Simon Rouard

2papers

2 Papers

SDJun 4, 2024
An Independence-promoting Loss for Music Generation with Language Models

Jean-Marie Lemercier, Simon Rouard, Jade Copet et al.

Music generation schemes using language modeling rely on a vocabulary of audio tokens, generally provided as codes in a discrete latent space learnt by an auto-encoder. Multi-stage quantizers are often employed to produce these tokens, therefore the decoding strategy used for token prediction must be adapted to account for multiple codebooks: either it should model the joint distribution over all codebooks, or fit the product of the codebook marginal distributions. Modelling the joint distribution requires a costly increase in the number of auto-regressive steps, while fitting the product of the marginals yields an inexact model unless the codebooks are mutually independent. In this work, we introduce an independence-promoting loss to regularize the auto-encoder used as the tokenizer in language models for music generation. The proposed loss is a proxy for mutual information based on the maximum mean discrepancy principle, applied in reproducible kernel Hilbert spaces. Our criterion is simple to implement and train, and it is generalizable to other multi-stream codecs. We show that it reduces the statistical dependence between codebooks during auto-encoding. This leads to an increase in the generated music quality when modelling the product of the marginal distributions, while generating audio much faster than the joint distribution model.

SDJun 14, 2021
CRASH: Raw Audio Score-based Generative Modeling for Controllable High-resolution Drum Sound Synthesis

Simon Rouard, Gaëtan Hadjeres

In this paper, we propose a novel score-base generative model for unconditional raw audio synthesis. Our proposal builds upon the latest developments on diffusion process modeling with stochastic differential equations, which already demonstrated promising results on image generation. We motivate novel heuristics for the choice of the diffusion processes better suited for audio generation, and consider the use of a conditional U-Net to approximate the score function. While previous approaches on diffusion models on audio were mainly designed as speech vocoders in medium resolution, our method termed CRASH (Controllable Raw Audio Synthesis with High-resolution) allows us to generate short percussive sounds in 44.1kHz in a controllable way. Through extensive experiments, we showcase on a drum sound generation task the numerous sampling schemes offered by our method (unconditional generation, deterministic generation, inpainting, interpolation, variations, class-conditional sampling) and propose the class-mixing sampling, a novel way to generate "hybrid" sounds. Our proposed method closes the gap with GAN-based methods on raw audio, while offering more flexible generation capabilities with lighter and easier-to-train models.