Kaiyu Hang

RO
h-index60
15papers
409citations
Novelty52%
AI Score49

15 Papers

64.8ROMar 18Code
ManiDreams: An Open-Source Library for Robust Object Manipulation via Uncertainty-aware Task-specific Intuitive Physics

Gaotian Wang, Kejia Ren, Andrew S. Morgan et al.

Dynamics models, whether simulators or learned world models, have long been central to robotic manipulation, but most focus on minimizing prediction error rather than confronting a more fundamental challenge: real-world manipulation is inherently uncertain. We argue that robust manipulation under uncertainty is fundamentally an integration problem: uncertainties must be represented, propagated, and constrained within the planning loop, not merely suppressed during training. We present and open-source ManiDreams, a modular framework for uncertainty-aware manipulation planning over intuitive physics models. It realizes this integration through composable abstractions for distributional state representation, backend-agnostic dynamics prediction, and declarative constraint specification for action optimization. The framework explicitly addresses three sources of uncertainty: perceptual, parametric, and structural. It wraps any base policy with a sample-predict-constrain loop that evaluates candidate actions against distributional outcomes, adding robustness without retraining. Experiments on ManiSkill tasks show that ManiDreams maintains robust performance under various perturbations where the RL baseline degrades significantly. Runnable examples on pushing, picking, catching, and real-world deployment demonstrate flexibility across different policies, optimizers, physics backends, and executors. The framework is publicly available at https://github.com/Rice-RobotPI-Lab/ManiDreams

ROFeb 7, 2023
Self-Supervised Unseen Object Instance Segmentation via Long-Term Robot Interaction

Yangxiao Lu, Ninad Khargonkar, Zesheng Xu et al.

We introduce a novel robotic system for improving unseen object instance segmentation in the real world by leveraging long-term robot interaction with objects. Previous approaches either grasp or push an object and then obtain the segmentation mask of the grasped or pushed object after one action. Instead, our system defers the decision on segmenting objects after a sequence of robot pushing actions. By applying multi-object tracking and video object segmentation on the images collected via robot pushing, our system can generate segmentation masks of all the objects in these images in a self-supervised way. These include images where objects are very close to each other, and segmentation errors usually occur on these images for existing object segmentation networks. We demonstrate the usefulness of our system by fine-tuning segmentation networks trained on synthetic data with real-world data collected by our system. We show that, after fine-tuning, the segmentation accuracy of the networks is significantly improved both in the same domain and across different domains. In addition, we verify that the fine-tuned networks improve top-down robotic grasping of unseen objects in the real world.

50.2ROMay 10
Zero-Shot Sim-to-Real Robot Learning: A Dexterous Manipulation Study on Reactive Catching

Kejia Ren, Gaotian Wang, Andrew S. Morgan et al.

Dexterous manipulation is physics-intensive and highly sensitive to modeling errors and perception noise, making sim-to-real transfer prohibitively challenging. Domain randomization (DR) is commonly used to improve the robustness of learned policies for such tasks, but conventional DR randomizes one instance per episode, offering very limited exposure to the variability of real-world dynamics. To this end, we propose Domain-Randomized Instance Set (DRIS), which represents and propagates a set of randomized instances simultaneously, providing richer approximation of uncertain dynamics and enabling policies to learn actions that account for multiple possible outcomes. Supported by theoretical analysis, we show that DRIS yields more robust policies and alleviates the need for real-world fine-tuning, even with a modest number of instances (e.g., 10). We demonstrate this on a challenging reactive catching task. Unlike traditional catching setups that use end-effectors designed to mechanically stabilize the object (e.g., curved or enclosing surfaces), our system uses a flat plate that offers no passive stabilization, making the task highly sensitive to noise and requiring rapid reactive motions. The learned policies exhibit strong robustness to uncertainties and achieve reliable zero-shot sim-to-real transfer.

CVMar 4, 2024
RISeg: Robot Interactive Object Segmentation via Body Frame-Invariant Features

Howard H. Qian, Yangxiao Lu, Kejia Ren et al.

