Yang Miao

h-index14
2papers
1,330citations

2 Papers

19.4CVMar 30, 2024
SceneGraphLoc: Cross-Modal Coarse Visual Localization on 3D Scene Graphs

Yang Miao, Francis Engelmann, Olga Vysotska et al.

We introduce a novel problem, i.e., the localization of an input image within a multi-modal reference map represented by a database of 3D scene graphs. These graphs comprise multiple modalities, including object-level point clouds, images, attributes, and relationships between objects, offering a lightweight and efficient alternative to conventional methods that rely on extensive image databases. Given the available modalities, the proposed method SceneGraphLoc learns a fixed-sized embedding for each node (i.e., representing an object instance) in the scene graph, enabling effective matching with the objects visible in the input query image. This strategy significantly outperforms other cross-modal methods, even without incorporating images into the map embeddings. When images are leveraged, SceneGraphLoc achieves performance close to that of state-of-the-art techniques depending on large image databases, while requiring three orders-of-magnitude less storage and operating orders-of-magnitude faster. The code will be made public.

8.7CVDec 2, 2024
Articulate3D: Holistic Understanding of 3D Scenes as Universal Scene Description

Anna-Maria Halacheva, Yang Miao, Jan-Nico Zaech et al.

3D scene understanding is a long-standing challenge in computer vision and a key component in enabling mixed reality, wearable computing, and embodied AI. Providing a solution to these applications requires a multifaceted approach that covers scene-centric, object-centric, as well as interaction-centric capabilities. While there exist numerous datasets and algorithms approaching the former two problems, the task of understanding interactable and articulated objects is underrepresented and only partly covered in the research field. In this work, we address this shortcoming by introducing: (1) Articulate3D, an expertly curated 3D dataset featuring high-quality manual annotations on 280 indoor scenes. Articulate3D provides 8 types of annotations for articulated objects, covering parts and detailed motion information, all stored in a standardized scene representation format designed for scalable 3D content creation, exchange and seamless integration into simulation environments. (2) USDNet, a novel unified framework capable of simultaneously predicting part segmentation along with a full specification of motion attributes for articulated objects. We evaluate USDNet on Articulate3D as well as two existing datasets, demonstrating the advantage of our unified dense prediction approach. Furthermore, we highlight the value of Articulate3D through cross-dataset and cross-domain evaluations and showcase its applicability in downstream tasks such as scene editing through LLM prompting and robotic policy training for articulated object manipulation. We provide open access to our dataset, benchmark, and method's source code.