Mingyue Huo

2papers

2 Papers

98.7LGApr 3
Beyond Semantic Manipulation: Token-Space Attacks on Reward Models

Yuheng Zhang, Mingyue Huo, Minghao Zhu et al.

Reward models (RMs) are widely used as optimization targets in reinforcement learning from human feedback (RLHF), yet they remain vulnerable to reward hacking. Existing attacks mainly operate within the semantic space, constructing human-readable adversarial outputs that exploit RM biases. In this work, we introduce a fundamentally different paradigm: Token Mapping Perturbation Attack (TOMPA), a framework that performs adversarial optimization directly in token space. By bypassing the standard decode-re-tokenize interface between the policy and the reward model, TOMPA enables the attack policy to optimize over raw token sequences rather than coherent natural language. Using only black-box scalar feedback, TOMPA automatically discovers non-linguistic token patterns that elicit extremely high rewards across multiple state-of-the-art RMs. Specifically, when targeting Skywork-Reward-V2-Llama-3.1-8B, TOMPA nearly doubles the reward of GPT-5 reference answers and outperforms them on 98.0% of prompts. Despite these high scores, the generated outputs degenerate into nonsensical text, revealing that RMs can be systematically exploited beyond the semantic regime and exposing a critical vulnerability in current RLHF pipelines.

LGJun 30, 2024
Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning

Yuheng Zhang, Dian Yu, Baolin Peng et al.

Reinforcement Learning with Human Feedback (RLHF) has achieved great success in aligning large language models (LLMs) with human preferences. Prevalent RLHF approaches are reward-based, following the Bradley-Terry (BT) model assumption, which may not fully capture the complexity of human preferences. In this paper, we explore RLHF under a general preference framework and approach it from a game-theoretic perspective. Specifically, we formulate the problem as a two-player game and propose a novel online algorithm, iterative Nash policy optimization (INPO). The key idea is to let the policy play against itself via no-regret learning, thereby approximating the Nash policy. Unlike previous methods, INPO bypasses the need for estimating the expected win rate for individual responses, which typically incurs high computational or annotation costs. Instead, we introduce a new loss objective that is directly minimized over a preference dataset. We provide theoretical analysis for our approach and demonstrate its effectiveness through experiments on various representative benchmarks. With an LLaMA-3-8B-based SFT model, INPO achieves a 42.6% length-controlled win rate on AlpacaEval 2.0 and a 37.8% win rate on Arena-Hard, showing substantial improvement over the state-of-the-art online RLHF algorithms.