Liane Gabora

AI
21papers
726citations
Novelty38%
AI Score27

21 Papers

AIJun 9, 2024
Building Artificial Intelligence with Creative Agency and Self-hood

Liane Gabora, Joscha Bach

This paper is an invited layperson summary for The Academic of the paper referenced on the last page. We summarize how the formal framework of autocatalytic networks offers a means of modeling the origins of self-organizing, self-sustaining structures that are sufficiently complex to reproduce and evolve, be they organisms undergoing biological evolution, novelty-generating minds driving cultural evolution, or artificial intelligence networks such as large language models. The approach can be used to analyze and detect phase transitions in vastly complex networks that have proven intractable with other approaches, and suggests a promising avenue to building an autonomous, agentic AI self. It seems reasonable to expect that such an autocatalytic AI would possess creative agency akin to that of humans, and undergo psychologically healing -- i.e., therapeutic -- internal transformation through engagement in creative tasks. Moreover, creative tasks would be expected to help such an AI solidify its self-identity.

AIDec 11, 2018
Informing Artificial Intelligence Generative Techniques using Cognitive Theories of Human Creativity

Steve DiPaola, Liane Gabora, Graeme McCaig

The common view that our creativity is what makes us uniquely human suggests that incorporating research on human creativity into generative deep learning techniques might be a fruitful avenue for making their outputs more compelling and human-like. Using an original synthesis of Deep Dream-based convolutional neural networks and cognitive based computational art rendering systems, we show how honing theory, intrinsic motivation, and the notion of a 'seed incident' can be implemented computationally, and demonstrate their impact on the resulting generative art. Conversely, we discuss how explorations in deep learn-ing convolutional neural net generative systems can inform our understanding of human creativity. We conclude with ideas for further cross-fertilization between AI based computational creativity and psychology of creativity.

NEOct 8, 2016
Deep Convolutional Networks as Models of Generalization and Blending Within Visual Creativity

Graeme McCaig, Steve DiPaola, Liane Gabora

We examine two recent artificial intelligence (AI) based deep learning algorithms for visual blending in convolutional neural networks (Mordvintsev et al. 2015, Gatys et al. 2015). To investigate the potential value of these algorithms as tools for computational creativity research, we explain and schematize the essential aspects of the algorithms' operation and give visual examples of their output. We discuss the relationship of the two algorithms to human cognitive science theories of creativity such as conceptual blending theory and honing theory, and characterize the algorithms with respect to generation of novelty and aesthetic quality.

SDOct 8, 2016
A Music-generating System Inspired by the Science of Complex Adaptive Systems

Shawn Bell, Liane Gabora

This paper presents NetWorks (NW), an interactive music generation system that uses a hierarchically clustered scale free network to generate music that ranges from orderly to chaotic. NW was inspired by the Honing Theory of creativity, according to which human-like creativity hinges on (1) the ability to self-organize and maintain dynamics at the 'edge of chaos' using something akin to 'psychological entropy', and (2) the capacity to shift between analytic and associative processing modes. At the 'edge of chaos', NW generates patterns that exhibit emergent complexity through coherent development at low, mid, and high levels of musical organization, and often suggests goal seeking behaviour. The architecture consists of four 16-node modules: one each for pitch, velocity, duration, and entry delay. The Core allows users to define how nodes are connected, and rules that determine when and how nodes respond to their inputs. The Mapping Layer allows users to map node output values to MIDI data that is routed to software instruments in a digital audio workstation. By shifting between bottom-up and top-down NW shifts between analytic and associative processing modes.

AIJan 25, 2016
Generalizing Prototype Theory: A Formal Quantum Framework

Diederik Aerts, Jan Broekaert, Liane Gabora et al.

Theories of natural language and concepts have been unable to model the flexibility, creativity, context-dependence, and emergence, exhibited by words, concepts and their combinations. The mathematical formalism of quantum theory has instead been successful in capturing these phenomena such as graded membership, situational meaning, composition of categories, and also more complex decision making situations, which cannot be modeled in traditional probabilistic approaches. We show how a formal quantum approach to concepts and their combinations can provide a powerful extension of prototype theory. We explain how prototypes can interfere in conceptual combinations as a consequence of their contextual interactions, and provide an illustration of this using an intuitive wave-like diagram. This quantum-conceptual approach gives new life to original prototype theory, without however making it a privileged concept theory, as we explain at the end of our paper.

AIFeb 7, 2015
The Silver Lining Around Fearful Living

Liane Gabora

This paper discusses in layperson's terms human and computational studies of the impact of threat and fear on exploration and creativity. A first study showed that both killifish from a lake with predators and from a lake without predators explore a new environment to the same degree and plotting number of new spaces covered over time generates a hump-shaped curve. However, for the fish from the lake with predators the curve is shifted to the right; they take longer. This pattern was replicated by a computer model of exploratory behavior varying only one parameter, the fear parameter. A second study showed that stories inspired by threatening photographs were rated as more creative than stories inspired by non-threatening photographs. Various explanations for the findings are discussed.

