ROSep 26, 2022Code
Training Efficient Controllers via Analytic Policy GradientNina Wiedemann, Valentin Wüest, Antonio Loquercio et al.
Control design for robotic systems is complex and often requires solving an optimization to follow a trajectory accurately. Online optimization approaches like Model Predictive Control (MPC) have been shown to achieve great tracking performance, but require high computing power. Conversely, learning-based offline optimization approaches, such as Reinforcement Learning (RL), allow fast and efficient execution on the robot but hardly match the accuracy of MPC in trajectory tracking tasks. In systems with limited compute, such as aerial vehicles, an accurate controller that is efficient at execution time is imperative. We propose an Analytic Policy Gradient (APG) method to tackle this problem. APG exploits the availability of differentiable simulators by training a controller offline with gradient descent on the tracking error. We address training instabilities that frequently occur with APG through curriculum learning and experiment on a widely used controls benchmark, the CartPole, and two common aerial robots, a quadrotor and a fixed-wing drone. Our proposed method outperforms both model-based and model-free RL methods in terms of tracking error. Concurrently, it achieves similar performance to MPC while requiring more than an order of magnitude less computation time. Our work provides insights into the potential of APG as a promising control method for robotics. To facilitate the exploration of APG, we open-source our code and make it available at https://github.com/lis-epfl/apg_trajectory_tracking.
ROMay 20
Flying Together: Human-Guided Immersive Shared Control for Aerial Robot Teams in Unknown EnvironmentsLou De Bel-Air, Luca Morando, Ruitao Chen et al.
While autonomous multi-robots can achieve safe and coordinated navigation, they often struggle to adapt to unforeseen conditions and to capture operator-driven objectives in unstructured environments. We present a Virtual Reality (VR)-based shared control framework for teams of drones operating in constrained and unknown environments, enabling real-time, user-guided exploration. At the core of our approach is a novel, user-guided motion-primitive-based planner that computes continuous, collision-free trajectories while continuously integrating operator input. This planner is coupled with an admittance controller, allowing the operator to flexibly influence team behavior and guide drones toward regions of interest that autonomous planners may overlook. The system supports mixed-reality operations with both physical and simulated drones, and implements a bilateral VR-based interface, allowing the operator to guide the robot team via migration points while receiving immediate visual feedback of the team state. Experimental results show that shared control improves obstacle avoidance, maintains inter-agent spacing, and reduces operator effort, demonstrating the feasibility and advantages of immersive, human-in-the-loop multi-robot navigation.
ROMar 12
Flight through Narrow Gaps with Morphing-Wing DronesJulius Wanner, Hoang-Vu Phan, Charbel Toumieh et al.
The size of a narrow gap traversable by a fixed-wing drone is limited by its wingspan. Inspired by birds, here, we enable the traversal of a gap of sub-wingspan width and height using a morphing-wing drone capable of temporarily sweeping in its wings mid-flight. This maneuver poses control challenges due to sudden lift loss during gap-passage at low flight speeds and the need for precisely timed wing-sweep actuation ahead of the gap. To address these challenges, we first develop an aerodynamic model for general wing-sweep morphing drone flight including low flight speeds and post-stall angles of attack. We integrate longitudinal drone dynamics into an optimal reference trajectory generation and Nonlinear Model Predictive Control framework with runtime adaptive costs and constraints. Validated on a 130 g wing-sweep-morphing drone, our method achieves an average altitude error of 5 cm during narrow-gap passage at forward speeds between 5 and 7 m/s, whilst enforcing fully swept wings near the gap across variable threshold distances. Trajectory analysis shows that the drone can compensate for lift loss during gap-passage by accelerating and pitching upwards ahead of the gap to an extent that differs between reference trajectory optimization objectives. We show that our strategy also allows for accurate gap passage on hardware whilst maintaining a constant forward flight speed reference and near-constant altitude.
