CVSep 30, 2024
Loose Social-Interaction Recognition in Real-world Therapy ScenariosAbid Ali, Rui Dai, Ashish Marisetty et al.
The computer vision community has explored dyadic interactions for atomic actions such as pushing, carrying-object, etc. However, with the advancement in deep learning models, there is a need to explore more complex dyadic situations such as loose interactions. These are interactions where two people perform certain atomic activities to complete a global action irrespective of temporal synchronisation and physical engagement, like cooking-together for example. Analysing these types of dyadic-interactions has several useful applications in the medical domain for social-skills development and mental health diagnosis. To achieve this, we propose a novel dual-path architecture to capture the loose interaction between two individuals. Our model learns global abstract features from each stream via a CNNs backbone and fuses them using a new Global-Layer-Attention module based on a cross-attention strategy. We evaluate our model on real-world autism diagnoses such as our Loose-Interaction dataset, and the publicly available Autism dataset for loose interactions. Our network achieves baseline results on the Loose-Interaction and SOTA results on the Autism datasets. Moreover, we study different social interactions by experimenting on a publicly available dataset i.e. NTU-RGB+D (interactive classes from both NTU-60 and NTU-120). We have found that different interactions require different network designs. We also compare a slightly different version of our method by incorporating time information to address tight interactions achieving SOTA results.
CVJul 6, 2020
VPN: Learning Video-Pose Embedding for Activities of Daily LivingSrijan Das, Saurav Sharma, Rui Dai et al.
In this paper, we focus on the spatio-temporal aspect of recognizing Activities of Daily Living (ADL). ADL have two specific properties (i) subtle spatio-temporal patterns and (ii) similar visual patterns varying with time. Therefore, ADL may look very similar and often necessitate to look at their fine-grained details to distinguish them. Because the recent spatio-temporal 3D ConvNets are too rigid to capture the subtle visual patterns across an action, we propose a novel Video-Pose Network: VPN. The 2 key components of this VPN are a spatial embedding and an attention network. The spatial embedding projects the 3D poses and RGB cues in a common semantic space. This enables the action recognition framework to learn better spatio-temporal features exploiting both modalities. In order to discriminate similar actions, the attention network provides two functionalities - (i) an end-to-end learnable pose backbone exploiting the topology of human body, and (ii) a coupler to provide joint spatio-temporal attention weights across a video. Experiments show that VPN outperforms the state-of-the-art results for action classification on a large scale human activity dataset: NTU-RGB+D 120, its subset NTU-RGB+D 60, a real-world challenging human activity dataset: Toyota Smarthome and a small scale human-object interaction dataset Northwestern UCLA.
CVApr 8, 2014
Automatic Tracker Selection w.r.t Object Detection PerformanceDuc Phu Chau, François Bremond, Monique Thonnat et al.
The tracking algorithm performance depends on video content. This paper presents a new multi-object tracking approach which is able to cope with video content variations. First the object detection is improved using Kanade- Lucas-Tomasi (KLT) feature tracking. Second, for each mobile object, an appropriate tracker is selected among a KLT-based tracker and a discriminative appearance-based tracker. This selection is supported by an online tracking evaluation. The approach has been experimented on three public video datasets. The experimental results show a better performance of the proposed approach compared to recent state of the art trackers.
CVJul 22, 2013
Online Tracking Parameter Adaptation based on EvaluationDuc Phu Chau, Julien Badie, François Bremond et al.
Parameter tuning is a common issue for many tracking algorithms. In order to solve this problem, this paper proposes an online parameter tuning to adapt a tracking algorithm to various scene contexts. In an offline training phase, this approach learns how to tune the tracker parameters to cope with different contexts. In the online control phase, once the tracking quality is evaluated as not good enough, the proposed approach computes the current context and tunes the tracking parameters using the learned values. The experimental results show that the proposed approach improves the performance of the tracking algorithm and outperforms recent state of the art trackers. This paper brings two contributions: (1) an online tracking evaluation, and (2) a method to adapt online tracking parameters to scene contexts.
CVMay 13, 2013
Automatic Parameter Adaptation for Multi-object TrackingDuc Phu Chau, Monique Thonnat, François Bremond
Object tracking quality usually depends on video context (e.g. object occlusion level, object density). In order to decrease this dependency, this paper presents a learning approach to adapt the tracker parameters to the context variations. In an offline phase, satisfactory tracking parameters are learned for video context clusters. In the online control phase, once a context change is detected, the tracking parameters are tuned using the learned values. The experimental results show that the proposed approach outperforms the recent trackers in state of the art. This paper brings two contributions: (1) a classification method of video sequences to learn offline tracking parameters, (2) a new method to tune online tracking parameters using tracking context.
CVApr 18, 2013
Object Tracking in Videos: Approaches and IssuesDuc Phu Chau, François Bremond, Monique Thonnat
Mobile object tracking has an important role in the computer vision applications. In this paper, we use a tracked target-based taxonomy to present the object tracking algorithms. The tracked targets are divided into three categories: points of interest, appearance and silhouette of mobile objects. Advantages and limitations of the tracking approaches are also analyzed to find the future directions in the object tracking domain.