Xiaobai Ma

LG
h-index7
4papers
388citations
Novelty56%
AI Score30

4 Papers

15.9LGNov 9, 2020
Reinforcement Learning for Autonomous Driving with Latent State Inference and Spatial-Temporal Relationships

Xiaobai Ma, Jiachen Li, Mykel J. Kochenderfer et al.

Deep reinforcement learning (DRL) provides a promising way for learning navigation in complex autonomous driving scenarios. However, identifying the subtle cues that can indicate drastically different outcomes remains an open problem with designing autonomous systems that operate in human environments. In this work, we show that explicitly inferring the latent state and encoding spatial-temporal relationships in a reinforcement learning framework can help address this difficulty. We encode prior knowledge on the latent states of other drivers through a framework that combines the reinforcement learner with a supervised learner. In addition, we model the influence passing between different vehicles through graph neural networks (GNNs). The proposed framework significantly improves performance in the context of navigating T-intersections compared with state-of-the-art baseline approaches.

28.6LGOct 30, 2020Code
Handling Missing Data with Graph Representation Learning

Jiaxuan You, Xiaobai Ma, Daisy Yi Ding et al.

Machine learning with missing data has been approached in two different ways, including feature imputation where missing feature values are estimated based on observed values, and label prediction where downstream labels are learned directly from incomplete data. However, existing imputation models tend to have strong prior assumptions and cannot learn from downstream tasks, while models targeting label prediction often involve heuristics and can encounter scalability issues. Here we propose GRAPE, a graph-based framework for feature imputation as well as label prediction. GRAPE tackles the missing data problem using a graph representation, where the observations and features are viewed as two types of nodes in a bipartite graph, and the observed feature values as edges. Under the GRAPE framework, the feature imputation is formulated as an edge-level prediction task and the label prediction as a node-level prediction task. These tasks are then solved with Graph Neural Networks. Experimental results on nine benchmark datasets show that GRAPE yields 20% lower mean absolute error for imputation tasks and 10% lower for label prediction tasks, compared with existing state-of-the-art methods.

3.4LGDec 23, 2019
Monte-Carlo Tree Search for Policy Optimization

Xiaobai Ma, Katherine Driggs-Campbell, Zongzhang Zhang et al.

Gradient-based methods are often used for policy optimization in deep reinforcement learning, despite being vulnerable to local optima and saddle points. Although gradient-free methods (e.g., genetic algorithms or evolution strategies) help mitigate these issues, poor initialization and local optima are still concerns in highly nonconvex spaces. This paper presents a method for policy optimization based on Monte-Carlo tree search and gradient-free optimization. Our method, called Monte-Carlo tree search for policy optimization (MCTSPO), provides a better exploration-exploitation trade-off through the use of the upper confidence bound heuristic. We demonstrate improved performance on reinforcement learning tasks with deceptive or sparse reward functions compared to popular gradient-based and deep genetic algorithm baselines.

12.8LGMar 8, 2019
Improved Robustness and Safety for Autonomous Vehicle Control with Adversarial Reinforcement Learning

Xiaobai Ma, Katherine Driggs-Campbell, Mykel J. Kochenderfer

To improve efficiency and reduce failures in autonomous vehicles, research has focused on developing robust and safe learning methods that take into account disturbances in the environment. Existing literature in robust reinforcement learning poses the learning problem as a two player game between the autonomous system and disturbances. This paper examines two different algorithms to solve the game, Robust Adversarial Reinforcement Learning and Neural Fictitious Self Play, and compares performance on an autonomous driving scenario. We extend the game formulation to a semi-competitive setting and demonstrate that the resulting adversary better captures meaningful disturbances that lead to better overall performance. The resulting robust policy exhibits improved driving efficiency while effectively reducing collision rates compared to baseline control policies produced by traditional reinforcement learning methods.