LGJul 14, 2025Code
Offline Reinforcement Learning with Wasserstein Regularization via Optimal Transport MapsMotoki Omura, Yusuke Mukuta, Kazuki Ota et al.
Offline reinforcement learning (RL) aims to learn an optimal policy from a static dataset, making it particularly valuable in scenarios where data collection is costly, such as robotics. A major challenge in offline RL is distributional shift, where the learned policy deviates from the dataset distribution, potentially leading to unreliable out-of-distribution actions. To mitigate this issue, regularization techniques have been employed. While many existing methods utilize density ratio-based measures, such as the $f$-divergence, for regularization, we propose an approach that utilizes the Wasserstein distance, which is robust to out-of-distribution data and captures the similarity between actions. Our method employs input-convex neural networks (ICNNs) to model optimal transport maps, enabling the computation of the Wasserstein distance in a discriminator-free manner, thereby avoiding adversarial training and ensuring stable learning. Our approach demonstrates comparable or superior performance to widely used existing methods on the D4RL benchmark dataset. The code is available at https://github.com/motokiomura/Q-DOT .
LGFeb 11
Resource-Efficient Model-Free Reinforcement Learning for Board GamesKazuki Ota, Takayuki Osa, Motoki Omura et al.
Board games have long served as complex decision-making benchmarks in artificial intelligence. In this field, search-based reinforcement learning methods such as AlphaZero have achieved remarkable success. However, their significant computational demands have been pointed out as barriers to their reproducibility. In this study, we propose a model-free reinforcement learning algorithm designed for board games to achieve more efficient learning. To validate the efficiency of the proposed method, we conducted comprehensive experiments on five board games: Animal Shogi, Gardner Chess, Go, Hex, and Othello. The results demonstrate that the proposed method achieves more efficient learning than existing methods across these environments. In addition, our extensive ablation study shows the importance of core techniques used in the proposed method. We believe that our efficient algorithm shows the potential of model-free reinforcement learning in domains traditionally dominated by search-based methods.
LGMar 2
Rethinking Policy Diversity in Ensemble Policy Gradient in Large-Scale Reinforcement LearningNaoki Shitanda, Motoki Omura, Tatsuya Harada et al.
Scaling reinforcement learning to tens of thousands of parallel environments requires overcoming the limited exploration capacity of a single policy. Ensemble-based policy gradient methods, which employ multiple policies to collect diverse samples, have recently been proposed to promote exploration. However, merely broadening the exploration space does not always enhance learning capability, since excessive exploration can reduce exploration quality or compromise training stability. In this work, we theoretically analyze the impact of inter-policy diversity on learning efficiency in policy ensembles, and propose Coupled Policy Optimization which regulates diversity through KL constraints between policies. The proposed method enables effective exploration and outperforms strong baselines such as SAPG, PBT, and PPO across multiple tasks, including challenging dexterous manipulation, in terms of both sample efficiency and final performance. Furthermore, analysis of policy diversity and effective sample size during training reveals that follower policies naturally distribute around the leader, demonstrating the emergence of structured and efficient exploratory behavior. Our results indicate that diverse exploration under appropriate regulation is key to achieving stable and sample-efficient learning in ensemble policy gradient methods. Project page at https://naoki04.github.io/paper-cpo/ .
LGMar 12, 2024
Symmetric Q-learning: Reducing Skewness of Bellman Error in Online Reinforcement LearningMotoki Omura, Takayuki Osa, Yusuke Mukuta et al.
In deep reinforcement learning, estimating the value function to evaluate the quality of states and actions is essential. The value function is often trained using the least squares method, which implicitly assumes a Gaussian error distribution. However, a recent study suggested that the error distribution for training the value function is often skewed because of the properties of the Bellman operator, and violates the implicit assumption of normal error distribution in the least squares method. To address this, we proposed a method called Symmetric Q-learning, in which the synthetic noise generated from a zero-mean distribution is added to the target values to generate a Gaussian error distribution. We evaluated the proposed method on continuous control benchmark tasks in MuJoCo. It improved the sample efficiency of a state-of-the-art reinforcement learning method by reducing the skewness of the error distribution.
LGNov 12, 2024
Entropy Controllable Direct Preference OptimizationMotoki Omura, Yasuhiro Fujita, Toshiki Kataoka
In the post-training of large language models (LLMs), Reinforcement Learning from Human Feedback (RLHF) is an effective approach to achieve generation aligned with human preferences. Direct Preference Optimization (DPO) allows for policy training with a simple binary cross-entropy loss without a reward model. The objective of DPO is regularized by reverse KL divergence that encourages mode-seeking fitting to the reference policy. Nonetheless, we indicate that minimizing reverse KL divergence could fail to capture a mode of the reference distribution, which may hurt the policy's performance. Based on this observation, we propose a simple modification to DPO, H-DPO, which allows for control over the entropy of the resulting policy, enhancing the distribution's sharpness and thereby enabling mode-seeking fitting more effectively. In our experiments, we show that H-DPO outperformed DPO across various tasks, demonstrating superior results in pass@$k$ evaluations for mathematical tasks. Moreover, H-DPO is simple to implement, requiring only minor modifications to the loss calculation of DPO, which makes it highly practical and promising for wide-ranging applications in the training of LLMs.
LGJun 7, 2024
Stabilizing Extreme Q-learning by Maclaurin ExpansionMotoki Omura, Takayuki Osa, Yusuke Mukuta et al.
In offline reinforcement learning, in-sample learning methods have been widely used to prevent performance degradation caused by evaluating out-of-distribution actions from the dataset. Extreme Q-learning (XQL) employs a loss function based on the assumption that Bellman error follows a Gumbel distribution, enabling it to model the soft optimal value function in an in-sample manner. It has demonstrated strong performance in both offline and online reinforcement learning settings. However, issues remain, such as the instability caused by the exponential term in the loss function and the risk of the error distribution deviating from the Gumbel distribution. Therefore, we propose Maclaurin Expanded Extreme Q-learning to enhance stability. In this method, applying Maclaurin expansion to the loss function in XQL enhances stability against large errors. This approach involves adjusting the modeled value function between the value function under the behavior policy and the soft optimal value function, thus achieving a trade-off between stability and optimality depending on the order of expansion. It also enables adjustment of the error distribution assumption from a normal distribution to a Gumbel distribution. Our method significantly stabilizes learning in online RL tasks from DM Control, where XQL was previously unstable. Additionally, it improves performance in several offline RL tasks from D4RL.