33.2LGJun 6, 2023
ATT3D: Amortized Text-to-3D Object SynthesisJonathan Lorraine, Kevin Xie, Xiaohui Zeng et al. · nvidia, utoronto
Text-to-3D modelling has seen exciting progress by combining generative text-to-image models with image-to-3D methods like Neural Radiance Fields. DreamFusion recently achieved high-quality results but requires a lengthy, per-prompt optimization to create 3D objects. To address this, we amortize optimization over text prompts by training on many prompts simultaneously with a unified model, instead of separately. With this, we share computation across a prompt set, training in less time than per-prompt optimization. Our framework - Amortized text-to-3D (ATT3D) - enables knowledge-sharing between prompts to generalize to unseen setups and smooth interpolations between text for novel assets and simple animations.
7.9CVMar 18
VLM-AutoDrive: Post-Training Vision-Language Models for Safety-Critical Autonomous Driving EventsMohammad Qazim Bhat, Yufan Huang, Niket Agarwal et al.
The rapid growth of ego-centric dashcam footage presents a major challenge for detecting safety-critical events such as collisions and near-collisions, scenarios that are brief, rare, and difficult for generic vision models to capture. While multimodal large language models (MLLMs) demonstrate strong general reasoning ability, they underperform in driving contexts due to domain and temporal misalignment. We introduce VLM-AutoDrive, a modular post-training framework for adapting pretrained Vision-Language Models (VLMs) to high-fidelity anomaly detection. The framework integrates metadata-derived captions, LLM-generated descriptions, visual question answering (VQA) pairs, and chain-of-thought (CoT) reasoning supervision to enable domain-aligned and interpretable learning. Off-the-shelf VLMs such as NVIDIA's Cosmos-Reason1 7B (CR1) exhibit near-zero Collision recall in zero-shot settings; fine-tuning with VLM-AutoDrive improves Collision F1 from 0.00 to 0.69 and overall accuracy from 35.35% to 77.27%. VLM-AutoDrive offers a scalable recipe for adapting general-purpose VLMs to safety-critical, temporally localized perception tasks. Evaluated on real-world Nexar dashcam videos, it achieves substantial gains in Collision and Near-Collision detection while producing interpretable reasoning traces, bridging the gap between perception, causality, and decision reasoning in autonomous driving.
Model-Predictive Control via Cross-Entropy and Gradient-Based OptimizationHomanga Bharadhwaj, Kevin Xie, Florian Shkurti
Recent works in high-dimensional model-predictive control and model-based reinforcement learning with learned dynamics and reward models have resorted to population-based optimization methods, such as the Cross-Entropy Method (CEM), for planning a sequence of actions. To decide on an action to take, CEM conducts a search for the action sequence with the highest return according to the dynamics model and reward. Action sequences are typically randomly sampled from an unconditional Gaussian distribution and evaluated on the environment. This distribution is iteratively updated towards action sequences with higher returns. However, this planning method can be very inefficient, especially for high-dimensional action spaces. An alternative line of approaches optimize action sequences directly via gradient descent, but are prone to local optima. We propose a method to solve this planning problem by interleaving CEM and gradient descent steps in optimizing the action sequence. Our experiments show faster convergence of the proposed hybrid approach, even for high-dimensional action spaces, avoidance of local minima, and better or equal performance to CEM. Code accompanying the paper is available here https://github.com/homangab/gradcem.
24.8CVMar 22, 2024
LATTE3D: Large-scale Amortized Text-To-Enhanced3D SynthesisKevin Xie, Jonathan Lorraine, Tianshi Cao et al. · nvidia, utoronto
Recent text-to-3D generation approaches produce impressive 3D results but require time-consuming optimization that can take up to an hour per prompt. Amortized methods like ATT3D optimize multiple prompts simultaneously to improve efficiency, enabling fast text-to-3D synthesis. However, they cannot capture high-frequency geometry and texture details and struggle to scale to large prompt sets, so they generalize poorly. We introduce LATTE3D, addressing these limitations to achieve fast, high-quality generation on a significantly larger prompt set. Key to our method is 1) building a scalable architecture and 2) leveraging 3D data during optimization through 3D-aware diffusion priors, shape regularization, and model initialization to achieve robustness to diverse and complex training prompts. LATTE3D amortizes both neural field and textured surface generation to produce highly detailed textured meshes in a single forward pass. LATTE3D generates 3D objects in 400ms, and can be further enhanced with fast test-time optimization.