NCSep 3, 2014
Physical Light as a Metaphor for Inner Light

Liane Gabora

The metaphor between physical light and inner light has a long history that permeates diverse languages and cultures. This paper outlines a system for using basic principles from optics to visually represent psychological states and processes such as ideation, enlightenment, mindfulness, and fragmentation versus integrity, as well as situations that occur between people involving phenomena such as honest versus deceptive communication, and understanding versus misunderstanding. The paper summarizes two ongoing projects based on this system: The Light and Enlightenment art installation project, and the Soultracker virtual reality project. These projects enable people to depict their inner lives and external worlds including situations and relationships with others, both as they are and as they could be, and explore alternative paths for navigating challenges and living to their fullest potential. The projects aim to be of clinical value as therapeutic tools, as well as of pedagogical value by providing a concrete language for depicting aspects of human nature that can otherwise seem elusive and intangible.

NCOct 29, 2013
Toward a Formal Model of the Shifting Relationship between Concepts and Contexts during Associative Thought

Tomas Veloz, Liane Gabora, Mark Eyjolfson et al.

The quantum inspired State Context Property (SCOP) theory of concepts is unique amongst theories of concepts in offering a means of incorporating that for each concept in each different context there are an unlimited number of exemplars, or states, of varying degrees of typicality. Working with data from a study in which participants were asked to rate the typicality of exemplars of a concept for different contexts, and introducing an exemplar typicality threshold, we built a SCOP model of how states of a concept arise differently in associative versus analytic (or divergent and convergent) modes of thought. Introducing measures of state robustness and context relevance, we show that by varying the threshold, the relevance of different contexts changes, and seemingly atypical states can become typical. The formalism provides a pivotal step toward a formal explanation of creative thought proesses.

NCOct 29, 2013
Contextualizing concepts using a mathematical generalization of the quantum formalism

Liane Gabora, Diederik Aerts

We outline the rationale and preliminary results of using the state context property (SCOP) formalism, originally developed as a generalization of quantum mechanics, to describe the contextual manner in which concepts are evoked, used and combined to generate meaning. The quantum formalism was developed to cope with problems arising in the description of (i) the measurement process, and (ii) the generation of new states with new properties when particles become entangled. Similar problems arising with concepts motivated the formal treatment introduced here. Concepts are viewed not as fixed representations, but entities existing in states of potentiality that require interaction with a context-a stimulus or another concept-to 'collapse' to an instantiated form (e.g. exemplar, prototype, or other possibly imaginary instance). The stimulus situation plays the role of the measurement in physics, acting as context that induces a change of the cognitive state from superposition state to collapsed state. The collapsed state is more likely to consist of a conjunction of concepts for associative than analytic thought because more stimulus or concept properties take part in the collapse. We provide two contextual measures of conceptual distance-one using collapse probabilities and the other weighted properties-and show how they can be applied to conjunctions using the pet fish problem.

AIOct 15, 2013
A Computational Model of Two Cognitive Transitions Underlying Cultural Evolution

Liane Gabora, Wei Wen Chia, Hadi Firouzi

We tested the computational feasibility of the proposal that open-ended cultural evolution was made possible by two cognitive transitions: (1) onset of the capacity to chain thoughts together, followed by (2) onset of contextual focus (CF): the capacity to shift between a divergent mode of thought conducive to 'breaking out of a rut' and a convergent mode of thought conducive to minor modifications. These transitions were simulated in EVOC, an agent-based model of cultural evolution, in which the fitness of agents' actions increases as agents invent ideas for new actions, and imitate the fittest of their neighbors' actions. Both mean fitness and diversity of actions across the society increased with chaining, and even more so with CF, as hypothesized. CF was only effective when the fitness function changed, which supports its hypothesized role in generating and refining ideas.

MAOct 14, 2013
An Agent-based Model of the Cognitive Mechanisms Underlying the Origins of Creative Cultural Evolution

Liane Gabora, Maryam Saberi

Human culture is uniquely cumulative and open-ended. Using a computational model of cultural evolution in which neural network based agents evolve ideas for actions through invention and imitation, we tested the hypothesis that this is due to the capacity for recursive recall. We compared runs in which agents were limited to single-step actions to runs in which they used recursive recall to chain simple actions into complex ones. Chaining resulted in higher cultural diversity, open-ended generation of novelty, and no ceiling on the mean fitness of actions. Both chaining and no-chaining runs exhibited convergence on optimal actions, but without chaining this set was static while with chaining it was ever-changing. Chaining increased the ability to capitalize on the capacity for learning. These findings show that the recursive recall hypothesis provides a computationally plausible explanation of why humans alone have evolved the cultural means to transform this planet.