ROFeb 11, 2021Code
VIODE: A Simulated Dataset to Address the Challenges of Visual-Inertial Odometry in Dynamic EnvironmentsKoji Minoda, Fabian Schilling, Valentin Wüest et al.
Dynamic environments such as urban areas are still challenging for popular visual-inertial odometry (VIO) algorithms. Existing datasets typically fail to capture the dynamic nature of these environments, therefore making it difficult to quantitatively evaluate the robustness of existing VIO methods. To address this issue, we propose three contributions: firstly, we provide the VIODE benchmark, a novel dataset recorded from a simulated UAV that navigates in challenging dynamic environments. The unique feature of the VIODE dataset is the systematic introduction of moving objects into the scenes. It includes three environments, each of which is available in four dynamic levels that progressively add moving objects. The dataset contains synchronized stereo images and IMU data, as well as ground-truth trajectories and instance segmentation masks. Secondly, we compare state-of-the-art VIO algorithms on the VIODE dataset and show that they display substantial performance degradation in highly dynamic scenes. Thirdly, we propose a simple extension for visual localization algorithms that relies on semantic information. Our results show that scene semantics are an effective way to mitigate the adverse effects of dynamic objects on VIO algorithms. Finally, we make the VIODE dataset publicly available at https://github.com/kminoda/VIODE.
RODec 2, 2020Code
Vision-based Drone Flocking in Outdoor EnvironmentsFabian Schilling, Fabrizio Schiano, Dario Floreano
Decentralized deployment of drone swarms usually relies on inter-agent communication or visual markers that are mounted on the vehicles to simplify their mutual detection. This letter proposes a vision-based detection and tracking algorithm that enables groups of drones to navigate without communication or visual markers. We employ a convolutional neural network to detect and localize nearby agents onboard the quadcopters in real-time. Rather than manually labeling a dataset, we automatically annotate images to train the neural network using background subtraction by systematically flying a quadcopter in front of a static camera. We use a multi-agent state tracker to estimate the relative positions and velocities of nearby agents, which are subsequently fed to a flocking algorithm for high-level control. The drones are equipped with multiple cameras to provide omnidirectional visual inputs. The camera setup ensures the safety of the flock by avoiding blind spots regardless of the agent configuration. We evaluate the approach with a group of three real quadcopters that are controlled using the proposed vision-based flocking algorithm. The results show that the drones can safely navigate in an outdoor environment despite substantial background clutter and difficult lighting conditions. The source code, image dataset, and trained detection model are available at https://github.com/lis-epfl/vswarm.
ROMar 9, 2020Code
UWB-based system for UAV Localization in GNSS-Denied Environments: Characterization and DatasetJorge Peña Queralta, Carmen Martínez Almansa, Fabrizio Schiano et al.
Small unmanned aerial vehicles (UAV) have penetrated multiple domains over the past years. In GNSS-denied or indoor environments, aerial robots require a robust and stable localization system, often with external feedback, in order to fly safely. Motion capture systems are typically utilized indoors when accurate localization is needed. However, these systems are expensive and most require a fixed setup. Recently, visual-inertial odometry and similar methods have advanced to a point where autonomous UAVs can rely on them for localization. The main limitation in this case comes from the environment, as well as in long-term autonomy due to accumulating error if loop closure cannot be performed efficiently. For instance, the impact of low visibility due to dust or smoke in post-disaster scenarios might render the odometry methods inapplicable. In this paper, we study and characterize an ultra-wideband (UWB) system for navigation and localization of aerial robots indoors based on Decawave's DWM1001 UWB node. The system is portable, inexpensive and can be battery powered in its totality. We show the viability of this system for autonomous flight of UAVs, and provide open-source methods and data that enable its widespread application even with movable anchor systems. We characterize the accuracy based on the position of the UAV with respect to the anchors, its altitude and speed, and the distribution of the anchors in space. Finally, we analyze the accuracy of the self-calibration of the anchors' positions.
