Jiajun Liu

CV
h-index3
6papers
24citations
Novelty58%
AI Score46

6 Papers

6.9IRJul 18, 2024Code
ROLeR: Effective Reward Shaping in Offline Reinforcement Learning for Recommender Systems

Yi Zhang, Ruihong Qiu, Jiajun Liu et al.

Offline reinforcement learning (RL) is an effective tool for real-world recommender systems with its capacity to model the dynamic interest of users and its interactive nature. Most existing offline RL recommender systems focus on model-based RL through learning a world model from offline data and building the recommendation policy by interacting with this model. Although these methods have made progress in the recommendation performance, the effectiveness of model-based offline RL methods is often constrained by the accuracy of the estimation of the reward model and the model uncertainties, primarily due to the extreme discrepancy between offline logged data and real-world data in user interactions with online platforms. To fill this gap, a more accurate reward model and uncertainty estimation are needed for the model-based RL methods. In this paper, a novel model-based Reward Shaping in Offline Reinforcement Learning for Recommender Systems, ROLeR, is proposed for reward and uncertainty estimation in recommendation systems. Specifically, a non-parametric reward shaping method is designed to refine the reward model. In addition, a flexible and more representative uncertainty penalty is designed to fit the needs of recommendation systems. Extensive experiments conducted on four benchmark datasets showcase that ROLeR achieves state-of-the-art performance compared with existing baselines. The source code can be downloaded at https://github.com/ArronDZhang/ROLeR.

3.9CVAug 22, 2023Code
Object Detection Difficulty: Suppressing Over-aggregation for Faster and Better Video Object Detection

Bingqing Zhang, Sen Wang, Yifan Liu et al.

Current video object detection (VOD) models often encounter issues with over-aggregation due to redundant aggregation strategies, which perform feature aggregation on every frame. This results in suboptimal performance and increased computational complexity. In this work, we propose an image-level Object Detection Difficulty (ODD) metric to quantify the difficulty of detecting objects in a given image. The derived ODD scores can be used in the VOD process to mitigate over-aggregation. Specifically, we train an ODD predictor as an auxiliary head of a still-image object detector to compute the ODD score for each image based on the discrepancies between detection results and ground-truth bounding boxes. The ODD score enhances the VOD system in two ways: 1) it enables the VOD system to select superior global reference frames, thereby improving overall accuracy; and 2) it serves as an indicator in the newly designed ODD Scheduler to eliminate the aggregation of frames that are easy to detect, thus accelerating the VOD process. Comprehensive experiments demonstrate that, when utilized for selecting global reference frames, ODD-VOD consistently enhances the accuracy of Global-frame-based VOD models. When employed for acceleration, ODD-VOD consistently improves the frames per second (FPS) by an average of 73.3% across 8 different VOD models without sacrificing accuracy. When combined, ODD-VOD attains state-of-the-art performance when competing with many VOD methods in both accuracy and speed. Our work represents a significant advancement towards making VOD more practical for real-world applications.

8.7CVSep 30, 2024Code
TokenBinder: Text-Video Retrieval with One-to-Many Alignment Paradigm

Bingqing Zhang, Zhuo Cao, Heming Du et al.

Text-Video Retrieval (TVR) methods typically match query-candidate pairs by aligning text and video features in coarse-grained, fine-grained, or combined (coarse-to-fine) manners. However, these frameworks predominantly employ a one(query)-to-one(candidate) alignment paradigm, which struggles to discern nuanced differences among candidates, leading to frequent mismatches. Inspired by Comparative Judgement in human cognitive science, where decisions are made by directly comparing items rather than evaluating them independently, we propose TokenBinder. This innovative two-stage TVR framework introduces a novel one-to-many coarse-to-fine alignment paradigm, imitating the human cognitive process of identifying specific items within a large collection. Our method employs a Focused-view Fusion Network with a sophisticated cross-attention mechanism, dynamically aligning and comparing features across multiple videos to capture finer nuances and contextual variations. Extensive experiments on six benchmark datasets confirm that TokenBinder substantially outperforms existing state-of-the-art methods. These results demonstrate its robustness and the effectiveness of its fine-grained alignment in bridging intra- and inter-modality information gaps in TVR tasks.

16.4CVJul 21, 2025
Quantifying and Narrowing the Unknown: Interactive Text-to-Video Retrieval via Uncertainty Minimization

Bingqing Zhang, Zhuo Cao, Heming Du et al.

