Haoang Li

CV
h-index15
13papers
126citations
Novelty55%
AI Score58

13 Papers

8.4CVNov 30, 2025Code
IRPO: Boosting Image Restoration via Post-training GRPO

Haoxuan Xu. Yi Liu, Boyuan Jiang, Jinlong Peng et al. · tencent-ai

Recent advances in post-training paradigms have achieved remarkable success in high-level generation tasks, yet their potential for low-level vision remains rarely explored. Existing image restoration (IR) methods rely on pixel-level hard-fitting to ground-truth images, struggling with over-smoothing and poor generalization. To address these limitations, we propose IRPO, a low-level GRPO-based post-training paradigm that systematically explores both data formulation and reward modeling. We first explore a data formulation principle for low-level post-training paradigm, in which selecting underperforming samples from the pre-training stage yields optimal performance and improved efficiency. Furthermore, we model a reward-level criteria system that balances objective accuracy and human perceptual preference through three complementary components: a General Reward for structural fidelity, an Expert Reward leveraging Qwen-VL for perceptual alignment, and a Restoration Reward for task-specific low-level quality. Comprehensive experiments on six in-domain and five out-of-domain (OOD) low-level benchmarks demonstrate that IRPO achieves state-of-the-art results across diverse degradation types, surpassing the AdaIR baseline by 0.83 dB on in-domain tasks and 3.43 dB on OOD settings. Our code can be shown in https://github.com/HaoxuanXU1024/IRPO.

13.5CVJul 18, 2024Code
GlobalPointer: Large-Scale Plane Adjustment with Bi-Convex Relaxation

Bangyan Liao, Zhenjun Zhao, Lu Chen et al.

Plane adjustment (PA) is crucial for many 3D applications, involving simultaneous pose estimation and plane recovery. Despite recent advancements, it remains a challenging problem in the realm of multi-view point cloud registration. Current state-of-the-art methods can achieve globally optimal convergence only with good initialization. Furthermore, their high time complexity renders them impractical for large-scale problems. To address these challenges, we first exploit a novel optimization strategy termed \textit{Bi-Convex Relaxation}, which decouples the original problem into two simpler sub-problems, reformulates each sub-problem using a convex relaxation technique, and alternately solves each one until the original problem converges. Building on this strategy, we propose two algorithmic variants for solving the plane adjustment problem, namely \textit{GlobalPointer} and \textit{GlobalPointer++}, based on point-to-plane and plane-to-plane errors, respectively. Extensive experiments on both synthetic and real datasets demonstrate that our method can perform large-scale plane adjustment with linear time complexity, larger convergence region, and robustness to poor initialization, while achieving similar accuracy as prior methods. The code is available at https://github.com/wu-cvgl/GlobalPointer.

21.2RONov 3, 2025
Unified Diffusion VLA: Vision-Language-Action Model via Joint Discrete Denoising Diffusion Process

Jiayi Chen, Wenxuan Song, Pengxiang Ding et al.

Vision-language-action (VLA) models aim to understand natural language instructions and visual observations and to execute corresponding actions as an embodied agent. Recent work integrates future images into the understanding-acting loop, yielding unified VLAs that jointly understand, generate, and act -- reading text and images and producing future images and actions. However, these models either rely on external experts for modality unification or treat image generation and action prediction as separate processes, limiting the benefits of direct synergy between these tasks. Our core philosophy is to optimize generation and action jointly through a synchronous denoising process, where the iterative refinement enables actions to evolve from initialization, under constant and sufficient visual guidance. We ground this philosophy in our proposed Unified Diffusion VLA and Joint Discrete Denoising Diffusion Process (JD3P), which is a joint diffusion process that integrates multiple modalities into a single denoising trajectory to serve as the key mechanism enabling understanding, generation, and acting to be intrinsically synergistic. Our model and theory are built on a unified tokenized space of all modalities and a hybrid attention mechanism. We further propose a two-stage training pipeline and several inference-time techniques that optimize performance and efficiency. Our approach achieves state-of-the-art performance on benchmarks such as CALVIN, LIBERO, and SimplerEnv with 4$\times$ faster inference than autoregressive methods, and we demonstrate its effectiveness through in-depth analysis and real-world evaluations. Our project page is available at https://irpn-eai.github.io/UD-VLA.github.io/.

5.8ROApr 15
Robust Energy-Aware Routing for Air-Ground Cooperative Multi-UAV Delivery in Wind-Uncertain Environments

Tianshun Li, Hongliang Lu, Yanggang Sheng et al.