NEMar 23
Hebbian Attractor Networks for Robot LocomotionAlexander Dittrich, Fuda van Diggelen, Dario Floreano
Biological neural networks continuously adapt and modify themselves in response to experiences throughout their lifetime - a capability largely absent in artificial neural networks. Hebbian plasticity offers a promising path toward rapid adaptation in changing environments. Here, we introduce Hebbian Attractor Networks (HAN), a class of plastic neural networks in which local weight update normalization induces emergent attractor dynamics. Unlike prior approaches, HANs employ dual-timescale plasticity and temporal averaging of pre- and postsynaptic activations to induce either co-dynamic limit cycles or fixed-point weight attractors. Using simulated locomotion benchmarks, we gain insight into how Hebbian update frequency and activation averaging influence weight dynamics and control performance. Our results show that slower updates, combined with averaged pre- and postsynaptic activations, promote convergence to stable weight configurations, while faster updates yield oscillatory co-dynamic systems. We further demonstrate that these findings generalize to high-dimensional quadrupedal locomotion with a simulated Unitree Go1 robot. These results highlight how the timing of plasticity shapes neural dynamics in embodied systems, providing a principled characterization of the attractor regimes that emerge in self-modifying networks.
ROMay 7
Accurate Trajectory Tracking with MPCC for Flapping-Wing MAVsCharbel Toumieh, Jack Zeng, Niel Mistry et al.
Flapping-wing micro aerial vehicles offer quieter and safer operation than rotary-wing drones, yet achieving precise autonomous control of bird-scale ornithopters remains challenging: lift, airspeed, and turning authority are tightly coupled and governed by only a few control inputs. Conventional cascaded controllers treat altitude, speed, and heading independently, producing persistent tracking errors during complex maneuvers, while time-parameterized trajectory tracking requires predefined speed profiles that existing methods cannot robustly produce for these coupled dynamics. We address both limitations simultaneously with a Model Predictive Contouring Control (MPCC) approach that tracks arc-length-parameterized trajectories while optimizing progress online, eliminating the need for predefined timing. However, MPCC requires a dynamical model that captures the coupled aerodynamics without exceeding the computational budget of real-time nonlinear optimization. Here, we propose a compact, continuously differentiable model that captures the dominant couplings of bird-scale ornithopters, enabling real-time predictive control. We validated the method with the XFly ornithopter flying along circular and three-dimensional racing trajectories and achieved a mean deviation from the reference trajectory between 6.5 and 9 cm at speeds up to 3 m/s, which represents an almost 10-fold improvement over prior ornithopter control methods.
NEJul 14, 2025
Emergent Heterogeneous Swarm Control Through Hebbian LearningFuda van Diggelen, Tugay Alperen Karagüzel, Andres Garcia Rincon et al.
In this paper, we introduce Hebbian learning as a novel method for swarm robotics, enabling the automatic emergence of heterogeneity. Hebbian learning presents a biologically inspired form of neural adaptation that solely relies on local information. By doing so, we resolve several major challenges for learning heterogeneous control: 1) Hebbian learning removes the complexity of attributing emergent phenomena to single agents through local learning rules, thus circumventing the micro-macro problem; 2) uniform Hebbian learning rules across all swarm members limit the number of parameters needed, mitigating the curse of dimensionality with scaling swarm sizes; and 3) evolving Hebbian learning rules based on swarm-level behaviour minimises the need for extensive prior knowledge typically required for optimising heterogeneous swarms. This work demonstrates that with Hebbian learning heterogeneity naturally emerges, resulting in swarm-level behavioural switching and in significantly improved swarm capabilities. It also demonstrates how the evolution of Hebbian learning rules can be a valid alternative to Multi Agent Reinforcement Learning in standard benchmarking tasks.
RONov 10, 2021
A Portable and Passive Gravity Compensation Arm Support for Drone TeleoperationCarine Rognon, Loic Grossen, Stefano Mintchev et al.
