1.7HCApr 8
Workmanship of Learning: Embedding Craftsmanship Values in AI-Integrated Educational ToolsTuan-Ting Huang, Janet Yi-Ching Huang, Stephan Wensveen
Generative AI's emphasis on automation and efficiency challenges design education, where learning is grounded in exploration, reflection, and responsibility. This work introduces AI Craftsmanship, a value-oriented framework drawing on craftsmanship traditions that emphasize risk, rhythm, and care as central to learning through making. Through a Research through Design (RtD) approach, we designed an AI-integrated creative coding tool embedding these values into interactions and interface rather than outcomes. The tool supports designers learning generative pattern-making with p5.js by constraining AI, encouraging iterative experimentation, and foregrounding reflection. We studied the tool with five design practitioners through one-hour sessions and semi-structured interviews. Findings show craft values manifest unevenly: risk and rhythm shape early sense-making, while care emerges through reflective practices. Emergent values -- such as aesthetic judgment and confidence -- also motivated learning. AI Craftsmanship mediates values, tools, and materials, offering a value-driven perspective on designing AI systems for reflective, responsible, craft-informed learning in design education.
HCJun 10, 2024
Re.Dis.Cover Place with Generative AI: Exploring the Experience and Design of City Wandering with Image-to-Image AIPeng-Kai Hung, Janet Yi-Ching Huang, Stephan Wensveen et al.
The HCI field has demonstrated a growing interest in leveraging emerging technologies to enrich urban experiences. However, insufficient studies investigate the experience and design space of AI image technology (AIGT) applications for playful urban interaction, despite its widespread adoption. To explore this gap, we conducted an exploratory study involving four participants who wandered and photographed within Eindhoven Centre and interacted with an image-to-image AI. Preliminary findings present their observations, the effect of their familiarity with places, and how AIGT becomes an explorer's tool or co-speculator. We then highlight AIGT's capability of supporting playfulness, reimaginations, and rediscoveries of places through defamiliarizing and familiarizing cityscapes. Additionally, we propose the metaphor AIGT as a 'tourist' to discuss its opportunities for engaging explorations and risks of stereotyping places. Collectively, our research provides initial empirical insights and design considerations, inspiring future HCI endeavors for creating urban play with generative AI.