Ensuring energy feasibility under wind uncertainty is critical for the safety and reliability of UAV delivery missions. In realistic truck-drone logistics systems, UAVs must deliver parcels and safely return under time-varying wind conditions that are only partially observable during flight. However, most existing routing approaches assume static or deterministic energy models, making them unreliable in dynamic wind environments. We propose Battery-Efficient Routing (BER), an online risk-sensitive planning framework for wind-sensitive truck-assisted UAV delivery. The problem is formulated as routing on a time dependent energy graph whose edge costs evolve according to wind-induced aerodynamic effects. BER continuously evaluates return feasibility while balancing instantaneous energy expenditure and uncertainty-aware risk. The approach is embedded in a hierarchical aerial-ground delivery architecture that combines task allocation, routing, and decentralized trajectory execution. Extensive simulations on synthetic ER graphs generated in Unreal Engine environments and quasi-real wind logs demonstrate that BER significantly improves mission success rates and reduces wind-induced failures compared with static and greedy baselines. These results highlight the importance of integrating real-time energy budgeting and environmental awareness for UAV delivery planning under dynamic wind conditions.

3.6CVDec 1, 2025
Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware Representation

Haodong Yan, Hang Yu, Zhide Zhong et al.

Generating realistic hand-object interactions (HOI) videos is a significant challenge due to the difficulty of modeling physical constraints (e.g., contact and occlusion between hands and manipulated objects). Current methods utilize HOI representation as an auxiliary generative objective to guide video synthesis. However, there is a dilemma between 2D and 3D representations that cannot simultaneously guarantee scalability and interaction fidelity. To address this limitation, we propose a structure and contact-aware representation that captures hand-object contact, hand-object occlusion, and holistic structure context without 3D annotations. This interaction-oriented and scalable supervision signal enables the model to learn fine-grained interaction physics and generalize to open-world scenarios. To fully exploit the proposed representation, we introduce a joint-generation paradigm with a share-and-specialization strategy that generates interaction-oriented representations and videos. Extensive experiments demonstrate that our method outperforms state-of-the-art methods on two real-world datasets in generating physics-realistic and temporally coherent HOI videos. Furthermore, our approach exhibits strong generalization to challenging open-world scenarios, highlighting the benefit of our scalable design. Our project page is https://hgzn258.github.io/SCAR/.

22.8CVMay 7, 2025Code
Convex Relaxation for Robust Vanishing Point Estimation in Manhattan World

Bangyan Liao, Zhenjun Zhao, Haoang Li et al.

Determining the vanishing points (VPs) in a Manhattan world, as a fundamental task in many 3D vision applications, consists of jointly inferring the line-VP association and locating each VP. Existing methods are, however, either sub-optimal solvers or pursuing global optimality at a significant cost of computing time. In contrast to prior works, we introduce convex relaxation techniques to solve this task for the first time. Specifically, we employ a "soft" association scheme, realized via a truncated multi-selection error, that allows for joint estimation of VPs' locations and line-VP associations. This approach leads to a primal problem that can be reformulated into a quadratically constrained quadratic programming (QCQP) problem, which is then relaxed into a convex semidefinite programming (SDP) problem. To solve this SDP problem efficiently, we present a globally optimal outlier-robust iterative solver (called GlobustVP), which independently searches for one VP and its associated lines in each iteration, treating other lines as outliers. After each independent update of all VPs, the mutual orthogonality between the three VPs in a Manhattan world is reinforced via local refinement. Extensive experiments on both synthetic and real-world data demonstrate that GlobustVP achieves a favorable balance between efficiency, robustness, and global optimality compared to previous works. The code is publicly available at https://github.com/WU-CVGL/GlobustVP.

4.1ROSep 18, 2024
Physically-Based Photometric Bundle Adjustment in Non-Lambertian Environments

Lei Cheng, Junpeng Hu, Haodong Yan et al.

Photometric bundle adjustment (PBA) is widely used in estimating the camera pose and 3D geometry by assuming a Lambertian world. However, the assumption of photometric consistency is often violated since the non-diffuse reflection is common in real-world environments. The photometric inconsistency significantly affects the reliability of existing PBA methods. To solve this problem, we propose a novel physically-based PBA method. Specifically, we introduce the physically-based weights regarding material, illumination, and light path. These weights distinguish the pixel pairs with different levels of photometric inconsistency. We also design corresponding models for material estimation based on sequential images and illumination estimation based on point clouds. In addition, we establish the first SLAM-related dataset of non-Lambertian scenes with complete ground truth of illumination and material. Extensive experiments demonstrated that our PBA method outperforms existing approaches in accuracy.