In order to successfully perform manipulation tasks in new environments, such as grasping, robots must be proficient in segmenting unseen objects from the background and/or other objects. Previous works perform unseen object instance segmentation (UOIS) by training deep neural networks on large-scale data to learn RGB/RGB-D feature embeddings, where cluttered environments often result in inaccurate segmentations. We build upon these methods and introduce a novel approach to correct inaccurate segmentation, such as under-segmentation, of static image-based UOIS masks by using robot interaction and a designed body frame-invariant feature. We demonstrate that the relative linear and rotational velocities of frames randomly attached to rigid bodies due to robot interactions can be used to identify objects and accumulate corrected object-level segmentation masks. By introducing motion to regions of segmentation uncertainty, we are able to drastically improve segmentation accuracy in an uncertainty-driven manner with minimal, non-disruptive interactions (ca. 2-3 per scene). We demonstrate the effectiveness of our proposed interactive perception pipeline in accurately segmenting cluttered scenes by achieving an average object segmentation accuracy rate of 80.7%, an increase of 28.2% when compared with other state-of-the-art UOIS methods.

ROJul 14, 2025
rt-RISeg: Real-Time Model-Free Robot Interactive Segmentation for Active Instance-Level Object Understanding

Howard H. Qian, Yiting Chen, Gaotian Wang et al.

Successful execution of dexterous robotic manipulation tasks in new environments, such as grasping, depends on the ability to proficiently segment unseen objects from the background and other objects. Previous works in unseen object instance segmentation (UOIS) train models on large-scale datasets, which often leads to overfitting on static visual features. This dependency results in poor generalization performance when confronted with out-of-distribution scenarios. To address this limitation, we rethink the task of UOIS based on the principle that vision is inherently interactive and occurs over time. We propose a novel real-time interactive perception framework, rt-RISeg, that continuously segments unseen objects by robot interactions and analysis of a designed body frame-invariant feature (BFIF). We demonstrate that the relative rotational and linear velocities of randomly sampled body frames, resulting from selected robot interactions, can be used to identify objects without any learned segmentation model. This fully self-contained segmentation pipeline generates and updates object segmentation masks throughout each robot interaction without the need to wait for an action to finish. We showcase the effectiveness of our proposed interactive perception method by achieving an average object segmentation accuracy rate 27.5% greater than state-of-the-art UOIS methods. Furthermore, although rt-RISeg is a standalone framework, we show that the autonomously generated segmentation masks can be used as prompts to vision foundation models for significantly improved performance.

ROMar 18, 2025
ARC-Calib: Autonomous Markerless Camera-to-Robot Calibration via Exploratory Robot Motions

Podshara Chanrungmaneekul, Yiting Chen, Joshua T. Grace et al.

Camera-to-robot (also known as eye-to-hand) calibration is a critical component of vision-based robot manipulation. Traditional marker-based methods often require human intervention for system setup. Furthermore, existing autonomous markerless calibration methods typically rely on pre-trained robot tracking models that impede their application on edge devices and require fine-tuning for novel robot embodiments. To address these limitations, this paper proposes a model-based markerless camera-to-robot calibration framework, ARC-Calib, that is fully autonomous and generalizable across diverse robots and scenarios without requiring extensive data collection or learning. First, exploratory robot motions are introduced to generate easily trackable trajectory-based visual patterns in the camera's image frames. Then, a geometric optimization framework is proposed to exploit the coplanarity and collinearity constraints from the observed motions to iteratively refine the estimated calibration result. Our approach eliminates the need for extra effort in either environmental marker setup or data collection and model training, rendering it highly adaptable across a wide range of real-world autonomous systems. Extensive experiments are conducted in both simulation and the real world to validate its robustness and generalizability.

ROJan 20, 2022
Complex In-Hand Manipulation via Compliance-Enabled Finger Gaiting and Multi-Modal Planning

Andrew S. Morgan, Kaiyu Hang, Bowen Wen et al.