Gesture-based interfaces are often used to achieve a more natural and intuitive teleoperation of robots. Yet, sometimes, gesture control requires postures or movements that cause significant fatigue to the user. In a previous user study, we demonstrated that naïve users can control a fixed-wing drone with torso movements while their arms are spread out. However, this posture induced significant arm fatigue. In this work, we present a passive arm support that compensates the arm weight with a mean torque error smaller than 0.005 N/kg for more than 97% of the range of motion used by subjects to fly, therefore reducing muscular fatigue in the shoulder of on average 58%. In addition, this arm support is designed to fit users from the body dimension of the 1st percentile female to the 99th percentile male. The performance analysis of the arm support is described with a mechanical model and its implementation is validated with both a mechanical characterization and a user study, which measures the flight performance, the shoulder muscle activity and the user acceptance.
HCJun 11, 2021
Smart Textiles that Teach: Fabric-Based Haptic Device Improves the Rate of Motor LearningVivek Ramachandran, Fabian Schilling, Amy R Wu et al.
People learn motor activities best when they are conscious of their errors and make a concerted effort to correct them. While haptic interfaces can facilitate motor training, existing interfaces are often bulky and do not always ensure post-training skill retention. Here, we describe a programmable haptic sleeve composed of textile-based electroadhesive clutches for skill acquisition and retention. We show its functionality in a motor learning study where users control a drone's movement using elbow joint rotation. Haptic feedback is used to restrain elbow motion and make users aware of their errors. This helps users consciously learn to avoid errors from occurring. While all subjects exhibited similar performance during the baseline phase of motor learning, those subjects who received haptic feedback from the haptic sleeve committed 23.5% fewer errors than subjects in the control group during the evaluation phase. The results show that the sleeve helps users retain and transfer motor skills better than visual feedback alone. This work shows the potential for fabric-based haptic interfaces as a training aid for motor tasks in the fields of rehabilitation and teleoperation.
ROApr 25, 2021
Seeking Quality Diversity in Evolutionary Co-design of Morphology and Control of Soft Tensegrity Modular RobotsEnrico Zardini, Davide Zappetti, Davide Zambrano et al.
Designing optimal soft modular robots is difficult, due to non-trivial interactions between morphology and controller. Evolutionary algorithms (EAs), combined with physical simulators, represent a valid tool to overcome this issue. In this work, we investigate algorithmic solutions to improve the Quality Diversity of co-evolved designs of Tensegrity Soft Modular Robots (TSMRs) for two robotic tasks, namely goal reaching and squeezing trough a narrow passage. To this aim, we use three different EAs, i.e., MAP-Elites and two custom algorithms: one based on Viability Evolution (ViE) and NEAT (ViE-NEAT), the other named Double Map MAP-Elites (DM-ME) and devised to seek diversity while co-evolving robot morphologies and neural network (NN)-based controllers. In detail, DM-ME extends MAP-Elites in that it uses two distinct feature maps, referring to morphologies and controllers respectively, and integrates a mechanism to automatically define the NN-related feature descriptor. Considering the fitness, in the goal-reaching task ViE-NEAT outperforms MAP-Elites and results equivalent to DM-ME. Instead, when considering diversity in terms of "illumination" of the feature space, DM-ME outperforms the other two algorithms on both tasks, providing a richer pool of possible robotic designs, whereas ViE-NEAT shows comparable performance to MAP-Elites on goal reaching, although it does not exploit any map.
ROMar 13, 2021
Personalized Human-Swarm Interaction through Hand MotionMatteo Macchini, Ludovic De Matteïs, Fabrizio Schiano et al.