MAOct 1, 2013
EVOC: A Computer Model of the Evolution of Culture

Liane Gabora

EVOC is a computer model of the EVOlution of Culture. It consists of neural network based agents that invent ideas for actions, and imitate neighbors' actions. EVOC replicates using a different fitness function the results obtained with an earlier model (MAV), including (1) an increase in mean fitness of actions, and (2) an increase and then decrease in the diversity of actions. Diversity of actions is positively correlated with number of needs, population size and density, and with the erosion of borders between populations. Slowly eroding borders maximize diversity, fostering specialization followed by sharing of fit actions. Square (as opposed to toroidal) worlds also exhibit higher diversity. Introducing a leader that broadcasts its actions throughout the population increases the fitness of actions but reduces diversity; these effects diminish the more leaders there are. Low density populations have less fit ideas but broadcasting diminishes this effect.

NCOct 1, 2013
Evidence that Cross-Domain Re-interpretations of Creative Ideas are Recognizable

Apara Ranjan, Liane Gabora, Brian O'Connor

The goal of this study was to investigate the translate-ability of creative works into other domains. We tested whether people were able to recognize which works of art were inspired by which pieces of music. Three expert painters created four paintings, each of which was the artist's interpretation of one of four different pieces of instrumental music. Participants were able to identify which paintings were inspired by which pieces of music at statistically significant above-chance levels. The findings support the hypothesis that creative ideas can exist in an at least somewhat domain-independent state of potentiality and become more well-defined as they are actualized in accordance with the constraints of a particular domain.

MASep 29, 2013
Meme and Variations: A Computer Model of Cultural Evolution

Liane Gabora

Holland's (1975) genetic algorithm is a minimal computer model of natural selection that made it possible to investigate the effect of manipulating specific parameters on the evolutionary process. If culture is, like biology, a form of evolution, it should be possible to similarly abstract the underlying skeleton of the process and develop a minimal model of it. Meme and Variations, or MAV, is a computational model, inspired by the genetic algorithm, of how ideas evolve in a society of interacting individuals (Gabora 1995). The name is a pun on the classical music form 'theme and variations', because it is based on the premise that novel ideas are variations of old ones; they result from tweaking or combining existing ideas in new ways (Holland et al. 1981). MAV explores the impact of biological phenomena such as over-dominance and epistasis as well as cognitive and social phenomena such as the ability to learn generalizations or imitate others on the fitness and diversity of cultural transmissible actions.

NCSep 28, 2013
Concept Combination and the Origins of Complex Cognition

Liane Gabora, Kirsty Kitto

At the core of our uniquely human cognitive abilities is the capacity to see things from different perspectives, or to place them in a new context. We propose that this was made possible by two cognitive transitions. First, the large brain of Homo erectus facilitated the onset of recursive recall: the ability to string thoughts together into a stream of potentially abstract or imaginative thought. This hypothesis is supported by a set of computational models where an artificial society of agents evolved to generate more diverse and valuable cultural outputs under conditions of recursive recall. We propose that the capacity to see things in context arose much later, following the appearance of anatomically modern humans. This second transition was brought on by the onset of contextual focus: the capacity to shift between a minimally contextual analytic mode of thought, and a highly contextual associative mode of thought, conducive to combining concepts in new ways and 'breaking out of a rut'. When contextual focus is implemented in an art-generating computer program, the resulting artworks are seen as more creative and appealing. We summarize how both transitions can be modeled using a theory of concepts which highlights the manner in which different contexts can lead to modern humans attributing very different meanings to the interpretation of one concept.

PESep 28, 2013
A Model of the Mechanisms Underlying Exploratory Behaviour

Liane Gabora, Patrick Colgan

A model of the mechanisms underlying exploratory behaviour, based on empirical research and refined using a computer simulation, is presented. The behaviour of killifish from two lakes, one with killifish predators and one without, was compared in the laboratory. Plotting average activity in a novel environment versus time resulted in an inverted-U-shaped curve for both groups; however, the curve for killifish from the lake without predators was (1) steeper, (2) reached a peak value earlier, (S) reached a higher peak value, and (4) subsumed less area than the curve for killifish from the lake with predators. We hypothesize that the shape of the exploration curve reflects a competition between motivational subsystems that excite and inhibit exploratory behaviour in a way that is tuned to match the affordance probabilities of the animal's environment. A computer implementation of this model produced curves which differed along the same four dimensions as differentiate the two killifish curves. All four differences were reproduced in the model by tuning a single parameter: the time-dependent component of the decay-rate of the exploration-inhibiting subsystem.

