52.4ROJun 1
Intercepting the Future: Latent-Space Predictive World Model for Dynamic VLA ManipulationShahram Najam Syed, Arthur Jakobsson, Haoran Hao et al.
Vision-Language-Action (VLA) models generalize across static manipulation but fail when objects move during task execution. They map the current observation to an action and assume the scene is stationary between observation and execution, so at any non-trivial object speed the resulting latency exceeds the time available to grasp. We close this gap with AHEAD (Anticipatory Horizon Extrapolation with Adaptive Dynamics), a predict-then-act wrapper that augments a frozen VLA with a motion-aware latent world model. A small world model trained on manipulation video forecasts future patch tokens in the VLA's feature space, conditioned on per-token velocity and acceleration from optical flow. A language-and-motion saliency mask concentrates prediction on task-relevant patches, and the model rolls forward for an adaptive horizon, halting when prediction uncertainty crosses a threshold. The frozen action decoder then receives the predicted future tokens in place of the current ones. AHEAD adds 4.9M parameters to a frozen 7B OpenVLA and reaches 79 to 97% success across 20 dynamic simulation scenarios where the strongest baseline reaches 31 to 58%. On a physical UFactory xArm 7, AHEAD succeeds on 29/30 to 30/30 on three conveyor and rolling-ball tasks, 23/30 on paddle interception, and 19/30 on projectile catching where every baseline scores 0/30.
49.6ROApr 23
Wiggle and Go! System Identification for Zero-Shot Dynamic Rope ManipulationArthur Jakobsson, Abhinav Mahajan, Karthik Pullalarevu et al.
Many robotic tasks are unforgiving; a single mistake in a dynamic throw can lead to unacceptable delays or unrecoverable failure. To mitigate this, we present a novel approach that leverages learned simulation priors to inform goal-conditioned dynamic manipulation of ropes for efficient and accurate task execution. Related methods for dynamic rope manipulation either require large real-world datasets to estimate rope behavior or the use of iterative improvements on attempts at the task for goal completion. We introduce Wiggle and Go!, a system-identification, two-stage framework that enables zero-shot task rope manipulation. The framework consists of a system identification module that observes rope movement to predict descriptive physical parameters, which then informs an optimization method for goal-conditioned action prediction for the robot to execute zero-shot in the real. Our method achieves strong performance across multiple dynamic manipulation tasks enabled by the same task-agnostic system identification module which offers seamless switching between different manipulation tasks, allowing a single model to support a diverse array of manipulation policies. We achieve a 3.55 cm average accuracy on 3D target striking in real using rope system parameters in comparison to 15.34 cm accuracy when our task model is not system-parameter-informed. We achieve a Pearson correlation coefficient of 0.95 between Fourier frequencies of the predicted and real ropes on an unseen trajectory. Project website please see https://wiggleandgo.github.io/
CVJun 16, 2025Code
SuperPoint-SLAM3: Augmenting ORB-SLAM3 with Deep Features, Adaptive NMS, and Learning-Based Loop ClosureShahram Najam Syed, Ishir Roongta, Kavin Ravie et al.
Visual simultaneous localization and mapping (SLAM) must remain accurate under extreme viewpoint, scale and illumination variations. The widely adopted ORB-SLAM3 falters in these regimes because it relies on hand-crafted ORB keypoints. We introduce SuperPoint-SLAM3, a drop-in upgrade that (i) replaces ORB with the self-supervised SuperPoint detector--descriptor, (ii) enforces spatially uniform keypoints via adaptive non-maximal suppression (ANMS), and (iii) integrates a lightweight NetVLAD place-recognition head for learning-based loop closure. On the KITTI Odometry benchmark SuperPoint-SLAM3 reduces mean translational error from 4.15% to 0.34% and mean rotational error from 0.0027 deg/m to 0.0010 deg/m. On the EuRoC MAV dataset it roughly halves both errors across every sequence (e.g., V2\_03: 1.58% -> 0.79%). These gains confirm that fusing modern deep features with a learned loop-closure module markedly improves ORB-SLAM3 accuracy while preserving its real-time operation. Implementation, pretrained weights and reproducibility scripts are available at https://github.com/shahram95/SuperPointSLAM3.
