Yuhang Wang

h-index5
2papers
351citations

2 Papers

4.1LGApr 7, 2025Code
Playing Non-Embedded Card-Based Games with Reinforcement Learning

Tianyang Wu, Lipeng Wan, Yuhang Wang et al.

Significant progress has been made in AI for games, including board games, MOBA, and RTS games. However, complex agents are typically developed in an embedded manner, directly accessing game state information, unlike human players who rely on noisy visual data, leading to unfair competition. Developing complex non-embedded agents remains challenging, especially in card-based RTS games with complex features and large state spaces. We propose a non-embedded offline reinforcement learning training strategy using visual inputs to achieve real-time autonomous gameplay in the RTS game Clash Royale. Due to the lack of a object detection dataset for this game, we designed an efficient generative object detection dataset for training. We extract features using state-of-the-art object detection and optical character recognition models. Our method enables real-time image acquisition, perception feature fusion, decision-making, and control on mobile devices, successfully defeating built-in AI opponents. All code is open-sourced at https://github.com/wty-yy/katacr.

9.6CLOct 1, 2025
Erase to Improve: Erasable Reinforcement Learning for Search-Augmented LLMs

Ziliang Wang, Kang An, Xuhui Zheng et al.

While search-augmented large language models (LLMs) exhibit impressive capabilities, their reliability in complex multi-hop reasoning remains limited. This limitation arises from three fundamental challenges: decomposition errors, where tasks are incorrectly broken down; retrieval missing, where key evidence fails to be retrieved; and reasoning errors, where flawed logic propagates through the reasoning chain. A single failure in any of these stages can derail the final answer. We propose Erasable Reinforcement Learning (ERL), a novel framework that transforms fragile reasoning into a robust process. ERL explicitly identifies faulty steps, erases them, and regenerates reasoning in place, preventing defective logic from propagating through the reasoning chain. This targeted correction mechanism turns brittle reasoning into a more resilient process. Models trained with ERL, termed ESearch, achieve substantial improvements on HotpotQA, MuSiQue, 2Wiki, and Bamboogle, with the 3B model achieving +8.48% EM and +11.56% F1, and the 7B model achieving +5.38% EM and +7.22% F1 over previous state-of-the-art(SOTA) results. These findings suggest that erasable reinforcement learning provides a powerful paradigm shift for robust multi-step reasoning in LLMs.