Huiling Meng

2papers

2 Papers

LGMar 6
Design Experiments to Compare Multi-armed Bandit Algorithms

Huiling Meng, Ningyuan Chen, Xuefeng Gao

Online platforms routinely compare multi-armed bandit algorithms, such as UCB and Thompson Sampling, to select the best-performing policy. Unlike standard A/B tests for static treatments, each run of a bandit algorithm over $T$ users produces only one dependent trajectory, because the algorithm's decisions depend on all past interactions. Reliable inference therefore demands many independent restarts of the algorithm, making experimentation costly and delaying deployment decisions. We propose Artificial Replay (AR) as a new experimental design for this problem. AR first runs one policy and records its trajectory. When the second policy is executed, it reuses a recorded reward whenever it selects an action the first policy already took, and queries the real environment only otherwise. We develop a new analytical framework for this design and prove three key properties of the resulting estimator: it is unbiased; it requires only $T + o(T)$ user interactions instead of $2T$ for a run of the treatment and control policies, nearly halving the experimental cost when both policies have sub-linear regret; and its variance grows sub-linearly in $T$, whereas the estimator from a naïve design has a linearly-growing variance. Numerical experiments with UCB, Thompson Sampling, and $ε$-greedy policies confirm these theoretical gains.

LGJun 8, 2024
Reinforcement Learning for Intensity Control: An Application to Choice-Based Network Revenue Management

Huiling Meng, Ningyuan Chen, Xuefeng Gao

Intensity control is a type of continuous-time dynamic optimization problems with many important applications in Operations Research including queueing and revenue management. In this study, we adapt the reinforcement learning framework to intensity control using choice-based network revenue management as a case study, which is a classical problem in revenue management that features a large state space, a large action space and a continuous time horizon. We show that by utilizing the inherent discretization of the sample paths created by the jump points, a unique and defining feature of intensity control, one does not need to discretize the time horizon in advance, which was believed to be necessary because most reinforcement learning algorithms are designed for discrete-time problems. As a result, the computation can be facilitated and the discretization error is significantly reduced. We lay the theoretical foundation for the Monte Carlo and temporal difference learning algorithms for policy evaluation and develop policy-gradient-based actor-critic algorithms for intensity control. Via a comprehensive numerical study, we demonstrate the benefit of our approach versus other state-of-the-art benchmarks.