HCJul 13, 2025
Visuo-Acoustic Hand Pose and Contact EstimationYuemin Mao, Uksang Yoo, Yunchao Yao et al.
Accurately estimating hand pose and hand-object contact events is essential for robot data-collection, immersive virtual environments, and biomechanical analysis, yet remains challenging due to visual occlusion, subtle contact cues, limitations in vision-only sensing, and the lack of accessible and flexible tactile sensing. We therefore introduce VibeMesh, a novel wearable system that fuses vision with active acoustic sensing for dense, per-vertex hand contact and pose estimation. VibeMesh integrates a bone-conduction speaker and sparse piezoelectric microphones, distributed on a human hand, emitting structured acoustic signals and capturing their propagation to infer changes induced by contact. To interpret these cross-modal signals, we propose a graph-based attention network that processes synchronized audio spectra and RGB-D-derived hand meshes to predict contact with high spatial resolution. We contribute: (i) a lightweight, non-intrusive visuo-acoustic sensing platform; (ii) a cross-modal graph network for joint pose and contact inference; (iii) a dataset of synchronized RGB-D, acoustic, and ground-truth contact annotations across diverse manipulation scenarios; and (iv) empirical results showing that VibeMesh outperforms vision-only baselines in accuracy and robustness, particularly in occluded or static-contact settings.
CVMar 31, 2021
Learning by Aligning Videos in TimeSanjay Haresh, Sateesh Kumar, Huseyin Coskun et al.
We present a self-supervised approach for learning video representations using temporal video alignment as a pretext task, while exploiting both frame-level and video-level information. We leverage a novel combination of temporal alignment loss and temporal regularization terms, which can be used as supervision signals for training an encoder network. Specifically, the temporal alignment loss (i.e., Soft-DTW) aims for the minimum cost for temporally aligning videos in the embedding space. However, optimizing solely for this term leads to trivial solutions, particularly, one where all frames get mapped to a small cluster in the embedding space. To overcome this problem, we propose a temporal regularization term (i.e., Contrastive-IDM) which encourages different frames to be mapped to different points in the embedding space. Extensive evaluations on various tasks, including action phase classification, action phase progression, and fine-grained frame retrieval, on three datasets, namely Pouring, Penn Action, and IKEA ASM, show superior performance of our approach over state-of-the-art methods for self-supervised representation learning from videos. In addition, our method provides significant performance gain where labeled data is lacking. Our code and labels are available on our research website: https://retrocausal.ai/research/
CRJan 5, 2018
A Novel Hybrid Biometric Electronic Voting System: Integrating Finger Print and Face RecognitionShahram Najam Syed, Aamir Zeb Shaikh, Shabbar Naqvi
A novel hybrid design based electronic voting system is proposed, implemented and analyzed. The proposed system uses two voter verification techniques to give better results in comparison to single identification based systems. Finger print and facial recognition based methods are used for voter identification. Cross verification of a voter during an election process provides better accuracy than single parameter identification method. The facial recognition system uses Viola-Jones algorithm along with rectangular Haar feature selection method for detection and extraction of features to develop a biometric template and for feature extraction during the voting process. Cascaded machine learning based classifiers are used for comparing the features for identity verification using GPCA (Generalized Principle Component Analysis) and K-NN (K-Nearest Neighbor). It is accomplished through comparing the Eigen-vectors of the extracted features with the biometric template pre-stored in the election regulatory body database. The results of the proposed system show that the proposed cascaded design based system performs better than the systems using other classifiers or separate schemes i.e. facial or finger print based schemes. The proposed system will be highly useful for real time applications due to the reason that it has 91% accuracy under nominal light in terms of facial recognition. with bags of paper votes. The central station compiles and publishes the names of winners and losers through television and radio stations. This method is useful only if the whole process is completed in a transparent way. However, there are some drawbacks to this system. These include higher expenses, longer time to complete the voting process, fraudulent practices by the authorities administering elections as well as malpractices by the voters [1]. These challenges result in manipulated election results.