The control of collective robotic systems, such as drone swarms, is often delegated to autonomous navigation algorithms due to their high dimensionality. However, like other robotic entities, drone swarms can still benefit from being teleoperated by human operators, whose perception and decision-making capabilities are still out of the reach of autonomous systems. Drone swarm teleoperation is only at its dawn, and a standard human-swarm interface (HRI) is missing to date. In this study, we analyzed the spontaneous interaction strategies of naive users with a swarm of drones. We implemented a machine-learning algorithm to define a personalized Body-Machine Interface (BoMI) based only on a short calibration procedure. During this procedure, the human operator is asked to move spontaneously as if they were in control of a simulated drone swarm. We assessed that hands are the most commonly adopted body segment, and thus we chose a LEAP Motion controller to track them to let the users control the aerial drone swarm. This choice makes our interface portable since it does not rely on a centralized system for tracking the human body. We validated our algorithm to define personalized HRIs for a set of participants in a realistic simulated environment, showing promising results in performance and user experience. Our method leaves unprecedented freedom to the user to choose between position and velocity control only based on their body motion preferences.
ROJan 30, 2021
The Impact of Virtual Reality and Viewpoints in Body Motion Based Drone TeleoperationMatteo Macchini, Manana Lortkipanidze, Fabrizio Schiano et al.
The operation of telerobotic systems can be a challenging task, requiring intuitive and efficient interfaces to enable inexperienced users to attain a high level of proficiency. Body-Machine Interfaces (BoMI) represent a promising alternative to standard control devices, such as joysticks, because they leverage intuitive body motion and gestures. It has been shown that the use of Virtual Reality (VR) and first-person view perspectives can increase the user's sense of presence in avatars. However, it is unclear if these beneficial effects occur also in the teleoperation of non-anthropomorphic robots that display motion patterns different from those of humans. Here we describe experimental results on teleoperation of a non-anthropomorphic drone showing that VR correlates with a higher sense of spatial presence, whereas viewpoints moving coherently with the robot are associated with a higher sense of embodiment. Furthermore, the experimental results show that spontaneous body motion patterns are affected by VR and viewpoint conditions in terms of variability, amplitude, and robot correlates, suggesting that the design of BoMIs for drone teleoperation must take into account the use of Virtual Reality and the choice of the viewpoint.
ROJan 28, 2021
Evolutionary Co-Design of Morphology and Control of Soft Tensegrity Modular Robots with Programmable StiffnessDavide Zappetti, Jean Marc Bejjani, Dario Floreano
Tensegrity structures are lightweight, can undergo large deformations, and have outstanding robustness capabilities. These unique properties inspired roboticists to investigate their use. However, the morphological design, control, assembly, and actuation of tensegrity robots are still difficult tasks. Moreover, the stiffness of tensegrity robots is still an underestimated design parameter. In this article, we propose to use easy to assemble, actuated tensegrity modules and body-brain co-evolution to design soft tensegrity modular robots. Moreover, we prove the importance of tensegrity robots stiffness showing how the evolution suggests a different morphology, control, and locomotion strategy according to the modules stiffness.
RONov 15, 2020
Does spontaneous motion lead to intuitive Body-Machine Interfaces? A fitness study of different body segments for wearable teleroboticsMatteo Macchini, Jan Frogg, Fabrizio Schiano et al.
Human-Robot Interfaces (HRIs) represent a crucial component in telerobotic systems. Body-Machine Interfaces (BoMIs) based on body motion can feel more intuitive than standard HRIs for naive users as they leverage humans' natural control capability over their movements. Among the different methods used to map human gestures into robot commands, data-driven approaches select a set of body segments and transform their motion into commands for the robot based on the users' spontaneous motion patterns. Despite being a versatile and generic method, there is no scientific evidence that implementing an interface based on spontaneous motion maximizes its effectiveness. In this study, we compare a set of BoMIs based on different body segments to investigate this aspect. We evaluate the interfaces in a teleoperation task of a fixed-wing drone and observe users' performance and feedback. To this aim, we use a framework that allows a user to control the drone with a single Inertial Measurement Unit (IMU) and without prior instructions. We show through a user study that selecting the body segment for a BoMI based on spontaneous motion can lead to sub-optimal performance. Based on our findings, we suggest additional metrics based on biomechanical and behavioral factors that might improve data-driven methods for the design of HRIs.
