on trajectory attribution. TREX generates trajectories directly from the learned expert policy, across different user preferences and clusters them into semantically meaningful temporal segments. We quantify the influence of these behavioural segments on the Pareto trade-off by training complementary policies that exclude specific clusters, measuring the resulting relative deviation on the observed rewards and actions compared to the original expert policy. Experiments on multi-objective MuJoCo environments - HalfCheetah, Ant and Swimmer, demonstrate the framework's ability to isolate and quantify the specific behavioural patterns.