17.3CVMay 14, 2024
The RoboDrive Challenge: Drive Anytime Anywhere in Any Condition

Lingdong Kong, Shaoyuan Xie, Hanjiang Hu et al. · tsinghua

In the realm of autonomous driving, robust perception under out-of-distribution conditions is paramount for the safe deployment of vehicles. Challenges such as adverse weather, sensor malfunctions, and environmental unpredictability can severely impact the performance of autonomous systems. The 2024 RoboDrive Challenge was crafted to propel the development of driving perception technologies that can withstand and adapt to these real-world variabilities. Focusing on four pivotal tasks -- BEV detection, map segmentation, semantic occupancy prediction, and multi-view depth estimation -- the competition laid down a gauntlet to innovate and enhance system resilience against typical and atypical disturbances. This year's challenge consisted of five distinct tracks and attracted 140 registered teams from 93 institutes across 11 countries, resulting in nearly one thousand submissions evaluated through our servers. The competition culminated in 15 top-performing solutions, which introduced a range of innovative approaches including advanced data augmentation, multi-sensor fusion, self-supervised learning for error correction, and new algorithmic strategies to enhance sensor robustness. These contributions significantly advanced the state of the art, particularly in handling sensor inconsistencies and environmental variability. Participants, through collaborative efforts, pushed the boundaries of current technologies, showcasing their potential in real-world scenarios. Extensive evaluations and analyses provided insights into the effectiveness of these solutions, highlighting key trends and successful strategies for improving the resilience of driving perception systems. This challenge has set a new benchmark in the field, providing a rich repository of techniques expected to guide future research in this field.

12.8CVApr 9, 2024Code
Efficient and Robust Point Cloud Registration via Heuristics-guided Parameter Search

Tianyu Huang, Haoang Li, Liangzu Peng et al.

Estimating the rigid transformation with 6 degrees of freedom based on a putative 3D correspondence set is a crucial procedure in point cloud registration. Existing correspondence identification methods usually lead to large outlier ratios ($>$ 95 $\%$ is common), underscoring the significance of robust registration methods. Many researchers turn to parameter search-based strategies (e.g., Branch-and-Bround) for robust registration. Although related methods show high robustness, their efficiency is limited to the high-dimensional search space. This paper proposes a heuristics-guided parameter search strategy to accelerate the search while maintaining high robustness. We first sample some correspondences (i.e., heuristics) and then just need to sequentially search the feasible regions that make each sample an inlier. Our strategy largely reduces the search space and can guarantee accuracy with only a few inlier samples, therefore enjoying an excellent trade-off between efficiency and robustness. Since directly parameterizing the 6-dimensional nonlinear feasible region for efficient search is intractable, we construct a three-stage decomposition pipeline to reparameterize the feasible region, resulting in three lower-dimensional sub-problems that are easily solvable via our strategy. Besides reducing the searching dimension, our decomposition enables the leverage of 1-dimensional interval stabbing at all three stages for searching acceleration. Moreover, we propose a valid sampling strategy to guarantee our sampling effectiveness, and a compatibility verification setup to further accelerate our search. Extensive experiments on both simulated and real-world datasets demonstrate that our approach exhibits comparable robustness with state-of-the-art methods while achieving a significant efficiency boost.

14.5RONov 24, 2024
PG-SLAM: Photo-realistic and Geometry-aware RGB-D SLAM in Dynamic Environments

Haoang Li, Xiangqi Meng, Xingxing Zuo et al.

Simultaneous localization and mapping (SLAM) has achieved impressive performance in static environments. However, SLAM in dynamic environments remains an open question. Many methods directly filter out dynamic objects, resulting in incomplete scene reconstruction and limited accuracy of camera localization. The other works express dynamic objects by point clouds, sparse joints, or coarse meshes, which fails to provide a photo-realistic representation. To overcome the above limitations, we propose a photo-realistic and geometry-aware RGB-D SLAM method by extending Gaussian splatting. Our method is composed of three main modules to 1) map the dynamic foreground including non-rigid humans and rigid items, 2) reconstruct the static background, and 3) localize the camera. To map the foreground, we focus on modeling the deformations and/or motions. We consider the shape priors of humans and exploit geometric and appearance constraints of humans and items. For background mapping, we design an optimization strategy between neighboring local maps by integrating appearance constraint into geometric alignment. As to camera localization, we leverage both static background and dynamic foreground to increase the observations for noise compensation. We explore the geometric and appearance constraints by associating 3D Gaussians with 2D optical flows and pixel patches. Experiments on various real-world datasets demonstrate that our method outperforms state-of-the-art approaches in terms of camera localization and scene representation. Source codes will be publicly available upon paper acceptance.