Constraining contacts to remain fixed on an object during manipulation limits the potential workspace size, as motion is subject to the hand's kinematic topology. Finger gaiting is one way to alleviate such restraints. It allows contacts to be freely broken and remade so as to operate on different manipulation manifolds. This capability, however, has traditionally been difficult or impossible to practically realize. A finger gaiting system must simultaneously plan for and control forces on the object while maintaining stability during contact switching. This work alleviates the traditional requirement by taking advantage of system compliance, allowing the hand to more easily switch contacts while maintaining a stable grasp. Our method achieves complete SO(3) finger gaiting control of grasped objects against gravity by developing a manipulation planner that operates via orthogonal safe modes of a compliant, underactuated hand absent of tactile sensors or joint encoders. During manipulation, a low-latency 6D pose object tracker provides feedback via vision, allowing the planner to update its plan online so as to adaptively recover from trajectory deviations. The efficacy of this method is showcased by manipulating both convex and non-convex objects on a real robot. Its robustness is evaluated via perturbation rejection and long trajectory goals. To the best of the authors' knowledge, this is the first work that has autonomously achieved full SO(3) control of objects within-hand via finger gaiting and without a support surface, elucidating a valuable step towards realizing true robot in-hand manipulation capabilities.

ROJan 9, 2020
Benchmarking In-Hand Manipulation

Silvia Cruciani, Balakumar Sundaralingam, Kaiyu Hang et al.

The purpose of this benchmark is to evaluate the planning and control aspects of robotic in-hand manipulation systems. The goal is to assess the system's ability to change the pose of a hand-held object by either using the fingers, environment or a combination of both. Given an object surface mesh from the YCB data-set, we provide examples of initial and goal states (i.e.\ static object poses and fingertip locations) for various in-hand manipulation tasks. We further propose metrics that measure the error in reaching the goal state from a specific initial state, which, when aggregated across all tasks, also serves as a measure of the system's in-hand manipulation capability. We provide supporting software, task examples, and evaluation results associated with the benchmark. All the supporting material is available at https://robot-learning.cs.utah.edu/project/benchmarking_in_hand_manipulation

RODec 15, 2019
Multi-Object Rearrangement with Monte Carlo Tree Search:A Case Study on Planar Nonprehensile Sorting

Haoran Song, Joshua A. Haustein, Weihao Yuan et al.

In this work, we address a planar non-prehensile sorting task. Here, a robot needs to push many densely packed objects belonging to different classes into a configuration where these classes are clearly separated from each other. To achieve this, we propose to employ Monte Carlo tree search equipped with a task-specific heuristic function. We evaluate the algorithm on various simulated and real-world sorting tasks. We observe that the algorithm is capable to reliably sort large numbers of convex and non-convex objects, as well as convex objects in the presence of immovable obstacles.

ROJul 4, 2019
Object Placement Planning and Optimization for Robot Manipulators

Joshua A. Haustein, Kaiyu Hang, Johannes Stork et al.

We address the problem of motion planning for a robotic manipulator with the task to place a grasped object in a cluttered environment. In this task, we need to locate a collision-free pose for the object that a) facilitates the stable placement of the object, b) is reachable by the robot manipulator and c) optimizes a user-given placement objective. Because of the placement objective, this problem is more challenging than classical motion planning where the target pose is defined from the start. To solve this task, we propose an anytime algorithm that integrates sampling-based motion planning for the robot manipulator with a novel hierarchical search for suitable placement poses. We evaluate our approach on a dual-arm robot for two different placement objectives, and observe its effectiveness even in challenging scenarios.

ROApr 25, 2019
Dual-Arm In-Hand Manipulation and Regrasping Using Dexterous Manipulation Graphs

Silvia Cruciani, Kaiyu Hang, Christian Smith et al.

This work focuses on the problem of in-hand manipulation and regrasping of objects with parallel grippers. We propose Dexterous Manipulation Graph (DMG) as a representation on which we define planning for in-hand manipulation and regrasping. The DMG is a disconnected undirected graph that represents the possible motions of a finger along the object's surface. We formulate the in-hand manipulation and regrasping problem as a graph search problem from the initial to the final configuration. The resulting plan is a sequence of coordinated in-hand pushing and regrasping movements. We propose a dual-arm system for the execution of the sequence where both hands are used interchangeably. We demonstrate our approach on an ABB Yumi robot tasked with different grasp reconfigurations.