ROMay 6, 2020
SwarmLab: a Matlab Drone Swarm SimulatorEnrica Soria, Fabrizio Schiano, Dario Floreano
Among the available solutions for drone swarm simulations, we identified a gap in simulation frameworks that allow easy algorithms prototyping, tuning, debugging and performance analysis, and do not require the user to interface with multiple programming languages. We present SwarmLab, a software entirely written in Matlab, that aims at the creation of standardized processes and metrics to quantify the performance and robustness of swarm algorithms, and in particular, it focuses on drones. We showcase the functionalities of SwarmLab by comparing two state-of-the-art algorithms for the navigation of aerial swarms in cluttered environments, Olfati-Saber's and Vasarhelyi's. We analyze the variability of the inter-agent distances and agents' speeds during flight. We also study some of the performance metrics presented, i.e. order, inter and extra-agent safety, union, and connectivity. While Olfati-Saber's approach results in a faster crossing of the obstacle field, Vasarhelyi's approach allows the agents to fly smoother trajectories, without oscillations. We believe that SwarmLab is relevant for both the biological and robotics research communities, and for education, since it allows fast algorithm development, the automatic collection of simulated data, the systematic analysis of swarming behaviors with performance metrics inherited from the state of the art.
ROApr 15, 2020
Hand-worn Haptic Interface for Drone TeleoperationMatteo Macchini, Thomas Havy, Antoine Weber et al.
Drone teleoperation is usually accomplished using remote radio controllers, devices that can be hard to master for inexperienced users. Moreover, the limited amount of information fed back to the user about the robot's state, often limited to vision, can represent a bottleneck for operation in several conditions. In this work, we present a wearable interface for drone teleoperation and its evaluation through a user study. The two main features of the proposed system are a data glove to allow the user to control the drone trajectory by hand motion and a haptic system used to augment their awareness of the environment surrounding the robot. This interface can be employed for the operation of robotic systems in line of sight (LoS) by inexperienced operators and allows them to safely perform tasks common in inspection and search-and-rescue missions such as approaching walls and crossing narrow passages with limited visibility conditions. In addition to the design and implementation of the wearable interface, we performed a systematic study to assess the effectiveness of the system through three user studies (n = 36) to evaluate the users' learning path and their ability to perform tasks with limited visibility. We validated our ideas in both a simulated and a real-world environment. Our results demonstrate that the proposed system can improve teleoperation performance in different cases compared to standard remote controllers, making it a viable alternative to standard Human-Robot Interfaces.
SPApr 8, 2020
Drone-aided Localization in LoRa IoT NetworksVictor Delafontaine, Fabrizio Schiano, Giuseppe Cocco et al.
Besides being part of the Internet of Things (IoT), drones can play a relevant role in it as enablers. The 3D mobility of UAVs can be exploited to improve node localization in IoT networks for, e.g., search and rescue or goods localization and tracking. One of the widespread IoT communication technologies is Long Range Wide Area Network (LoRaWAN), which allows achieving long communication distances with low power. In this work, we present a drone-aided localization system for LoRa networks in which a UAV is used to improve the estimation of a node's location initially provided by the network. We characterize the relevant parameters of the communication system and use them to develop and test a search algorithm in a realistic simulated scenario. We then move to the full implementation of a real system in which a drone is seamlessly integrated into Swisscom's LoRa network. The drone coordinates with the network with a two-way exchange of information which results in an accurate and fully autonomous localization system. The results obtained in our field tests show a ten-fold improvement in localization precision with respect to the estimation provided by the fixed network. Up to our knowledge, this is the first time a UAV is successfully integrated in a LoRa network to improve its localization accuracy.