10.8GRApr 15, 2025
VideoPanda: Video Panoramic Diffusion with Multi-view AttentionKevin Xie, Amirmojtaba Sabour, Jiahui Huang et al. · utoronto
High resolution panoramic video content is paramount for immersive experiences in Virtual Reality, but is non-trivial to collect as it requires specialized equipment and intricate camera setups. In this work, we introduce VideoPanda, a novel approach for synthesizing 360$^\circ$ videos conditioned on text or single-view video data. VideoPanda leverages multi-view attention layers to augment a video diffusion model, enabling it to generate consistent multi-view videos that can be combined into immersive panoramic content. VideoPanda is trained jointly using two conditions: text-only and single-view video, and supports autoregressive generation of long-videos. To overcome the computational burden of multi-view video generation, we randomly subsample the duration and camera views used during training and show that the model is able to gracefully generalize to generating more frames during inference. Extensive evaluations on both real-world and synthetic video datasets demonstrate that VideoPanda generates more realistic and coherent 360$^\circ$ panoramas across all input conditions compared to existing methods. Visit the project website at https://research.nvidia.com/labs/toronto-ai/VideoPanda/ for results.
36.3CVJun 14, 2024
L4GM: Large 4D Gaussian Reconstruction ModelJiawei Ren, Kevin Xie, Ashkan Mirzaei et al.
We present L4GM, the first 4D Large Reconstruction Model that produces animated objects from a single-view video input -- in a single feed-forward pass that takes only a second. Key to our success is a novel dataset of multiview videos containing curated, rendered animated objects from Objaverse. This dataset depicts 44K diverse objects with 110K animations rendered in 48 viewpoints, resulting in 12M videos with a total of 300M frames. We keep our L4GM simple for scalability and build directly on top of LGM, a pretrained 3D Large Reconstruction Model that outputs 3D Gaussian ellipsoids from multiview image input. L4GM outputs a per-frame 3D Gaussian Splatting representation from video frames sampled at a low fps and then upsamples the representation to a higher fps to achieve temporal smoothness. We add temporal self-attention layers to the base LGM to help it learn consistency across time, and utilize a per-timestep multiview rendering loss to train the model. The representation is upsampled to a higher framerate by training an interpolation model which produces intermediate 3D Gaussian representations. We showcase that L4GM that is only trained on synthetic data generalizes extremely well on in-the-wild videos, producing high quality animated 3D assets.
21.8CVSep 21, 2021
Physics-based Human Motion Estimation and Synthesis from VideosKevin Xie, Tingwu Wang, Umar Iqbal et al.
Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we propose a framework for training generative models of physically plausible human motion directly from monocular RGB videos, which are much more widely available. At the core of our method is a novel optimization formulation that corrects imperfect image-based pose estimations by enforcing physics constraints and reasons about contacts in a differentiable way. This optimization yields corrected 3D poses and motions, as well as their corresponding contact forces. Results show that our physically-corrected motions significantly outperform prior work on pose estimation. We can then use these to train a generative model to synthesize future motion. We demonstrate both qualitatively and quantitatively improved motion estimation, synthesis quality and physical plausibility achieved by our method on the Human3.6m dataset~\cite{h36m_pami} as compared to prior kinematic and physics-based methods. By enabling learning of motion synthesis from video, our method paves the way for large-scale, realistic and diverse motion synthesis. Project page: \url{https://nv-tlabs.github.io/publication/iccv_2021_physics/}
15.1CVApr 27, 2021
KAMA: 3D Keypoint Aware Body Mesh ArticulationUmar Iqbal, Kevin Xie, Yunrong Guo et al.
