CLJun 24, 2024Code
OTCE: Hybrid SSM and Attention with Cross Domain Mixture of Experts to construct Observer-Thinker-Conceiver-ExpresserJingze Shi, Ting Xie, Bingheng Wu et al.
Recent research has shown that combining Mamba with Transformer architecture, which has selective state space and quadratic self-attention mechanism, outperforms using Mamba or Transformer architecture alone in language modeling tasks. The quadratic self-attention mechanism effectively alleviates the shortcomings of selective state space in handling long-term dependencies of any element in the sequence. We propose a position information injection method that connects the selective state space model with the quadratic attention, and integrates these two architectures with hybrid experts with cross-sharing domains, so that we can enjoy the advantages of both. We design a new architecture with a more biomimetic idea: Observer-Thinker-Conceiver-Expresser (OTCE), which can compete with well-known medium-scale open-source language models on a small scale in language modeling tasks.
SEMar 14
Coding with Eyes: Visual Feedback Unlocks Reliable GUI Code Generating and DebuggingZhilin Liu, Ye Huang, Ting Xie et al.
Recent advances in Large Language Model (LLM)-based agents have shown remarkable progress in code generation. However, current agent methods mainly rely on text-output-based feedback (e.g. command-line outputs) for multi-round debugging and struggle in graphical user interface (GUI) that involve visual information. This is mainly due to two limitations: 1) GUI programs are event-driven, yet existing methods cannot simulate user interactions to trigger GUI element logic 2) GUI programs possess visual attributes, making it difficult for text-based approaches to assess whether the rendered interface meets user needs. To systematically address these challenges, we first introduce InteractGUI Bench, a novel benchmark comprising 984 commonly used real-world desktop GUI application tasks designed for fine-grained evaluation of both interaction logic and visual structure. Furthermore, we propose VF-Coder, a vision-feedback-based multi-agent system for debugging GUI code. By perceiving visual information and directly interacting with program interfaces, VF-Coder can identify potential logic and layout issues in a human-like manner. On InteractGUI Bench, our VF-Coder approach increases the success rate of Gemini-3-Flash from 21.68% to 28.29% and raises the visual score from 0.4284 to 0.5584, indicating the effectiveness of visual feedback in GUI debugging.
CVApr 27
Multi-View Synergistic Learning with Vision-Language Adaption for Low-Resource Biomedical Image ClassificationXiaoliu Luo, Minxue Xiao, Ting Xie et al.
Accurate biomedical image classification under low-resource conditions remains challenging due to limited annotations, subtle inter-class visual differences, and complex disease semantics. While vision--language models offer a promising foundation for mitigating data scarcity, their effective adaptation in biomedical settings is constrained by the need for parameter-efficient tuning alongside fine-grained and semantically consistent representation learning. In this work, we propose Multi-View Synergistic Learning (MVSL), a unified framework that addresses these challenges by jointly considering adaptation paradigms, representation granularity, and disease semantic relationships. MVSL decouples the adaptation of visual and textual encoders to respect their distinct representational characteristics, enabling more stable and effective parameter-efficient fine-tuning. It further introduces multi-granularity contrastive learning to explicitly model both global image semantics and localized lesion-level evidence, improving fine-grained discrimination for visually similar disease categories. In addition, MVSL preserves disease-level semantic structure by incorporating structured supervision derived from large language models, which constrains textual representations at the class level and indirectly regularizes visual embeddings through cross-modal alignment. Together, these components enable more stable cross-modal alignment and improved discrimination under limited supervision. Extensive experiments on $11$ public biomedical datasets spanning $9$ imaging modalities and $10$ anatomical regions demonstrate that MVSL consistently outperforms state-of-the-art methods in few-shot and zero-shot classification settings.
CVApr 9
PokeGym: A Visually-Driven Long-Horizon Benchmark for Vision-Language ModelsRuizhi Zhang, Ye Huang, Yuangang Pan et al.
While Vision-Language Models (VLMs) have achieved remarkable progress in static visual understanding, their deployment in complex 3D embodied environments remains severely limited. Existing benchmarks suffer from four critical deficiencies: (1) passive perception tasks circumvent interactive dynamics; (2) simplified 2D environments fail to assess depth perception; (3) privileged state leakage bypasses genuine visual processing; and (4) human evaluation is prohibitively expensive and unscalable. We introduce PokeGym, a visually-driven long-horizon benchmark instantiated within Pokemon Legends: Z-A, a visually complex 3D open-world Role-Playing Game. PokeGym enforces strict code-level isolation: agents operate solely on raw RGB observations while an independent evaluator verifies success via memory scanning, ensuring pure vision-based decision-making and automated, scalable assessment. The benchmark comprises 30 tasks (30-220 steps) spanning navigation, interaction, and mixed scenarios, with three instruction granularities (Visual-Guided, Step-Guided, Goal-Only) to systematically deconstruct visual grounding, semantic reasoning, and autonomous exploration capabilities. Our evaluation reveals a key limitation of current VLMs: physical deadlock recovery, rather than high-level planning, constitutes the primary bottleneck, with deadlocks showing a strong negative correlation with task success. Furthermore, we uncover a metacognitive divergence: weaker models predominantly suffer from Unaware Deadlocks (oblivious to entrapment), whereas advanced models exhibit Aware Deadlocks (recognizing entrapment yet failing to recover). These findings highlight the need to integrate explicit spatial intuition into VLM architectures. The code and benchmark will be available on GitHub.
IVMay 15, 2021
Multi-scale super-resolution generation of low-resolution scanned pathological imagesKai Sun, Yanhua Gao, Ting Xie et al.
Background. Digital pathology has aroused widespread interest in modern pathology. The key of digitalization is to scan the whole slide image (WSI) at high magnification. The lager the magnification is, the richer details WSI will provide, but the scanning time is longer and the file size of obtained is larger. Methods. We design a strategy to scan slides with low resolution (5X) and a super-resolution method is proposed to restore the image details when in diagnosis. The method is based on a multi-scale generative adversarial network, which sequentially generates three high-resolution images such as 10X, 20X and 40X. Results. The peak-signal-to-noise-ratio of 10X to 40X generated images are 24.16, 22.27 and 20.44, and the structural-similarity-index are 0.845, 0.680 and 0.512, which are better than other super-resolution networks. Visual scoring average and standard deviation from three pathologists is 3.63 plus-minus 0.52, 3.70 plus-minus 0.57 and 3.74 plus-minus 0.56 and the p value of analysis of variance is 0.37, indicating that generated images include sufficient information for diagnosis. The average value of Kappa test is 0.99, meaning the diagnosis of generated images is highly consistent with that of the real images. Conclusion. This proposed method can generate high-quality 10X, 20X, 40X images from 5X images at the same time, in which the time and storage costs of digitalization can be effectively reduced up to 1/64 of the previous costs. The proposed method provides a better alternative for low-cost storage, faster image share of digital pathology. Keywords. Digital pathology; Super-resolution; Low resolution scanning; Low cost