Leonardo Marini

2papers

2 Papers

7.3NAMay 27
Physics-constrained identification of graph-based thermal networks for spacecraft digital twins

Luca Sosta, Carlo Ciancarelli, Leonardo Marini et al.

Reconstructing a thermal model capable of efficiently simulating the behavior of a spacecraft from sparse and localized temperature measurements remains a challenging task. To address this, we introduce a physically-constrained calibration framework for Lumped Parameter Thermal Models (LPTMs), formulated as a trajectory-based inverse problem for graph dynamical systems. The model reconstructs thermal dynamics directly from temperature measurements and known inputs, without relying on a priori parameter values derived from material properties or geometric assumptions. Physical admissibility is enforced at the parameterization level: positivity of nodal coefficients and symmetry of conductive interactions are imposed by construction. This guarantees stable dynamics and restricts the identification problem to a physically meaningful parameter space, improving conditioning without the need of additional regularization. The identification problem is addressed through trajectory matching, ensuring stable rollout over extended time horizons. The methodology is validated on synthetic datasets generated from high-fidelity finite element simulations under progressively complex forcing conditions. The calibrated LPTMs accurately reproduce long-term temperature evolution and exhibit robustness to measurement noise. The proposed framework provides a systematic approach to the calibration of reduced-order thermal models by combining physical structure with data-driven identification. The numerical results show a favorable balance between accuracy and computational efficiency, making the models suitable for integration in spacecraft thermal Digital Twin applications.

LGJun 11, 2024
Leveraging Large Language Models for Efficient Failure Analysis in Game Development

Leonardo Marini, Linus Gisslén, Alessandro Sestini

In games, and more generally in the field of software development, early detection of bugs is vital to maintain a high quality of the final product. Automated tests are a powerful tool that can catch a problem earlier in development by executing periodically. As an example, when new code is submitted to the code base, a new automated test verifies these changes. However, identifying the specific change responsible for a test failure becomes harder when dealing with batches of changes -- especially in the case of a large-scale project such as a AAA game, where thousands of people contribute to a single code base. This paper proposes a new approach to automatically identify which change in the code caused a test to fail. The method leverages Large Language Models (LLMs) to associate error messages with the corresponding code changes causing the failure. We investigate the effectiveness of our approach with quantitative and qualitative evaluations. Our approach reaches an accuracy of 71% in our newly created dataset, which comprises issues reported by developers at EA over a period of one year. We further evaluated our model through a user study to assess the utility and usability of the tool from a developer perspective, resulting in a significant reduction in time -- up to 60% -- spent investigating issues.