2.0LGMar 22, 2023
CH-Go: Online Go System Based on Chunk Data StorageH. Lu, C. Li, Y. Yang et al.
The training and running of an online Go system require the support of effective data management systems to deal with vast data, such as the initial Go game records, the feature data set obtained by representation learning, the experience data set of self-play, the randomly sampled Monte Carlo tree, and so on. Previous work has rarely mentioned this problem, but the ability and efficiency of data management systems determine the accuracy and speed of the Go system. To tackle this issue, we propose an online Go game system based on the chunk data storage method (CH-Go), which processes the format of 160k Go game data released by Kiseido Go Server (KGS) and designs a Go encoder with 11 planes, a parallel processor and generator for better memory performance. Specifically, we store the data in chunks, take the chunk size of 1024 as a batch, and save the features and labels of each chunk as binary files. Then a small set of data is randomly sampled each time for the neural network training, which is accessed by batch through yield method. The training part of the prototype includes three modules: supervised learning module, reinforcement learning module, and an online module. Firstly, we apply Zobrist-guided hash coding to speed up the Go board construction. Then we train a supervised learning policy network to initialize the self-play for generation of experience data with 160k Go game data released by KGS. Finally, we conduct reinforcement learning based on REINFORCE algorithm. Experiments show that the training accuracy of CH- Go in the sampled 150 games is 99.14%, and the accuracy in the test set is as high as 98.82%. Under the condition of limited local computing power and time, we have achieved a better level of intelligence. Given the current situation that classical systems such as GOLAXY are not free and open, CH-Go has realized and maintained complete Internet openness.
Value-Spectrum: Quantifying Preferences of Vision-Language Models via Value Decomposition in Social Media ContextsJingxuan Li, Yuning Yang, Shengqi Yang et al.
The recent progress in Vision-Language Models (VLMs) has broadened the scope of multimodal applications. However, evaluations often remain limited to functional tasks, neglecting abstract dimensions such as personality traits and human values. To address this gap, we introduce Value-Spectrum, a novel Visual Question Answering (VQA) benchmark aimed at assessing VLMs based on Schwartz's value dimensions that capture core human values guiding people's preferences and actions. We design a VLM agent pipeline to simulate video browsing and construct a vector database comprising over 50,000 short videos from TikTok, YouTube Shorts, and Instagram Reels. These videos span multiple months and cover diverse topics, including family, health, hobbies, society, technology, etc. Benchmarking on Value-Spectrum highlights notable variations in how VLMs handle value-oriented content. Beyond identifying VLMs' intrinsic preferences, we also explore the ability of VLM agents to adopt specific personas when explicitly prompted, revealing insights into the adaptability of the model in role-playing scenarios. These findings highlight the potential of Value-Spectrum as a comprehensive evaluation set for tracking VLM preferences in value-based tasks and abilities to simulate diverse personas. The complete code and data are available at: https://github.com/Jeremyyny/Value-Spectrum.
9.2LGMay 15, 2024
SPD-CFL: Stepwise Parameter Dropout for Efficient Continual Federated LearningYuning Yang, Han Yu, Chuan Sun et al.
Federated Learning (FL) is a collaborative machine learning paradigm for training models on local sensitive data with privacy protection. Pre-trained transformer-based models have emerged as useful foundation models (FMs) to be fine-tuned for a wide range of downstream tasks. However, large-scale pre-trained models make it challenging for traditional FL due to high communication overhead in the resource-constrained IoT. This has inspired the field of parameter-efficient fine-tuning (PEFT) research. Existing PEFT methods attempt to optimize model performance at the given dropout level. Such an approach places the burden on human users to find a dropout rate that provides a satisfactory level of performance through trial-and-error, which is time consuming and resource intensive. To address this limitation, we propose the Step-wise Parameter Dropout for Continual Federated Learning (SPD-CFL) approach. Instead of pre-defining a desired dropout rate, it allows users to specify the target level of performance and then attempts to find the most suitable dropout rate for the given FL model. Specifically, on the server side, SPD-CFL drops trainable parameters in a stepwise manner to improve communication efficiency by reducing the rank of low-rank adaptation (LoRA). The sensitivity-based gradient consistency (SGC) measure is designed to facilitate the adaptive adjustment of parameter dropout. In addition, SPD-CFL introduces continual learning (CL) on the client side to mitigate performance degradation due to the inconsistent optima with distinct parameter dropout rates under heterogeneous FL. Extensive experiments on the public benchmark dataset CIFAR-10 and a real-world medical Face dataset demonstrate significant superiority of SPD-CFL over state-of-the-art methods. Compared to the best-performing baseline, it achieves a 2.07% higher test AUC while reducing communication overhead by 29.53%.