Axel Brunnbauer

LG
h-index43
4papers
54citations
Novelty49%
AI Score35

4 Papers

ROMar 26, 2024Code
Scenario-Based Curriculum Generation for Multi-Agent Autonomous Driving

Axel Brunnbauer, Luigi Berducci, Peter Priller et al.

The automated generation of diverse and complex training scenarios has been an important ingredient in many complex learning tasks. Especially in real-world application domains, such as autonomous driving, auto-curriculum generation is considered vital for obtaining robust and general policies. However, crafting traffic scenarios with multiple, heterogeneous agents is typically considered as a tedious and time-consuming task, especially in more complex simulation environments. In our work, we introduce MATS-Gym, a Multi-Agent Traffic Scenario framework to train agents in CARLA, a high-fidelity driving simulator. MATS-Gym is a multi-agent training framework for autonomous driving that uses partial scenario specifications to generate traffic scenarios with variable numbers of agents. This paper unifies various existing approaches to traffic scenario description into a single training framework and demonstrates how it can be integrated with techniques from unsupervised environment design to automate the generation of adaptive auto-curricula. The code is available at https://github.com/AutonomousDrivingExaminer/mats-gym.

LGJul 15, 2025
Relative Entropy Pathwise Policy Optimization

Claas Voelcker, Axel Brunnbauer, Marcel Hussing et al.

Score-function based methods for policy learning, such as REINFORCE and PPO, have delivered strong results in game-playing and robotics, yet their high variance often undermines training stability. Using pathwise policy gradients, i.e. computing a derivative by differentiating the objective function, alleviates the variance issues. However, they require an accurate action-conditioned value function, which is notoriously hard to learn without relying on replay buffers for reusing past off-policy data. We present an on-policy algorithm that trains Q-value models purely from on-policy trajectories, unlocking the possibility of using pathwise policy updates in the context of on-policy learning. We show how to combine stochastic policies for exploration with constrained updates for stable training, and evaluate important architectural components that stabilize value function learning. The result, Relative Entropy Pathwise Policy Optimization (REPPO), is an efficient on-policy algorithm that combines the stability of pathwise policy gradients with the simplicity and minimal memory footprint of standard on-policy learning. Compared to state-of-the-art on two standard GPU-parallelized benchmarks, REPPO provides strong empirical performance at superior sample efficiency, wall-clock time, memory footprint, and hyperparameter robustness.

LGOct 23, 2024
Scalable Offline Reinforcement Learning for Mean Field Games

Axel Brunnbauer, Julian Lemmel, Zahra Babaiee et al.

Reinforcement learning algorithms for mean-field games offer a scalable framework for optimizing policies in large populations of interacting agents. Existing methods often depend on online interactions or access to system dynamics, limiting their practicality in real-world scenarios where such interactions are infeasible or difficult to model. In this paper, we present Offline Munchausen Mirror Descent (Off-MMD), a novel mean-field RL algorithm that approximates equilibrium policies in mean-field games using purely offline data. By leveraging iterative mirror descent and importance sampling techniques, Off-MMD estimates the mean-field distribution from static datasets without relying on simulation or environment dynamics. Additionally, we incorporate techniques from offline reinforcement learning to address common issues like Q-value overestimation, ensuring robust policy learning even with limited data coverage. Our algorithm scales to complex environments and demonstrates strong performance on benchmark tasks like crowd exploration or navigation, highlighting its applicability to real-world multi-agent systems where online experimentation is infeasible. We empirically demonstrate the robustness of Off-MMD to low-quality datasets and conduct experiments to investigate its sensitivity to hyperparameter choices.

LGMar 8, 2021
Latent Imagination Facilitates Zero-Shot Transfer in Autonomous Racing

Axel Brunnbauer, Luigi Berducci, Andreas Brandstätter et al.

World models learn behaviors in a latent imagination space to enhance the sample-efficiency of deep reinforcement learning (RL) algorithms. While learning world models for high-dimensional observations (e.g., pixel inputs) has become practicable on standard RL benchmarks and some games, their effectiveness in real-world robotics applications has not been explored. In this paper, we investigate how such agents generalize to real-world autonomous vehicle control tasks, where advanced model-free deep RL algorithms fail. In particular, we set up a series of time-lap tasks for an F1TENTH racing robot, equipped with a high-dimensional LiDAR sensor, on a set of test tracks with a gradual increase in their complexity. In this continuous-control setting, we show that model-based agents capable of learning in imagination substantially outperform model-free agents with respect to performance, sample efficiency, successful task completion, and generalization. Moreover, we show that the generalization ability of model-based agents strongly depends on the choice of their observation model. We provide extensive empirical evidence for the effectiveness of world models provided with long enough memory horizons in sim2real tasks.