Haonan Ge

CV
h-index19
6papers
35citations
Novelty49%
AI Score54

6 Papers

96.1SEMay 27
GUI Agents for Continual Game Generation

Yixu Huang, Bo Li, Na Li et al.

Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures undetected. We argue that evaluating and improving game generation requires a player, and study two roles for graphical user interface (GUI) agents in this process: (1) as an objective evaluator, for which we introduce PlaytestArena, a new evaluation environment that pairs 200 browser-based game generation tasks across eight genres with rubrics of expected in-play behaviors, adjudicated by a GUI agent that loads each build in a browser and plays it; and (2) as a subjective playtester, for which we propose Play2Code, where a game agent and a GUI agent operate in a sustained loop with shared memory, turning game generation into a dialogue between coding and playing. Our experiments show that even frontier models struggle to generate playable games directly, while Play2Code achieves a 66.8\% rubric pass-rate, improving over single-pass and agentic-coding baselines by 37.1 and 14.6 points respectively. Further analysis shows that GUI playtester feedback is more traceable than a human report, yet idiosyncratic in ways reminiscent of human testers, establishing game playtesting as a critical testbed for interactive code generation. Our project website is available at https://continual-game-generation.vercel.app/.

CVJan 30
CamReasoner: Reinforcing Camera Movement Understanding via Structured Spatial Reasoning

Hang Wu, Yujun Cai, Zehao Li et al.

Understanding camera dynamics is a fundamental pillar of video spatial intelligence. However, existing multimodal models predominantly treat this task as a black-box classification, often confusing physically distinct motions by relying on superficial visual patterns rather than geometric cues. We present CamReasoner, a framework that reformulates camera movement understanding as a structured inference process to bridge the gap between perception and cinematic logic. Our approach centers on the Observation-Thinking-Answer (O-T-A) paradigm, which compels the model to decode spatio-temporal cues such as trajectories and view frustums within an explicit reasoning block. To instill this capability, we construct a Large-scale Inference Trajectory Suite comprising 18k SFT reasoning chains and 38k RL feedback samples. Notably, we are the first to employ RL for logical alignment in this domain, ensuring motion inferences are grounded in physical geometry rather than contextual guesswork. By applying Reinforcement Learning to the Observation-Think-Answer (O-T-A) reasoning paradigm, CamReasoner effectively suppresses hallucinations and achieves state-of-the-art performance across multiple benchmarks.

CVNov 9, 2025
SportR: A Benchmark for Multimodal Large Language Model Reasoning in Sports

Haotian Xia, Haonan Ge, Junbo Zou et al.

Deeply understanding sports requires an intricate blend of fine-grained visual perception and rule-based reasoning - a challenge that pushes the limits of current multimodal models. To succeed, models must master three critical capabilities: perceiving nuanced visual details, applying abstract sport rule knowledge, and grounding that knowledge in specific visual evidence. Current sports benchmarks either cover single sports or lack the detailed reasoning chains and precise visual grounding needed to robustly evaluate these core capabilities in a multi-sport context. To address this gap, we introduce SportR, the first multi-sports large-scale benchmark designed to train and evaluate MLLMs on the fundamental reasoning required for sports intelligence. Our benchmark provides a dataset of 5,017 images and 2,101 videos. To enable granular evaluation, we structure our benchmark around a progressive hierarchy of question-answer (QA) pairs designed to probe reasoning at increasing depths - from simple infraction identification to complex penalty prediction. For the most advanced tasks requiring multi-step reasoning, such as determining penalties or explaining tactics, we provide 7,118 high-quality, human-authored Chain of Thought (CoT) annotations. In addition, our benchmark incorporates both image and video modalities and provides manual bounding box annotations to test visual grounding in the image part directly. Extensive experiments demonstrate the profound difficulty of our benchmark. State-of-the-art baseline models perform poorly on our most challenging tasks. While training on our data via Supervised Fine-Tuning and Reinforcement Learning improves these scores, they remain relatively low, highlighting a significant gap in current model capabilities. SportR presents a new challenge for the community, providing a critical resource to drive future research in multimodal sports reasoning.

CVAug 14, 2025
MRFD: Multi-Region Fusion Decoding with Self-Consistency for Mitigating Hallucinations in LVLMs

Haonan Ge, Yiwei Wang, Ming-Hsuan Yang et al.

Large Vision-Language Models (LVLMs) have shown strong performance across multimodal tasks. However, they often produce hallucinations -- text that is inconsistent with visual input, due to the limited ability to verify information in different regions of the image. To address this, we propose Multi-Region Fusion Decoding (MRFD), a training-free decoding method that improves factual grounding by modeling inter-region consistency. MRFD identifies salient regions using cross-attention, generates initial responses for each, and computes reliability weights based on Jensen-Shannon Divergence (JSD) among the responses. These weights guide a consistency-aware fusion of per-region predictions, using region-aware prompts inspired by Chain-of-Thought reasoning. Experiments across multiple LVLMs and benchmarks show that MRFD significantly reduces hallucinations and improves response factuality without requiring model updates.

CVSep 28, 2025
FrameMind: Frame-Interleaved Video Reasoning via Reinforcement Learning

Haonan Ge, Yiwei Wang, Kai-Wei Chang et al.

Current video understanding models rely on fixed frame sampling strategies, processing predetermined visual inputs regardless of the specific reasoning requirements of each question. This static approach limits their ability to adaptively gather visual evidence, leading to suboptimal performance on tasks that require either broad temporal coverage or fine-grained spatial detail. In this paper, we introduce FrameMind, an end-to-end framework trained with reinforcement learning that enables models to dynamically request visual information during reasoning through Frame-Interleaved Chain-of-Thought (FiCOT). Unlike traditional approaches, FrameMind operates in multiple turns where the model alternates between textual reasoning and active visual perception, using tools to extract targeted frames or video clips based on identified knowledge gaps. To train effective dynamic sampling policies, we propose Dynamic Resolution Frame Sampling (DRFS), which exposes models to diverse temporal-spatial trade-offs during learning, and DRFS-GRPO, a group-relative policy optimization algorithm that learns from outcome-based rewards without requiring frame-level annotations. Extensive experiments on challenging benchmarks like MLVU and VideoMME demonstrate that our method significantly outperforms existing models, advancing the state of the art in flexible and efficient video understanding.

AIOct 2, 2025
RefineShot: Rethinking Cinematography Understanding with Foundational Skill Evaluation

Hang Wu, Yujun Cai, Haonan Ge et al.

Cinematography understanding refers to the ability to recognize not only the visual content of a scene but also the cinematic techniques that shape narrative meaning. This capability is attracting increasing attention, as it enhances multimodal understanding in real-world applications and underpins coherent content creation in film and media. As the most comprehensive benchmark for this task, ShotBench spans a wide range of cinematic concepts and VQA-style evaluations, with ShotVL achieving state-of-the-art results on it. However, our analysis reveals that ambiguous option design in ShotBench and ShotVL's shortcomings in reasoning consistency and instruction adherence undermine evaluation reliability, limiting fair comparison and hindering future progress. To overcome these issues, we systematically refine ShotBench through consistent option restructuring, conduct the first critical analysis of ShotVL's reasoning behavior, and introduce an extended evaluation protocol that jointly assesses task accuracy and core model competencies. These efforts lead to RefineShot, a refined and expanded benchmark that enables more reliable assessment and fosters future advances in cinematography understanding.