Jonathan Zhou

2papers

2 Papers

CVSep 30, 2024
GameLabel-10K: Collecting Image Preference Data Through Mobile Game Crowdsourcing

Jonathan Zhou

The rise of multi-billion parameter models has sparked an intense hunger for data across deep learning. This study explores the possibility of replacing paid annotators with video game players who are rewarded with in-game currency for good performance. We collaborate with the developers of a mobile historical strategy game, Armchair Commander, to test this idea. More specifically, the current study tests this idea using pairwise image preference data, typically used to fine-tune diffusion models. Using this method, we create GameLabel-10K, a dataset with slightly under 10 thousand labels and 7000 unique prompts. We fine-tune a model on this dataset, we fine-tune Flux Schnell and find an improvement in its prompt adherence, demonstrating the validity of our collection method. In addition, we publicly release both the dataset and our fine-tuned model on Hugging Face.

LGFeb 8, 2022
Crime Hot-Spot Modeling via Topic Modeling and Relative Density Estimation

Jonathan Zhou, Sarah Huestis-Mitchell, Xiuyuan Cheng et al.

We present a method to capture groupings of similar calls and determine their relative spatial distribution from a collection of crime record narratives. We first obtain a topic distribution for each narrative, and then propose a nearest neighbors relative density estimation (kNN-RDE) approach to obtain spatial relative densities per topic. Experiments over a large corpus ($n=475,019$) of narrative documents from the Atlanta Police Department demonstrate the viability of our method in capturing geographic hot-spot trends which call dispatchers do not initially pick up on and which go unnoticed due to conflation with elevated event density in general.