Despite recent advances, Text-to-video retrieval (TVR) is still hindered by multiple inherent uncertainties, such as ambiguous textual queries, indistinct text-video mappings, and low-quality video frames. Although interactive systems have emerged to address these challenges by refining user intent through clarifying questions, current methods typically rely on heuristic or ad-hoc strategies without explicitly quantifying these uncertainties, limiting their effectiveness. Motivated by this gap, we propose UMIVR, an Uncertainty-Minimizing Interactive Text-to-Video Retrieval framework that explicitly quantifies three critical uncertainties-text ambiguity, mapping uncertainty, and frame uncertainty-via principled, training-free metrics: semantic entropy-based Text Ambiguity Score (TAS), Jensen-Shannon divergence-based Mapping Uncertainty Score (MUS), and a Temporal Quality-based Frame Sampler (TQFS). By adaptively generating targeted clarifying questions guided by these uncertainty measures, UMIVR iteratively refines user queries, significantly reducing retrieval ambiguity. Extensive experiments on multiple benchmarks validate UMIVR's effectiveness, achieving notable gains in Recall@1 (69.2\% after 10 interactive rounds) on the MSR-VTT-1k dataset, thereby establishing an uncertainty-minimizing foundation for interactive TVR.

3.2ROSep 24, 2025
Queryable 3D Scene Representation: A Multi-Modal Framework for Semantic Reasoning and Robotic Task Planning

Xun Li, Rodrigo Santa Cruz, Mingze Xi et al.

To enable robots to comprehend high-level human instructions and perform complex tasks, a key challenge lies in achieving comprehensive scene understanding: interpreting and interacting with the 3D environment in a meaningful way. This requires a smart map that fuses accurate geometric structure with rich, human-understandable semantics. To address this, we introduce the 3D Queryable Scene Representation (3D QSR), a novel framework built on multimedia data that unifies three complementary 3D representations: (1) 3D-consistent novel view rendering and segmentation from panoptic reconstruction, (2) precise geometry from 3D point clouds, and (3) structured, scalable organization via 3D scene graphs. Built on an object-centric design, the framework integrates with large vision-language models to enable semantic queryability by linking multimodal object embeddings, and supporting object-level retrieval of geometric, visual, and semantic information. The retrieved data are then loaded into a robotic task planner for downstream execution. We evaluate our approach through simulated robotic task planning scenarios in Unity, guided by abstract language instructions and using the indoor public dataset Replica. Furthermore, we apply it in a digital duplicate of a real wet lab environment to test QSR-supported robotic task planning for emergency response. The results demonstrate the framework's ability to facilitate scene understanding and integrate spatial and semantic reasoning, effectively translating high-level human instructions into precise robotic task planning in complex 3D environments.

3.6CVJul 25, 2025
Querying Autonomous Vehicle Point Clouds: Enhanced by 3D Object Counting with CounterNet

Xiaoyu Zhang, Zhifeng Bao, Hai Dong et al.

Autonomous vehicles generate massive volumes of point cloud data, yet only a subset is relevant for specific tasks such as collision detection, traffic analysis, or congestion monitoring. Effectively querying this data is essential to enable targeted analytics. In this work, we formalize point cloud querying by defining three core query types: RETRIEVAL, COUNT, and AGGREGATION, each aligned with distinct analytical scenarios. All these queries rely heavily on accurate object counts to produce meaningful results, making precise object counting a critical component of query execution. Prior work has focused on indexing techniques for 2D video data, assuming detection models provide accurate counting information. However, when applied to 3D point cloud data, state-of-the-art detection models often fail to generate reliable object counts, leading to substantial errors in query results. To address this limitation, we propose CounterNet, a heatmap-based network designed for accurate object counting in large-scale point cloud data. Rather than focusing on accurate object localization, CounterNet detects object presence by finding object centers to improve counting accuracy. We further enhance its performance with a feature map partitioning strategy using overlapping regions, enabling better handling of both small and large objects in complex traffic scenes. To adapt to varying frame characteristics, we introduce a per-frame dynamic model selection strategy that selects the most effective configuration for each input. Evaluations on three real-world autonomous vehicle datasets show that CounterNet improves counting accuracy by 5% to 20% across object categories, resulting in more reliable query outcomes across all supported query types.