ROAug 8, 2019
Learning Vision-based Flight in Drone Swarms by ImitationFabian Schilling, Julien Lecoeur, Fabrizio Schiano et al.
Decentralized drone swarms deployed today either rely on sharing of positions among agents or detecting swarm members with the help of visual markers. This work proposes an entirely visual approach to coordinate markerless drone swarms based on imitation learning. Each agent is controlled by a small and efficient convolutional neural network that takes raw omnidirectional images as inputs and predicts 3D velocity commands that match those computed by a flocking algorithm. We start training in simulation and propose a simple yet effective unsupervised domain adaptation approach to transfer the learned controller to the real world. We further train the controller with data collected in our motion capture hall. We show that the convolutional neural network trained on the visual inputs of the drone can learn not only robust inter-agent collision avoidance but also cohesion of the swarm in a sample-efficient manner. The neural controller effectively learns to localize other agents in the visual input, which we show by visualizing the regions with the most influence on the motion of an agent. We remove the dependence on sharing positions among swarm members by taking only local visual information into account for control. Our work can therefore be seen as the first step towards a fully decentralized, vision-based swarm without the need for communication or visual markers.
ROSep 3, 2018
Learning Vision-based Cohesive Flight in Drone SwarmsFabian Schilling, Julien Lecoeur, Fabrizio Schiano et al.
This paper presents a data-driven approach to learning vision-based collective behavior from a simple flocking algorithm. We simulate a swarm of quadrotor drones and formulate the controller as a regression problem in which we generate 3D velocity commands directly from raw camera images. The dataset is created by simultaneously acquiring omnidirectional images and computing the corresponding control command from the flocking algorithm. We show that a convolutional neural network trained on the visual inputs of the drone can learn not only robust collision avoidance but also coherence of the flock in a sample-efficient manner. The neural controller effectively learns to localize other agents in the visual input, which we show by visualizing the regions with the most influence on the motion of an agent. This weakly supervised saliency map can be computed efficiently and may be used as a prior for subsequent detection and relative localization of other agents. We remove the dependence on sharing positions among flock members by taking only local visual information into account for control. Our work can therefore be seen as the first step towards a fully decentralized, vision-based flock without the need for communication or visual markers to aid detection of other agents.
ROJul 6, 2017
Embodied Flight with a DroneAlexandre Cherpillod, Stefano Mintchev, Dario Floreano
Most human-robot interfaces, such as joysticks and keyboards, require training and constant cognitive effort and provide a limited degree of awareness of the robots state and its environment. Embodied interactions, instead of interfaces, could bridge the gap between humans and robots, allowing humans to naturally perceive and act through a distal robotic body. Establishing an embodied interaction and mapping human movements and a non-anthropomorphic robot is particularly challenging. In this paper, we describe a natural and immersive embodied interaction that allows users to control and experience drone flight with their own bodies. The setup uses a commercial flight simulator that tracks hand movements and provides haptic and visual feedback. The paper discusses how to integrate the simulator with a real drone, how to map body movement with drone motion, and how the resulting embodied interaction provides a more natural and immersive flight experience to unskilled users with respect to a conventional RC remote controller.
ROMar 4, 2017
Soft Pneumatic Gelatin Actuator for Edible RoboticsJun Shintake, Harshal Sonar, Egor Piskarev et al.
We present a fully edible pneumatic actuator based on gelatin-glycerol composite. The actuator is monolithic, fabricated via a molding process, and measures 90 mm in length, 20 mm in width, and 17 mm in thickness. Thanks to the composite mechanical characteristics similar to those of silicone elastomers, the actuator exhibits a bending angle of 170.3 ° and a blocked force of 0.34 N at the applied pressure of 25 kPa. These values are comparable to elastomer based pneumatic actuators. As a validation example, two actuators are integrated to form a gripper capable of handling various objects, highlighting the high performance and applicability of the edible actuator. These edible actuators, combined with other recent edible materials and electronics, could lay the foundation for a new type of edible robots.