14.4CVJun 26, 2025
EndoFlow-SLAM: Real-Time Endoscopic SLAM with Flow-Constrained Gaussian Splatting

Taoyu Wu, Yiyi Miao, Zhuoxiao Li et al.

Efficient three-dimensional reconstruction and real-time visualization are critical in surgical scenarios such as endoscopy. In recent years, 3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in efficient 3D reconstruction and rendering. Most 3DGS-based Simultaneous Localization and Mapping (SLAM) methods only rely on the appearance constraints for optimizing both 3DGS and camera poses. However, in endoscopic scenarios, the challenges include photometric inconsistencies caused by non-Lambertian surfaces and dynamic motion from breathing affects the performance of SLAM systems. To address these issues, we additionally introduce optical flow loss as a geometric constraint, which effectively constrains both the 3D structure of the scene and the camera motion. Furthermore, we propose a depth regularisation strategy to mitigate the problem of photometric inconsistencies and ensure the validity of 3DGS depth rendering in endoscopic scenes. In addition, to improve scene representation in the SLAM system, we improve the 3DGS refinement strategy by focusing on viewpoints corresponding to Keyframes with suboptimal rendering quality frames, achieving better rendering results. Extensive experiments on the C3VD static dataset and the StereoMIS dynamic dataset demonstrate that our method outperforms existing state-of-the-art methods in novel view synthesis and pose estimation, exhibiting high performance in both static and dynamic surgical scenes.

19.4ROJul 9, 2025
SkyVLN: Vision-and-Language Navigation and NMPC Control for UAVs in Urban Environments

Tianshun Li, Tianyi Huai, Zhen Li et al.

Unmanned Aerial Vehicles (UAVs) have emerged as versatile tools across various sectors, driven by their mobility and adaptability. This paper introduces SkyVLN, a novel framework integrating vision-and-language navigation (VLN) with Nonlinear Model Predictive Control (NMPC) to enhance UAV autonomy in complex urban environments. Unlike traditional navigation methods, SkyVLN leverages Large Language Models (LLMs) to interpret natural language instructions and visual observations, enabling UAVs to navigate through dynamic 3D spaces with improved accuracy and robustness. We present a multimodal navigation agent equipped with a fine-grained spatial verbalizer and a history path memory mechanism. These components allow the UAV to disambiguate spatial contexts, handle ambiguous instructions, and backtrack when necessary. The framework also incorporates an NMPC module for dynamic obstacle avoidance, ensuring precise trajectory tracking and collision prevention. To validate our approach, we developed a high-fidelity 3D urban simulation environment using AirSim, featuring realistic imagery and dynamic urban elements. Extensive experiments demonstrate that SkyVLN significantly improves navigation success rates and efficiency, particularly in new and unseen environments.

3.7CVDec 1, 2024
DynSUP: Dynamic Gaussian Splatting from An Unposed Image Pair

Weihang Li, Weirong Chen, Shenhan Qian et al.

Recent advances in 3D Gaussian Splatting have shown promising results. Existing methods typically assume static scenes and/or multiple images with prior poses. Dynamics, sparse views, and unknown poses significantly increase the problem complexity due to insufficient geometric constraints. To overcome this challenge, we propose a method that can use only two images without prior poses to fit Gaussians in dynamic environments. To achieve this, we introduce two technical contributions. First, we propose an object-level two-view bundle adjustment. This strategy decomposes dynamic scenes into piece-wise rigid components, and jointly estimates the camera pose and motions of dynamic objects. Second, we design an SE(3) field-driven Gaussian training method. It enables fine-grained motion modeling through learnable per-Gaussian transformations. Our method leads to high-fidelity novel view synthesis of dynamic scenes while accurately preserving temporal consistency and object motion. Experiments on both synthetic and real-world datasets demonstrate that our method significantly outperforms state-of-the-art approaches designed for the cases of static environments, multiple images, and/or known poses. Our project page is available at https://colin-de.github.io/DynSUP/.