NESep 25, 2013
Should I Stay or Should I Go: Coordinating Biological Needs with Continuously-updated Assessments of the Environment

Liane Gabora

This paper presents Wanderer, a model of how autonomous adaptive systems coordinate internal biological needs with moment-by-moment assessments of the probabilities of events in the external world. The extent to which Wanderer moves about or explores its environment reflects the relative activations of two competing motivational sub-systems: one represents the need to acquire energy and it excites exploration, and the other represents the need to avoid predators and it inhibits exploration. The environment contains food, predators, and neutral stimuli. Wanderer responds to these events in a way that is adaptive in the short turn, and reassesses the probabilities of these events so that it can modify its long term behaviour appropriately. When food appears, Wanderer be-comes satiated and exploration temporarily decreases. When a predator appears, Wanderer both decreases exploration in the short term, and becomes more "cautious" about exploring in the future. Wanderer also forms associations between neutral features and salient ones (food and predators) when they are present at the same time, and uses these associations to guide its behaviour.

NCSep 18, 2013
Modeling the Role of Context Dependency in the Recognition and Manifestation of Entrepreneurial Opportunity

Murad A. Mithani, Tomas Veloz, Liane Gabora

The paper uses the SCOP theory of concepts to model the role of environmental context on three levels of entrepreneurial opportunity: idea generation, idea development, and entrepreneurial decision. The role of contextual-fit in the generation and development of ideas is modeled as the collapse of their superposition state into one of the potential states that composes this superposition. The projection of this collapsed state on the socio-economic basis results in interference of the developed idea with the perceptions of the supporting community, undergoing an eventual collapse for an entrepreneurial decision that reflects the shared vision of its stakeholders. The developed idea may continue to evolve due to continuous or discontinuous changes in the environment. The model offers unique insights into the effects of external influences on entrepreneurial decisions.

NEAug 23, 2013
How Did Humans Become So Creative? A Computational Approach

Liane Gabora, Steve DiPaola

This paper summarizes efforts to computationally model two transitions in the evolution of human creativity: its origins about two million years ago, and the 'big bang' of creativity about 50,000 years ago. Using a computational model of cultural evolution in which neural network based agents evolve ideas for actions through invention and imitation, we tested the hypothesis that human creativity began with onset of the capacity for recursive recall. We compared runs in which agents were limited to single-step actions to runs in which they used recursive recall to chain simple actions into complex ones. Chaining resulted in higher diversity, open-ended novelty, no ceiling on the mean fitness of actions, and greater ability to make use of learning. Using a computational model of portrait painting, we tested the hypothesis that the explosion of creativity in the Middle/Upper Paleolithic was due to onset of con-textual focus: the capacity to shift between associative and analytic thought. This resulted in faster convergence on portraits that resembled the sitter, employed painterly techniques, and were rated as preferable. We conclude that recursive recall and contextual focus provide a computationally plausible explanation of how humans evolved the means to transform this planet.

AIAug 11, 2012
The Guppy Effect as Interference

Diederik Aerts, Jan Broekaert, Liane Gabora et al.

People use conjunctions and disjunctions of concepts in ways that violate the rules of classical logic, such as the law of compositionality. Specifically, they overextend conjunctions of concepts, a phenomenon referred to as the Guppy Effect. We build on previous efforts to develop a quantum model that explains the Guppy Effect in terms of interference. Using a well-studied data set with 16 exemplars that exhibit the Guppy Effect, we developed a 17-dimensional complex Hilbert space H that models the data and demonstrates the relationship between overextension and interference. We view the interference effect as, not a logical fallacy on the conjunction, but a signal that out of the two constituent concepts, a new concept has emerged.

AIJun 5, 2012
Concepts and Their Dynamics: A Quantum-Theoretic Modeling of Human Thought

Diederik Aerts, Liane Gabora, Sandro Sozzo

We analyze different aspects of our quantum modeling approach of human concepts, and more specifically focus on the quantum effects of contextuality, interference, entanglement and emergence, illustrating how each of them makes its appearance in specific situations of the dynamics of human concepts and their combinations. We point out the relation of our approach, which is based on an ontology of a concept as an entity in a state changing under influence of a context, with the main traditional concept theories, i.e. prototype theory, exemplar theory and theory theory. We ponder about the question why quantum theory performs so well in its modeling of human concepts, and shed light on this question by analyzing the role of complex amplitudes, showing how they allow to describe interference in the statistics of measurement outcomes, while in the traditional theories statistics of outcomes originates in classical probability weights, without the possibility of interference. The relevance of complex numbers, the appearance of entanglement, and the role of Fock space in explaining contextual emergence, all as unique features of the quantum modeling, are explicitly revealed in this paper by analyzing human concepts and their dynamics.