We present KAMA, a 3D Keypoint Aware Mesh Articulation approach that allows us to estimate a human body mesh from the positions of 3D body keypoints. To this end, we learn to estimate 3D positions of 26 body keypoints and propose an analytical solution to articulate a parametric body model, SMPL, via a set of straightforward geometric transformations. Since keypoint estimation directly relies on image clues, our approach offers significantly better alignment to image content when compared to state-of-the-art approaches. Our proposed approach does not require any paired mesh annotations and is able to achieve state-of-the-art mesh fittings through 3D keypoint regression only. Results on the challenging 3DPW and Human3.6M demonstrate that our approach yields state-of-the-art body mesh fittings.
28.1CVApr 6, 2021
gradSim: Differentiable simulation for system identification and visuomotor controlKrishna Murthy Jatavallabhula, Miles Macklin, Florian Golemo et al.
We consider the problem of estimating an object's physical properties such as mass, friction, and elasticity directly from video sequences. Such a system identification problem is fundamentally ill-posed due to the loss of information during image formation. Current solutions require precise 3D labels which are labor-intensive to gather, and infeasible to create for many systems such as deformable solids or cloth. We present gradSim, a framework that overcomes the dependence on 3D supervision by leveraging differentiable multiphysics simulation and differentiable rendering to jointly model the evolution of scene dynamics and image formation. This novel combination enables backpropagation from pixels in a video sequence through to the underlying physical attributes that generated them. Moreover, our unified computation graph -- spanning from the dynamics and through the rendering process -- enables learning in challenging visuomotor control tasks, without relying on state-based (3D) supervision, while obtaining performance competitive to or better than techniques that rely on precise 3D labels.
15.9LGNov 27, 2020
Latent Skill Planning for Exploration and TransferKevin Xie, Homanga Bharadhwaj, Danijar Hafner et al.
To quickly solve new tasks in complex environments, intelligent agents need to build up reusable knowledge. For example, a learned world model captures knowledge about the environment that applies to new tasks. Similarly, skills capture general behaviors that can apply to new tasks. In this paper, we investigate how these two approaches can be integrated into a single reinforcement learning agent. Specifically, we leverage the idea of partial amortization for fast adaptation at test time. For this, actions are produced by a policy that is learned over time while the skills it conditions on are chosen using online planning. We demonstrate the benefits of our design decisions across a suite of challenging locomotion tasks and demonstrate improved sample efficiency in single tasks as well as in transfer from one task to another, as compared to competitive baselines. Videos are available at: https://sites.google.com/view/latent-skill-planning/
16.8LGSep 25, 2020
Continual Model-Based Reinforcement Learning with HypernetworksYizhou Huang, Kevin Xie, Homanga Bharadhwaj et al.
Effective planning in model-based reinforcement learning (MBRL) and model-predictive control (MPC) relies on the accuracy of the learned dynamics model. In many instances of MBRL and MPC, this model is assumed to be stationary and is periodically re-trained from scratch on state transition experience collected from the beginning of environment interactions. This implies that the time required to train the dynamics model - and the pause required between plan executions - grows linearly with the size of the collected experience. We argue that this is too slow for lifelong robot learning and propose HyperCRL, a method that continually learns the encountered dynamics in a sequence of tasks using task-conditional hypernetworks. Our method has three main attributes: first, it includes dynamics learning sessions that do not revisit training data from previous tasks, so it only needs to store the most recent fixed-size portion of the state transition experience; second, it uses fixed-capacity hypernetworks to represent non-stationary and task-aware dynamics; third, it outperforms existing continual learning alternatives that rely on fixed-capacity networks, and does competitively with baselines that remember an ever increasing coreset of past experience. We show that HyperCRL is effective in continual model-based reinforcement learning in robot locomotion and manipulation scenarios, such as tasks involving pushing and door opening. Our project website with videos is at this link https://rvl.cs.toronto.edu/blog/2020/hypercrl