ROJan 11, 2019
Learning Manipulation States and Actions for Efficient Non-prehensile Rearrangement Planning

Joshua A. Haustein, Isac Arnekvist, Johannes Stork et al.

This paper addresses non-prehensile rearrangement planning problems where a robot is tasked to rearrange objects among obstacles on a planar surface. We present an efficient planning algorithm that is designed to impose few assumptions on the robot's non-prehensile manipulation abilities and is simple to adapt to different robot embodiments. For this, we combine sampling-based motion planning with reinforcement learning and generative modeling. Our algorithm explores the composite configuration space of objects and robot as a search over robot actions, forward simulated in a physics model. This search is guided by a generative model that provides robot states from which an object can be transported towards a desired state, and a learned policy that provides corresponding robot actions. As an efficient generative model, we apply Generative Adversarial Networks. We implement and evaluate our approach for robots endowed with configuration spaces in SE(2). We demonstrate empirically the efficacy of our algorithm design choices and observe more than 2x speedup in planning time on various test scenarios compared to a state-of-the-art approach.

ROSep 12, 2018
Reinforcement Learning in Topology-based Representation for Human Body Movement with Whole Arm Manipulation

Weihao Yuan, Kaiyu Hang, Haoran Song et al.

Moving a human body or a large and bulky object can require the strength of whole arm manipulation (WAM). This type of manipulation places the load on the robot's arms and relies on global properties of the interaction to succeed---rather than local contacts such as grasping or non-prehensile pushing. In this paper, we learn to generate motions that enable WAM for holding and transporting of humans in certain rescue or patient care scenarios. We model the task as a reinforcement learning problem in order to provide a behavior that can directly respond to external perturbation and human motion. For this, we represent global properties of the robot-human interaction with topology-based coordinates that are computed from arm and torso positions. These coordinates also allow transferring the learned policy to other body shapes and sizes. For training and evaluation, we simulate a dynamic sea rescue scenario and show in quantitative experiments that the policy can solve unseen scenarios with differently-shaped humans, floating humans, or with perception noise. Our qualitative experiments show the subsequent transporting after holding is achieved and we demonstrate that the policy can be directly transferred to a real world setting.

ROMar 15, 2018
Rearrangement with Nonprehensile Manipulation Using Deep Reinforcement Learning

Weihao Yuan, Johannes A. Stork, Danica Kragic et al.

Rearranging objects on a tabletop surface by means of nonprehensile manipulation is a task which requires skillful interaction with the physical world. Usually, this is achieved by precisely modeling physical properties of the objects, robot, and the environment for explicit planning. In contrast, as explicitly modeling the physical environment is not always feasible and involves various uncertainties, we learn a nonprehensile rearrangement strategy with deep reinforcement learning based on only visual feedback. For this, we model the task with rewards and train a deep Q-network. Our potential field-based heuristic exploration strategy reduces the amount of collisions which lead to suboptimal outcomes and we actively balance the training set to avoid bias towards poor examples. Our training process leads to quicker learning and better performance on the task as compared to uniform exploration and standard experience replay. We demonstrate empirical evidence from simulation that our method leads to a success rate of 85%, show that our system can cope with sudden changes of the environment, and compare our performance with human level performance.

ROMar 1, 2018
Dexterous Manipulation Graphs

Silvia Cruciani, Christian Smith, Danica Kragic et al.

We propose the Dexterous Manipulation Graph as a tool to address in-hand manipulation and reposition an object inside a robot's end-effector. This graph is used to plan a sequence of manipulation primitives so to bring the object to the desired end pose. This sequence of primitives is translated into motions of the robot to move the object held by the end-effector. We use a dual arm robot with parallel grippers to test our method on a real system and show successful planning and execution of in-hand manipulation.